Commit Graph

249 Commits (c6d75cda974a69cd9fe3276bac182aa4c6bb1f17)

Author SHA1 Message Date
Melanie a53a10ad27 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
	OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
	OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
	OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
	OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
2013-07-13 00:47:58 +01:00
Robert Adams a65cec3986 BulletSim: implementation of linkset center-of-mass.
Default off, for the moment, until more testing.
Add separate thread and center-of-mass flags to OpenSimDefaults.ini.
Clean up comments in OpenSimDefaults.ini.
2013-07-06 08:25:15 -07:00
Melanie 648e258b8e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
2013-06-04 21:09:25 +01:00
Robert Adams 924a5df25f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-30 19:20:36 -07:00
Robert Adams 3aa2fb9928 BulletSim: remove unuseful BulletSim parameters from OpenSimDefaults.ini and
replace with things someone might actually want to tune (avatar height, ...).
2013-05-30 19:16:29 -07:00
BlueWall 328883700a UserProfiles
UserProfiles for Robust and Standalone. Includes service and connectors for Robust and standalone opensim plus matching region module.
2013-05-30 17:59:18 -04:00
Melanie cdaceea5a6 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/IClientAPI.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-05-08 21:51:48 +01:00
Mic Bowman 33aaa40bee Adds an event and a method so that handling of the CachedTexture
packet can be pulled out of LLClientView and moved to
AvatarFactory. The first pass at reusing textures (turned off by
default) is included. When reusing textures, if the baked textures
from a previous login are still in the asset service (which generally
means that they are in the simulator's cache) then the avatar will not
need to rebake. This is both a performance improvement (specifically
that an avatars baked textures do not need to be sent to other users
who have the old textures cached) and a resource improvement (don't
have to deal with duplicate bakes in the asset service cache).
2013-05-08 13:13:51 -07:00
Melanie bda4565067 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
	OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
2013-05-08 20:59:44 +01:00
Diva Canto 601aa91163 Delete "" entry for AvatarPicker cap. 2013-05-07 19:16:42 -07:00
Diva Canto e92c05ebbd Added AvatarPickerSearch capability handler. 2013-05-07 18:01:48 -07:00
Melanie 7cf377fff0 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLAssetData.cs
	OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
	OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
2013-04-10 13:20:55 +01:00
Justin Clark-Casey (justincc) 659c741ff5 Add more notes to async_call_method relating to UnsafeQueueUserWorkItem
UnsafeQueueUserWorkItem is so called because it allows the calling code to escalate its security privileges.
However, since we must already trust this code anyway in OpenSimulator this is not an issue.
2013-04-09 23:15:01 +01:00
Melanie 710381e838 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Tests/SceneObjectUndoRedoTests.cs
2013-03-13 02:02:46 +00:00
Justin Clark-Casey (justincc) fb1211ad5e Add DisableInterRegionTeleportCancellation option in [EntityTransfer] section of OpenSim.ini. False by default.
This option allows the simulator to specify that the cancel button on inter-region teleports should never appear.
This exists because sometimes cancellation will result in a stuck avatar requiring relog.
It may be hard to prevent this due to the protocol design (the LL grid has the same issue)
In small controlled grids where teleport failure is practically impossible it can be better to disable teleport cancellation entirely.
2013-03-12 23:01:27 +00:00
Melanie 81552f41c6 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
2013-03-05 23:57:53 +00:00
Robert Adams b47ffb5dc4 Added existance and default value for [XEngine]MinTimerInterval to OpenSimDefaults.ini 2013-03-02 13:02:02 -08:00
Melanie a675f7d4c3 Merge branch 'master' into careminster 2013-03-01 23:54:00 +00:00
Diva Canto 20530ee667 Moved permissions config vars out of [Startup] into [Permissions]. Backwards compatible ([Startup] still being looked up), but please update your configs sometime soon. 2013-03-01 15:24:22 -08:00
Melanie 54ee95dd8e Merge branch 'master' into careminster 2013-02-26 13:34:20 +00:00
Justin Clark-Casey (justincc) d0cb4fc326 Move map related settings from [Startup] to a new [Map] section in OpenSim.ini
Existing map settings in [Startup] will continue to work, and if present will override anything in [Map]
However, the proper place for such settings would now be [Map]
This is to reduce the use of [Startup] as a bag for non-generic settings which should really go in sections, in common with other settings.
This commit also extends Diva's previous work to allow a default setting to be given when looking at multiple sections for settings.
2013-02-25 23:04:38 +00:00
Melanie 12971e73d4 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
2013-02-08 23:29:47 +00:00
Mic Bowman e93defd0ca Adds size limits to JsonStore. Adds a separate configuration
variable to enable binding to dynamic attributes.
2013-02-08 15:07:43 -08:00
Melanie f567ff9f51 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
2013-02-06 02:22:12 +00:00
Robert Adams dce9e323f4 BulletSim: remove degenerate triangles from meshes. This fixes the
invisible barriers in sculptie doorways (Mantis 6529).
Bump up level-of-detail for physical meshes to 32 (the max). This
fixes the invisible barriers that showed up in prim cut arches.
NOTE: the default LOD values are removed from OpenSimDefaults.ini.
   If you don't change your OpenSimDefaults.ini, you will continue
   to see the arch problem.
2013-02-05 16:56:33 -08:00
Melanie 7482ad1c22 Merge branch 'master' into careminster 2013-02-04 19:21:39 +00:00
Justin Clark-Casey (justincc) 80d9b336ff Remove [XMLRPC] section I added by accident to the top of OpenSimDefaults.ini in previous commit 95883282 2013-02-04 07:08:48 +00:00
Justin Clark-Casey (justincc) 9588328242 Stop exceptions being thrown if GenerateMapTiles = false but no static map tile has been set. Do more informative warn instead. 2013-02-02 00:59:26 +00:00
Melanie be4c8c4931 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2013-01-24 00:25:08 +00:00
Justin Clark-Casey (justincc) 55c6753b13 Merge branch 'master' into cooptermination 2013-01-24 00:03:44 +00:00
Justin Clark-Casey (justincc) c51cae8fe8 Add information on ScriptStopStrategy to [XEngine] in OpenSimDefaults.ini and OpenSim.ini.example. Default remains abort.
This setting controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
co-op should be more stable but this option is experimental.
If moving from co-op to abort, existing script DLLs will need to be recompiled.
This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
2013-01-23 23:57:09 +00:00
Melanie cc4cfd9fa8 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Physics/BulletSNPlugin/BSShapeCollection.cs
2013-01-23 02:38:59 +00:00
teravus 2c517d792f This updates prebuild to remove BulletSimN, implements the BulletSim API in BulletSPlugin using the BulletXNA Bullet physics engine. It also updates the BulletXNA library to be compatible with the changes. OpenSimDefaults has been updated to describe how to switch engines and terrain implementations. 2013-01-20 08:18:16 -05:00
PixelTomsen 9c590e51b6 IRCBridgeModule: optional agent-alertbox for IRC enabled Regions look in OpenSimDefaults.ini / section [IRC]
http://opensimulator.org/mantis/view.php?id=6470

idea: https://github.com/ssm2017/IrcBridgeAlert
2013-01-19 02:40:28 +00:00
Melanie 70fa41863d Merge commit 'f54b398540698e6e09022fe77b6405624b532f5c' into careminster 2013-01-16 01:13:14 +00:00
Robert Adams 13778c895a BulletSim: by default, turn on continuious collision detection (CCD)
and enable friction computation caching. Remove dangerous BulletSim
settings from OpenSimDefaults.ini.
2013-01-15 01:44:34 -08:00
Melanie 7e98dfd70b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2012-12-30 03:43:51 +00:00
Robert Adams 976023366f BulletSim: update values in OpenSimDefaults.ini to reflect the values really used by the code. 2012-12-28 16:31:45 -08:00
Melanie 0a876a305c Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2012-12-16 21:19:30 +00:00
Justin Clark-Casey (justincc) 523213060b Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread
Default is 1000, as has previously been the case.
This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
2012-12-13 23:21:25 +00:00
Melanie daa1d99513 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
	OpenSim/Region/Physics/Meshing/Meshmerizer.cs
2012-11-30 01:19:08 +00:00
Robert Adams 9b98011714 BulletSim: update OpenSimDefaults.ini with current default values for friction and collision margin. Remove some of the BulletSim parameters that are very esoteric and dangerous. Most of the remaining parameters are features one can 'see'. 2012-11-25 20:04:30 -08:00
Melanie fd7a83f439 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
	OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
2012-11-25 14:13:50 +00:00
Justin Clark-Casey (justincc) edbdbd44b9 Enable further client stack packet pooling by default by setting RecycleBaseUDPPackets = true by default.
This reduces base memory churn of every client connection, improving the garbage collection situation.
The effect is a significant portion of base load (an avatar standing still on a completely blank island)
but will probably still be swallowed up by other memory use on active regions.
Tests have shown no noticeable impact on speed of processing incoming packets, though setting remains
in case a switch back is needed.
2012-11-23 04:09:45 +00:00
Justin Clark-Casey (justincc) f473252fa8 Add AllowRegionRestartFromClient setting to [EstateManagement] section of OpenSim.ini.
Setting this to false will block all restart requests from the viewer even if they are otherwise legitimate.
One use is to block region restarts if necessary whilst restart functionality remains buggy or triggers bugs in modules,
though these should be fixed as soon as practicable.
Default is true, as has been the case historically.
2012-11-23 03:56:53 +00:00
Melanie c4c6121752 Merge branch 'master' into careminster 2012-11-22 03:17:33 +00:00
Robert Adams cbc7e7bf85 BulletSim: Make avatar capsule so it is not circular.
Simple attempt to make avatars better shaped.
Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth'
and 'avatarCapsuleDepth'.
More tweeking to avatar height calculation. A little better but
short avatar's feet are above the terrain and tall avatar's feet
are a little below the ground.
2012-11-21 16:43:53 -08:00
Melanie 45eedb635a Merge branch 'master' into careminster 2012-11-20 20:25:15 +00:00
BlueWall 665f79e15c Expose configuration options for the XmlRpcGridRouter
Expose configuration options for the XmlRpcGridRouter to allow simulators to register llRemoteData channels with an external routing service
2012-11-19 21:51:37 -05:00
Melanie d84de8c9b6 Merge branch 'master' into careminster 2012-11-11 21:16:58 +00:00