UbitUmarov
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96270b1b28
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Merge branch 'avination' into ubitwork
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2012-07-01 00:08:31 +01:00 |
UbitUmarov
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ec7c7fe5f8
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ubitode: create and use 4 off world collision spaces for offworld static prims
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2012-06-30 08:49:07 +01:00 |
Melanie
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e9e409a794
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Remove spammy debug
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2012-06-29 22:37:16 +02:00 |
UbitUmarov
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38cdf77cef
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in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing
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2012-06-29 03:41:04 +01:00 |
Melanie
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2870659b5c
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Merge branch 'ubitwork' into avination
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2012-06-29 04:03:24 +02:00 |
UbitUmarov
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7ab8bc0a60
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don't recoil attachments doing llRezObject()
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2012-06-29 01:17:53 +01:00 |
UbitUmarov
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58b4417140
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Merge branch 'avination' into ubitwork
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2012-06-29 01:00:38 +01:00 |
Melanie
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f0f928dce1
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Merge branch 'ubitwork' into avination
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2012-06-29 01:04:48 +02:00 |
Melanie
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0d26e271c9
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stop chat being sent to child avs again.
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2012-06-29 01:02:22 +02:00 |
Melanie
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498820a74f
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Merge branch 'ubitwork' into avination
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2012-06-28 22:06:02 +02:00 |
Melanie
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c87f0ac226
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Fix llRegionSayTo the right way
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2012-06-28 21:23:42 +02:00 |
Melanie
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8a03c153d5
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Return NPC instead of AGENT in the detect parameters for touch, collision and
sensor.
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2012-06-28 20:29:37 +02:00 |
UbitUmarov
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29abb7d62a
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reactivate physics raycasts on llCastRay() until it's clear what is its problem if any...
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2012-06-28 12:20:55 +01:00 |
UbitUmarov
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de10a16546
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Merge branch 'avination' into ubitwork
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2012-06-28 10:57:47 +01:00 |
Melanie
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625041f1db
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Comment out a spammy message that will spew 4 lines for each request to a
nonexistent URL for http-in
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2012-06-27 00:10:51 +02:00 |
Melanie
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9a8de52940
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Add an event to the poll service manager thread to allow starting it
when needed rather than once per second. That is just too slow!
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2012-06-26 10:49:37 +02:00 |
Melanie
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2548d15878
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Disable physics raycast until it can be seen to. Fix distance calculation
for some results.
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2012-06-26 10:48:52 +02:00 |
Melanie
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2ea8d820b0
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Correct a wrong error constant
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2012-06-26 10:48:27 +02:00 |
Melanie
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fcb34efa95
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Prevent bad prim in the database from crashing the sim, list affected
ids and skip them.
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2012-06-26 10:47:35 +02:00 |
UbitUmarov
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9ca9770cf6
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fix a seg fault in sp.cs
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2012-06-25 00:44:09 +01:00 |
UbitUmarov
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1468b01afc
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coment out some of previus debug messaged before forgetting about them...
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2012-06-22 18:29:46 +01:00 |
UbitUmarov
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0de3ad5307
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more debug
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2012-06-22 18:18:12 +01:00 |
UbitUmarov
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646b7fb8f2
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i more debug
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2012-06-22 18:10:53 +01:00 |
UbitUmarov
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ba58d7a9b2
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add a temp debug message
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2012-06-22 18:04:12 +01:00 |
UbitUmarov
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c8f7cd60cd
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fix turning off phanton always decreasing number of physical parts
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2012-06-21 19:05:36 +01:00 |
UbitUmarov
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909572ed86
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fix SceneGraph Add/Remove PhysicalPrim counters
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2012-06-21 09:40:51 +01:00 |
UbitUmarov
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ca22feb09a
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don't send a lot of avatar data when we are just changing position or rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() )
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2012-06-17 13:28:33 +01:00 |
UbitUmarov
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8cf414ba32
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*CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment )
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2012-06-17 11:38:40 +01:00 |
UbitUmarov
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e7aceae3e0
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split ugly expression in a if making it simpler to read
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2012-06-17 09:06:25 +01:00 |
UbitUmarov
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e2b9a5d7aa
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Don't let scripts rotate root part of physical linksets like SL, Update client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability.
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2012-06-17 08:54:39 +01:00 |
Melanie
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ffc0badaf4
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Reapply the one change that was in the revert that was actually function, not
form
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2012-06-15 15:18:57 +02:00 |
UbitUmarov
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5d32979170
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Revert changes...
This reverts commit c8227e1bb7 .
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2012-06-15 14:31:35 +01:00 |
UbitUmarov
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db2dcbbe2d
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SL doesn't let scripts rotate root part of physical linksets also fix sitting avatars rotations broken in previus commit, forcing send of updates.
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2012-06-15 14:10:16 +01:00 |
UbitUmarov
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065cda3711
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Add sop IsPhysical and IsPhantom to be used gradually in core in place of asking physics engines all the time. Some engines delays may make them give wrong answers.
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2012-06-15 12:19:42 +01:00 |
UbitUmarov
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c8227e1bb7
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only rotation of root part change parts positions, so only call ResetChildPrimPhysicsPositions() if root part. Plus 'cosmetics'
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2012-06-15 11:24:37 +01:00 |
UbitUmarov
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aac80550e0
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Merge branch 'avination' into ubitwork
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2012-06-13 05:16:18 +01:00 |
UbitUmarov
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7bd274b3d3
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Changed t adding the avatar dependent sit offset and not subtracting, so not to break inworld contents. SL ported scripts will show a sit error around 0.1m. Added respective compensation in LSL api to maintain coerence. Fixed several bugs still on SET/GET[link]PrimitiveParams[fast] and llGetObjectDetails()
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2012-06-13 04:59:09 +01:00 |
UbitUmarov
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b30c23eba4
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convert a LSL rotation of <0,0,0,0> to <0,0,0,1> and not <0,0,1,0> in SitTarget. Something seems to be doing that before this gets called, but just in case...
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2012-06-13 02:50:39 +01:00 |
UbitUmarov
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4027c8e9c9
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Fixed llGetObjectDetails(), OBJECT_ROT for sitting avatars case, plus 'cosmetics' and added some parts costs information.
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2012-06-13 01:51:22 +01:00 |
UbitUmarov
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b4ab9a7350
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*TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. Changed the sign of the sitoffset dependent on avatar size in SP.cs. Removed that offset correction from SET/GET..primitiveParams in LSL api. If the sign needs to be the previus one, then all references to avatar positions on LSL api need to be fixed with that correction, not only SET/GETprimitiveParams.
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2012-06-13 01:26:15 +01:00 |
Melanie
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ff450d29da
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Add detecting non-physical phantoms back into raycast
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2012-06-13 01:59:54 +02:00 |
UbitUmarov
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f51ef99bd5
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try to replicate SL bug of PRIM_ROTATION also for avas, est a fix to other cases
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2012-06-12 08:05:40 +01:00 |
UbitUmarov
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5784b3eb31
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fix the try.. finally in SetPrimitiveParams i did mess and add one for the avatars case, so to optimize a bit 'warp' scripts.
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2012-06-12 05:57:28 +01:00 |
UbitUmarov
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8b5342f613
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more changes to Get and Get primitiveparams: Let Get remove avatarheight adjust,add Get PRIM_LINK_TARGET handling, changed avatar Set positions code...
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2012-06-12 05:21:49 +01:00 |
UbitUmarov
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5fd6f678a4
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Moved auxiliar funtions of last commit from sop to lsl api since they are only used on one place each
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2012-06-12 02:20:47 +01:00 |
UbitUmarov
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24e8e5d818
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*UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar code in SOP.cs
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2012-06-12 01:26:03 +01:00 |
UbitUmarov
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cd49949478
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change object drag so it applies a impulse and not a push force so it works as before my fix to impulse/forces
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2012-06-11 22:43:35 +01:00 |
UbitUmarov
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0e045ea3d5
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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2012-06-11 19:45:15 +01:00 |
UbitUmarov
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d151b334fa
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Merge branch 'avination' into ubitwork
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2012-06-11 19:39:00 +01:00 |
Melanie
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853449d5bc
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Make llTeleportAgent conform to Magnum SL Server and add llTeleportAgentGlobalCoords()
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2012-06-08 23:37:25 +02:00 |