Commit Graph

20818 Commits (a79bafaaaf3df2a0e1663bf9317ee53eb06db204)

Author SHA1 Message Date
UbitUmarov e1755e2d71 let avatar keep flying in tps to same region. (still bad for other
regions )
2012-09-04 04:56:37 +01:00
Melanie 3fb2523f5b Remove debug spam 2012-09-04 03:20:37 +02:00
Melanie 056e66b3de Refactor avatar transfer so that the heavy (UpdateAgent) part is separated into
it's own sub-method
2012-09-04 03:14:39 +02:00
Melanie 7cfcca87c6 Prevent a nullref if SimStatsReporter tries to report on a sim where psysics are
not yet initialized
2012-09-03 13:25:31 +02:00
UbitUmarov 63e6666f22 try to reduce potencial recursive locking 2012-09-01 02:05:28 +01:00
UbitUmarov 39f5fd0f58 Merge branch 'avination' into ubitwork 2012-08-31 22:30:33 +01:00
UbitUmarov a7281003d8 move keyframemotion.copy from sop.copy to sog.copy, where there is
newgroup information avaiable.
2012-08-30 01:30:56 +01:00
UbitUmarov 1eb7d963cf Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-08-30 00:31:03 +01:00
UbitUmarov c821153a4f [possible still bad] make use of keyframemotion.copy on sop.copy, replacing
fromdata(seralize). for now its called with null group since sop.copy()
hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
2012-08-30 00:15:46 +01:00
Melanie 927cbc6762 Merge branch 'ubitwork' into avination 2012-08-30 00:36:37 +02:00
Melanie 211f4fb411 Sequence inventory descendents requests to reduce inventory server load and
movement lag.
2012-08-30 00:34:12 +02:00
Melanie 67f18655d5 Allow llList2Key to also act on System.String 2012-08-29 22:06:43 +02:00
Melanie f7a60261e9 Merge branch 'ubitwork' into avination 2012-08-29 11:46:57 +02:00
Melanie 74465df43f Fix issue with the quit packet being stuck int he queue and a one packet delay.
Also fix semaphore excetion caused by enqueueing while dequque is taking place.
2012-08-29 11:45:28 +02:00
Melanie 34f0694938 Remove Justin's addition to avoid sending incoming packets to inactive clients
This also causes the initial AgentUpdate to be rejected because our processing
is asynchronous.
2012-08-29 11:35:21 +02:00
Melanie f671e446bf Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-08-29 11:18:32 +02:00
UbitUmarov 2e54c3cc8f A few more changes to keyframes 2012-08-29 03:19:47 +01:00
UbitUmarov 72ac0665b2 [Potentially broken] keyframes changes.. since it's there, use timer for
crossing retries and not still another thread, etc...
2012-08-29 00:35:06 +01:00
Melanie 378a79e7cc Add a queue with two priority levels. This is a drop in replacement for
the BlockingQueue from OMV, but allows two priorities.
2012-08-28 22:17:17 +02:00
Melanie 5284e514d5 Fix a nullref while object is being created 2012-08-28 22:16:01 +02:00
UbitUmarov ef6e007a4c [possible still very broken] mess around keyframes. timer events
threads overlaps, some null objects exceptions, region crossing...
2012-08-28 03:21:03 +01:00
UbitUmarov b1d0fab954 fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internal
DataFormat enum, using values from the KFM constants
2012-08-26 20:33:45 +01:00
Melanie bfa22e2f52 Make llCollisionSprite not throw anymore 2012-08-25 23:49:37 +02:00
UbitUmarov 9a80330875 Merge branch 'avination' into ubitwork 2012-08-25 15:21:51 +01:00
Melanie f1a71f544b Merge branch 'ubitwork' into avination 2012-08-24 23:53:14 +02:00
Melanie 6d48dbf8ca Remove debug spam 2012-08-24 23:49:31 +02:00
Melanie 7e17f4296e Fix background inventory loading (Viewer 3) so it won't lag out the sim 2012-08-24 23:48:01 +02:00
Melanie c1a0c7fad1 Fix bad child prim permissions that can make objects change perms after rezzing 2012-08-23 23:09:32 +02:00
Melanie 450207d4d8 Make terrain save every 1000 frames instead of every 50. Database load is a sim killer. 2012-08-22 00:27:54 +02:00
Melanie 526445c394 Fix group return stuff 2012-08-21 23:28:00 +02:00
Melanie 5273b6880a Allow updates sent for right pec to go to the client 2012-08-21 21:20:20 +02:00
Melanie 8d2a37c5a4 Implement seeing busy status in LSL 2012-08-21 20:13:55 +02:00
Melanie 26224704de Cause a persistence save if prim flags change 2012-08-21 19:24:41 +02:00
Melanie f2ac1b9e8a Add Camera Offsets to serialization 2012-08-21 16:41:08 +02:00
Melanie f71ed7eb79 Fix scripted detach of temp attachments 2012-08-20 15:35:06 +02:00
UbitUmarov a329c77063 Merge branch 'avination' into ubitwork 2012-08-19 06:14:49 +01:00
Melanie 0a959343a5 Make the console output from the reigon console hookable 2012-08-18 22:36:48 +02:00
Melanie 2efd13ae18 Fix a typo 2012-08-18 22:36:42 +02:00
UbitUmarov f9a318380b let setLinkPrimParams terminate even if there are no more parts. 2012-08-16 22:14:56 +01:00
UbitUmarov db3f0a3748 fix vs2010 build 2012-08-16 15:26:16 +01:00
Melanie 90ad98370a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-16 02:46:48 +01:00
Melanie 9995421df1 Do a proper null check to avoid the overloaded operator == trap 2012-08-16 02:35:03 +01:00
Melanie bbac8f76fa Remove AreUpdatesSuspended flag because it does nothing 2012-08-16 01:18:32 +02:00
Melanie b97053269b Change case of areUpdatesSuspended to upper case as is proper for a property 2012-08-16 01:02:20 +02:00
Melanie 4e5c19595c Fix casts and calls for link primitive param setting for avatars 2012-08-16 01:01:03 +02:00
Melanie 5ac77316e0 Remove XML debug spam from vivox voice 2012-08-16 00:59:58 +02:00
Melanie e286a95d76 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-08-15 22:59:31 +01:00
Melanie 684f8208d9 Do a proper null check to avoid the overloaded operator == trap 2012-08-15 23:58:39 +02:00
SignpostMarv 0aa1f1cc3f Implementing PRIM_LINK_TARGET in a non-recursive fashion 2012-08-15 22:58:33 +01:00
Justin Clark-Casey (justincc) 5a1b6fdf06 Don't enable the thread watchdog until all regions are ready.
This is to avoid false positives when the machine is under heavy load whilst starting up.
2012-08-15 22:43:32 +01:00