Justin Clarke Casey
042cd57e94
* From: Dr Scofield <hud@zurich.ibm.com>
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* This patch removes voice code into a region module. This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations.
* CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.
2008-04-03 15:44:20 +00:00
Justin Clarke Casey
4394c747f5
* Minor: fix doc glitch
2008-04-03 15:30:52 +00:00
Justin Clarke Casey
5fe4a39927
* Adding request time limiting strategy for texture requests, though this isn't useable yet
2008-04-03 15:28:50 +00:00
Justin Clarke Casey
6ef4f1bdae
* Resolve mantis 849
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* Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option
2008-04-03 13:33:46 +00:00
Sean Dague
fe14d65f07
point in time update of NHibernate Asset Mapping code
2008-04-03 12:29:25 +00:00
Teravus Ovares
2d33bf854f
* ODEPlugin: put a limit on the minimum size a prim can be ( scale <=0 ).
2008-04-03 04:02:46 +00:00
Jeff Ames
6e9c803f94
Set svn:ignore.
2008-04-02 22:11:09 +00:00
Jeff Ames
de56074b58
Update OS X libode binary to opensim-libs r36.
2008-04-02 21:58:04 +00:00
Sean Dague
341664eabc
from krtaylor
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Fixe for Mantis 821
2008-04-02 18:58:57 +00:00
Sean Dague
1379d1bef8
remove really odd utf character at the front of this class
2008-04-02 18:20:48 +00:00
Sean Dague
fbc6c16fd7
starting to stub out NHibernate data source. This isn't in
...
prebuild yet so it's currently dead code in tree, and shouldn't
bother anyone. Once this does *something* I'll add it into the
main build. However it seemed like a good idea to commit work
as I go for people interested in it.
2008-04-02 18:12:33 +00:00
Justin Clarke Casey
272fbef65f
Minor: just some method comments
2008-04-02 17:34:53 +00:00
Justin Clarke Casey
f27f861072
* Attempt to resolve mantis 873 by placing caps removal operations in a critical section
2008-04-02 16:46:58 +00:00
Sean Dague
30ea28c3b1
fix ups to include OpenSim.Framework explicit includes (they
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were implicitly included before). Everything builds again.
Now off to testing.
2008-04-02 16:00:40 +00:00
Sean Dague
849592391a
move signing file
2008-04-02 15:41:30 +00:00
Sean Dague
26293d6d9e
change references to OpenSim.Data
2008-04-02 15:40:00 +00:00
Sean Dague
86cf07f1c4
changing more references to OpenSim.Data
2008-04-02 15:38:44 +00:00
Sean Dague
f52c8f3970
attempt to fix up all refernces to new directory structure
2008-04-02 15:36:01 +00:00
Sean Dague
244d09b895
first pass at fixing up prebuild.xml after the
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Framework.Data -> Data migration
2008-04-02 15:28:31 +00:00
Sean Dague
c52c68f314
whole lot more moving
2008-04-02 15:24:31 +00:00
Sean Dague
35420b21a3
reorganizing namespaces to put all the Data stuff into it's own namespace
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/ dir structure. This is coming in over a few changesets so consider trunk
broken for the next 30 minutes as these get pulled together.
2008-04-02 15:22:39 +00:00
Justin Clarke Casey
1038c244cf
* Add some temporary task inventory item inflation debug messages to investigate mantis 854
2008-04-02 15:16:32 +00:00
Sean Dague
b28ef3ca14
refactor, make the file name the class name
2008-04-02 14:49:35 +00:00
lbsa71
f210cf0195
* Added AvatarAppearance.sql for MSSQL
2008-04-02 13:06:52 +00:00
lbsa71
667ebc8ea2
* Reworked Data Framework so that MSSQL works
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* Introduced uint as field type
* Removed what should be superfluous Guid handling
* Introduced stub MySQLDataReader if we need to fix the Guid handling anyway
2008-04-02 13:06:18 +00:00
MW
0e789a9a01
Set default terrain to complete flat terrain (at 26 height). Even flat terrain as default seems better than the messed up terrain I was getting.
2008-04-02 11:03:44 +00:00
MW
60c2ded8bc
changes back the output path for simple module to its own bin folder. [if you still have a simplemodule.dll in your bin folder, then delete it.
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So puts the bots back in their cave for another yet.
2008-04-02 08:41:25 +00:00
Teravus Ovares
b790a16e98
* Updating the version of the ODE library. (big update). The Mac library needs to be updated still.
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* Adding some XMPP stuff that's incomplete.
2008-04-02 01:03:31 +00:00
Justin Clarke Casey
7ec3bb71e6
* Remove the quit command from the inventory console which was actually adding a new inventory instead
2008-04-01 17:11:00 +00:00
Justin Clarke Casey
96ecb62197
* Fix for mantis #678
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* Shift copied prims should now keep the script in both prims over region startups
2008-04-01 17:06:33 +00:00
MW
cdf27ece5f
few more minor changes, needs prebuild to be ran.
2008-04-01 13:34:33 +00:00
MW
f43e077150
a few small changes
2008-04-01 13:09:29 +00:00
Sean Dague
731dcbad5b
sadly, had to modify line by Ter because it caused mono cil compiler
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to spin off into a seemingly infinite loop.
2008-04-01 13:04:29 +00:00
Teravus Ovares
a0a0229fdf
* Set Svn Properties eol-style: |337
2008-03-31 23:54:49 +00:00
Adam Frisby
15a1565bf8
* Fix for terrain issue whereby loading or manipulating a terrain item from the console would not cause the terrain to be saved to the Scene. (Mantis #845 )
2008-03-31 21:05:22 +00:00
Justin Clarke Casey
44a5f6647d
* Make it a little clearer that the voice config options won't actually do anything yet
2008-03-31 18:52:49 +00:00
Justin Clarke Casey
106fd2f616
* From: Dr Scofield <hud@zurich.ibm.com>
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* (and Ansgar/Ansi)
* Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet!
* In his own words
"the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
2008-03-31 18:41:24 +00:00
Justin Clarke Casey
93303072dd
* Minor: If a user exists but has no inventory in standalone, automatically create new inventory folders
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* This mirrors the grid behaviour
2008-03-31 18:29:08 +00:00
Justin Clarke Casey
48fc4ee059
* Log exceptions which make it up to the top of the http request frame, rather than having them disappear off into the ether
2008-03-31 17:34:32 +00:00
Justin Clarke Casey
af3118eccd
* Fix problem where inventory code throws a swallowed exception on grid mode if the avatar has never logged in before
2008-03-31 17:08:58 +00:00
Justin Clarke Casey
5f04cebb25
* Fix for mantis 131, 796
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* Take copy now actually takes a copy into inventory rather than the original
2008-03-31 16:12:24 +00:00
Jeff Ames
e18d046d76
Fixed typo in AvatarFactoryModule.cs
2008-03-31 16:06:12 +00:00
Justin Clarke Casey
d53dd8a7cc
* Minor change on region grid asset client to change two store log messages to one
2008-03-31 14:19:40 +00:00
Jeff Ames
2d7e0a4d4a
Modify NAnt target in Prebuild to copy .mdb files to bin in debug configuration. (bug #55 )
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Use 'mono --debug OpenSim.exe' to get line number output on stack traces.
2008-03-31 06:45:54 +00:00
Jeff Ames
8a77f23b94
svn:ignore monodevelop files
2008-03-31 06:10:06 +00:00
Jeff Ames
8af0c9a1af
Update svn properties.
2008-03-31 03:29:34 +00:00
lbsa71
f52886f8f5
* Added competely untested MSSQLMapper
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* Added the new mapper to the mapper factory
* Made choice of mapper configurable
* This means, in hteory, that we can persist avatar appearance on MSSQL as well
2008-03-30 21:04:45 +00:00
Teravus Ovares
8aa4308097
* Minor cleanup
2008-03-30 19:58:14 +00:00
Adam Frisby
c502416548
* Quick fix. Re-enabled some code which registers the Terrain Module's Commander with the scene (whoops).
2008-03-30 09:07:57 +00:00
Adam Frisby
fadd19f314
**Big ass update warning**
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* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>".
* Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax.
* New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class.
* Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
2008-03-30 09:03:38 +00:00