Diva Canto
1a23d322ac
More on the hunt for the slow down on HGFriendsModule. - Don't requests the online friends on foreign grids. If this works, there's another way of getting that info.
2011-06-06 19:52:50 -07:00
Diva Canto
dce0e46eaa
Moved the Mono Addins declaration of the HGFriendsModule to where the one for FriendModule is -- CoreModulePlugin.addin.xml (trying to hunt down the slowness reported by Nebadon related to HGFriends)
2011-06-06 18:20:02 -07:00
Diva Canto
e77ca65e57
This should make offline IMs work again. It should work for incoming foreign IMs where the local recipient is offline. I can't test any of this, because I don't run an offline IM server.
2011-06-06 17:46:34 -07:00
Huaiyu (Kitty) Liu
7c542be833
When TaskInventory value is synced across, each receiver will also call
...
Inventory.ForceInventoryPersistence, so that PSA will see HasInventoryChanged
set to true and do proper persistence backup.
Also, added ScheduleSyncUpdate in UpdateInventoryItem, so that the new
TaskInventory item will be propagated to all actors.
2011-06-06 15:22:23 -07:00
Huaiyu (Kitty) Liu
d28c857232
Added code to also propagate ScriptColliding and ScriptCollidingEnd events.
2011-06-06 11:39:22 -07:00
Diva Canto
6861606b6d
Narrow down the exception catching to exactly the exception of interest. This may decrease the time of processing prims with broken user data.
2011-06-05 19:46:29 -07:00
Diva Canto
78e76bba38
Removed unused dependency (that happened to have the wrong path)
2011-06-05 18:50:21 -07:00
Huaiyu (Kitty) Liu
90abbe26d3
Added code in SyncDebug to debug the save-and-refire of collision_start event.
2011-06-05 11:18:35 -07:00
Huaiyu (Kitty) Liu
fb716dbd68
Added code to save and refire collision_start event if the colliders are not found in
...
local scene yet.
2011-06-04 23:17:56 -07:00
Dan Lake
71d991fe8a
Added a cache to message transfer module for UUID->GridRegion data
2011-06-04 19:56:36 -07:00
Huaiyu (Kitty) Liu
0319807820
Only ScriptCollidingStart is propogated from PE now. Code added to sync that event.
2011-06-04 15:09:41 -07:00
Justin Clark-Casey (justincc)
205b2f7ea4
Remove the unmaintained 'CMS' framework, which was really a 'source-control' experiment from 2008.
...
This hasn't been touched for about 2 years and I haven't being using it. If this is wrong then please let me know.
2011-06-04 03:01:52 +01:00
Justin Clark-Casey (justincc)
fe471b6424
Extend TestGiveInventoryFolder() to test giving back the freshly received folder
2011-06-04 02:44:53 +01:00
Justin Clark-Casey (justincc)
12b1cbf8bf
Fix give inventory tests to use different users rather than (accidentally) the same user. Extend TestGiveInventoryItem() to test giving back the same item.
2011-06-04 02:39:26 +01:00
Justin Clark-Casey (justincc)
fe890554fb
insert an InventoryArchiveUtils.FindItemsByPath() to return multiple items rather than just the first one
2011-06-04 01:37:01 +01:00
Justin Clark-Casey (justincc)
896f039513
create TestGetInventoryItem()
2011-06-04 00:51:49 +01:00
Justin Clark-Casey (justincc)
1543fd7fff
extend TestGiveInventoryFolder() to check for the receipt by user 2
2011-06-04 00:20:54 +01:00
Justin Clark-Casey (justincc)
66004a9375
If an llSensor() is in an attachment, make the detection cone face in the direction of the avatar, not the relative rotation of the attachment towards the avatar.
...
This is effectively a copy/paste from 459323a
, which should be refactored sometime.
This seems the obvious problem from field reports but I have not tested the fix myself. Feedback welcome.
2011-06-03 23:43:09 +01:00
Justin Clark-Casey (justincc)
d09210da86
minor: add in method print out to new test
2011-06-03 23:15:31 +01:00
Justin Clark-Casey (justincc)
527e10a04e
add stub UserInventoryTests.GiveInventoryFolder(). Not yet complete
2011-06-03 23:13:05 +01:00
Huaiyu (Kitty) Liu
a48511ee30
Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-06-03 13:35:19 -07:00
Huaiyu (Kitty) Liu
7b8db83bd3
Edited a few debug messages.
2011-06-03 13:34:18 -07:00
Huaiyu (Kitty) Liu
22f5f7962c
Added code so that collision events are only forwarded from PSA to script engines.
2011-06-03 13:17:44 -07:00
Dan Lake
3eb13b6664
Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-06-03 13:13:23 -07:00
Dan Lake
6b31808f49
Added back the 32bit ODE dll as ode.32bit.dll in case someone wants to use it
2011-06-03 13:12:59 -07:00
Dan Lake
ef8b2f4711
Replaced ode.dll with 64 bit version
2011-06-03 13:10:00 -07:00
Huaiyu (Kitty) Liu
8ab8969d82
Fixed the problem of non-recoganized localID in PhysicsCollision -- if it is 0,
...
it means it's land collision, not errors.
2011-06-03 12:06:58 -07:00
Diva Canto
cf86ba5559
Added prefix HG to the name of the landmark item in inventory, as a soft reminder that the landmark belongs to a place in another grid. People can change the name, but that's their decision.
2011-06-03 11:48:24 -07:00
Huaiyu (Kitty) Liu
06d002cc3b
On handling UpdatePrimProperties, if the properties updated are all in the terse-update
...
list, only trigger SOP.ScheduleTerseUpdate; otherwise, trigger ScheduleFullUpdate.
This is to prevent client managers to send big updates to clients, especially when a link-set
object moves around.
2011-06-03 11:35:37 -07:00
Diva Canto
623706d988
HG Landmarks bug fix: pull landmark asset data from user's asset server when user is traveling.
2011-06-03 11:33:44 -07:00
Diva Canto
fde3e704d3
oops
2011-06-03 10:50:55 -07:00
Diva Canto
4ea89f39f2
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-06-03 10:32:21 -07:00
Diva Canto
7772640ae8
.ini.example's updated for HG Landmarks
2011-06-03 10:29:59 -07:00
Diva Canto
e33cedfd42
HG Landmarks now working.
2011-06-03 10:26:58 -07:00
Diva Canto
995b893e4c
HG Landmarks being created. WARNING: new config var under [HGInventoryAccessModule], Gatekeeper.
2011-06-03 09:04:34 -07:00
Diva Canto
76c60f1f99
Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for supporting HG landmarks.
2011-06-03 08:27:01 -07:00
Huaiyu (Kitty) Liu
fa892e4afb
Fixed bug(s) in CompareAndUpdateSOPGroupPosition and CompareAndUpdateSOPPosition
...
that may cause script engine to crash.
2011-06-02 16:37:01 -07:00
Justin Clark-Casey (justincc)
dfa4442319
Move the "!!!Standalone Only!!!" [FreeswitchService] section from OpenSim.ini.example to config/StandaloneCommon.ini.example where it belongs.
2011-06-02 22:43:44 +01:00
Justin Clark-Casey (justincc)
b8e2ee6978
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-06-02 21:48:50 +01:00
Justin Clark-Casey (justincc)
b000d4f67f
minor: add ini.example doc to hint that the server address in [FreeswitchService] must be reachable by viewers
2011-06-02 21:37:17 +01:00
Huaiyu (Kitty) Liu
fdb4e92dc3
Added/edited a few debug messeges to provide more info for debugging.
2011-06-02 13:35:20 -07:00
Huaiyu (Kitty) Liu
fd99eea0af
Added lock(m_syncRoot) in handling NewAvatar messages, so that adding/removing
...
from RemoveAvatars list are serialized.
2011-06-02 12:00:03 -07:00
Huaiyu (Kitty) Liu
ee7b965bf9
Commented out debug messages for VolumnDetect sync and collisions.
...
Took out the warning message when reported collided SOP/SP is no
longer is local Scene.
2011-06-02 10:58:39 -07:00
Diva Canto
2a12d143c2
HG IM: increase the timeout value
2011-06-02 10:44:10 -07:00
Diva Canto
6312eea459
HG IM bug fix: grid_instant_message was being placed in the default port instead of the specified one.
2011-06-02 10:14:26 -07:00
Diva Canto
65c71050cc
Extra debug message
2011-06-02 09:39:29 -07:00
Diva Canto
3c15c0b264
Added test IM client.
2011-06-02 09:39:09 -07:00
Diva Canto
4696a9c95e
Bug fix on HG IM.
2011-06-02 08:13:54 -07:00
Diva Canto
f2f30a7890
HG Friends bug fix: connector was shrinking principalID to UUID.
2011-06-02 07:26:40 -07:00
Diva Canto
c13acdf5a1
This is the better solution: make the combined key be only on the first 36 characters of each field -- that's the UUIDs. Thanks coyled. WARNING: Again, people who have gone through this migration and failed need to run it manually.
2011-06-01 20:19:22 -07:00