MW
cc85d0758a
number of changes
2007-05-29 09:16:18 +00:00
Adam Frisby
c2c2f90b26
* Rebuilt Prebuild
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* Enabled fastmode by default on world map requests (ordinary mode is just too slow)
* Reset some params involving agent appearance
* Tweaked simProfileBlock requests to return values which have been sighted on the wire before.
2007-05-29 04:11:49 +00:00
Adam Frisby
b496d01c12
* Added new mysql_connection.ini file which contains configuration options for the database connection used by OGS.
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* Added IniFile class (code imported from public example) to Framework.Data - may be worth moving to Util.
* Ran prebuild, updated solution files.
2007-05-25 08:21:16 +00:00
MW
a275de288f
Updated to latest libsecondlife.dll , now need to use SL viewer 1.16 (or above)
2007-05-24 15:38:32 +00:00
MW
f1af78d684
Stage 2: GridServices build files should be fixed now, Someone will need to test it under nant, and the releng scripts might need updating as we now have two solutions.
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Also the build order for the two solutions should be to compile the OpenSim Solution first and then the GridServices one, as the common projects are referenced by DLL in the Gridservices.
2007-05-24 13:08:36 +00:00
MW
6c48570df5
Stage 1 of repairing the build files, those ofr the OpenSim regionserver should now be okay. Now onto the Grid servers...
2007-05-24 12:54:54 +00:00
Adam Frisby
497af009bd
* Reduced effect of terraforming brushes by 1000%.
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* Added new exportImage() function to BasicTerrain which will output a gradient-mapped image of the terrain which can be uploaded to the grid for things like world map images. (shiinnny), will update later with an improved version using the bilinear quad method employed in client terrain rendering.
* Rebuild project & build files for basicterrain with System.Drawing dependency. Prebuild updated.
2007-05-24 05:44:53 +00:00
MW
f96083a903
More work on adding Events to ClientView (and registering to handle those events in Avatar and World)
2007-05-21 19:12:18 +00:00
MW
fe46b045f7
Start of a redesign of SimClient (now renamed ClientView)/World/Avatar/Prim , switching to a event based system (World/Avatar register as event handlers). It is possible that I've broke something with this commit but it doesn't matter as I'll just hide and no one will find me.
2007-05-21 16:06:58 +00:00
lbsa71
5413fac008
* Reverted libterrain update
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* Updated vs2005 target
2007-05-20 10:47:46 +00:00
MW
e2499fbbc1
Number of small changes
2007-05-19 11:55:05 +00:00
Adam Frisby
605a34c5ef
* TortoiseSVN has an annoying red icon over stuff, this means I probably changed something.
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* Updated solution files & build files via prebuild.
2007-05-19 04:22:06 +00:00
MW
aae0222f81
More OO and abstract goodness for Gareth to drool over. Cleaned up the World class a bit and added a WorldBase class (that World now inherits from)
2007-05-17 10:24:10 +00:00
gareth
846bf8b168
rebuilt build files
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Imported crappy monodevelop GTK# manager app (tis embarrassing)
2007-05-16 21:30:47 +00:00
Adam Frisby
41c9810b4d
Updating nant/solution files.
2007-05-16 21:12:13 +00:00
MW
1e9a0220e6
Quite big change to how Sessions/circuits are Authenticated. Seems to work okay but needs a lot more testing.
2007-05-16 17:35:27 +00:00
lbsa71
6056247ac3
* removed unused new-login.dat
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* cleared up verbose/noverbose/disableOutput douple negation confusion in ConsoleBase
* 2d chat radius is now 3d chat sphere
* removed unused fast 2d radius calc
* added chat type 0xFF : broadcast (no sphere checking)
* OpenSimMain now exposes its LocalWorld
2007-05-16 17:12:17 +00:00
lbsa71
7f42258e62
* deleted some user files
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* ignored some files
2007-05-16 14:19:46 +00:00
MW
3d93d39048
started to refactor startup code and to move udp server code out to its own class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port)
2007-05-16 12:44:58 +00:00
MW
384293ac56
Worked on Asset server, asset downloads (from server to sim) now work.
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Asset uploads (from sim to server) may or may not work, needs more testing, if they don't work then it should be just a encoding problem and not hard to fix.
2007-05-15 17:51:13 +00:00
MW
db6427b6f4
Turned SimClient into a partial class (and added SimClient(Grid), so that grid mode specific code can be kept separate)
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Fixed the ServiceManager project (added reference to System.Xml to its project in prebuil.xml)
2007-05-15 15:05:13 +00:00
MW
f41e5343c5
updated Build/project files to include the new projects and new files.
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Improved the enable neighbours code (Simclient thread should no longer sleep for 3 seconds for each neighbour).
2007-05-15 14:54:53 +00:00
MW
5917d36219
Inventory should be working again in sandbox mode
2007-05-13 13:10:15 +00:00
Adam Frisby
f2373d71f2
SQLite support added to grid manager. (Win!)
2007-05-05 23:54:30 +00:00
Adam Frisby
fe87117e5e
Fixed issue with prebuild causing duplicate reference with standard libraries.
2007-05-05 23:44:05 +00:00
Adam Frisby
7935a8cfcd
* Added Microsoft SQL Support
2007-05-05 23:39:42 +00:00
Adam Frisby
e6aed41174
Updated and run prebuild.
2007-05-05 23:08:44 +00:00
Adam Frisby
fe6ed5391b
Run prebuild to generate working project files.
2007-05-05 21:14:16 +00:00
MW
a595881dc0
fixed the VS 2005 solution/ project files.
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and a couple of other small changes
2007-04-30 15:38:51 +00:00
MW
c64039363d
Mostly working again.
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Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ).
Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before)
2007-04-26 12:56:14 +00:00
MW
9ed0a8dbad
updated to use lastest version of libsl but is currently broke when using SL viewer 1.15.02, due to big changes in the message templates.
2007-04-25 18:12:06 +00:00
MW
f7b51d63a8
Small clean up of files and directories
2007-04-25 13:03:48 +00:00
lbsa71
1a28ef6292
* Replaced GridHTTPServer and UserHTTPServer with BaseHttpServer
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* Now dumping default value in config.
*
2007-04-11 20:07:58 +00:00
lbsa71
08d5d10d62
* Started on converting UserHTTPServer to BaseHttpServer
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* Added a 'param' param to the RestMethod
* Added RestHandlerEntry to store more info about the 'rest' handler
2007-04-11 14:14:19 +00:00
MW
bea8e2b826
Renamed the Servers directory to OpenSim.Servers
2007-04-11 13:40:29 +00:00
MW
00b7058e00
Attempt to rearrange some of the directories
2007-04-11 13:32:50 +00:00
lbsa71
c84ddd8b0d
* Introduced BaseHttpServer as base for UserHTTPServer and GridHTTPServer
2007-04-11 12:32:58 +00:00
MW
6d48c63977
added missing files
2007-04-11 12:23:33 +00:00
MW
5ad6d5a939
First basic test script now works in the jvm scripting engine.
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For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable.
Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
2007-04-11 12:13:21 +00:00
MW
ffd7a6b8c2
Changed so that a bin\ScriptEngines\ directory will be searched for scripting Engines.
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Added the work in progress JVM scripting engine.
2007-04-11 09:45:48 +00:00
lbsa71
8f5919bf63
* nant building again
2007-04-11 07:57:03 +00:00
lbsa71
1747d49d71
* built binaries, pdb's and user files should not be under version control.
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* updated vs2005 and nant targets
* added some build files
* ignored some binaries, pdb's and user files
2007-04-11 07:33:14 +00:00
Adam Frisby
44989288d6
Well, it *appears* to compile. Initial SQLite Local Storage module (supports saving, deletion and update of prims, but does not yet load them.)
2007-04-11 06:42:07 +00:00
Adam Frisby
df4df07c39
And now for some solution files...
2007-04-06 18:09:03 +00:00
MW
d3766d0aef
Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.
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Split World class into two partial classes
2007-04-04 18:26:33 +00:00
MW
76df9e626d
Split Avatar class into three partial classes (hopefully will make it easier to work on)
2007-04-04 16:31:35 +00:00
lbsa71
85385c958a
* Added Primitive2 to vs2005 solution
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* Apparently, Prebuild thinks DEBUG should be in there.
2007-04-04 13:27:13 +00:00
MW
a70ef1c2cb
Started to clean up/ rewrite Primitive class , currently the new version is called Primitive2 and not used, but once it is complete then it will replace the old version.
2007-04-04 11:06:39 +00:00
lbsa71
c43d6cf0e5
* lovely. svn doesn't delete the files from disk on svn delete, so they show up in prebuilt projs and build files.
2007-04-03 20:34:12 +00:00
lbsa71
d9ca661416
* Fixad namespace clash
2007-04-03 20:31:46 +00:00