Commit Graph

14496 Commits (c616735a6df897b271eb93274ef75f661692585f)

Author SHA1 Message Date
Diva Canto c616735a6d Made GetMapImage public in the Hyperlinker 2011-05-30 20:24:39 -07:00
Diva Canto d97e69ab9f Made the GatekeeperConnector a public property. 2011-05-30 20:14:01 -07:00
Diva Canto 5dfc62644b HGWorldMap: don't send map blocks of hyperlinks that are farther than 4096 cells from the current region. 2011-05-30 18:43:36 -07:00
Diva Canto e5eb4c47e0 Improved reuse on the WorldMap/WorldMapModule.cs 2011-05-30 18:43:18 -07:00
Justin Clark-Casey (justincc) 33831f74b9 change release flavour back to post fixes 2011-05-28 00:41:17 +01:00
Justin Clark-Casey (justincc) c475ee1267 fix bug where generic sqlite table delete wasn't working.
this would have caused dupe links bugs when using the sqlite adaptor
2011-05-27 22:54:03 +01:00
Justin Clark-Casey (justincc) 6419544948 switch to 0.7.1.1 release version info 2011-05-27 22:26:16 +01:00
Justin Clark-Casey (justincc) 951ede7626 Make sure culture is en-US when saving archive related xml.
This might resolve http://opensimulator.org/mantis/view.php?id=5475
2011-05-27 21:58:44 +01:00
Justin Clark-Casey (justincc) b25cb04b34 If parsing fails in the primitive base shape (which prints out a debug log message), also print out the name and uuid of the part containing this shape.
This is to help in diagnosing parsing failures.
2011-05-27 21:58:34 +01:00
Justin Clark-Casey (justincc) 85bad46365 When saving an iar, don't chase down link asset IDs (since these points to other items rather than real assets)
This bug had no practical effect other than to make "save iar" misreport the number of missing assets
2011-05-27 21:57:54 +01:00
Justin Clark-Casey (justincc) b60ce71b2c fix bug where outfit folder links could not be deleted 2011-05-27 01:36:53 +01:00
Justin Clark-Casey (justincc) 3738aff608 Allow item links to be deleted even when other deletes and purges are disabled.
If these links are not deleted, then they will build up in the player's inventory until they can no longer log in.
Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being
accidentally moved.  When a link is deleted, the target of the link is never touched.
This is a general solution that accounts for the use of links anywhere in the user's inventory.
2011-05-27 01:36:33 +01:00
Justin Clark-Casey (justincc) 8e24968362 don't throw a null reference if an inventory link target doesn't exist when we're inspecting in order to send the required inventory folders 2011-05-27 01:36:17 +01:00
Justin Clark-Casey (justincc) 472f7844f5 Fix adding/removing/replacing outfits in viewer 2
To get this to work, I had to disable the dupe link check I put in a couple of commits ago.
When the viewer adds wearables to an existing outfit, it first requests deletes of all the existing links before creating a new set.
Since these messages are async, the creates were being received before the deletes had a chance to complete, resulting in missing current outfit links.
However, the dupe check shouldn't be as important now that broken links have been fixed - it was the broken links that were causing the client to create dupes.
Tested on kokua 0.1.0 WIP and SL 2.6.3.  I now have no problems managing outfits on my standalone.
2011-05-27 01:22:52 +01:00
Justin Clark-Casey (justincc) d2aea3ef59 Fix broken inventory links on viewer 2.
It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first.
This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s
2011-05-27 01:22:03 +01:00
Justin Clark-Casey (justincc) 3957a09a55 Add a smidgen of method doc about the fact that item links reuse the asset id item slot 2011-05-27 01:21:51 +01:00
Justin Clark-Casey (justincc) 3bea263a99 Prevent viewer 2 from creating a duplicate outfit inventory links.
I believe this is safe since there is a 1-1 correspondence between link item and worn item (i.e. you can't be wearing the same item at two spots simultaneously in one outfit).
This should stop lots of duplicate links being created when viewer 2 is used.
However, this doesn't prevent broken inventory links, which I believe is timing related since the effect is not consistent (e.g. keep relogging and the viewer should end up seeing them correctly) .  I think we actually see this problem on viewer 1 as well.
It might be easier just to implement the Fetch*2 inventory caps which are documented at http://wiki.secondlife.com/wiki/Inventory_API.  WebFetch* has been deprecated by Linden Lab since viewer 2.5.1 and according to the sl wiki, "has numerous bugs".
2011-05-27 01:21:38 +01:00
Justin Clark-Casey (justincc) c71253bdf1 Correct llGetParcelMaxPrims() to use the same calculation as used elsewhere instead of the old 0.22 prims/meter squared fudge factor.
Thanks to tglion for this.
2011-05-14 03:12:42 +01:00
Oren Hurvitz 9780d1775b When loading an OAR that doesn't have parcels, create a default parcel 2011-05-14 03:12:31 +01:00
SignpostMarv Martin 38e6571a1b The get_grid_info REST call now encodes XML Entities 2011-05-14 03:12:20 +01:00
Diva Canto e89b77423f Fix offline IMs here too. 2011-05-12 21:09:08 -07:00
Diva Canto d0673d7620 Somewhat reverting the last commit. The viewer ignores 255's on tiles that were previously on, so we need to send 254 (offline) explicitly. Also removing the +/-4 for HGMap, because it makes the map flicker. 2011-05-10 09:04:00 -07:00
Diva Canto 009b2275c5 Changed the Access flag on HGMap to 255 (does not exist) and clarified the other value 254 too. Meanings taken from libomv. 2011-05-09 18:30:01 -07:00
Diva Canto 8f2c391233 Fixes gray tiles around +/-4 when user clicks on an empty tile. Affects regions above 4096 primarily. 2011-05-09 11:37:03 -07:00
Diva Canto 5317bfb242 Fixes gray tiles on map search for viewers 1. 2011-05-09 10:33:48 -07:00
Diva Canto f8f99f30cf The map is seriously broken. This doesn't fix it, but at least provides one more piece of data that seems to be required -- agent flags, which seem to be different in Viewer 2. WARNING: changes IClientAPI. 2011-05-09 10:33:29 -07:00
Diva Canto d9607f904a Fix content-type to be application/x-www-form-urlencoded 2011-05-08 16:53:08 -07:00
Diva Canto 785e4852cc Mantis #5470 -- add forgotten MSSQL's GridUserStore. Thank you MrMonkE 2011-05-07 14:59:38 -07:00
Diva Canto c45786cb1e Removed SimpleRegionInfo, which was obsolete and not used anywhere. 2011-05-06 17:20:58 -07:00
Justin Clark-Casey (justincc) 5d6aefd8ce Change command help text for "show capabilities" to "show caps", as this is the actual command that has to be typed on the console.
Thanks to makopoppo for the patch - http://opensimulator.org/mantis/view.php?id=5467
2011-05-06 21:25:44 +01:00
Diva Canto 6077c114b6 One more bug fix concerning library items that weren't being copied to user's inventory. Also commented verbose debug message. 2011-05-06 09:58:27 -07:00
Diva Canto af396fafea Bug fix: iars under Library weren't being loaded. 2011-05-06 09:11:03 -07:00
Justin Clark-Casey (justincc) accb4499fe change release flavour to post fixes 2011-05-06 00:18:29 +01:00
Justin Clark-Casey (justincc) a25d83feea Change flavour to release 2011-05-04 20:02:47 +01:00
Diva Canto 8e8fee20ed Fixes mantis #5461. 2011-05-04 20:00:11 +01:00
Dan Lake a4aa2e274b Fix crash when [Mesh] section is missing from configuration files 2011-05-04 19:35:36 +01:00
Diva Canto 5ee07e01c5 Increased timeout for fat UpdateAgent to 200secs. Nebadon's 3800-prim alien avatar takes 6secs to transfer between sims on the same machine... 2011-05-02 09:59:44 -07:00
Diva Canto 6de0da6914 Oops, forgot this one. 2011-05-02 09:59:28 -07:00
Diva Canto 729c42f5fa Turns out that it's a bad idea to let Agent position updates linger for a long time on certain versions of mono. It's better to abort them if they take too long. So timeout is now an argument. Currently: 20secs for CreateAgent, 100secs for UpdateAgent (fat), 10 secs for UpdateAgent (Position); all of these divided by 4, for ReadWrite, as Mic had before. 2011-05-02 09:47:51 -07:00
Diva Canto 60e4c4e3e2 Merge branch '0.7.1-dev' of ssh://opensimulator.org/var/git/opensim into 0.7.1-dev 2011-04-30 20:27:17 -07:00
Diva Canto cd24fe6331 Increased the timeouts here too. They were very low. 2011-04-30 20:26:48 -07:00
Diva Canto a7bc187eda Added MrMonkE to the contributors. Fixed contributors. 2011-04-29 00:33:20 +01:00
Diva Canto 975cebea0b Thank you MrMonkE for a patch that seems to bring the MSSQL data layer up to speed with 0.7.x. 2011-04-29 00:33:10 +01:00
Justin Clark-Casey (justincc) 69fb1faa03 Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.
Addresses http://opensimulator.org/mantis/view.php?id=5444
Fix is to stop the asset transaction calling UpdateInventoryItem() since the caller is doing it anyway, which is more correct.
This did not effect scripts.
2011-04-28 23:57:10 +01:00
Justin Clark-Casey (justincc) 8f3d2f5f5e Fix a bug where physical objects rezzed with an initial velocity by script do not receive this velocity.
This is a minimal fix for the 0.7.1 release, pending a non copy/paste solution.
This hopefully addresses http://opensimulator.org/mantis/view.php?id=5457
The bug was introduced in commit 3ba5eeb
2011-04-28 01:13:58 +01:00
Justin Clark-Casey (justincc) e09f19674e add the executable bit to all bundled DLLs so that these are preserved when using git or untarring releases under cygwin on windows
Mono doesn't care if the
2011-04-28 01:13:51 +01:00
Justin Clark-Casey (justincc) 3698e431dc Bump minimum required mono to 2.4.3 from 2.4.2. OpenSim fails at runtime below 2.4.3 due to unimplemented ServicePointManager.get_ServerCertificateValidationCallback() 2011-04-27 02:27:58 +01:00
Justin Clark-Casey (justincc) b0bcf0cc99 Change default ini.example port used by Freeswitch in grid settings to 8004.
This is to facilitate running Freeswitch in a separate ROBUST shell, as on grid setups there can be quite a lot of traffic flowing between FreeSWITCH and ROBUST.  However, running in a spearate shell is not mandatory.
2011-04-27 02:20:42 +01:00
Justin Clark-Casey (justincc) 27506175f1 adjust freeswitch grid connector to port 8003 to agree with the default 8003 used in OpenSim.ini.example
Adjusting to 8003 seems sensible since this service doesn't need to be exposed to viewers.
2011-04-27 02:20:36 +01:00
Diva Canto 87eb46b965 Merge branch '0.7.1-dev' of ssh://opensimulator.org/var/git/opensim into 0.7.1-dev 2011-04-25 19:14:14 -07:00