6063d2ce5f 
								
							
								 
							
						 
						
							
							
								
								Couldn't leave this one alone.  Data is now flowing both ways in  
							
							... 
							
							
							
							sqlite *but* isn't being added back to the scene on load because 
some information (like rootpart) isn't currently exposed enough
to save/restore, and I don't want to change the SceneObjectGroup
definition without MW around to discuss.
A couple of minor changes on the object interface for SceneObjectGroup
and tweaks to this class, and we have persistant prims again. 
							
						 
						
							2007-08-09 23:51:26 +00:00  
				
					
						
							
							
								 
						
							
							
								0443723ea5 
								
							
								 
							
						 
						
							
							
								
								comment out load from sqlite as this blows up on object creation right now.  
							
							... 
							
							
							
							must run away on vacation.  See you all in a week and change. 
							
						 
						
							2007-08-09 21:26:39 +00:00  
				
					
						
							
							
								 
						
							
							
								a2a8de816b 
								
							
								 
							
						 
						
							
							
								
								completely untest load prims from db code.  Testing shortly  
							
							
							
						 
						
							2007-08-09 21:07:53 +00:00  
				
					
						
							
							
								 
						
							
							
								ad2133e5cf 
								
							
								 
							
						 
						
							
							
								
								utility functions to convert from rows to new objects.  untested  
							
							
							
						 
						
							2007-08-09 20:59:37 +00:00  
				
					
						
							
							
								 
						
							
							
								ae970d4171 
								
							
								 
							
						 
						
							
							
								
								Removed 2 warnings. Added pointer comments to where to add hooks and modify functions to get SE working.  
							
							
							
						 
						
							2007-08-09 20:59:35 +00:00  
				
					
						
							
							
								 
						
							
							
								bbb411afe5 
								
							
								 
							
						 
						
							
							
								
								added group position  
							
							
							
						 
						
							2007-08-09 20:31:42 +00:00  
				
					
						
							
							
								 
						
							
							
								484121f3f4 
								
							
								 
							
						 
						
							
							
								
								added GroupPosition  
							
							
							
						 
						
							2007-08-09 20:31:10 +00:00  
				
					
						
							
							
								 
						
							
							
								ec0dc208dd 
								
							
								 
							
						 
						
							
							
								
								build update clauses correctly  
							
							
							
						 
						
							2007-08-09 20:07:58 +00:00  
				
					
						
							
							
								 
						
							
							
								9fb651932e 
								
							
								 
							
						 
						
							
							
								
								some more typos about wrong table for shapes  
							
							
							
						 
						
							2007-08-09 19:55:41 +00:00  
				
					
						
							
							
								 
						
							
							
								88496505b1 
								
							
								 
							
						 
						
							
							
								
								use correct table name for shapes  
							
							
							
						 
						
							2007-08-09 19:52:02 +00:00  
				
					
						
							
							
								 
						
							
							
								765bd02a48 
								
							
								 
							
						 
						
							
							
								
								SceneObjects should now (hopefully) call  datastore.StoreObject().  
							
							
							
						 
						
							2007-08-09 19:30:52 +00:00  
				
					
						
							
							
								 
						
							
							
								4059ac6e7d 
								
							
								 
							
						 
						
							
							
								
								remove invalid index  
							
							
							
						 
						
							2007-08-09 19:08:38 +00:00  
				
					
						
							
							
								 
						
							
							
								1681e3ac15 
								
							
								 
							
						 
						
							
							
								
								pull out some uneeded attributes, and setup keys on primshapes dataset  
							
							
							
						 
						
							2007-08-09 19:06:48 +00:00  
				
					
						
							
							
								 
						
							
							
								320635fdb8 
								
							
								 
							
						 
						
							
							
								
								Forgot to remove reference to .dll that was merged  
							
							
							
						 
						
							2007-08-09 19:03:57 +00:00  
				
					
						
							
							
								 
						
							
							
								2b25717c8c 
								
							
								 
							
						 
						
							
							
								
								prim.Shape -> primshapes table  
							
							
							
						 
						
							2007-08-09 19:02:32 +00:00  
				
					
						
							
							
								 
						
							
							
								fc4c241d9c 
								
							
								 
							
						 
						
							
							
								
								* Now "OpenSim.DataStore.MonoSqlite" is not referenced from solution either.  
							
							
							
						 
						
							2007-08-09 18:59:00 +00:00  
				
					
						
							
							
								 
						
							
							
								6829c45cb3 
								
							
								 
							
						 
						
							
							
								
								ScriptEngine just needs 2 events hooked up and llSay() implemented to work. See TODO.txt for details.  
							
							
							
						 
						
							2007-08-09 18:57:41 +00:00  
				
					
						
							
							
								 
						
							
							
								e36c645729 
								
							
								 
							
						 
						
							
							
								
								Deleted old LSLEngine files (those under Scene.Scripting)  
							
							
							
						 
						
							2007-08-09 18:45:40 +00:00  
				
					
						
							
							
								 
						
							
							
								e53afe91ab 
								
							
								 
							
						 
						
							
							
								
								prim object -> prims table code  
							
							
							
						 
						
							2007-08-09 18:37:55 +00:00  
				
					
						
							
							
								 
						
							
							
								c447c45895 
								
							
								 
							
						 
						
							
							
								
								Removed spaces from directory names  
							
							
							
						 
						
							2007-08-09 18:07:22 +00:00  
				
					
						
							
							
								 
						
							
							
								21685bf304 
								
							
								 
							
						 
						
							
							
								
								make MonoSqliteDataStore compile with new objects  
							
							... 
							
							
							
							now the fun begins of connecting all the dots 
							
						 
						
							2007-08-09 18:06:26 +00:00  
				
					
						
							
							
								 
						
							
							
								bf69aca961 
								
							
								 
							
						 
						
							
							
								
								Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngine.DotNetEngine to avoid the compile error  
							
							
							
						 
						
							2007-08-09 18:03:24 +00:00  
				
					
						
							
							
								 
						
							
							
								d451dddcd0 
								
							
								 
							
						 
						
							
							
								
								Start of replacing the old SceneObject/Primitive classes with the new versions.  
							
							... 
							
							
							
							PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon. 
							
						 
						
							2007-08-09 17:54:22 +00:00  
				
					
						
							
							
								 
						
							
							
								4fbecd94b6 
								
							
								 
							
						 
						
							
							
								
								New linux libopenjpeg compiled for i386 instead of i686. Hopefully this one will work on older processors  
							
							
							
						 
						
							2007-08-09 16:37:04 +00:00  
				
					
						
							
							
								 
						
							
							
								ad29f215ed 
								
							
								 
							
						 
						
							
							
								
								Getting rid of 'EncodeFromImage' debug statement that I accidentally slipped into our libsecondlife.dll  
							
							
							
						 
						
							2007-08-09 16:00:42 +00:00  
				
					
						
							
							
								 
						
							
							
								2e496aeed7 
								
							
								 
							
						 
						
							
							
								
								updated db definition to use UUID as linking  
							
							
							
						 
						
							2007-08-09 14:32:04 +00:00  
				
					
						
							
							
								 
						
							
							
								a56a17fab2 
								
							
								 
							
						 
						
							
							
								
								Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes.  
							
							
							
						 
						
							2007-08-09 12:59:42 +00:00  
				
					
						
							
							
								 
						
							
							
								50e3797c59 
								
							
								 
							
						 
						
							
							
								
								Transition between not flying / flying should be smoother  
							
							
							
						 
						
							2007-08-09 06:19:41 +00:00  
				
					
						
							
							
								 
						
							
							
								3592043431 
								
							
								 
							
						 
						
							
							
								
								Start defining prim shape definition.  Officially bed time now  
							
							
							
						 
						
							2007-08-09 03:56:11 +00:00  
				
					
						
							
							
								 
						
							
							
								b097d89f38 
								
							
								 
							
						 
						
							
							
								
								decrease insanity level significantly by factoring all the columns into  
							
							... 
							
							
							
							a Dictionary, and programatically building up sql commands for our dataset.
Prims done, prim shapes next 
							
						 
						
							2007-08-09 02:26:34 +00:00  
				
					
						
							
							
								 
						
							
							
								d746813130 
								
							
								 
							
						 
						
							
							
								
								intermediate checkin of code that compiles before I do something  
							
							... 
							
							
							
							stupid and nuke all this work. 
							
						 
						
							2007-08-09 01:54:01 +00:00  
				
					
						
							
							
								 
						
							
							
								8425693076 
								
							
								 
							
						 
						
							
							
								
								Commit in the changes for all the parameter bindings for prims  
							
							
							
						 
						
							2007-08-09 00:42:32 +00:00  
				
					
						
							
							
								 
						
							
							
								25a6791627 
								
							
								 
							
						 
						
							
							
								
								* Checked in new tweaked Prebuild.exe  
							
							... 
							
							
							
							* Ignored binaries 
							
						 
						
							2007-08-08 21:23:42 +00:00  
				
					
						
							
							
								 
						
							
							
								0a6628f333 
								
							
								 
							
						 
						
							
							
								
								worldmap now gets correctly updated when terrain changes  
							
							
							
						 
						
							2007-08-08 20:47:44 +00:00  
				
					
						
							
							
								 
						
							
							
								e19fa01caa 
								
							
								 
							
						 
						
							
							
								
								add MonoSqlite storage module, this might break windows folks, need  
							
							... 
							
							
							
							to test lbsa's patch on that one 
							
						 
						
							2007-08-08 20:33:40 +00:00  
				
					
						
							
							
								 
						
							
							
								f732d5b2c8 
								
							
								 
							
						 
						
							
							
								
								sigh, Data ... not Date.  I'm dumb  
							
							
							
						 
						
							2007-08-08 20:30:38 +00:00  
				
					
						
							
							
								 
						
							
							
								672d7f7b34 
								
							
								 
							
						 
						
							
							
								
								name changes in MonoSqliteData store  
							
							
							
						 
						
							2007-08-08 20:30:05 +00:00  
				
					
						
							
							
								 
						
							
							
								e8e3afa8fe 
								
							
								 
							
						 
						
							
							
								
								rename to MonoSqliteDataStore  
							
							
							
						 
						
							2007-08-08 20:28:58 +00:00  
				
					
						
							
							
								 
						
							
							
								238fe86bc7 
								
							
								 
							
						 
						
							
							
								
								screwed up the move, removing this file to give us proper history tracking  
							
							
							
						 
						
							2007-08-08 20:28:34 +00:00  
				
					
						
							
							
								 
						
							
							
								ad1a8ac381 
								
							
								 
							
						 
						
							
							
								
								missed this file  
							
							
							
						 
						
							2007-08-08 19:57:15 +00:00  
				
					
						
							
							
								 
						
							
							
								a137703611 
								
							
								 
							
						 
						
							
							
								
								Fixed the asset download problem I think, solution might not be ideal but works for now.  
							
							
							
						 
						
							2007-08-08 19:51:51 +00:00  
				
					
						
							
							
								 
						
							
							
								6ec523d5e6 
								
							
								 
							
						 
						
							
							
								
								moving to new namespace as this is mono only  
							
							
							
						 
						
							2007-08-08 19:48:11 +00:00  
				
					
						
							
							
								 
						
							
							
								a5f8d012b7 
								
							
								 
							
						 
						
							
							
								
								This chunk of code actually properly saves out some parameters of  
							
							... 
							
							
							
							current objects to disk, and does updates on those objects usefully.
It is now functional enough to mean that moving to new objects is 
just lots of plug and chug. 
							
						 
						
							2007-08-08 19:35:16 +00:00  
				
					
						
							
							
								 
						
							
							
								be483bc697 
								
							
								 
							
						 
						
							
							
								
								Hopefully improved texture downloading (including the speed at which they download), but still a few problems, it seems that the client has a quite short timeout for receiving a texture and if the whole texture isn't sent within this time, the client will request the texture again, With quite small textures this is fine, but it seems that with larger textures we can't send them fast enough and a infinite loop develops where the client keeps requesting a texture and we keep trying to send it, but are never fast enough. So I've for now put code in that so that the server will try to send a texture only once and then after that will ignore future requests from that client for that texture.  
							
							
							
						 
						
							2007-08-08 18:55:58 +00:00  
				
					
						
							
							
								 
						
							
							
								01f4aeb520 
								
							
								 
							
						 
						
							
							
								
								when teleporting to a non-adjacent region, client was not getting new neighbours  
							
							
							
						 
						
							2007-08-08 18:18:14 +00:00  
				
					
						
							
							
								 
						
							
							
								48ad7ca905 
								
							
								 
							
						 
						
							
							
								
								databits are actually flowing to disk  
							
							
							
						 
						
							2007-08-08 17:59:16 +00:00  
				
					
						
							
							
								 
						
							
							
								369fb2e623 
								
							
								 
							
						 
						
							
							
								
								Added checks to the last commit to make sure the xml files exist before it tries to load them.  
							
							
							
						 
						
							2007-08-08 17:29:37 +00:00  
				
					
						
							
							
								 
						
							
							
								cf203cf5ee 
								
							
								 
							
						 
						
							
							
								
								The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).  
							
							... 
							
							
							
							Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml). 
							
						 
						
							2007-08-08 17:11:02 +00:00  
				
					
						
							
							
								 
						
							
							
								7aed9ac59a 
								
							
								 
							
						 
						
							
							
								
								* upgraded Tedd to 'developer'  
							
							
							
						 
						
							2007-08-08 15:59:49 +00:00  
				
					
						
							
							
								 
						
							
							
								4805460e89 
								
							
								 
							
						 
						
							
							
								
								updated to latest version  
							
							
							
						 
						
							2007-08-08 15:50:48 +00:00