Commit Graph

19572 Commits (96270b1b28907139977b3afaf8bcada10eeb3ab9)

Author SHA1 Message Date
UbitUmarov 96270b1b28 Merge branch 'avination' into ubitwork 2012-07-01 00:08:31 +01:00
UbitUmarov ec7c7fe5f8 ubitode: create and use 4 off world collision spaces for offworld static prims 2012-06-30 08:49:07 +01:00
Melanie e9e409a794 Remove spammy debug 2012-06-29 22:37:16 +02:00
UbitUmarov 38cdf77cef in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing 2012-06-29 03:41:04 +01:00
Melanie 2870659b5c Merge branch 'ubitwork' into avination 2012-06-29 04:03:24 +02:00
UbitUmarov 7ab8bc0a60 don't recoil attachments doing llRezObject() 2012-06-29 01:17:53 +01:00
UbitUmarov 58b4417140 Merge branch 'avination' into ubitwork 2012-06-29 01:00:38 +01:00
Melanie f0f928dce1 Merge branch 'ubitwork' into avination 2012-06-29 01:04:48 +02:00
Melanie 0d26e271c9 stop chat being sent to child avs again. 2012-06-29 01:02:22 +02:00
Melanie 498820a74f Merge branch 'ubitwork' into avination 2012-06-28 22:06:02 +02:00
Melanie c87f0ac226 Fix llRegionSayTo the right way 2012-06-28 21:23:42 +02:00
Melanie 8a03c153d5 Return NPC instead of AGENT in the detect parameters for touch, collision and
sensor.
2012-06-28 20:29:37 +02:00
UbitUmarov 29abb7d62a reactivate physics raycasts on llCastRay() until it's clear what is its problem if any... 2012-06-28 12:20:55 +01:00
UbitUmarov de10a16546 Merge branch 'avination' into ubitwork 2012-06-28 10:57:47 +01:00
Melanie 625041f1db Comment out a spammy message that will spew 4 lines for each request to a
nonexistent URL for http-in
2012-06-27 00:10:51 +02:00
Melanie 9a8de52940 Add an event to the poll service manager thread to allow starting it
when needed rather than once per second. That is just too slow!
2012-06-26 10:49:37 +02:00
Melanie 2548d15878 Disable physics raycast until it can be seen to. Fix distance calculation
for some results.
2012-06-26 10:48:52 +02:00
Melanie 2ea8d820b0 Correct a wrong error constant 2012-06-26 10:48:27 +02:00
Melanie fcb34efa95 Prevent bad prim in the database from crashing the sim, list affected
ids and skip them.
2012-06-26 10:47:35 +02:00
UbitUmarov 9ca9770cf6 fix a seg fault in sp.cs 2012-06-25 00:44:09 +01:00
UbitUmarov 1468b01afc coment out some of previus debug messaged before forgetting about them... 2012-06-22 18:29:46 +01:00
UbitUmarov 0de3ad5307 more debug 2012-06-22 18:18:12 +01:00
UbitUmarov 646b7fb8f2 i more debug 2012-06-22 18:10:53 +01:00
UbitUmarov ba58d7a9b2 add a temp debug message 2012-06-22 18:04:12 +01:00
UbitUmarov c8f7cd60cd fix turning off phanton always decreasing number of physical parts 2012-06-21 19:05:36 +01:00
UbitUmarov 909572ed86 fix SceneGraph Add/Remove PhysicalPrim counters 2012-06-21 09:40:51 +01:00
UbitUmarov ca22feb09a don't send a lot of avatar data when we are just changing position or rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() ) 2012-06-17 13:28:33 +01:00
UbitUmarov 8cf414ba32 *CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment ) 2012-06-17 11:38:40 +01:00
UbitUmarov e7aceae3e0 split ugly expression in a if making it simpler to read 2012-06-17 09:06:25 +01:00
UbitUmarov e2b9a5d7aa Don't let scripts rotate root part of physical linksets like SL, Update client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability. 2012-06-17 08:54:39 +01:00
Melanie ffc0badaf4 Reapply the one change that was in the revert that was actually function, not
form
2012-06-15 15:18:57 +02:00
UbitUmarov 5d32979170 Revert changes...
This reverts commit c8227e1bb7.
2012-06-15 14:31:35 +01:00
UbitUmarov db2dcbbe2d SL doesn't let scripts rotate root part of physical linksets also fix sitting avatars rotations broken in previus commit, forcing send of updates. 2012-06-15 14:10:16 +01:00
UbitUmarov 065cda3711 Add sop IsPhysical and IsPhantom to be used gradually in core in place of asking physics engines all the time. Some engines delays may make them give wrong answers. 2012-06-15 12:19:42 +01:00
UbitUmarov c8227e1bb7 only rotation of root part change parts positions, so only call ResetChildPrimPhysicsPositions() if root part. Plus 'cosmetics' 2012-06-15 11:24:37 +01:00
UbitUmarov aac80550e0 Merge branch 'avination' into ubitwork 2012-06-13 05:16:18 +01:00
UbitUmarov 7bd274b3d3 Changed t adding the avatar dependent sit offset and not subtracting, so not to break inworld contents. SL ported scripts will show a sit error around 0.1m. Added respective compensation in LSL api to maintain coerence. Fixed several bugs still on SET/GET[link]PrimitiveParams[fast] and llGetObjectDetails() 2012-06-13 04:59:09 +01:00
UbitUmarov b30c23eba4 convert a LSL rotation of <0,0,0,0> to <0,0,0,1> and not <0,0,1,0> in SitTarget. Something seems to be doing that before this gets called, but just in case... 2012-06-13 02:50:39 +01:00
UbitUmarov 4027c8e9c9 Fixed llGetObjectDetails(), OBJECT_ROT for sitting avatars case, plus 'cosmetics' and added some parts costs information. 2012-06-13 01:51:22 +01:00
UbitUmarov b4ab9a7350 *TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. Changed the sign of the sitoffset dependent on avatar size in SP.cs. Removed that offset correction from SET/GET..primitiveParams in LSL api. If the sign needs to be the previus one, then all references to avatar positions on LSL api need to be fixed with that correction, not only SET/GETprimitiveParams. 2012-06-13 01:26:15 +01:00
Melanie ff450d29da Add detecting non-physical phantoms back into raycast 2012-06-13 01:59:54 +02:00
UbitUmarov f51ef99bd5 try to replicate SL bug of PRIM_ROTATION also for avas, est a fix to other cases 2012-06-12 08:05:40 +01:00
UbitUmarov 5784b3eb31 fix the try.. finally in SetPrimitiveParams i did mess and add one for the avatars case, so to optimize a bit 'warp' scripts. 2012-06-12 05:57:28 +01:00
UbitUmarov 8b5342f613 more changes to Get and Get primitiveparams: Let Get remove avatarheight adjust,add Get PRIM_LINK_TARGET handling, changed avatar Set positions code... 2012-06-12 05:21:49 +01:00
UbitUmarov 5fd6f678a4 Moved auxiliar funtions of last commit from sop to lsl api since they are only used on one place each 2012-06-12 02:20:47 +01:00
UbitUmarov 24e8e5d818 *UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar code in SOP.cs 2012-06-12 01:26:03 +01:00
UbitUmarov cd49949478 change object drag so it applies a impulse and not a push force so it works as before my fix to impulse/forces 2012-06-11 22:43:35 +01:00
UbitUmarov 0e045ea3d5 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-06-11 19:45:15 +01:00
UbitUmarov d151b334fa Merge branch 'avination' into ubitwork 2012-06-11 19:39:00 +01:00
Melanie 853449d5bc Make llTeleportAgent conform to Magnum SL Server and add llTeleportAgentGlobalCoords() 2012-06-08 23:37:25 +02:00