Melanie
3c90d834ea
Remove all references to master avatar, replacing with estate owner where
...
appropriate. This changes the behavior of the REST plugins and RemoteAdmin's
region creation process.
2010-01-10 22:41:42 +00:00
Melanie
7f960cd595
Merge branch 'master' into presence-refactor
2010-01-04 21:41:33 +00:00
Jeff Ames
70d5b1c34c
Formatting cleanup. Add copyright headers.
2010-01-04 06:17:30 +09:00
Diva Canto
8a9677a531
The Library Service is now working. UserProfileCacheService.LibraryRoot is obsolete. Didn't delete it yet to avoid merge conflicts later -- want to stay out of core as much as possible.
2010-01-01 21:12:46 -08:00
Melanie
004c751a1b
Whitespace cleanup (changed hard tabs to 4 spaces)
2009-12-31 21:36:04 +00:00
Revolution
234d4e1105
Adds tons of packets.
...
Applied with change: Changed spelling to Summary (from Summery)
Signed-off-by: Melanie <melanie@t-data.com>
2009-12-31 21:24:56 +00:00
Melanie
bca2afdb3c
One should not copy/paste so much :)
2009-12-27 16:08:12 +00:00
Melanie
3ec8e8e40b
Fix the spelling :/
2009-12-27 16:02:31 +00:00
Melanie
e063f0d592
Encode the published and mature checkboxes into the user flags for
...
profiles
2009-12-27 15:47:14 +00:00
Melanie
88b3b98811
Add AvatarInterestsReply
2009-12-26 04:12:51 +00:00
Teravus Ovares (Dan Olivares)
f046457249
Tweaking the ModifyLand packet to be async. Advice from Adam
2009-12-13 04:02:18 -05:00
Teravus Ovares (Dan Olivares)
4ef8dc7d96
* Add some glue that allows LocalPacketHandlers to decide if they want the packet to be processed asynchronously or not.
...
* Make several packets not asynchronous (such as AgentUpdate). In theory, all fast returning packet handling methods should not be asynchronous. Ones that wait on an external resource or a long held lock, should be asynchronous.
2009-12-13 02:08:28 -05:00
Melanie
f8cc409034
Cause better packing of ObjectProperties
2009-12-06 02:53:24 +00:00
Teravus Ovares (Dan Olivares)
d9a20edfb0
* Move code from that last commit to LLClientView since it's a linden client specific limitation, it moves to the Linden Specific client handler.
2009-12-03 02:02:04 -05:00
Justin Clark-Casey (justincc)
e078fb2e71
Implement god mode user freezing and unfreezing
...
See http://opensimulator.org/mantis/view.php?id=4356
Thanks Revolution
I performed a subsequent probable bug fix in this patch
2009-11-27 19:23:51 +00:00
Justin Clark-Casey (justincc)
73dcbbd57a
minor: remove some mono compiler warnings
2009-11-24 17:32:14 +00:00
Teravus Ovares (Dan Olivares)
cf36420d19
* This concludes the packet migrations from the big nasty switch into packet handler delegates.
2009-11-23 22:20:51 -05:00
Teravus Ovares (Dan Olivares)
3bfbd2952d
* Moved 60 more packet handlers to Packet Handler Delegates.
2009-11-23 20:19:00 -05:00
Teravus Ovares (Dan Olivares)
976728029b
* Moved 40 more Packet handlers to the PacketDelegate and out of the 5000 line switch.
2009-11-23 01:12:46 -05:00
Jeff Ames
9f5c2acd12
Formatting cleanup.
2009-11-23 11:26:06 +09:00
Teravus Ovares (Dan Olivares)
8db97f7dab
* Switched over 15 more packet types from the 5000 line switch to the Packet handler delegate
2009-11-22 05:13:50 -05:00
Teravus Ovares (Dan Olivares)
968b7310f4
* Moved 13 more packet type handlers to PacketHandler Delegates.. and out of of that giant 5000 line switch, ProcessInPacket.
2009-11-22 03:48:56 -05:00
Teravus Ovares (Dan Olivares)
2c8fbc15e8
* Comment out some example code for later.
2009-11-21 21:59:31 -05:00
Teravus Ovares (Dan Olivares)
079691b98f
* Move a few of the ProcessInPacket switch case blocks into packet handler delegates
2009-11-21 21:58:11 -05:00
Teravus Ovares (Dan Olivares)
f7916d10f3
* This fixes landing on Prim and removes the hack from yesterday. Landing on prim should work fine again.
2009-11-21 19:38:38 -05:00
John Hurliman
5145dfa53c
* Removing the redundant SendPrimitiveTerseData.State field, it duplicates AttachPoint
...
* LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
2009-11-09 17:13:56 -08:00
Melanie
f8bcbe5492
remove the debug stuff
2009-11-08 22:39:00 +00:00
Melanie
aff5fe10b0
test commit with debug output per folder fetch. NOT FOR PRODUCTION, SPEWY
2009-11-08 22:29:36 +00:00
John Hurliman
6ed57814c1
* Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per packet. This is a limitation of LLUDP, nothing we can really do about it
...
* Marking CoarseLocationUpdate as *not* zerocoded. Zerocoding can only save space when a packet contains three or more contiguous zeroes, and will use more space if it contains single zeroes randomly scattered through the packet (which is what you see when you send a long list of UUIDs)
2009-11-05 23:50:17 -08:00
John Hurliman
e6d7303b29
Applying #4332 , optional packet statistics logging
2009-11-05 12:01:40 -08:00
Melanie
83b4b4440b
Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.
...
Applied with major changes. Core functionality commented pending review
for possible rights escalation. No user functionality yet.
2009-11-05 02:09:07 +00:00
Melanie
30a2411e58
Separate folder and item limit for UDP inventory packets. Folder limit is
...
now 6, as before, item limit is 5. This should avoid most, if not
all, oversized packets.
2009-11-04 23:54:19 +00:00
Melanie
535f4597c1
Add an overload to OutPacket as per jhurliman. Switch hacky workaround
...
for InventoryDescendents to the proper way
2009-11-04 04:36:19 +00:00
Melanie
cfcb5faa4e
Bounce the pacjet items limit back up to 6
2009-11-04 04:09:46 +00:00
Melanie
5bcc02c97b
Prevent autosplitting of inventory descendents packets. Also reduces the
...
number of items per packet to 5 to prevent asserts
2009-11-04 03:56:31 +00:00
Melanie
4d2ecd1236
Correctly set the totall number of descendents in inventory retrieval
2009-11-04 03:07:21 +00:00
Melanie
c72f78215b
Backport the fixes to WebFetchInventoryDescendents to the UDP
...
InventoryDescendents packet. Testing has shown that UDP inventory now
works flawlessly and, unlike CAPS inventory, doesn't download the entire
agent inventory on start. Neither does it incessantly re-request folder
NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-11-04 01:56:19 +00:00
Melanie
92f4835ba6
Convert the AvatarGroupsReply message to the event queue.
2009-10-30 19:54:56 +00:00
Melanie
39f95e8cf0
Add a using for OSD to the client view
2009-10-30 19:44:01 +00:00
John Hurliman
cb1492aaf0
Fixed a regression in SendAvatarGroupsReply()
2009-10-30 13:18:18 -07:00
John Hurliman
5d5d0e699a
* Disables automatic packet splitting on AvatarGroupsReply packets. This packet is a mess and shouldn't be used at all (in favor of the event queue message)
...
* Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title
2009-10-30 11:12:32 -07:00
John Hurliman
8a73dc0f8a
* Fix for a potential race condition in ScenePresence.AbsolutePosition
...
* Unified the way region handles are stored and used in ScenePresence
* Fixed camera position for child agents
* CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization)
* Removing debug code from the previous commit
2009-10-30 03:01:15 -07:00
John Hurliman
7965b6eb61
* Moving parcel media and avatar update packets from the unthrottled category to task
...
* Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth
* Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
2009-10-30 00:43:46 -07:00
John Hurliman
a05c67bebb
* Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll
...
* Prints a warning for any future packet splitting failures
2009-10-30 00:08:41 -07:00
John Hurliman
1c9696a9d2
Always send a time dilation of 1.0 while we debug rubberbanding issues
2009-10-28 15:11:01 -07:00
John Hurliman
587c35f6b6
Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to test
2009-10-28 02:30:16 -07:00
Mikko Pallari
8254256fe9
Modified visibilities of properties and methods. This is so that SL client based clients can use UDP server that is inherited from LLUDPServer.
2009-10-28 00:41:13 -07:00
John Hurliman
c75d415648
* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode
...
* Minor code readability cleanup
2009-10-27 00:26:56 -07:00
John Hurliman
b6651ce790
* Double the priority on avatar bake texture requests to get avatars rezzing in faster than the surrounding scene
...
* Adds duplicate tracking for SceneObjectParts and ScenePresences to avoid sending out duplicate ImprovedTerseObjectUpdate packets
2009-10-26 18:22:32 -07:00
Dan Lake
ad624f703d
ParcelObjectOwnersReplyPacket has null DataBlock when a client requests a list of their prims in the region and none exist. Instead of leaving pack.Data null, this patch sets a new DataBlock[0];
2009-10-26 15:14:13 -07:00