Melanie
be1996f121
Merge branch 'master' into careminster-presence-refactor
2011-05-22 20:23:25 +01:00
BlueWall
dc95e38e42
Add stubs for unimplemented lsl functions
2011-05-22 14:59:18 -04:00
Justin Clark-Casey (justincc)
bb9b317f15
Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just OpenSim.Tests.Common instead
2011-05-21 01:05:20 +01:00
Justin Clark-Casey (justincc)
4073f10133
rename test helpers enclosing package from Setup to Helpers
2011-05-21 00:51:34 +01:00
Justin Clark-Casey (justincc)
94553d4753
rename UserInventoryTestsUtils -> UserInventoryHelpers for consistency
2011-05-21 00:48:01 +01:00
Justin Clark-Casey (justincc)
156cc1418b
test helper rename for consistency
2011-05-21 00:44:58 +01:00
Justin Clark-Casey (justincc)
d7e5b76d73
refactor: rename AddSceneObjectItem to AddSceneObject
2011-05-21 00:39:42 +01:00
Justin Clark-Casey (justincc)
084059319c
refactor: move scene object item creation code into TaskInventoryHelpers
2011-05-21 00:37:20 +01:00
Justin Clark-Casey (justincc)
9103fe84d5
move test task inventory notecard item creation into a new TastInventoryHelpers class
2011-05-21 00:25:58 +01:00
Justin Clark-Casey (justincc)
0050bb438c
refactor: use SceneSetupHelpers.CreateSceneObject()
2011-05-21 00:15:22 +01:00
Justin Clark-Casey (justincc)
534ee52a12
rename UserProfileTestUtils to UserAccountHelpers to be consistent with other test helper names
2011-05-21 00:11:52 +01:00
Justin Clark-Casey (justincc)
3fed61a5d5
refactor: in TaskInventoryTests, use UserProfileTestUtils.CreateUserWithInvetory()
2011-05-21 00:07:24 +01:00
Justin Clark-Casey (justincc)
bc43cef581
minor: remove mono compiler warning
2011-05-21 00:05:00 +01:00
Justin Clark-Casey (justincc)
90567a9eaa
refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pasting code with small differences
2011-05-21 00:02:53 +01:00
Justin Clark-Casey (justincc)
f2095ea279
refactor TestRezObjectFromInventoryItem()
2011-05-20 23:45:39 +01:00
Justin Clark-Casey (justincc)
4b0fc4faef
implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetSOP method
2011-05-20 23:41:14 +01:00
Justin Clark-Casey (justincc)
91a9f30b16
implement Scene.GetSceneObjectGroup(UUID fullID) using existing index
2011-05-20 23:34:34 +01:00
Justin Clark-Casey (justincc)
7ed419217f
add test for rezzing an object from a prim item
2011-05-20 23:22:27 +01:00
Melanie
e62d1cc480
Merge branch 'master' into careminster-presence-refactor
2011-05-20 22:38:05 +01:00
Justin Clark-Casey (justincc)
9fc29e1595
Implement llGetLinKNumberOfSides().
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Based on code in http://opensimulator.org/mantis/view.php?id=5489 Thanks onesong.
2011-05-20 20:19:32 +01:00
Justin Clark-Casey (justincc)
6e7b588235
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-20 20:06:51 +01:00
Kim King
a2c19847b4
ScriptEngine/Shared: Fix bug 5473 (v2).
2011-05-20 20:00:55 +01:00
BlueWall
584bce36ac
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-19 01:35:11 -04:00
BlueWall
926a100652
Add stub for llGetLinkNumberOfSides(integer link)
2011-05-19 01:34:11 -04:00
Justin Clark-Casey (justincc)
bdd7849094
Allow item links to be deleted even when other deletes and purges are disabled.
...
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in.
Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being
accidentally moved. When a link is deleted, the target of the link is never touched.
This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-19 00:51:14 +01:00
Tom
74dd619575
If a response cannot be obtained (the script has no handler) return a more friendly 500 error instead of crashing out with a null reference and letting the connection hang
2011-05-17 19:12:37 -07:00
Tom
1f17960e67
Also fix the locking of url.requests and tidy the locks in general
2011-05-17 18:56:55 -07:00
Tom
3d49f5bf57
Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
2011-05-17 18:44:54 -07:00
Tom
e847d1d83f
Lock m_requestMap properly to prevent some nasty access errors and the resulting downward spiral
2011-05-17 18:44:07 -07:00
Justin Clark-Casey (justincc)
6dcc87b1ad
Accidentally committed too early
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Revert "Allow item links to be deleted even when other deletes and purges are disabled."
This reverts commit 491279f99a
.
2011-05-18 00:23:35 +01:00
Justin Clark-Casey (justincc)
c562b9ef19
correct small mistake in "delete object name <name>" usage summary
2011-05-18 00:22:09 +01:00
Justin Clark-Casey (justincc)
491279f99a
Allow item links to be deleted even when other deletes and purges are disabled.
...
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in.
Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being
accidentally moved. When a link is deleted, the target of the link is never touched.
This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-17 22:31:16 +01:00
Melanie
f9203ca7e0
Add a message packing library to binary-pack AgentCircuitData for faster
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teleporting
2011-05-17 22:38:45 +02:00
Justin Clark-Casey (justincc)
784f70f704
don't throw a null reference if an inventory link target doesn't exist when we're inspecting in order to send the required inventory folders
2011-05-17 02:25:05 +01:00
Justin Clark-Casey (justincc)
467d7060ca
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-17 01:58:51 +01:00
Justin Clark-Casey (justincc)
4232b1a89b
convert tabs to spaces
2011-05-17 01:57:18 +01:00
Kim King
901448a8eb
Fixup documentation for AutoBackupModule.
2011-05-17 01:55:54 +01:00
Melanie
6bac16fd88
Fix up handling of the estate dialog to prevent duplication of ban list names.
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Allow more than 61 names in ban list without crashing the viewer.
2011-05-15 14:55:36 +02:00
Diva Canto
a2f034c554
Changed yet more Warns to Debugs.
2011-05-14 13:36:55 -07:00
Diva Canto
be6feff331
Also changed a couple of messages in WebUtil from Wanr/Info to Debug.
2011-05-14 13:09:59 -07:00
Melanie
37a7b87862
Merge branch 'master' into careminster-presence-refactor
2011-05-14 21:09:52 +01:00
Diva Canto
082a9ecd31
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-05-14 12:57:34 -07:00
Diva Canto
a3aa839d75
Stop spamming Nebadon's console when assets aren't found in the asset server.
2011-05-14 12:56:50 -07:00
Melanie
344815ab79
Globally throttle script channel 0 comms to 5/s with 10s burst to prevent lag
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griefing attacks
2011-05-14 17:24:59 +02:00
Melanie
d773d89145
Plug a hole that allows selling a copy of no copy objects when using hacked god mode to fool the viewer into thinking it can set that sale type
2011-05-14 17:24:22 +02:00
Melanie
c4fad3d887
Fix up a linking issue
2011-05-14 09:13:31 +02:00
Justin Clark-Casey (justincc)
e3b8d42bbc
refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code
2011-05-14 02:51:29 +01:00
Justin Clark-Casey (justincc)
340e3ccf16
refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() instance methods since it didn't make sense to use anything other than the instance themselves.
2011-05-14 02:42:47 +01:00
Justin Clark-Casey (justincc)
bef1ffa7db
simplify code in llGetParcelMaxPrims() to use existing code in LandObject rather than duping the algo
2011-05-14 02:34:46 +01:00
Justin Clark-Casey (justincc)
1d86079141
Correct llGetParcelMaxPrims() to use the same calculation as used elsewhere instead of the old 0.22 prims/meter squared fudge factor.
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Thanks to tglion for this.
2011-05-14 01:26:04 +01:00