UbitUmarov
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bc4d0179b3
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remove debug message
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2014-10-26 12:38:22 +00:00 |
UbitUmarov
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b07ea475bf
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delete keyframes on temporary backup group
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2014-10-26 12:30:11 +00:00 |
UbitUmarov
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525322efa2
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bug fix
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2014-10-26 12:24:12 +00:00 |
UbitUmarov
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b43ce909aa
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Debug... ( restored TriggerOnSceneObjectPreSave)
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2014-10-26 11:28:24 +00:00 |
UbitUmarov
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cfc8de096b
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remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSave
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2014-10-26 10:48:53 +00:00 |
UbitUmarov
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6600282fe9
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another try to prevent double crossing
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2014-10-26 10:08:13 +00:00 |
UbitUmarov
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e59a9a54f1
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bug fix
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2014-10-26 10:05:48 +00:00 |
UbitUmarov
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139044fc79
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keep intransit flag even if deleted, dont set sog position if in transit
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2014-10-26 01:25:28 +00:00 |
UbitUmarov
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639f128d2c
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some cleanup, localID coerence fix..
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2014-10-26 01:27:43 +01:00 |
UbitUmarov
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d9d58a7b33
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some code reorder/minor changes
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2014-10-25 23:00:41 +01:00 |
UbitUmarov
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16608ffb01
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don't backup in transit SOGs
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2014-10-24 21:51:38 +01:00 |
UbitUmarov
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4cbc13b52f
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don't send pack baked texture assets into updates.
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2014-10-24 19:50:51 +01:00 |
UbitUmarov
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21242205d1
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add more temporary fixes for regionSize zero
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2014-10-24 18:44:08 +01:00 |
UbitUmarov
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d2b049b7ad
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check new region size on added code for varsize till its fully suported
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2014-10-24 18:32:24 +01:00 |
UbitUmarov
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4571e5bc3e
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try to make SOG crossings full async. Simplify some borders checking....
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2014-10-24 18:10:28 +01:00 |
UbitUmarov
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fd79f75ba6
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TEST**** wingridproxy detection at grid login. Untested possible not
very reliable. Adds some load even on region servers because of code at
BaseHttpServer.
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2014-10-24 02:12:30 +01:00 |
UbitUmarov
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382df37f80
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remove some Xengine errors on scripted object delete
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2014-10-22 10:21:54 +01:00 |
UbitUmarov
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31c036c044
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refuse crossings if logins disabled
Please enter the commit message for your changes. Lines starting
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2014-10-21 19:22:51 +01:00 |
UbitUmarov
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b1ccf3f110
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make sure we return false if catch() is triggered on crossing
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2014-10-21 13:04:26 +01:00 |
UbitUmarov
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59413adcee
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do agent crossing async, including QUERYACCESS ( need to check vehicles for
this also ), so it doesn't stop heartbeat
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2014-10-21 11:57:47 +01:00 |
UbitUmarov
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afa9b4a002
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Assume childreen don't need to know caps seeds
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2014-10-20 09:14:27 +01:00 |
UbitUmarov
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f44c29effb
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try to fix propagation of seeds to all relevante regions
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2014-10-19 15:51:12 +01:00 |
UbitUmarov
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fadc5661c9
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change position in new region estimation. Reduce border jitter margin
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2014-10-18 21:34:35 +01:00 |
UbitUmarov
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159246f88c
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fix SW direction diagonal crossing
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2014-10-18 20:27:33 +01:00 |
UbitUmarov
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b7708b9d1f
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change child agents creation/notification. As before this assumes that
sending regions close out of view connections.
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2014-10-18 18:27:38 +01:00 |
UbitUmarov
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f9588730cf
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debug makeroot timing
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2014-10-17 14:36:02 +01:00 |
UbitUmarov
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2bea66ed27
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send motion control state in update to childs. Reset CollisionPlane on
makechild
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2014-10-17 14:07:11 +01:00 |
UbitUmarov
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e99fea3398
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send correct caps seed on CreateAgent to a nearby region
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2014-10-17 03:08:41 +01:00 |
UbitUmarov
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251a3dcf0d
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Merge branch 'master' into ubitworkmaster
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2014-10-16 16:57:48 +01:00 |
Melanie Thielker
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14259b5f99
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Fix an obscure permissions exploit. Taking items from a friend's prim could
possibly result in a privilege escalation
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2014-10-16 03:53:56 +02:00 |
UbitUmarov
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c643ff4cba
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fix some errors when using http debug level > 4
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2014-10-15 14:14:25 +01:00 |
UbitUmarov
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bfb5185747
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lso remove caps with "PUT" http method
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2014-10-14 02:25:22 +01:00 |
Melanie Thielker
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12ebc92e55
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Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."
This reverts commit 8c41271b33 .
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
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2014-10-13 23:52:19 +02:00 |
Melanie Thielker
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32468bebef
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Merge branch 'ubitworkmaster'
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2014-10-13 23:50:26 +02:00 |
UbitUmarov
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33ec073320
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revert to async send, since past experience showed sync didn't work when
on mono
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2014-10-13 22:46:58 +01:00 |
Melanie Thielker
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298e714c04
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Merge branch 'ubitworkmaster'
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2014-10-13 23:27:13 +02:00 |
Melanie Thielker
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0ecc417534
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Allow 20 outbound connections per endpoint for the services
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2014-10-13 23:24:47 +02:00 |
Melanie Thielker
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c19183932e
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Set connection limit to 20 for all servers.
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2014-10-13 23:22:18 +02:00 |
UbitUmarov
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8c41271b33
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*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.
Testing this may require several people.
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2014-10-13 13:17:48 +01:00 |
UbitUmarov
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a301bad8ad
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on util thread pool reduce the min number of threads, increase the
maximum and increase the idle time before release to OS
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2014-10-13 12:10:13 +01:00 |
UbitUmarov
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9d52b7ff71
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name the thread
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2014-10-13 12:01:36 +01:00 |
UbitUmarov
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cd87c4bec5
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change/fix previus commits
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2014-10-13 12:00:31 +01:00 |
UbitUmarov
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6794508f8c
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reduce minimum number of smartpool threads and name it
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2014-10-13 11:41:11 +01:00 |
UbitUmarov
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8558e97a44
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tune poll smartThreadpool use and give it a name
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2014-10-13 11:38:51 +01:00 |
Melanie Thielker
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47fdd7f91a
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Merge branch 'ubitworkmaster'
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2014-10-12 19:45:46 +02:00 |
UbitUmarov
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9a3df6445e
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move AnimationSet and AvatarSkeleton to OpenSimExtras
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2014-10-12 12:52:12 +01:00 |
UbitUmarov
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10d3d0c81d
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try to reduce avatar bounce on falls. Not all possible side effects
checked, specially on portals
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2014-10-12 01:14:54 +01:00 |
Melanie Thielker
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e0d5cefc69
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Merge branch 'ubitworkmaster'
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2014-10-12 00:08:06 +02:00 |
UbitUmarov
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39cfd82303
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add simulator features AvatarSkeleton and AnimationSet report
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2014-10-11 22:53:47 +01:00 |
UbitUmarov
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c3e88b7b38
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changed skeleton, do parse the mesh on upload to check skeleton. Sooner or
later this parsing needs to validate the model cost also.
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2014-10-11 22:41:59 +01:00 |