Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								a43bb10000 
								
							
								 
							
						 
						
							
							
								
								Execution threads are now shared between regions too. Default thread count regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server.  
							
							 
							
							... 
							
							
							
							But, this is totally completely untested. So it probably won't work for another patch or five. 
							
						 
						
							2008-02-22 14:09:38 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								3bb0fe098f 
								
							
								 
							
						 
						
							
							
								
								Maintenance thread in charge of loading/unloading of scripts. 1 thread less per region.  
							
							 
							
							... 
							
							
							
							Total so far: 2 threads less per region
Note: Currently causes delay in load/unload of scripts 
							
						 
						
							2008-02-22 13:23:45 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								9f7366210a 
								
							
								 
							
						 
						
							
							
								
								Now last commit will compile too... The features just keep on coming!  
							
							 
							
							
							
						 
						
							2008-02-22 13:15:01 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								a040008cb9 
								
							
								 
							
						 
						
							
							
								
								From this commit and a few hours into the future ScriptEngine will be unstable:  
							
							 
							
							... 
							
							
							
							* Speeding up ScriptEngine shutdown
* Sharing threads so that minimum total thread count for any amount of regions will be 2. (1 maintenance, 1 script execution)
You can choose more script exec threads if you want of course.
In this commit: Sharing maintenance thread between all regions. 
							
						 
						
							2008-02-22 12:50:24 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								ff12395a3d 
								
							
								 
							
						 
						
							
							
								
								* Relative large ClientView refactoring of packet Events into .Net recommended format.  
							
							 
							
							
							
						 
						
							2008-02-22 11:30:34 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								f75e418211 
								
							
								 
							
						 
						
							
							
								
								Fixes to ScriptEngine thread cleanup on destructor  
							
							 
							
							
							
						 
						
							2008-02-21 23:43:58 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								d4905812bc 
								
							
								 
							
						 
						
							
							
								
								* Fixed an issue where the client thread was aborted before the UDP server sends a message back to ClientView to close it a second time.   (yes we call close twice because there are times when the client closes with a logout and disconnects immediately which causes the UDP server to send a close request to the client thread)  
							
							 
							
							... 
							
							
							
							* This update might make things better, it might expose another issue. 
							
						 
						
							2008-02-21 20:22:25 +00:00  
						
					 
				
					
						
							
							
								 
								Jeff Ames
							
						 
						
							 
							
							
							
								
							
								0103c43697 
								
							
								 
							
						 
						
							
							
								
								Update svn properties.  
							
							 
							
							
							
						 
						
							2008-02-21 15:14:39 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								640ad259d4 
								
							
								 
							
						 
						
							
							
								
								* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.  
							
							 
							
							
							
						 
						
							2008-02-21 14:51:39 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								89665faeaf 
								
							
								 
							
						 
						
							
							
								
								ScriptEngine changes in locking. Another step in direction of shared threads.  
							
							 
							
							
							
						 
						
							2008-02-21 11:28:34 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								7102ac7769 
								
							
								 
							
						 
						
							
							
								
								"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.  
							
							 
							
							
							
						 
						
							2008-02-21 10:43:24 +00:00  
						
					 
				
					
						
							
							
								 
								Jeff Ames
							
						 
						
							 
							
							
							
								
							
								4a621d106c 
								
							
								 
							
						 
						
							
							
								
								Remove a couple compiler warnings.  
							
							 
							
							
							
						 
						
							2008-02-21 00:50:09 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								0eeb56c61d 
								
							
								 
							
						 
						
							
							
								
								* Properly guard against the possibility that CopyInventoryItem doesn't get an asset back from the cache  
							
							 
							
							
							
						 
						
							2008-02-20 23:31:33 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								b0c5ef0b68 
								
							
								 
							
						 
						
							
							
								
								* Eliminate AssetCache.CopyAsset()  
							
							 
							
							... 
							
							
							
							* Resolve a bad logic bug in AssetCache.GetAsset()
* This may make some asset related things work better (possibly getting main map images will now be improved). 
							
						 
						
							2008-02-20 23:21:51 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								5f7a02fce9 
								
							
								 
							
						 
						
							
							
								
								Treads command lists threads, but not thread name (yet)  
							
							 
							
							
							
						 
						
							2008-02-20 21:09:23 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								7d7ad4dff2 
								
							
								 
							
						 
						
							
							
								
								* Only count download requests for assets which are not already waiting for data from the asset server  
							
							 
							
							... 
							
							
							
							* This should stop the constant increase in the download requests statistics
* If you see stat numbers for download requests which are far from what you'd expect, please report 
							
						 
						
							2008-02-20 20:23:03 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								684059afdf 
								
							
								 
							
						 
						
							
							
								
								div+  
							
							 
							
							... 
							
							
							
							threads console command will list all threads. This + yesterdays naming threads patch will give a good overview of what threads we have running. 
							
						 
						
							2008-02-20 20:22:15 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								740ce20d9d 
								
							
								 
							
						 
						
							
							
								
								* Found the land bug, yay  
							
							 
							
							
							
						 
						
							2008-02-20 20:07:12 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								f3190810d3 
								
							
								 
							
						 
						
							
							
								
								* Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug)  
							
							 
							
							
							
						 
						
							2008-02-20 19:13:59 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								53d5aeec24 
								
							
								 
							
						 
						
							
							
								
								* Remove unused texture dictionaries from AssetCache  
							
							 
							
							... 
							
							
							
							* Add documentation to AssetCache 
							
						 
						
							2008-02-20 19:02:04 +00:00  
						
					 
				
					
						
							
							
								 
								Jeff Ames
							
						 
						
							 
							
							
							
								
							
								a8cfbbe963 
								
							
								 
							
						 
						
							
							
								
								Minor cleanup.  
							
							 
							
							
							
						 
						
							2008-02-20 18:38:20 +00:00  
						
					 
				
					
						
							
							
								 
								Jeff Ames
							
						 
						
							 
							
							
							
								
							
								f02b314765 
								
							
								 
							
						 
						
							
							
								
								Fix exception when reading OpenSim.ini file.  
							
							 
							
							
							
						 
						
							2008-02-20 18:32:41 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								c66b5a9e71 
								
							
								 
							
						 
						
							
							
								
								Report command string on ConsoleBase.RunCommand exception  
							
							 
							
							
							
						 
						
							2008-02-20 17:54:14 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								07774473af 
								
							
								 
							
						 
						
							
							
								
								* Fixed a long standing race condition in physics events.   Could this be the source of the null on multicast_void: error?  
							
							 
							
							
							
						 
						
							2008-02-20 17:50:19 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								416d752829 
								
							
								 
							
						 
						
							
							
								
								llSetTimerEvent updated to use ticks instead of DateTime for internal timing.  
							
							 
							
							
							
						 
						
							2008-02-20 17:35:28 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								877713999c 
								
							
								 
							
						 
						
							
							
								
								* Report 'asset not found' situations back to UserTextureDownloadService  
							
							 
							
							... 
							
							
							
							* This fixes some of the 'runaway downloads' problem but not all of it
* Also fix up logging messages so texture requests are reported as such rather than as assets 
							
						 
						
							2008-02-20 17:34:10 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								96edcea3ae 
								
							
								 
							
						 
						
							
							
								
								llSetTimerEvent was setting seconds as milliseconds causing major problems in timed scripts...  
							
							 
							
							
							
						 
						
							2008-02-20 17:14:01 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								4c6e5a5090 
								
							
								 
							
						 
						
							
							
								
								* re-enabled AssetNotFound code  
							
							 
							
							... 
							
							
							
							* turned script asset fetching asynchronous 
							
						 
						
							2008-02-20 13:11:19 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								4c2e304ce6 
								
							
								 
							
						 
						
							
							
								
								Fixed big bug in AgentAssetTransactions, now don't seem to be getting any AbortXfer packets. And the "saving data" message in the client on logout seems to have gone. (So that message was all my fault.)  
							
							 
							
							
							
						 
						
							2008-02-20 11:25:36 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								37b989a8c6 
								
							
								 
							
						 
						
							
							
								
								some changes to the initialising of AgentAssetTransactionModule to see if they help with the xfer/grey avatar problems.  
							
							 
							
							
							
						 
						
							2008-02-20 11:10:23 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								fec87ad3d7 
								
							
								 
							
						 
						
							
							
								
								* just added a readonly and a comment  
							
							 
							
							
							
						 
						
							2008-02-20 10:10:19 +00:00  
						
					 
				
					
						
							
							
								 
								MW
							
						 
						
							 
							
							
							
								
							
								e7a709068a 
								
							
								 
							
						 
						
							
							
								
								small change  
							
							 
							
							
							
						 
						
							2008-02-20 10:07:54 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								ac60382599 
								
							
								 
							
						 
						
							
							
								
								* Added a few more packets to ClientView. Added tendons to the Skeletal Groups Module, made it shared to save on threads.  
							
							 
							
							
							
						 
						
							2008-02-20 09:45:26 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								9be5f9d6cc 
								
							
								 
							
						 
						
							
							
								
								* Fixed xml loading bug (the xml was scheduled for update before added to a scene)  
							
							 
							
							... 
							
							
							
							* Fixed ClickAction situation on the same note (properties shouldn't cause big changes)
* Added some more debug output to AssetCache 
							
						 
						
							2008-02-20 09:38:45 +00:00  
						
					 
				
					
						
							
							
								 
								lbsa71
							
						 
						
							 
							
							
							
								
							
								bf42637ee8 
								
							
								 
							
						 
						
							
							
								
								* Caught 'OPTIONS' verb in BaseHttpServer that would otherwise explode.  
							
							 
							
							... 
							
							
							
							(There are actually other non-content requests too, but I didn't know what we wanted to do with them) 
							
						 
						
							2008-02-20 08:04:12 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								b77c48e75e 
								
							
								 
							
						 
						
							
							
								
								* Cleanup of some memory consuming items on ScenePresence.Close().  
							
							 
							
							... 
							
							
							
							* Untangled a tangly shutdown loop for the ScenePresence.
* Suggested to the Garbage Collector that this may be a good time to >.>, <.< *gasp* collect the memory. 
							
						 
						
							2008-02-20 01:17:21 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								932a132116 
								
							
								 
							
						 
						
							
							
								
								* Made a quickupdate method to run through only entities that have scheduled themselves for updates looking for changes.  This runs 10 times a second.  
							
							 
							
							... 
							
							
							
							* Set the massively slow UpdateEntities method to run every 2 seconds instead of 10 times a second.  This method runs through *all* of the entities can calls the virtual update().  
* Documented some of the code in the scene.Update method. 
							
						 
						
							2008-02-20 00:08:04 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								ca78c3ef0d 
								
							
								 
							
						 
						
							
							
								
								Doc correction  
							
							 
							
							
							
						 
						
							2008-02-19 23:44:22 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								48e085c774 
								
							
								 
							
						 
						
							
							
								
								* Add documentation  
							
							 
							
							... 
							
							
							
							* The reason why pending downloads tick ever upwards is because missing assets are never signalled to the TextureSender
* Rectifying this is not straightfoward, but this will constitute the next patch.
* This does not explain the memory leak. 
							
						 
						
							2008-02-19 23:42:30 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								9a8c19d67b 
								
							
								 
							
						 
						
							
							
								
								Putting in eyecatcher lines on OpenSim start as we had previously.  This makes it easier to pick out a restart of OpenSim in an appended log file  
							
							 
							
							
							
						 
						
							2008-02-19 20:59:21 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								b331e96e25 
								
							
								 
							
						 
						
							
							
								
								Remove "Loading inventory" messages from item inventory loads  
							
							 
							
							
							
						 
						
							2008-02-19 20:21:25 +00:00  
						
					 
				
					
						
							
							
								 
								Sean Dague
							
						 
						
							 
							
							
							
								
							
								530cc24884 
								
							
								 
							
						 
						
							
							
								
								From: Michael Osias <mosias@us.ibm.com>  
							
							 
							
							... 
							
							
							
							This patch implements the llSendRemoteData command and fixes mantis 552,
and possibly 586. 
							
						 
						
							2008-02-19 19:16:21 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								69b1edebf6 
								
							
								 
							
						 
						
							
							
								
								Added to OpenSim.ini.example:  
							
							 
							
							... 
							
							
							
							; Should avatars in neighbor
 sims see objects in this sim?
see_into_this_sim_from_neighbor=True 
							
						 
						
							2008-02-19 18:41:26 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								cfc9ee4265 
								
							
								 
							
						 
						
							
							
								
								* Adds limited support for each hollow type for the supported prim., Cube with a triangle hollow,  Cube with a cylinder hollow, cylinder with a triangle hollow, etc.  
							
							 
							
							... 
							
							
							
							* More work needs to be done here as several of the profileshape/hollow combinations are rotationally offset from where they render in the client. 
							
						 
						
							2008-02-19 16:01:14 +00:00  
						
					 
				
					
						
							
							
								 
								Tedd Hansen
							
						 
						
							 
							
							
							
								
							
								47c909ca0a 
								
							
								 
							
						 
						
							
							
								
								Playing "Name that thread". Adding names and isbackground=true to all threads so it will be easier to debug.  
							
							 
							
							
							
						 
						
							2008-02-19 12:02:53 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								62f608b152 
								
							
								 
							
						 
						
							
							
								
								*rawfile fix.  
							
							 
							
							
							
						 
						
							2008-02-19 08:57:43 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								e789a6bc9b 
								
							
								 
							
						 
						
							
							
								
								* This patch adds Prism support to the Meshmerizer.   Prism is one of the object types in the drop down on the object tab.  Positive tapers are slightly incorrect(prim sinks into ground a tiny bit).   Everything else that's supported works as expected.  Hollow, cut, negative tapers, top shear.  
							
							 
							
							
							
						 
						
							2008-02-19 08:49:38 +00:00  
						
					 
				
					
						
							
							
								 
								Dalien Talbot
							
						 
						
							 
							
							
							
								
							
								905251fc07 
								
							
								 
							
						 
						
							
							
								
								More distinct startup logo + include the link to FAQ.  
							
							 
							
							
							
						 
						
							2008-02-19 01:03:03 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								01cf9d8b7e 
								
							
								 
							
						 
						
							
							
								
								* Committing Ahzz's patch number 620.  
							
							 
							
							... 
							
							
							
							* Description SQLITE Inventory Table locks. *Provided by Openlfiegrid.com 
* Provides missing inventory table locks in SQLite. 
							
						 
						
							2008-02-19 00:08:28 +00:00  
						
					 
				
					
						
							
							
								 
								Dalien Talbot
							
						 
						
							 
							
							
							
								
							
								75fe826d57 
								
							
								 
							
						 
						
							
							
								
								A bit more prominent sign of start up completion :-) thanks HashBox for the ASCII!  
							
							 
							
							
							
						 
						
							2008-02-18 23:31:48 +00:00