Justin Clark-Casey (justincc)
a4017ee1eb
Reinsert attachments list taking code in SP.MakeRootAgent()
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Locking attachments then launching script instances on a separate thread will not work, attachments will simply be unlocked and vulnerable to race conditions.
2014-01-27 23:47:43 +00:00
Justin Clark-Casey (justincc)
1b86239f79
refactor: Remove identical part.ParentGroup.AddAvatar(UUID); calls which occur no matter which branch of the conditional is executed
2014-01-27 23:17:09 +00:00
Justin Clark-Casey (justincc)
e2fbc88d98
Re-enabled NPCModuleTests.TestCreate()
2014-01-27 22:56:51 +00:00
Justin Clark-Casey (justincc)
0eda7dd1c7
Merge branch 'justincc-master'
2014-01-24 19:41:41 +00:00
Justin Clark-Casey (justincc)
fea8345f56
minor: remove long unused state queue from "show queues" console reports
2014-01-24 19:40:14 +00:00
Justin Clark-Casey (justincc)
c9b5ba78d9
minor: correct the usage statement on the "show image queues" console command - should not have been "image queues show"
2014-01-24 19:36:12 +00:00
Justin Clark-Casey (justincc)
4a9796a506
Skip IClientAPIs that don't implement IStatsCollector (such as NPCAvatar) from the "show queues" console report to stop screwing up formatting.
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"show pquques" already did this
2014-01-24 19:31:31 +00:00
Justin Clark-Casey (justincc)
966ab21839
Merge branch 'justincc-master'
2014-01-24 00:17:39 +00:00
Justin Clark-Casey (justincc)
a2d5d810e0
Properly dispose of drawing objects to reduce/stop memory leakage on generating map tiles with the MapImageModule and TexturedMapTileRenderer (the current defaults)
2014-01-24 00:14:58 +00:00
Justin Clark-Casey (justincc)
a859464e91
Add "generate map" console command to allow manual regeneration and storage of maptiles
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Primarily for test purposes though could be useful if one prefers to manually update the map tile
2014-01-23 23:44:21 +00:00
Mic Bowman
83626e60e6
Adds a configuration option to cannibalize bandwidth from the
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udp texture throttle and move it to the task throttle. Since most
viewers are using http textures, the udp texture throttle is holding
onto bw that could be used for more responsive prims updates. See
the documentation for CannibalizeTextureRate in OpenSimDefaults.ini.
Option is disabled by default.
2014-01-20 18:59:43 -08:00
dahlia
7bd42fc42f
Add back code to UuidGatherer to retrieve UUIDs for materials stored in DynAttrs. This is unfortunately still necessary until a better solution for handling existing legacy materials can be implemented
2014-01-20 15:01:18 -08:00
dahlia
af58631f00
rather than converting existing materials to assets, just retrieve them and make them available for viewing. Any new materials added to the scene will become assets.
2014-01-20 13:57:14 -08:00
dahlia
719810e9d8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-01-20 11:54:36 -08:00
dahlia
1cae3664a5
add null texture entry face check before converting legacy materials
2014-01-20 11:53:33 -08:00
Justin Clark-Casey (justincc)
5fc871027e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2014-01-20 19:38:47 +00:00
Justin Clark-Casey (justincc)
2cf7478b9a
Merge branch 'justincc-master'
2014-01-20 19:34:55 +00:00
Mic Bowman
2e78e89c36
Clean up orphaned json stores. This can happen when an object is
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removed, when a script is removed, or when a script is reset. Also
added a stats command to track the number of json stores used by
a region. Will probably add some more commands later.
2014-01-20 11:33:49 -08:00
Justin Clark-Casey (justincc)
8e72b53edc
Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.
2014-01-20 19:16:19 +00:00
dahlia
4800303abd
update OpenMetaverse.StructuredData to git master (bf4e9f654ff99c85e20b53e56faac38e307dd8c2) which fixes JSON OSD serialization to a standards compliant means of encoding floating point NaN and Infinity
2014-01-20 03:18:36 -08:00
dahlia
36d8a24a86
force SOG update when converting legacy materials to ensure changes are persisted
2014-01-20 03:11:01 -08:00
dahlia
95c926b2cd
delay texture entry parsing until absolutely necessary while converting legacy materials
2014-01-20 03:02:30 -08:00
dahlia
28723beb0c
Add code to convert legacy materials stored in DynAttrs to new asset format and store them as assets
2014-01-20 02:57:08 -08:00
Oren Hurvitz
d1f16c4b4b
Check agent permissions before modifying an object's materials. Also, when creating a Material asset, set the current agent as the Creator.
2014-01-20 00:38:44 -08:00
Oren Hurvitz
68d83425c6
When asked to change the Material for one face, change only that face; not the default material
2014-01-20 00:38:43 -08:00
Oren Hurvitz
3018b2c5d7
Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
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Changed UuidGatherer to use 'sbyte' to identify assets instead of 'AssetType'. This lets UuidGatherer handle Materials, which are defined in a different enum from 'AssetType'.
2014-01-20 00:38:42 -08:00
Oren Hurvitz
ca0336d834
Renamed MaterialsDemoModule to MaterialsModule
2014-01-20 00:38:41 -08:00
Oren Hurvitz
e8273fa8ad
- Materials: support the viewer removing the material (in which case matsMap["Material"] is missing) - Reduced logging
2014-01-20 00:37:26 -08:00
Robert Adams
4fb3d314b8
Fix casting error for float type INI file parameter parsing.
2014-01-19 07:37:14 -08:00
Justin Clark-Casey (justincc)
d466446df3
Merge branch 'justincc-master'
2014-01-18 01:39:45 +00:00
Justin Clark-Casey (justincc)
e9454d4672
Following on from 50ea2e0
, only fetch scene presence for check if lightscript function has failed initial IsEstateManagerOrOwner() check
2014-01-18 01:36:40 +00:00
Oren Hurvitz
50ea2e0d67
Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene
2014-01-18 01:26:30 +00:00
Justin Clark-Casey (justincc)
0cbe5f8424
Remove redundant methods in FlotsamAssetCache
2014-01-18 00:55:49 +00:00
Justin Clark-Casey (justincc)
b9453a8f6f
implement CoreAssetCache.Check()
2014-01-18 00:52:36 +00:00
Justin Clark-Casey (justincc)
427ffd3387
implement GlynnTuckerAssetCache.Check()
2014-01-18 00:48:20 +00:00
Justin Clark-Casey (justincc)
fc7ccfdafa
Properly implement CenomeAssetCache.Check()
2014-01-18 00:30:23 +00:00
Justin Clark-Casey (justincc)
ee8ba1ab9a
Simplify FlotsamAssetCache.CheckFromMemoryCache()
2014-01-18 00:21:53 +00:00
Justin Clark-Casey (justincc)
d381da81d6
minor: Add method doc to IImproveAssetCache
2014-01-18 00:15:38 +00:00
Justin Clark-Casey (justincc)
97fbb8ed45
Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use using() construct to ensure filestream is always closed
2014-01-18 00:12:12 +00:00
Justin Clark-Casey (justincc)
12bfce7b9f
elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache()
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Passed in asset is always not null
2014-01-18 00:06:12 +00:00
Justin Clark-Casey (justincc)
b52b50ee56
minor: reinsert some method doc back into IEntityTransferModule
2014-01-17 23:36:23 +00:00
Justin Clark-Casey (justincc)
9fefbcf7fc
minor: since structs are values, assigning them to another variable copies it. Instantiation is unnecessary.
2014-01-17 23:32:37 +00:00
Justin Clark-Casey (justincc)
14c72d4a5b
Revert "Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene"
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This reverts commit 39e5785c0f
.
Did not mean to apply this yet.
2014-01-17 01:58:10 +00:00
Justin Clark-Casey (justincc)
18e0d2f343
minor: Add Ai Austin to additional OpenSim contributors by request as he has added config corrections and does extensive liaison with other projects
2014-01-17 01:55:40 +00:00
Oren Hurvitz
39e5785c0f
Fixed: Windlight functions caused an error if called when the script's owner isn't in the scene
2014-01-17 01:47:37 +00:00
Justin Clark-Casey (justincc)
4fa843ff19
Reorder checks in SP.CompleteMovement() to fix test failures
2014-01-16 23:44:17 +00:00
Justin Clark-Casey (justincc)
f467121c51
Merge branch 'justincc-master'
2014-01-16 23:33:30 +00:00
Justin Clark-Casey (justincc)
3bc669ffc7
Actually put IsChildAgent = true inside the lock, otherwise there is still a small window for race conditions on duplicate CompleteMovement calls
2014-01-16 23:31:50 +00:00
Justin Clark-Casey (justincc)
3ffd90496a
Prevent duplicate invocations or race dontision in SP.CompleteMovement()
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This can happen under poor network conditions if a viewer repeats the message send
If this happens, physics actors can get orphaned, which unecessarily raises physics frame times
2014-01-16 20:23:31 +00:00
Justin Clark-Casey (justincc)
1a8b56fa87
Merge branch 'justincc-master'
2014-01-16 00:33:04 +00:00