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This patch reimplements the Draw method in the VectorRenderModule which is
used to create dynamic textures.
The previous version was limited to creating square dynamic textures, it
also didnt allow for dynamically loading an image containing transparency
except at 256x256.
The extraParams string in such functions as osSetDynamicTextureData can
now be passed a comma seperated string of name value pairs which set the
width,height and alpha value of dynamic textures. e.g.
"height:512,width:2048,alpha:255"
Backward compatibility is still preserved so passing the old params of
either a string integer "256" "512" will still work in the same fashion as
will passing "setAlpha" on its own
* Adding an option to use the tree module to manage the trees in the simulator (grow/reproduce/die)
* Setting it to off by default in an effort to reduce the number of threads in use by default
* You can also turn it on in a 'one off' way with 'tree active true' on the console. To 'one off' turn it off, it's 'tree active false'. The permanent way to do that, however is in the opensim.ini.
* If you log-in while the simulator is starting up, you won't be able to move and the sim stats will say 0 FPS, and 0 Physics Frames and you may see only terrain. Once the sim finishes starting up, it'll all resume as normal.
* A warning is posted about this on startup giving the location of the object
* This should allow one class of persistently undeletable prims to be removed
* This change should not cause any issues, but I still suggest that you backup your database beforehand
* If this doesn't work for previously linked objects, then you could also try the workaround in http://opensimulator.org/mantis/view.php?id=3059
* This change has been made to mysql and mssql, but sqlite appears to work in a different way
This changeset fixes a race condition where a script (XEngine run) can
startup before a reference is added to it in all of the required
places in the XEngine class. The effect of this is that a script can
sometimes on startup miss script events. For example a script which
starts up and initialises itself from a notecard may never receive the
dataserver event containing the notecard information.
The patch isn't as clean as I'd like - I've split the constructor of
ScriptInstance up so it does everything it did before except
call Startup and post events like state_entry and on_rez. An Init
function has been added which is called after the ScriptInstance
object has been added to the necessary data structures in XEngine.
Happy to rework it if someone suggests a better way of doing it.
Adding Oarfileloaded and EmptyScriptCompileQueue event support which
allows (with a module) for programmatic notification of when a region
objects and scripts are up and running after a server start or
load-oar.