dahlia
258804cc04
RenderMaterials POST Cap now return material entries when invoked with an OSDArray of MaterialIDs
2013-04-19 22:19:57 -07:00
dahlia
9ae24cac2f
Materials-capable viewers send ImageUpdate packets when updating materials that are normally sent via RenderMaterials CAP. This can cause a race condition for updating TextureEntry fields. Therefore filter any TextureEntry updates so they only update if something actually changed.
2013-04-19 00:35:06 -07:00
dahlia
06829c4082
remove default parameter value that apparently mono cant handle
2013-04-18 01:29:50 -07:00
dahlia
d5419f0a46
Initial experimental support for materials-capable viewers. This is in a very early stage and this module is disabled by default and should only be used by developers for testing as this module could cause data corruption and/or viewer crashes. No materials are persisted yet.
2013-04-18 01:03:19 -07:00
dahlia
7c839f176f
amend previous commit, a line was left out
2013-04-17 23:14:28 -07:00
dahlia
53122fad40
Thanks lkalif for a fix to SendRegionHandshake() which fixes a potential crash with Server-side baking enabled viewers
2013-04-17 23:10:02 -07:00
dahlia
ce043c5141
Allow changes to TextureEntry to propagate to viewers when MaterialID changes
2013-04-17 22:41:12 -07:00
dahlia
d4fa2c69ed
update libomv to git master which adds support for MaterialID in TextureEntry
2013-04-17 21:31:18 -07:00
Justin Clark-Casey (justincc)
c5de9840b0
refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Stop().
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This was an undocumented interface which I think was for long defunct region load balancing experiments.
Also adds method doc for some IClientNetworkServer methods.
2013-04-16 21:58:24 +01:00
Robert Adams
5f2cbfc0fd
BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.
2013-04-09 18:00:29 -07:00
Robert Adams
b53713cdda
BulletSim: some formatting changes.
2013-04-09 18:00:27 -07:00
Vegaslon
9cc41d5118
Another algorithm for AngularVerticalAttraction. This one Takes into account all rotations before it and makes the corrections more close to the time that sl does.
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Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-04-09 18:00:25 -07:00
Robert Adams
59135c9a31
BulletSim: add Bullet HACD library invocation. Turned off by default as not
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totally debugged. Updated DLLs and SOs with more debugged HACD library code.
2013-04-09 18:00:23 -07:00
Robert Adams
17fd075f39
BulletSim: fix problem where large sets of mega-regions weren't registering
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all the terrain with the base region.
2013-04-09 18:00:20 -07:00
Justin Clark-Casey (justincc)
148e46563f
minor: fix mono compiler warning in ScriptsHttpRequests.cs
2013-04-10 00:07:58 +01:00
Justin Clark-Casey (justincc)
29e28f4b84
minor: remove mono compiler warnings in InventoryAccessModule
2013-04-10 00:05:03 +01:00
Justin Clark-Casey (justincc)
e20b0d5695
minor: Make exceptions thrown by MySQLAssetData more consistent.
2013-04-10 00:03:37 +01:00
Justin Clark-Casey (justincc)
06068444e2
Comment out rez perms logging I accidentally left in at 7f07023
(Sat Apr 6 02:34:51 2013)
2013-04-09 23:21:13 +01:00
Justin Clark-Casey (justincc)
659c741ff5
Add more notes to async_call_method relating to UnsafeQueueUserWorkItem
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UnsafeQueueUserWorkItem is so called because it allows the calling code to escalate its security privileges.
However, since we must already trust this code anyway in OpenSimulator this is not an issue.
2013-04-09 23:15:01 +01:00
Justin Clark-Casey (justincc)
8690a08881
minor: Log an exception if we aren't able to delete a script state file rather than simply ignoring it.
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This should never normally happen but if it does then it can be valuable diagonstic information.
2013-04-09 23:02:11 +01:00
Justin Clark-Casey (justincc)
aab2b032aa
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-04-09 22:45:00 +01:00
Justin Clark-Casey (justincc)
8e04c752fc
If OpenSimulator is writing a PID file and finds the file already present on startup, logging an error since this is commonly due to an unclean shutdown.
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Unclean shutdown can cause constantly moving objects to disappear if an OAR has just been loaded and they have not reached persistence time threshold, among other problems.
2013-04-09 22:38:47 +01:00
Robert Adams
4d2203ff52
BulletSim: Add dylib for BulletSim and add he who figured out building BulletSim
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on a Mac to the CONTRIBUTORS file.
2013-04-08 09:15:20 -07:00
Jon Cundill
f68b963596
fixed bullet config for osx
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Signed-off-by: Robert Adams <Robert.Adams@intel.com>
2013-04-08 09:09:30 -07:00
Robert Adams
99f39836a1
BulletSim: moving comments around. No functional change.
2013-04-08 06:27:45 -07:00
Robert Adams
a7a1b8b7e9
BulletSim: clean up actor code so routines use the same coding pattern.
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Fix a few enabling problems.
2013-04-08 06:27:44 -07:00
Robert Adams
fe16dc09da
BulletSim: complete movement of physical object action code out of the
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physical object and into actors for setForce, setTorque, hover, lock
axis and avatar move.
2013-04-08 06:27:43 -07:00
Mic Bowman
c7cd077e55
Optimize the number of Simian calls to get the initial presence
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information for the friends list. This is a pretty big performance
improvement on login. Note that you must upgrade simian to incorporate
the corresponding GetSessions call.
2013-04-07 17:31:44 -07:00
Justin Clark-Casey (justincc)
7f070236f7
Fix taking (and rezzing) of coalesced objects in the non-root subregions of megaregions.
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This fixes the combined bounding box location for regions bigger than 256x256.
It also fixes the position on taking coalesced objects in the non-root regions, where position checks are properly done on rez instead.
It also fixes the megaregion land channel to return null if the land does not exist, which should probably also be done for the ordinary land channels rather than returning a dummy region.
Inspiration from Garmin's commit in http://opensimulator.org/mantis/view.php?id=6595 . Thanks!
2013-04-06 02:34:51 +01:00
Justin Clark-Casey (justincc)
0f008d5f7d
When rezzing a coalesced object, check adjust position of all components.
2013-04-06 01:44:06 +01:00
teravus
d2367968e4
* In between the fog, a moment of clarity. This fixes mantis 6570
2013-04-04 19:10:23 -04:00
Justin Clark-Casey (justincc)
f064075a85
Fix XmlRpcAdmin admin_exists_user call so that it actually returns the last user login time rather than serializing the DateTime directly which generates a set of unexpected fields.
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lastlogin return is in unix timestamp format.
2013-04-04 01:06:57 +01:00
Justin Clark-Casey (justincc)
f281a994e8
refactor: Simplify ScriptsHttpRequests.GetNextCompletedRequest to more simply iterate through pending requests without unnecessary checks.
2013-04-04 00:49:07 +01:00
Justin Clark-Casey (justincc)
831e4c3850
Fix bug where outstanding llHTTPRequests for scripts were not being aborted when they were deleted.
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This was because AsyncCommandManager was handing an item ID to IHttpRequestModule.StopHttpRequest() rather than the expected request ID.
This commit also makes the http request asynchronous using BeginGetResponse() rather than doing this by launching a new thread
so that we can more safely abort it via HttpWebRequest.Abort() rather than aborting the thread itself.
This also renames StopHttpRequest() to StopHttpRequestsForScript() since any outstanding requests are now aborted and/or removed.
2013-04-04 00:36:15 +01:00
Justin Clark-Casey (justincc)
94d44142e3
minor: Stop falsely logging that a teleport was being aborted on client logout even when no teleport was active.
2013-04-03 00:48:36 +01:00
Justin Clark-Casey (justincc)
7bf1986e91
Fix minor race condition in SOP.SitTargetOrientationLL where inconsistent values could be returned if the sit orientation was changed whilst the property was being fetched.
2013-04-03 00:24:33 +01:00
Justin Clark-Casey (justincc)
97f0c9da84
Use consistent GroupPosition value Make SOP.UpdateGroupPosition() rather than one that could change whilst the method is being executed.
2013-04-03 00:23:20 +01:00
Justin Clark-Casey (justincc)
c0319daa40
fix minor race condition in SOP.SitTargetPositionLL where inconsistency could occur if the sit target position changed whilst the property was fetched
2013-04-03 00:09:28 +01:00
Justin Clark-Casey (justincc)
3332af4060
minor: Make SOP.UpdateOffset() more consistent by checking against the same old OffsetPosition rather than one which may vary if it simultaneously changes.
2013-04-03 00:01:06 +01:00
Justin Clark-Casey (justincc)
a3c723ee30
Fix minor race condition where SOP.GetGeometricCenter() and GetCenterOfMass() could return results which were never the case if these values were changed whilst the method was running
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No need to create new Vector3s since these are structs.
2013-04-02 23:48:55 +01:00
Robert Adams
68c8633ba1
BulletSim: create axis lock constraint with proper orientation and
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enable axis lock functionality.
2013-04-02 06:40:12 -07:00
Robert Adams
17aef1c883
BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD
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mesh to hull conversion calls in place but code not working. Update
BulletSim DLLs and SOs for new API and HACD code.
2013-04-01 18:03:11 -07:00
Robert Adams
ebc1209fc9
BulletSim: rearrange mega-region terrain code to make the thread flow
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a little clearer.
2013-04-01 18:03:09 -07:00
Justin Clark-Casey (justincc)
2bfe60e2fb
Use Output instead of OutputFormat in appropriate places of XEngine status reporting.
2013-04-02 01:28:16 +01:00
Justin Clark-Casey (justincc)
69bc37acd6
minor: Remove unnecessary call to GetAttachments() in AttachmentsModule.UpdateUserInventoryWithAttachment()
2013-04-02 01:00:55 +01:00
Justin Clark-Casey (justincc)
0dce496499
Fix what appears to be a bug in HGUserManagementModule where it enables on the base.Name rather than its own Name.
2013-04-02 00:55:00 +01:00
Justin Clark-Casey (justincc)
600087ab49
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-04-02 00:46:53 +01:00
Justin Clark-Casey (justincc)
4153cfbf14
Change recent MSSQL migrations to drop COLUMN from ALTER TABLE which is either not syntactical or unnecessary.
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May fix http://opensimulator.org/mantis/view.php?id=6593
2013-04-02 00:45:29 +01:00
Robert Adams
84eb25da23
BulletSim: stop an avatar from moving if standing on a stationary
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object. This will stop avatars from sliding down steep terrains
or objects while still allowing an avatar to be moved if standing
on a moving object.
2013-03-31 22:19:44 -07:00
Robert Adams
933ac60746
BulletSim: not quite functional axis lock code.
2013-03-31 22:19:43 -07:00