Commit Graph

15247 Commits (974292996a3c07754fd7c3986e1ffc9dac08cc1a)

Author SHA1 Message Date
Mic Bowman d5e0674213 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-04-04 20:04:01 -07:00
Mic Bowman b2fbadeae8 Updates NullStorage plugin.
Thanks MisterBlue...
2011-04-04 20:02:13 -07:00
Justin Clark-Casey (justincc) f58941e89f Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns).
This applies to adding/removing estate users, groups, managers and bans.
This is the application of the AllEstates_0.5.patch from http://opensimulator.org/mantis/view.php?id=5420
Thanks very much, Snoopy!
2011-04-05 01:30:13 +01:00
Mic Bowman 65af4bacc9 Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into queuetest
Conflicts:
	OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
	OpenSim/Region/Framework/Scenes/Prioritizer.cs
2011-04-04 14:25:21 -07:00
Mic Bowman 8b134f37f2 Fix a bug in the computation of the RTO. Basically... the RTO (the
time to wait to retransmit packets) always maxed out (no retransmissions
for 24 or 48 seconds.

Note that this is going to cause faster (and more) retransmissions. Fix
for dynamic throttling needs to go with this.
2011-04-04 14:18:26 -07:00
Mic Bowman 15c4bbea59 Fixed the prioritizer functions for the new priority queues 2011-04-04 13:19:45 -07:00
Mic Bowman 6885b7220c Implements adaptive queue management and fair queueing for
improved networking performance.

Reprioritization algorithms need to be ported still. One is
in place.
2011-04-04 11:41:07 -07:00
Robert Adams e5a022c8d7 Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev 2011-04-04 11:26:50 -07:00
Robert Adams d71b49c2a4 Force HandleTerrainUpdate message to set the terrain no matter what the timestamp. This temp fix allows the initial terrain update to be set. 2011-04-04 11:26:10 -07:00
Melanie adb14ad20a Implement rezzing coalesced objects 2011-04-03 20:32:04 +01:00
Melanie a4b3439025 Implement rezzing coalesced objects 2011-04-03 20:26:18 +01:00
Melanie b385d4aa03 Implement taking of coalesced objects.
WARNING!!!!!
You can TAKE them, but you can't REZ them again. Only the first of the contained
objects will rez, the rest is inaccessible until rezzing them is implemented.
Also, rotations are not explicitly stored. This MAY work. Or not.
2011-04-03 20:24:44 +01:00
Melanie e8e940e33e Make CHANGED_OWNER work for deeding and god-mode in-world change 2011-04-03 14:16:41 +01:00
Justin Clark-Casey (justincc) 4f56c732bc Comment out some startup logging lines to make up for the one I added earlier on.
Most of these are where the region modules are telling us they are disabled.  Convention is only to log when enabled (even that is really noisy)
2011-04-02 02:29:42 +01:00
Justin Clark-Casey (justincc) 7bba0177fe If land is not group owned (group ID is always UUID.Zero) then don't check if a prim should be added to the group count 2011-04-02 01:53:47 +01:00
Justin Clark-Casey (justincc) 8e668abc6d add test for removing group owned objects 2011-04-02 01:46:06 +01:00
Justin Clark-Casey (justincc) 01b399055b add test for adding group object, factor out initial zero counts test 2011-04-02 01:37:46 +01:00
Justin Clark-Casey (justincc) c13502a5cf add remove others object prim count test 2011-04-02 01:15:17 +01:00
Justin Clark-Casey (justincc) 2c86f6ba7d refactor: rename m_dummyUserId to m_otherUserId 2011-04-02 01:13:10 +01:00
Justin Clark-Casey (justincc) 5b0936d4b5 If the land has no group ownership (it is UUID.Zero) then don't put prims in the group count when they are also not group owned.
Also adds simple test for others owned count when an object is added
2011-04-02 01:07:52 +01:00
Melanie 3a113f9902 A stab at making CHANGED_OWNER work 2011-04-01 22:04:29 +01:00
Dan Lake 2d775f9a52 Disabled queue logging by default 2011-04-01 10:37:39 -07:00
dahlia e974fde953 check threat configuration for LSL print() 2011-03-31 22:56:04 -07:00
dahlia 8c8a0a182e implement LSL "print()" API function 2011-03-31 21:14:53 -07:00
Justin Clark-Casey (justincc) 8f4bf43534 When asked to join region to existing estate, make first estate name the default instead of None 2011-04-01 00:55:05 +01:00
Justin Clark-Casey (justincc) e1ceb461c0 Make default answer for 'do you wish to join region to an existing estate' yes instead of no. 2011-04-01 00:51:10 +01:00
Huaiyu (Kitty) Liu 2abffd867f Fixed more bugs while merging in the functions from commit 5b79e15285. 2011-03-31 16:45:12 -07:00
Justin Clark-Casey (justincc) 39c610c165 Log which address and port the UDP listener is configured for. This will match that given for InternalAddress in the config (e.g. 0.0.0.0)
Can't obtain actually bound address until the UDP socket is used for the first time.
2011-04-01 00:41:52 +01:00
Justin Clark-Casey (justincc) 4d0cffa06e If the prim count gets an object with invalid bounds, don't try to count it.
This appears to be the more probable explanation for some failures seen.  Either we're counting attachments which are temporarily out of bounds (shouldn't be due to the IsAttachment) check or we're counting scene objects which have out of bounds co-ordinates (seems more likely)
2011-03-31 23:56:26 +01:00
Justin Clark-Casey (justincc) 6ae76ede98 suspend check that IAR control file is loaded for now
I was mistaken - some previous opensim versions don't save this file first.  Will have to bump iar version number and only check iars after the bump
2011-03-31 23:09:06 +01:00
Justin Clark-Casey (justincc) 88bd38690a Remove unused RegionInfo.getInternalEndPointPort() in favour of RegionInfo.InternalEndPoint.Port 2011-03-31 23:03:42 +01:00
Justin Clark-Casey (justincc) efd0c003a3 Put in temporary logging message to find out if scene objects are requesting land objects for co-ordinates outside the region 2011-03-31 22:47:18 +01:00
Justin Clark-Casey (justincc) 7bba31e8d9 remove some mono compiler warnings 2011-03-31 22:20:12 +01:00
Justin Clark-Casey (justincc) 8022400bd4 Remove unused Datastore parameter from RegionInfo (legacy from early 2008) 2011-03-31 22:16:09 +01:00
Huaiyu (Kitty) Liu 8df517454d Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev 2011-03-31 11:41:01 -07:00
Robert Adams fa7a8fb9c1 Move event count from per connection to per event 2011-03-31 10:22:46 -07:00
Huaiyu (Kitty) Liu 170a230e51 Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev 2011-03-29 17:13:15 -07:00
Huaiyu (Kitty) Liu cce9a12dbe Fixed a few bugs introduced by my last commit. 2011-03-29 17:11:58 -07:00
Dan Lake ecee306d3c Merge branch 'master' into dev 2011-03-29 16:46:35 -07:00
Dan Lake a0be3e2c5f Merge branch 'master' of git://opensimulator.org/git/opensim 2011-03-29 16:45:30 -07:00
Justin Clark-Casey (justincc) f7ed7fc05d When a new parcel is created, make sure the prim counts are updated.
This is done by tainting the counts where appropriate
2011-03-30 00:42:02 +01:00
Dan Lake fe623f0900 Updated dev code to work with latest changes in opensim master 2011-03-29 16:29:00 -07:00
Justin Clark-Casey (justincc) 8b16f7d976 (re)implement selected prim count.
This does not currently count objects that are sat upon (which the viewer ui implies should be included in this count)
2011-03-30 00:13:07 +01:00
Dan Lake f89ae8700d Merge branch 'master' into dev 2011-03-29 16:04:55 -07:00
Dan Lake 8e6425dad7 Merge branch 'master' of git://opensimulator.org/git/opensim 2011-03-29 16:04:06 -07:00
Justin Clark-Casey (justincc) f754dedbef Merge branch 'primcounts' 2011-03-29 23:08:44 +01:00
Justin Clark-Casey (justincc) fe258753a0 disable prim count debug logging temporarily 2011-03-29 23:07:01 +01:00
Dan Lake 396ea3ba65 Merge branch 'master' of git://opensimulator.org/git/opensim 2011-03-29 14:58:23 -07:00
Huaiyu (Kitty) Liu 5b79e15285 Checked in Functions that encode/decode sync messages based on object/prim properties.
These functions will convert the GroupPosition or Postiion properties into/out of the encoding.
	NewObjectMessageEncoder
	GeneralBucketPropertiesEncoder
	PhysicsBucketPropertiesEncoder
	NewObjectMessageDecoder
	GeneralBucketPropertiesDecoder
	PhysicsBucketPropertiesDecoder

Also checked some changes to SendXXXToRelevantSyncConnectors functions.
2011-03-29 14:55:21 -07:00
Dan Lake 13057c3751 Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev 2011-03-29 14:16:29 -07:00