Commit Graph

185 Commits (ac73033231b73f11d2c5a654454fe3ae15883d89)

Author SHA1 Message Date
Sean Dague 6bcf61bc02 check in prebuild to build OpenSim.Data.NHibernate 2008-04-04 22:00:09 +00:00
Sean Dague 5e32d86b87 move NullStorage => OpenSim.Data.Null to be consistant with
where other data storage assemblies are.
2008-04-03 21:07:03 +00:00
Sean Dague 30ea28c3b1 fix ups to include OpenSim.Framework explicit includes (they
were implicitly included before).  Everything builds again.
Now off to testing.
2008-04-02 16:00:40 +00:00
Sean Dague 244d09b895 first pass at fixing up prebuild.xml after the
Framework.Data -> Data migration
2008-04-02 15:28:31 +00:00
MW 60c2ded8bc changes back the output path for simple module to its own bin folder. [if you still have a simplemodule.dll in your bin folder, then delete it.
So puts the bots back in their cave for another yet.
2008-04-02 08:41:25 +00:00
MW cdf27ece5f few more minor changes, needs prebuild to be ran. 2008-04-01 13:34:33 +00:00
lbsa71 f52886f8f5 * Added competely untested MSSQLMapper
* Added the new mapper to the mapper factory
* Made choice of mapper configurable
* This means, in hteory, that we can persist avatar appearance on MSSQL as well
2008-03-30 21:04:45 +00:00
Johan Berntsson 7fe243e3d4 Committed patch from Lulurun to fix Mantis 817. Thanks Lulurun 2008-03-26 02:49:35 +00:00
MW 4ae7d86859 rearranged a couple of projects in prebuild.xml:
moved AvatarFactory project to after OpenSim.Region.Environment
moved OpenSim.Framework.Data.MySQLMapper to after OpenSim.Framework.Data
2008-03-25 19:08:57 +00:00
MW c2ea7b99e1 Moved Avatar appearance Factory to its own project so that the reference to MySQLDatabaseMapper could be removed from Region.Environment.
Added a using OpenSim.Framework.Data statement to MySQLDatabaseMapper , to try to fix the build problem that has been reported on the mailing list.
2008-03-25 18:48:07 +00:00
lbsa71 ba2de258f4 * Refactored out circular reference in Region.Environment <-> Framework.Data.Base
We REALLY need to get the db layer sorted soon...
2008-03-25 14:27:39 +00:00
Johan Berntsson 12a32b0608 Added a plugin loader in GridServer 2008-03-24 01:21:01 +00:00
Jeff Ames bf8b5844f2 Formatting cleanup. Minor refactoring. 2008-03-18 14:51:42 +00:00
Charles Krinke f7c5867723 Thank you kindly, Grumly57 for:
Added MSSQLDataStore.cs to OpenSim.Framework.Data.MSSQL and changed it 
to reflect the actual capabilites of MySQLDataStore.cs
2008-03-15 20:53:39 +00:00
lbsa71 8b6d29ff2e * SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModule
* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin
* But hey, it crashes in lots of interesting ways.
2008-03-13 19:55:18 +00:00
Sean Dague fa79433d2e clone off pCampBot to OpenSim.TestSuite, as I'm going to be
making enough breaking changes that I'd rather not mess up
people currently using pCampBot effectively.
2008-03-11 18:06:25 +00:00
Sean Dague 390298ed40 From: Dr Scofield <hud@zurich.ibm.com>
current prebuild.xml references /bin/Physics which is only created as a
result of the build process itself. runprebuild fails therefore.
2008-03-04 15:17:26 +00:00
Jeff Ames 75f6f6e3ff Update svn properties. Minor formatting cleanup. 2008-03-04 06:02:48 +00:00
Johan Berntsson 279e0061c5 Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim. 2008-03-04 05:31:54 +00:00
lbsa71 d97e4d97e9 * renamed the key file (baby steps here)
* ignored the generated files
2008-03-03 07:53:26 +00:00
lbsa71 b3b1f74485 * Started the ardous task to rename the TribalMedia.Framework.Data to OpenSim.Framework.Data.Base
It's you !!
How are you gentlemen !!
2008-03-03 07:48:35 +00:00
Sean Dague 17e24e9698 propset Rev on prebuild, hoping to make it easier to propogate this 2008-02-28 16:51:46 +00:00
Teravus Ovares 95def8c636 * Adds unit test glue to the OdePlugin.
* Adds one unit test. CreateAndDropPhysicalCube.
* More unit tests will be done
* Let me know if this breaks Linux build..
2008-02-24 04:06:01 +00:00
Tedd Hansen 840bf28be6 Removed LaunchSLClient from Prebuild - it can be added to solution on manually by whoever is working on it. :) 2008-02-22 23:21:22 +00:00
Justin Clarke Casey 30eea2618d * Implement packet queue statistics
* This will show the packets waiting in each queue for each client logged into a region server
* These are displayed using 'show stats' on the region command line
* This is in pursuit of a memory leak.
* This will require a prebuild
2008-02-22 20:50:30 +00:00
Justin Clarke Casey 57cfd5e8d1 * Two (combined) patches from Dr Schofield (dirk husemann). Ta very much :)
* Patch 1 stops OpenSim.32BitLaunch.exe and ScriptEngines/Default.lsl being deleted on nant clean
* Patch 2 resolves a building problem with pCampBot
* This will require a prebuild rerun
2008-02-15 11:11:03 +00:00
Jeff Ames e16f9a16c7 Moved LaunchSLClient prebuild.xml into main prebuild.xml 2008-02-15 03:30:15 +00:00
Jeff Ames 25e7f74d29 Move pCampBot prebuild.xml into main prebuild.xml to fix reference errors. Update README. 2008-02-15 03:21:05 +00:00
Adam Frisby a1625a5410 * Applying mantis 339 patches round 2 -- Thanks daedius 2008-02-08 17:54:30 +00:00
Jeff Ames 49622dfbc5 Update version numbers to 0.5 2008-02-07 04:41:08 +00:00
Jeff Ames 6ed5283bc0 Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
lbsa71 ffb6198380 * added missing project reference
* ignored some bins
2008-02-04 20:41:01 +00:00
Teravus Ovares 3ff5ad1ed3 Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, llTriggerSound, llPlaySound, llPreloadSound.
* Time to make music boxes?
2008-02-04 14:40:46 +00:00
Adam Frisby ba16daff7c * Added JavaScript support to OpenSim scripting. Totally Untested. Enjoy. :) 2008-02-04 12:43:07 +00:00
MW 755ad9e3e0 First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed.
To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure).
This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. 
But the work to move the code to one of the grid servers shouldn't be too much.
2008-02-04 12:04:02 +00:00
Tedd Hansen 667197f24d Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
Fixed ScriptEngine.Common startup problems.
2008-02-02 00:59:22 +00:00
Tedd Hansen 694642a482 Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath.
Refreshing config based on this.
Temporarily disabled feature to refresh config file while running.
2008-02-01 23:56:09 +00:00
Justin Clarke Casey a4bf98f4ba * Add asset/texture cache statistics to region server console
* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode
* Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets 
rather than textures
* But I don't have any reason to believe they aren't broadly accurate.
* I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache
* This will require a prebuild
* DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released.  For my part, seeing large cache memory numbers will 
provoke me to think about doing something about this.
* DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers
* DEV: Will refactor the other server stats reporters to do this in one of the next commits
2008-01-31 00:42:31 +00:00
Justin Clarke Casey beefbb46d2 * Add total logouts (and total logins) to server side user stats
* Passing the stats collector through object chains is not ideal - this will change when more stats come in
* This change will need a prebuild
2008-01-28 22:00:38 +00:00
Justin Clarke Casey fa5fe6b7f6 * Move AssetStatsReporter to Framework.Statistics
* The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon.
* This change will requires a prebuild
2008-01-28 19:49:07 +00:00
Jeff Ames b8820a75ef Ugly workaround for mono-1.2.6 compile failure in TribalMedia code.
Future versions of mono should not need this.
Please revert if this makes you cry.
2008-01-26 05:06:19 +00:00
Justin Clarke Casey 552aacaec9 * Add statistics reference to the opensim app and the example app
* Interestingly, OpenSim builds fine on mono under nant without these references (as nulls are passed in instead of the objects)
* But it appears other systems (at least VS2008) complain if the references aren't present
* Many thanks to Grumly57 for catching this!
2008-01-25 20:09:45 +00:00
Justin Clarke Casey 90c853685c * Add very basic initial login stats to the user server
* Typing 'stats' on the command line will given total number of successful logins today and yesterday
* A little bit more to come, probably
* Refactoring will follow next
2008-01-25 19:24:25 +00:00
Justin Clarke Casey f5340b6470 * Stubbed out beginnings of a user server stress test
* Does absolutely nothing at the moment
2008-01-25 17:37:18 +00:00
Sean Dague 2a27eb883d using embedded resources is a lot easier if you actually
build them in the first place. :)
2008-01-22 22:10:28 +00:00
Justin Clarke Casey 196481efc7 * Fix accidental commenting out of OpenSim.Framework.Data
* This should fix the current DB4o build break (which is the first symptom)
2008-01-21 18:28:23 +00:00
Sean Dague 38991ba0e6 comment out use of the TribalMedia data mapper layer
for now.  It doesn't build on new mono at the moment, and
isn't currently used.  Please make sure this functions on
mono 1.2.6 prior to adding it back in for the main tree.
2008-01-21 16:40:23 +00:00
lbsa71 3af939d993 * vs croaked on strong name key
* updated disclaimer
2008-01-15 20:18:59 +00:00
lbsa71 6d751411b7 * Added specialization of DatabaseMapper, DataReader and ObjectFieldMapper to support LLVector3, LLQuaternion and LLUUID
* Added PrimitiveBaseShapeTableMapper to show how it's done

NOTE: Nothing actually works yet - this code should be considered more of educational value until it's all wired together
2008-01-14 22:34:19 +00:00
lbsa71 6946050ada * Added ThirdParty node for external library sources that are shipped with the solution.
* Added conceptual TribalMedia.Framework.Data library; this is meant as a generic database layer abstraction library, that should be specialized into OpenSim.Framework.Data
* OpenSim.Framework.Data should subclass FieldMappers to extend LLVector3 and LLQuaternions
2008-01-13 19:31:56 +00:00