63bf710237 
								
							
								 
							
						 
						
							
							
								
								Fix issue with llGetTorque() where it would only ever return a zero vector.  
							
							
							
						 
						
							2011-09-01 01:37:35 +01:00  
				
					
						
							
							
								 
						
							
							
								095b3e5756 
								
							
								 
							
						 
						
							
							
								
								Remove pointless cluttering SOP.ParentGroup != null checks.  
							
							... 
							
							
							
							The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database.
At all other times it's not possible for a SOP not to have a SOG parent. 
							
						 
						
							2011-09-01 01:22:28 +01:00  
				
					
						
							
							
								 
						
							
							
								083ba72b28 
								
							
								 
							
						 
						
							
							
								
								Fix a bug where the non-root parts of rezzed objects that had previously been attachments were sending their old attachment values to the client.  
							
							... 
							
							
							
							The root part state is the canonical value, so always send that instead.
Sending conflicting attachments states for non-root parts of a rezzed object is enough to crash the client.
Fixes http://opensimulator.org/mantis/view.php?id=5664 .
Many thanks to mewtwo0641 for some fantastic qa work on this one. 
							
						 
						
							2011-08-31 23:33:01 +01:00  
				
					
						
							
							
								 
						
							
							
								ca9a054bba 
								
							
								 
							
						 
						
							
							
								
								Don't set a GridUser entry for NPCs.  
							
							... 
							
							
							
							Resolves http://opensimulator.org/mantis/view.php?id=5665  
							
						 
						
							2011-08-31 18:03:07 +01:00  
				
					
						
							
							
								 
						
							
							
								7d58b5fa15 
								
							
								 
							
						 
						
							
							
								
								move common code into AttachmentsModule.DeleteAttachmentsFromScene()  
							
							
							
						 
						
							2011-08-31 17:53:58 +01:00  
				
					
						
							
							
								 
						
							
							
								3aa86d22d1 
								
							
								 
							
						 
						
							
							
								
								If a FireAndForget thread terminates with an exception, then catch and log rather than letting it terminate the simulator.  
							
							... 
							
							
							
							Exceptions don't appear to do this with the SmartThreadPool but they do with UnsafeQueueUserWorkItem (and maybe others) 
							
						 
						
							2011-08-31 17:38:32 +01:00  
				
					
						
							
							
								 
						
							
							
								e69f246b86 
								
							
								 
							
						 
						
							
							
								
								refactor: move multiple class to set avatar height into associated SP.AddToPhysicalScene()  
							
							
							
						 
						
							2011-08-31 17:25:18 +01:00  
				
					
						
							
							
								 
						
							
							
								899d109e82 
								
							
								 
							
						 
						
							
							
								
								get rid of appearance null checks - this is never null  
							
							
							
						 
						
							2011-08-31 17:13:53 +01:00  
				
					
						
							
							
								 
						
							
							
								8c703022c1 
								
							
								 
							
						 
						
							
							
								
								In WorldCommModule, replace the useless Attachments == null check with Attachments.Count == 0 instead  
							
							
							
						 
						
							2011-08-31 16:50:18 +01:00  
				
					
						
							
							
								 
						
							
							
								d3c03658aa 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning  
							
							
							
						 
						
							2011-08-31 16:48:21 +01:00  
				
					
						
							
							
								 
						
							
							
								54839d28ad 
								
							
								 
							
						 
						
							
							
								
								remove pointless m_attachments == null check since this field is never null  
							
							
							
						 
						
							2011-08-31 16:46:43 +01:00  
				
					
						
							
							
								 
						
							
							
								5a5206449f 
								
							
								 
							
						 
						
							
							
								
								minor: seal up another instance of using the appearance list without locking  
							
							
							
						 
						
							2011-08-31 16:41:58 +01:00  
				
					
						
							
							
								 
						
							
							
								32444d98cb 
								
							
								 
							
						 
						
							
							
								
								Make SP.Attachments available as sp.GetAttachments() instead.  
							
							... 
							
							
							
							The approach here, as in other parts of OpenSim, is to return a copy of the list rather than the attachments list itself
This prevents callers from forgetting to lock the list when they read it, as was happening in various parts of the codebase.
It also improves liveness.
This might improve attachment anomolies when performing region crossings. 
							
						 
						
							2011-08-31 16:29:51 +01:00  
				
					
						
							
							
								 
						
							
							
								2acfff9f6d 
								
							
								 
							
						 
						
							
							
								
								remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()  
							
							
							
						 
						
							2011-08-30 23:39:26 +01:00  
				
					
						
							
							
								 
						
							
							
								1809aaf74c 
								
							
								 
							
						 
						
							
							
								
								minor: remove already processed avatar null check in Scene.RemoveClient()  
							
							... 
							
							
							
							remove some now duplicated method doc 
							
						 
						
							2011-08-30 23:36:45 +01:00  
				
					
						
							
							
								 
						
							
							
								ddc733cd3d 
								
							
								 
							
						 
						
							
							
								
								refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule  
							
							
							
						 
						
							2011-08-30 23:32:30 +01:00  
				
					
						
							
							
								 
						
							
							
								91f59f246f 
								
							
								 
							
						 
						
							
							
								
								also get "nant clean" to remove old .mdb from .exe and .dll  
							
							
							
						 
						
							2011-08-30 23:20:54 +01:00  
				
					
						
							
							
								 
						
							
							
								9e4153f16b 
								
							
								 
							
						 
						
							
							
								
								Hack our copy of Prebuild to just delete the dlls and mdbs in Physics, so as to leave the new config file  
							
							
							
						 
						
							2011-08-30 23:17:02 +01:00  
				
					
						
							
							
								 
						
							
							
								04bafd2122 
								
							
								 
							
						 
						
							
							
								
								refactor: Move ScenePresence.RezAttachments() into AttachmentsModule  
							
							... 
							
							
							
							This adds an incomplete IScenePresence to match ISceneEntity 
							
						 
						
							2011-08-30 23:06:10 +01:00  
				
					
						
							
							
								 
						
							
							
								a90e1cf3aa 
								
							
								 
							
						 
						
							
							
								
								add Name property to ISceneEntity  
							
							
							
						 
						
							2011-08-30 22:39:16 +01:00  
				
					
						
							
							
								 
						
							
							
								1de68b34d9 
								
							
								 
							
						 
						
							
							
								
								refactor: migrate DropObject handling fully into AttachmentsModule from Scene  
							
							
							
						 
						
							2011-08-30 22:25:38 +01:00  
				
					
						
							
							
								 
						
							
							
								37a5cf5783 
								
							
								 
							
						 
						
							
							
								
								minor: comment out friends number logging from login for now  
							
							
							
						 
						
							2011-08-30 22:08:43 +01:00  
				
					
						
							
							
								 
						
							
							
								953611af53 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2011-08-30 22:07:32 +01:00  
				
					
						
							
							
								 
						
							
							
								e7a515bab0 
								
							
								 
							
						 
						
							
							
								
								Fix bug where attachments were remaining on the avatar after being dropped.  
							
							... 
							
							
							
							If the inventory service is configured not to allow deletion then these will not disappear from inventory 
							
						 
						
							2011-08-30 22:06:24 +01:00  
				
					
						
							
							
								 
						
							
							
								b705ad477e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update values in OpenSimDefaults.ini to the same as defaults in the source.  
							
							
							
						 
						
							2011-08-30 13:49:50 -07:00  
				
					
						
							
							
								 
						
							
							
								b281163457 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add .so for 64 bit Linux. Move .config file to where it will be read.  
							
							
							
						 
						
							2011-08-30 13:19:53 -07:00  
				
					
						
							
							
								 
						
							
							
								17dab7245f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bulletsim  
							
							
							
						 
						
							2011-08-30 08:44:28 -07:00  
				
					
						
							
							
								 
						
							
							
								be357f8fee 
								
							
								 
							
						 
						
							
							
								
								Fix bug in persisting saved appearances for npcs  
							
							... 
							
							
							
							Assets have to be marked non-local as well as non-temporary to persist.  This is now done.
Hopefully addresses http://opensimulator.org/mantis/view.php?id=5660  
							
						 
						
							2011-08-30 01:58:32 +01:00  
				
					
						
							
							
								 
						
							
							
								96dce3e16c 
								
							
								 
							
						 
						
							
							
								
								Use GetMeshKey from PrimitiveBaseShape.  
							
							
							
						 
						
							2011-08-29 10:10:48 -07:00  
				
					
						
							
							
								 
						
							
							
								648866b597 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bulletsim  
							
							
							
						 
						
							2011-08-29 09:55:34 -07:00  
				
					
						
							
							
								 
						
							
							
								18037d41c4 
								
							
								 
							
						 
						
							
							
								
								Move GetMeshKey from buried inside Meshmerizer to a public method on PrimitiveBaseShape  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2011-08-28 16:50:54 -04:00  
				
					
						
							
							
								 
						
							
							
								80a2b81d52 
								
							
								 
							
						 
						
							
							
								
								Add level of detail specification to optionally reduce the number of vertices in generated prim meshes  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2011-08-28 16:49:25 -04:00  
				
					
						
							
							
								 
						
							
							
								795b56e695 
								
							
								 
							
						 
						
							
							
								
								Related to  #4689  - Adding missing null check for SceneObjectPart  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2011-08-27 07:45:02 -04:00  
				
					
						
							
							
								 
						
							
							
								d4d894c20f 
								
							
								 
							
						 
						
							
							
								
								Stop avatars returning from neighbouring regions from stalling on the border crossing.  
							
							... 
							
							
							
							On making a root agent, we need to reset the ScenePresence.m_movement_flag so that it doesn't remember the
movement registered to the client when it exited the initial region.
If this is remember, then the client avatar movement isn't updated and it appears to stall in mid-air, though this is resolved with a prod/release of any other direction key.
This bug was probably introduced a few weeks ago.  Surprised that nobody brought it up. 
							
						 
						
							2011-08-27 01:28:33 +01:00  
				
					
						
							
							
								 
						
							
							
								1615e7d29f 
								
							
								 
							
						 
						
							
							
								
								Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field.  
							
							
							
						 
						
							2011-08-27 00:33:24 +01:00  
				
					
						
							
							
								 
						
							
							
								b7700428ec 
								
							
								 
							
						 
						
							
							
								
								refactor: camel case AttachmentPoint method arg as per code standards  
							
							
							
						 
						
							2011-08-27 00:20:15 +01:00  
				
					
						
							
							
								 
						
							
							
								33a894f3d2 
								
							
								 
							
						 
						
							
							
								
								refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values  
							
							
							
						 
						
							2011-08-27 00:15:21 +01:00  
				
					
						
							
							
								 
						
							
							
								21708b832b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects.  
							
							
							
						 
						
							2011-08-26 15:51:21 -07:00  
				
					
						
							
							
								 
						
							
							
								23f10f1d22 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into bulletsim  
							
							
							
						 
						
							2011-08-26 15:23:46 -07:00  
				
					
						
							
							
								 
						
							
							
								15a514fcbc 
								
							
								 
							
						 
						
							
							
								
								refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar  
							
							... 
							
							
							
							This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP 
							
						 
						
							2011-08-26 23:06:41 +01:00  
				
					
						
							
							
								 
						
							
							
								5f3ffc195f 
								
							
								 
							
						 
						
							
							
								
								refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToGround() and remove redundant code  
							
							
							
						 
						
							2011-08-26 22:49:11 +01:00  
				
					
						
							
							
								 
						
							
							
								ae614c1264 
								
							
								 
							
						 
						
							
							
								
								refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene object group direct  
							
							
							
						 
						
							2011-08-26 22:37:53 +01:00  
				
					
						
							
							
								 
						
							
							
								040ad11e61 
								
							
								 
							
						 
						
							
							
								
								refactor: remove common presence set up in attachments tests  
							
							
							
						 
						
							2011-08-26 22:24:51 +01:00  
				
					
						
							
							
								 
						
							
							
								dc61bf4b1f 
								
							
								 
							
						 
						
							
							
								
								comment out verbose test logging from last commit  
							
							
							
						 
						
							2011-08-26 22:17:27 +01:00  
				
					
						
							
							
								 
						
							
							
								1dba047e4d 
								
							
								 
							
						 
						
							
							
								
								add regression test for detaching an attachment to the scene  
							
							
							
						 
						
							2011-08-26 22:17:05 +01:00  
				
					
						
							
							
								 
						
							
							
								002313bf13 
								
							
								 
							
						 
						
							
							
								
								refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingleAttachmentToInv()  
							
							
							
						 
						
							2011-08-26 22:02:23 +01:00  
				
					
						
							
							
								 
						
							
							
								fcbed6479a 
								
							
								 
							
						 
						
							
							
								
								Downgrade warning about not saving unchanged attachment to debug instead, and change text to better indicate what it's saying  
							
							
							
						 
						
							2011-08-26 21:46:12 +01:00  
				
					
						
							
							
								 
						
							
							
								6c692d2e21 
								
							
								 
							
						 
						
							
							
								
								Fix a very recent regression from llAttachToAvatar() fix where I accidentally stopped normal script state persistence on login/logout and attach/detach  
							
							
							
						 
						
							2011-08-26 21:26:29 +01:00  
				
					
						
							
							
								 
						
							
							
								04d42860fe 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of /home/opensim/src/opensim  
							
							
							
						 
						
							2011-08-25 07:01:57 -04:00  
				
					
						
							
							
								 
						
							
							
								cf42fcd978 
								
							
								 
							
						 
						
							
							
								
								llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.  
							
							... 
							
							
							
							Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
							
						 
						
							2011-08-25 06:50:55 -04:00