Commit Graph

27728 Commits (9a492258c967d96c67b710b0ad925b3292e34e69)

Author SHA1 Message Date
UbitUmarov ce5d5fc8dc the inertia matrix inversions and body inertia changes to implement axis locks need to be avoid, so use ubOde axis locks code. Hopefully this will not cause incompatibilities 2015-10-21 00:01:23 +01:00
UbitUmarov 747044f587 stop using a vector3 to store axis locks 3bit flags also in ode 2015-10-20 23:57:57 +01:00
UbitUmarov f6891b36be stop using a vector3 to store axis locks 3bit flags in ubOde 2015-10-20 19:33:15 +01:00
UbitUmarov 0045398324 move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte 2015-10-20 19:00:26 +01:00
UbitUmarov d8528a7ba0 add axis locks to sop serializer. Now they are also saved to inventory 2015-10-20 18:37:24 +01:00
UbitUmarov 3c69071145 also apply axis locks, when creating a prim physics actor 2015-10-20 18:21:13 +01:00
UbitUmarov 3e25430e3a store rotation axis locks in MySql and SQlite dbs ( others need to be updated also 2015-10-20 18:08:04 +01:00
UbitUmarov 52860a7d15 stop using a Vector3 to store 3bits 2015-10-20 16:55:18 +01:00
UbitUmarov dfd60d6f71 STATUS_ROTATE are linkset flags and not prim 2015-10-20 15:37:43 +01:00
UbitUmarov 2718018cb8 update ODE windows DLL libraries to a modified version 0.13.1 r1902. Linux will be updated later if all goes well 2015-10-20 02:12:51 +01:00
Melanie Thielker 2b437f8d86 Let the initiator of a teleport or crossing know that we handle extra
wearables
2015-10-20 00:58:16 +02:00
Diva Canto 59b63b6406 On to 0.8.3!
Conflicts:
	OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
2015-10-18 21:51:49 -07:00
Diva Canto 839e239c99 Added warning in RegionCombinerModule about it being considered obsolete and encouraging people to switch to varregions. 2015-10-18 21:50:11 -07:00
Diva Canto 06d2508b96 On to 0.8.3! 2015-10-18 21:47:10 -07:00
Diva Canto e6163c990e Added warning in RegionCombinerModule about it being considered obsolete and encouraging people to switch to varregions. 2015-10-18 16:59:47 -07:00
Diva Canto 7ab633461e Fixed merge conflicts
Clean up of simulation version, the number that rules the compatibility of teleports:
- It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure
- Its definition moved to the global VersionInfo class
As of now it's still 0.3.

Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
2015-10-18 16:24:33 -07:00
Diva Canto 70a46fe090 Clean up of simulation version, the number that rules the compatibility of teleports:
- It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure
- Its definition moved to the global VersionInfo class
As of now it's still 0.3.
2015-10-18 16:06:31 -07:00
Diva Canto 339e252cce The protocol version checking on the grid server connector seemed to have a bug. I think I fixed it. 2015-10-18 11:06:21 -07:00
Diva Canto f7d8952946 The protocol version checking on the grid server connector seemed to have a bug. I think I fixed it. 2015-10-17 19:29:20 -07:00
UbitUmarov a31e5e799e stop a object when making it not physical 2015-10-18 00:35:52 +01:00
UbitUmarov 24435cfe9a Fix wrong active angularlock detection (it was only burning cpu), stop trying to add a amotor to each child prim and stop using unnecessary trimeshcallbacks 2015-10-17 21:56:15 +01:00
UbitUmarov e2d7e6290d fix GetTerrainHeightAtXY also on master. Fix wrong active angularlock detection (it was only burning cpu), stop trying to add a amotor to each child part and fix a typo. 2015-10-17 20:07:52 +01:00
UbitUmarov 8dcb4de53c fix GetTerrainHeightAtXY for large regions. Also change ode dispose() 2015-10-17 14:42:04 +01:00
UbitUmarov f39e6bc482 bug fix. Some rare meshs reported as having +-infinity dimensions 2015-10-15 19:06:39 +01:00
Diva Canto e14e432b50 More exception catching in ODE at shutdown. Not sure why the exception happens. 2015-10-14 17:57:13 -07:00
Diva Canto 073bdda4b8 Restored authentication in AssetServicesConnector. 2015-10-14 15:26:26 -07:00
Diva Canto 366e81b977 Also restoring proper function for Simian external GetTexture functionality. 2015-10-14 14:45:21 -07:00
Diva Canto 721db9418f Fixed Robust-bound GetTexture handler that had been knocked off with the new sim-bound handler that uses a Poll service. Rather than hammering both handlers into one single class, I'm splitting them into 2 classes, because they are considerably different. 2015-10-14 14:41:28 -07:00
Diva Canto 45b8e6c1a7 Fixed exception upon shutting down in plain ODE.
09:49:57 - [SHUTDOWN]: Ignoring failure during shutdown - System.NullReferenceException: Object reference not set to an instance of an object.
   at OpenSim.Region.PhysicsModule.ODE.OdeScene.Dispose() in f:\dev\opensim-core\OpenSim\Region\PhysicsModules\Ode\OdeScene.cs:line 4062
2015-10-14 09:56:23 -07:00
UbitUmarov 8d7fa62088 fix a typo.. 2015-10-14 04:06:17 +01:00
UbitUmarov 7deaad7368 bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer 2015-10-14 02:32:51 +01:00
UbitUmarov 9ec9eee75f reduce jitter due to viewer interpolators on objects that are really almost at rest 2015-10-13 23:03:51 +01:00
UbitUmarov 2e2c1a1fcd change fps and dilation (still something not that usefull). make collisions a bit less explosive.., do changes on own time limited loop and not on simulation loop, ... 2015-10-13 23:01:54 +01:00
UbitUmarov f360ddd28e rename UbitMeshmerizer class as ubMeshmerizer 2015-10-13 11:08:54 +01:00
UbitUmarov 8e333c953d in stats use real integration time, not the wanted one. Dont let stats calls overlap using a proper lock object 2015-10-12 11:29:13 +01:00
UbitUmarov 3d8384b696 detect a fully degenerated mesh and avoid using it and so crashing ubOde 2015-10-12 00:49:07 +01:00
UbitUmarov af5ea18f33 use System.IO.Compression.DeflateStream for mesh decompression like master, since ACE zlib does seem to fail to decompress some meshs present at OSG, (possible same issue happens with map with option to draw prims) 2015-10-11 23:04:22 +01:00
UbitUmarov 88763178c5 display prim name, if unzip of selected phsyics mesh part fails on ubMeshmerizer ( thx Dan) 2015-10-11 20:17:58 +01:00
UbitUmarov 2b354902b5 fix the casting to Boolean of lsl types vector,quaternion,list and rotation, so that if(variable) does compile and work. key still requires a explicit compare to NULL_KEY 2015-10-08 06:27:37 +01:00
UbitUmarov 40dc2541ff change opensim.ini.example to reflect the changes to npc creation options 2015-10-08 02:45:24 +01:00
UbitUmarov 3a498b0637 change NPC restriction options default from restricted to all allowed, as master 2015-10-08 02:39:14 +01:00
UbitUmarov 7fb1063990 dont send of the contents of LinkFolders also on Multiple folder fetch. Outfits changes still seem to work, except FS that doesnt delete the links to previus outfits, as singularity does 2015-10-06 21:32:02 +01:00
UbitUmarov aa64d3bb7c dont send of the contents of LinkFolders 2015-10-06 18:17:15 +01:00
UbitUmarov 24ca32d8a8 send DisplayNames dates in UTC and not region local time. send a next update date that can be parsed and make it also in future so name edition is blocked since we don't suport them. (singu fails to display date, and seems to fail converting utc to local time 2015-10-05 10:43:45 +01:00
UbitUmarov 2700231764 in llAttachToAvatarTemp() (TempAttachmentsModule) dont add to inventory, like master 2015-10-04 03:34:55 +01:00
Robert Adams e1ce04de42 Implement an overridable implementation of PhysicsActor.SetVehicle()
that works for all physics engines.
BulletSim: implement an optimized version of SetVehicle() that still
  uses the vehicle code to do bounds checking but does it in one taint
  operation.
2015-10-02 18:35:02 -07:00
UbitUmarov 124602c6c2 reduce some diferences with master 2015-10-02 22:47:31 +01:00
UbitUmarov d900d0112d put back ip check on llSetContentType 2015-10-02 18:55:09 +01:00
UbitUmarov b8cb9d1bbb also on another location, plus a bit clean 2015-10-02 18:39:05 +01:00
UbitUmarov de51b7af85 do group SetPos sync as master, script thread does need to wait for it to be done. This needs improvement, doing it async again with script thread waiting watching coop 2015-10-02 17:56:02 +01:00