John Hurliman
603e3650d3
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-10-28 00:30:46 -07:00
John Hurliman
588c543299
Updating the OpenJPEG libraries to the versions from libomv 0.8.0
2009-10-28 00:29:40 -07:00
Diva Canto
79bf906e7d
Changed True to true in OpenSim.ini.example.
2009-10-27 20:33:14 -07:00
John Hurliman
2525810e2a
Removed the DotNetEngine scripting engine. You will need to create a fresh checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward
2009-10-27 13:31:04 -07:00
John Hurliman
3a1ee79ee4
Finally hunted down the Parallel deadlock. Packets were being handled asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool
2009-10-27 02:36:57 -07:00
John Hurliman
b498693cff
* Tweak to region module loading to check for a matching constructor first instead of throwing and catching exceptions
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* Commenting out the MySQL startup sequence that cleans out dropped attachments under the advice that it is no longer relevant. If anything, it could be brought back as a database cleanup console command
* Updated to the latest libomv 0.8.0-pre. UUID.TryParse() will no longer throw and catch exceptions for most failed UUID parses
2009-10-27 01:46:14 -07:00
John Hurliman
4847e62e9f
* Switched all operations on the list of clients that could be either sync or async to use Scene.ForEachClient() instead of referencing ClientManager directly
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* Added a new [Startup] config option called use_async_when_possible to signal how to run operations that could be either sync or async
* Changed Scene.ForEachClient to respect use_async_when_possible
* Fixing a potential deadlock in Parallel.ForEach by locking on a temporary object instead of the enumerator (which may be shared across multiple invocations on ForEach). Thank you diva
2009-10-26 16:33:04 -07:00
John Hurliman
3639f68411
Added a missing reference to System.Core for OpenSim.Region.Framework
2009-10-25 01:20:54 -07:00
John Hurliman
a41cd1d069
* Unregister Mono.Addins event handlers in PluginLoader.Dispose() and always handle PluginLoader with the using pattern. This freed up 121,634,796 bytes on my system
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* Avoid allocating an Action<IClientAPI> object every round of the OutgoingPacketHandler
* Removed unnecessary semi-colon endings from OpenSim.ini.example [InterestManagement] section
2009-10-23 13:14:29 -07:00
John Hurliman
4c45b5fd3c
Cleaning up OpenSim.ini.example for LLUDP. The [LLClient] section has been removed and several new parameters have been added to [ClientStack.LindenUDP]
2009-10-23 10:35:47 -07:00
John Hurliman
62f1a5e36d
Implemented a "FrontBack" prioritizer, using distance plus the plane equation to give double weight to prims/avatars in front of you
2009-10-23 02:38:59 -07:00
John Hurliman
96d53f11e5
Added VS2010 support to Prebuild and created runprebuild2010.bat
2009-10-22 17:03:13 -07:00
John Hurliman
4121a02936
OpenSim.ini.example had the wrong names for default values in the [InterestManagement] section. Fixed
2009-10-22 10:15:28 -07:00
John Hurliman
2f394b7e7e
* Allow SmartThreadPool to be initialized without setting max stack size (like the original implementation)
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* Only initialize Util's SmartThreadPool if it is actually being used
* No longer initializing Util's SmartThreadPool with a custom max stack size. From MSDN: "Avoid using this constructor overload. The default stack size used by the Thread(ThreadStart) constructor overload is the recommended stack size for threads."
2009-10-22 01:30:12 -07:00
Melanie
b35fbe1f98
Merge branch 'melanie_test' into prioritization
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This makes SmartThreadPool configurable and also makes it the default, since
the regular thread pool simply stinks.
2009-10-22 07:02:21 +01:00
John Hurliman
32ccd5bb40
* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to Util.FireAndForget()
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* Changed Util.FireAndForget() to use any of five different methods set with async_call_method in the [Startup] section of OpenSim.ini. Look at the example config for possible values
2009-10-21 23:03:18 -07:00
Melanie
8ce4fd7234
Reduce the default pool threads to 15 (from 30) and the minimum from 5 to 2
2009-10-22 04:02:26 +01:00
Melanie
8a336c6860
Add MaxPoolThreads in startup to limit the size of the thread pool used
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for FireAndForget. This lets us limit concurrency to make OpenSim play nice
2009-10-22 02:28:53 +01:00
John Hurliman
2b39ff0a39
Merged master into prioritization
2009-10-21 16:24:17 -07:00
Melanie
2a886fd76c
Really make module port selection work. Implement port setting in
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LLProxyLoginModule.
2009-10-21 02:19:45 +01:00
John Hurliman
fdce1be3db
* Removed OpenSim.Data.NHibernate
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* Replaced calls to ThreadPool.QueueUserWorkItem() with ThreadPool.UnsafeQueueUserWorkItem() since OpenSim does not use Code Access Security sandboxing
2009-10-19 16:52:27 -07:00
John Hurliman
a3f93cffb4
* Committing Nini.dll with the patch from #3773 applied
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* Fixing a log message typo
2009-10-17 22:06:36 -07:00
Melanie
a9c88276f0
Merge branch 'master' into prioritization
2009-10-17 19:20:36 +01:00
Melanie
4302329bfa
Change the example to match the facts
2009-10-17 19:19:49 +01:00
Melanie
077f473167
Merge branch 'master' into prioritization
2009-10-17 13:41:32 +01:00
Melanie
72b96bcd84
Add ProductName to RegionInfo (for search)
2009-10-17 13:36:45 +01:00
John Hurliman
5a4fda9dc3
Updating OpenSim.ini.example with the section required to enable a useful prioritization scheme
2009-10-16 11:09:18 -07:00
Justin Clark-Casey (justincc)
9ddf598e54
minor: Change commented out authentication service realm setting to "users" to match defaults in code
2009-10-15 18:54:05 +01:00
John Hurliman
fe4109a5b0
Merge branch 'htb-throttle' of ssh://opensimulator.org/var/git/opensim into htb-throttle
2009-10-14 16:48:42 -07:00
John Hurliman
06990b074c
Allow the LLUDP server to run in either synchronous or asynchronous mode with a config setting, defaulting to synchronous mode
2009-10-14 16:48:27 -07:00
John Hurliman
82012ec4e3
* Clean up the SetThrottle() code and add a maxBurstRate parameter to allow more tweaking in the future
2009-10-14 16:21:48 -07:00
Melanie
6bdd6ae0a0
Merge branch 'master' into htb-throttle
2009-10-14 23:31:38 +01:00
John Hurliman
4b5a2f8c02
Merge branch 'htb-throttle' of ssh://opensimulator.org/var/git/opensim into htb-throttle
2009-10-14 11:44:17 -07:00
John Hurliman
0d2e6463d7
* Minimized the number of times textures are pulled off the priority queue
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* OnQueueEmpty is still called async, but will not be called for a given category if the previous callback for that category is still running. This is the most balanced behavior I could find, and seems to work well
* Added support for the old [ClientStack.LindenUDP] settings (including setting the receive buffer size) and added the new token bucket and global throttle settings
* Added the AssetLoaderEnabled config variable to optionally disable loading assets from XML every startup. This gives a dramatic improvement in startup times for those who don't need the functionality every startup
2009-10-14 11:43:31 -07:00
Melanie
3795cface2
Enable LSL dialogs to display group names properly
2009-10-14 17:39:38 +01:00
Melanie
d83ace0d3b
Merge branch 'master' into htb-throttle
2009-10-14 05:10:43 +01:00
Melanie
bf68dad643
0004246: [Patch] FlotsamAssetCache deep scan & cache
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Thank you, mcortez.
2009-10-12 23:21:32 +01:00
Melanie
170d2c4660
Merge branch 'master' into htb-throttle
2009-10-12 15:25:42 +01:00
Diva Canto
36dcfd2b80
* Changed logic of enabling LLProxyLoginModule to follow the new style -- true/false on the name, rather than gridmode=true.
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* Better error messages on Add/Remove clients.
2009-10-11 10:23:16 -07:00
John Hurliman
3a04d706c9
Fear the lockless LLUDP implementation!
2009-10-08 17:34:51 -07:00
Justin Clark-Casey (justincc)
46110b0195
change default ports for inventory and grid connectors in example .ini files to 8003 to match the ROBUST default
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altered wiki page to reflect this
2009-10-05 20:18:35 +01:00
Diva Canto
e1112ff879
MOre streams closed. Corrected word in GridCommon.ini.example
2009-10-03 08:46:06 -07:00
Melanie
36c8d55827
Merge branch 'diva-textures-osgrid'
2009-10-03 00:03:09 +01:00
John Hurliman
332d3eb1bb
* Removed code that is no longer used with Melanie's queue callback optimization
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* Moved all priority queue access to helper functions to improve reliability and readability
* New version of CSJ2K.dll (from libomv source tree) that fixes a JPEG2000 comment decoding bug
2009-10-02 16:53:35 -07:00
Melanie
ce8974539e
Merge branch 'master' into diva-textures
2009-10-02 19:03:22 +01:00
Diva Canto
2e1c76f836
Added a default for grid services in standalone.
2009-10-02 07:18:36 -07:00
Melanie
31d8cec0f8
Merge branch 'master' into diva-textures
2009-10-02 08:23:38 +01:00
Melanie
18a744cac1
Change texture sending to be driven by the queue empty event from the
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packet queue, rather than a timer
2009-10-02 04:04:14 +01:00
John Hurliman
6e0c79b8fe
* Rewrote LLImageManager to use a real priority queue and hold minimal state
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* Rewrote the logic in J2KImage.RunUpdate()
* Added a default avatar texture (I made it myself)
2009-10-01 17:42:13 -07:00
Melanie
d0bf084da5
Remove the settings for the J2KDecoder, since they are now obsolete (thank god!)
2009-09-30 21:31:48 +01:00