Commit Graph

16220 Commits (a41051f1dd69d4e774a31e3d930ae1b412b0e0b4)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 91a9f30b16 implement Scene.GetSceneObjectGroup(UUID fullID) using existing index 2011-05-20 23:34:34 +01:00
Justin Clark-Casey (justincc) 7ed419217f add test for rezzing an object from a prim item 2011-05-20 23:22:27 +01:00
Melanie e62d1cc480 Merge branch 'master' into careminster-presence-refactor 2011-05-20 22:38:05 +01:00
Melanie fdbcd2fbf9 Add a missing virtual keyword 2011-05-20 23:27:16 +02:00
Melanie 8a46484a59 Make public interface methods in MySQLSimulation data virtual so the CM
data layer can inherit from it
2011-05-20 23:17:46 +02:00
Justin Clark-Casey (justincc) 9fc29e1595 Implement llGetLinKNumberOfSides().
Based on code in http://opensimulator.org/mantis/view.php?id=5489  Thanks onesong.
2011-05-20 20:19:32 +01:00
Justin Clark-Casey (justincc) 6e7b588235 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-05-20 20:06:51 +01:00
Kim King a2c19847b4 ScriptEngine/Shared: Fix bug 5473 (v2). 2011-05-20 20:00:55 +01:00
BlueWall 584bce36ac Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-05-19 01:35:11 -04:00
BlueWall 926a100652 Add stub for llGetLinkNumberOfSides(integer link) 2011-05-19 01:34:11 -04:00
Justin Clark-Casey (justincc) bdd7849094 Allow item links to be deleted even when other deletes and purges are disabled.
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in.
Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being
accidentally moved.  When a link is deleted, the target of the link is never touched.
This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-19 00:51:14 +01:00
Tom 74dd619575 If a response cannot be obtained (the script has no handler) return a more friendly 500 error instead of crashing out with a null reference and letting the connection hang 2011-05-17 19:12:37 -07:00
Tom 1f17960e67 Also fix the locking of url.requests and tidy the locks in general 2011-05-17 18:56:55 -07:00
Tom 3d49f5bf57 Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor 2011-05-17 18:44:54 -07:00
Tom e847d1d83f Lock m_requestMap properly to prevent some nasty access errors and the resulting downward spiral 2011-05-17 18:44:07 -07:00
Justin Clark-Casey (justincc) 6dcc87b1ad Accidentally committed too early
Revert "Allow item links to be deleted even when other deletes and purges are disabled."

This reverts commit 491279f99a.
2011-05-18 00:23:35 +01:00
Justin Clark-Casey (justincc) c562b9ef19 correct small mistake in "delete object name <name>" usage summary 2011-05-18 00:22:09 +01:00
Justin Clark-Casey (justincc) 491279f99a Allow item links to be deleted even when other deletes and purges are disabled.
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in.
Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being
accidentally moved.  When a link is deleted, the target of the link is never touched.
This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-17 22:31:16 +01:00
Melanie f9203ca7e0 Add a message packing library to binary-pack AgentCircuitData for faster
teleporting
2011-05-17 22:38:45 +02:00
Justin Clark-Casey (justincc) 784f70f704 don't throw a null reference if an inventory link target doesn't exist when we're inspecting in order to send the required inventory folders 2011-05-17 02:25:05 +01:00
Justin Clark-Casey (justincc) 467d7060ca Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-05-17 01:58:51 +01:00
Justin Clark-Casey (justincc) 4232b1a89b convert tabs to spaces 2011-05-17 01:57:18 +01:00
Kim King 901448a8eb Fixup documentation for AutoBackupModule. 2011-05-17 01:55:54 +01:00
Melanie 6bac16fd88 Fix up handling of the estate dialog to prevent duplication of ban list names.
Allow more than 61 names in ban list without crashing the viewer.
2011-05-15 14:55:36 +02:00
Diva Canto a2f034c554 Changed yet more Warns to Debugs. 2011-05-14 13:36:55 -07:00
Diva Canto be6feff331 Also changed a couple of messages in WebUtil from Wanr/Info to Debug. 2011-05-14 13:09:59 -07:00
Melanie 37a7b87862 Merge branch 'master' into careminster-presence-refactor 2011-05-14 21:09:52 +01:00
Diva Canto 082a9ecd31 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-05-14 12:57:34 -07:00
Diva Canto a3aa839d75 Stop spamming Nebadon's console when assets aren't found in the asset server. 2011-05-14 12:56:50 -07:00
Melanie 344815ab79 Globally throttle script channel 0 comms to 5/s with 10s burst to prevent lag
griefing attacks
2011-05-14 17:24:59 +02:00
Melanie d773d89145 Plug a hole that allows selling a copy of no copy objects when using hacked god mode to fool the viewer into thinking it can set that sale type 2011-05-14 17:24:22 +02:00
Melanie c4fad3d887 Fix up a linking issue 2011-05-14 09:13:31 +02:00
Justin Clark-Casey (justincc) e3b8d42bbc refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code 2011-05-14 02:51:29 +01:00
Justin Clark-Casey (justincc) 340e3ccf16 refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() instance methods since it didn't make sense to use anything other than the instance themselves. 2011-05-14 02:42:47 +01:00
Justin Clark-Casey (justincc) bef1ffa7db simplify code in llGetParcelMaxPrims() to use existing code in LandObject rather than duping the algo 2011-05-14 02:34:46 +01:00
Justin Clark-Casey (justincc) 1d86079141 Correct llGetParcelMaxPrims() to use the same calculation as used elsewhere instead of the old 0.22 prims/meter squared fudge factor.
Thanks to tglion for this.
2011-05-14 01:26:04 +01:00
Justin Clark-Casey (justincc) 26ce1d27d0 Minor doc change to see if this provokes a good panda build 2011-05-14 01:07:06 +01:00
Oren Hurvitz 64d868fb64 When loading an OAR that doesn't have parcels, create a default parcel 2011-05-14 00:41:32 +01:00
SignpostMarv Martin cb6cd3714e The get_grid_info REST call now encodes XML Entities 2011-05-14 00:31:54 +01:00
Makopoppo 7a54638b57 Swapped the two restart command descriptions each other 2011-05-14 00:25:31 +01:00
Justin Clark-Casey (justincc) 5573fcfa93 Fix adding/removing/replacing outfits in viewer 2
To get this to work, I had to disable the dupe link check I put in a couple of commits ago.
When the viewer adds wearables to an existing outfit, it first requests deletes of all the existing links before creating a new set.
Since these messages are async, the creates were being received before the deletes had a chance to complete, resulting in missing current outfit links.
However, the dupe check shouldn't be as important now that broken links have been fixed - it was the broken links that were causing the client to create dupes.
Tested on kokua 0.1.0 WIP and SL 2.6.3.  I now have no problems managing outfits on my standalone.
2011-05-14 00:10:27 +01:00
Melanie 75d4956ee5 Merge branch 'master' into careminster-presence-refactor 2011-05-13 12:05:46 +01:00
Melanie 59d8588ae1 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2011-05-13 12:03:16 +01:00
Melanie eceedba23b Fix the cert validation handler so that it will not block other parts of
the server doing ssl successfully.
2011-05-13 12:02:49 +01:00
Diva Canto e39dec6f37 Hopefully this fixes offline messages. The problem was: the server is not setting the ContentLength of the response. That comes up to OpenSim as ContentLength=-1, which made the existing test fail. 2011-05-12 20:48:24 -07:00
Diva Canto 1cc70df3b4 One more thing printed out. #OfflineIM 2011-05-12 20:20:08 -07:00
Diva Canto 84f2a779b2 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-05-12 19:57:15 -07:00
Diva Canto 301321c853 Instrument the heck out of offline messages. THIS IS VERY VERBOSE. 2011-05-12 19:56:59 -07:00
Justin Clark-Casey (justincc) 5f9edd195c Fix broken inventory links on viewer 2.
It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first.
This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s
2011-05-13 03:24:19 +01:00
Diva Canto 691283c44e One more debug message for offline IMs. 2011-05-12 19:10:44 -07:00