Melanie Thielker
689b647790
And some more rez modes that weren't covered before
2010-04-19 10:54:41 +01:00
Melanie
b39db7e9e4
Also enable scripts rezzed into prims
2010-04-19 10:43:25 +01:00
Melanie
21cad5d3ac
All scripts are now created suspended and are only unsuspended when the object
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is fully rezzed and all scripts in it are instantiated. This ensures that link
messages will not be lost on rez/region crossing and makes heavily scripted
objects reliable.
2010-04-19 06:29:26 +01:00
Justin Clark-Casey (justincc)
26e3884237
refactor: move DeatchObject() into the AttachmentsModule
2010-04-17 00:00:45 +01:00
Justin Clark-Casey (justincc)
ab3af43d5e
refactor: remove now unused internal method SendAttachEvent()
2010-04-16 23:29:36 +01:00
Justin Clark-Casey (justincc)
57c293d604
refactor: crudely move DetachSingleAttachmentToGround() over to the AttachmentsModule
2010-04-16 23:15:13 +01:00
Justin Clark-Casey (justincc)
45563e20e0
minor: correctly print out missing item id when it can't be found rather than a NullReferenceException
2010-04-16 22:57:44 +01:00
Justin Clark-Casey (justincc)
17d023ba5b
refactor: crudely move the RezMultipleAttachments() method into the AttachmentsModule
2010-04-16 22:54:25 +01:00
Justin Clark-Casey (justincc)
bf3956aeb0
Add --skip-assets option to load oar.
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This allows you to load an oar without loading its assets. This is useful if you know that the required assets are already in the asset service, since loading without assets is quicker.
This option will become more useful when the ability to save oars without assets is added, which should happen fairly soon. At this point there will also be better documentation.
2010-04-16 22:29:11 +01:00
Robert Adams
54a5b6f434
Reduce number of AvatarAnimations sent with large number of avatars
2010-04-13 18:50:08 -07:00
dahlia
3d0860ae61
thanks lkalif for Mantis #4676 - a patch that adds support for inventory links
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Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
2010-04-12 17:10:51 -07:00
Justin Clark-Casey (justincc)
9ecad50419
Partially implement share with group option for object inventory items
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If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off.
If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active.
However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway
2010-04-05 19:37:02 +01:00
Justin Clark-Casey (justincc)
e0eba26f7b
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-04-01 23:59:00 +01:00
Justin Clark-Casey (justincc)
938905df1e
oops, add file missing from last commit
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refactor out redundant method from GroupsMessagingModule
2010-04-01 22:45:01 +01:00
Melanie
ec637e2b8c
Committing the LightShare code, which was developed by TomMeta of Meta7.
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This allows scripts to set WindLight parameters for clients connecting
to a region. Currently, this is only supported by the Meta7 viewer.
2010-03-31 04:20:20 +01:00
Melanie
607ed61ec2
Stab one bug. When joining an estate with a new region, make sure it's also
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used on first run and not only later.
2010-03-28 23:18:25 +01:00
John Hurliman
5a2315c68c
* Fixed a bug with null value handling in WebUtil.BuildQueryString()
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* Changed the null check back in estate manager setup but fixed the case for an existing account being found
* Implemented SetPassword() in the SimianGrid auth connector
2010-03-26 12:21:05 -07:00
John Hurliman
dd1c1b3bcd
Fixed a backwards null check that was preventing estate owner from being set and a misleading error message (in grid mode it tries to get a user, not create one)
2010-03-26 11:08:14 -07:00
Justin Clark-Casey (justincc)
87fe96ae2c
replace recent IModule.GetGroup() with better GetGroupRecord(string name)
2010-03-26 00:10:29 +00:00
Justin Clark-Casey (justincc)
857918d3b0
minor: some debugging information and spacing changes to group module
2010-03-25 23:53:05 +00:00
Justin Clark-Casey (justincc)
f0703cad2c
add get group by name method to IGroupsModule
2010-03-25 22:47:52 +00:00
Justin Clark-Casey (justincc)
19c659ca99
fix unit tests broken by commit dcf18689b9
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can't prompt for estate owner in unit tests
2010-03-25 21:46:23 +00:00
Melanie
dcf18689b9
First stage of the new interactive region creation. This will allow creation
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of a region and joining it to an existing estate or creating a new estate,
as well as creating an estate owner if in standalone, and assigning estate
owners. In Grid mode, existing users must be used. MySQL ONLY!!!! so far, as
I can't develop or test for either SQLite or MSSQL.
2010-03-23 02:05:56 +00:00
Melanie
70b0e07d1e
Remove the reading of estate_settings.xml and the associated processing of
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defaults. Adding code to facilitate estate creation / managemment as part of
first time start up
2010-03-22 18:49:56 +00:00
John Hurliman
5e65bef805
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-03-19 15:17:15 -07:00
Dan Lake
62e0b53ca4
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-19 15:16:44 -07:00
Dan Lake
859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
2010-03-19 15:16:35 -07:00
Melanie
734b0416de
Unify a previous refactor of object return with the older solution. We
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really don't need two methods doing the same thing, but differently.
2010-03-18 18:57:29 +00:00
Dan Lake
73e9b0be72
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
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This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-17 11:21:27 -07:00
John Hurliman
b51f40da8f
Removed the unused use_async_when_possible config variable
2010-03-16 12:03:04 -07:00
John Hurliman
b4dcdffb50
Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time
2010-03-16 11:50:22 -07:00
John Hurliman
4e180e84e2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-03-15 15:38:55 -07:00
John Hurliman
33f5d0d1e9
* UuidGatherer now tracks asset types for assets it discovers. The asset types are inferred from context
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* OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
2010-03-15 14:17:17 -07:00
dahlia
2ebc4be99d
add a null check in ScenePresence constructor
2010-03-13 12:04:49 -08:00
Justin Clark-Casey (justincc)
315fa06c75
refactor: Move another RezSingleAttachment() from Scene.Inventory to AttachmentsModule
2010-03-12 23:20:38 +00:00
Justin Clark-Casey (justincc)
6828d8ecbe
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-03-12 22:49:16 +00:00
Justin Clark-Casey (justincc)
582375509c
refactor: move RezSingleAttachmentFromInventory() from SceneGraph to AttachmentsModule
2010-03-12 22:48:49 +00:00
John Hurliman
5beb08be31
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-03-12 14:40:21 -08:00
Justin Clark-Casey (justincc)
b9f5cd75bc
refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule
2010-03-12 22:39:15 +00:00
John Hurliman
3036aba875
* Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode
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* Applying #4602 from Misterblu to add collision detection to BulletDotNET
2010-03-12 14:28:31 -08:00
Justin Clark-Casey (justincc)
f2de50bb14
Fix tests broken in 88771aeed3
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Adds MockUserAccountService and connects it up
Stops services being carried over between tests since this leads to hard to find bugs
Improves information and error reporting when loading plugins
2010-03-12 19:31:14 +00:00
John Hurliman
b18ca2fee6
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-03-10 14:06:12 -08:00
John Hurliman
2af97b46ec
* Cleaned up and commented the messy SendInventoryUpdate, fixed a broken debug line, and commented the debug line out since it can quickly become noisy
2010-03-10 14:05:49 -08:00
Jeff Ames
f58a0394ed
Formatting cleanup. Add copyright notices.
2010-03-10 13:15:36 +09:00
Melanie
88771aeed3
Cache UserLevel in ScenePresence on SP creation. Change IsAdministrator
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to use that stored value.
2010-03-09 23:11:28 +00:00
unknown
98f91a252c
- parcel blocking, region crossing blocking, teleport blocking
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Signed-off-by: Melanie <melanie@t-data.com>
2010-03-09 22:43:55 +00:00
Melanie
2e5f7ec926
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-03-06 20:05:33 +00:00
unknown
2dcf73dd93
- supporting llTextBox
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Signed-off-by: Melanie <melanie@t-data.com>
2010-03-06 20:05:11 +00:00
Diva Canto
f4c165afe7
Bug fix: store correct position information upon logout. Fixes mantis #4608
2010-03-06 08:21:54 -08:00
Melanie
9fa9cfd215
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-03-06 11:58:19 +00:00