Commit Graph

24031 Commits (c6d75cda974a69cd9fe3276bac182aa4c6bb1f17)

Author SHA1 Message Date
Melanie 09c2cd0d76 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-05-24 00:45:08 +01:00
Justin Clark-Casey (justincc) 02fe05f346 Fix issue where llSetPayPrice on either one of a clone prim in the same OpenSimulator session would change the prices on both prims.
This is because the PayPrice array refernence was being memberwise cloned and not the array itself.
Addresses http://opensimulator.org/mantis/view.php?id=6639
2013-05-24 00:41:47 +01:00
Melanie 027580935a Reset "Show in search" on parcels cut off other parcels that are in search 2013-05-24 01:09:07 +02:00
Justin Clark-Casey (justincc) e597a7d94e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-23 23:53:44 +01:00
Justin Clark-Casey (justincc) 9b56f99326 Fix bug where a cloned object would report the wrong llGetNumberOfPrims() when avatars had been sitting on the original and a different avatar sat on the copy within the same opensim session.
This was because the sitting avatars list was being cloned rather than reset.
Addresses http://opensimulator.org/mantis/view.php?id=6649
2013-05-23 23:52:07 +01:00
dahlia d90d8e9999 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-23 15:48:47 -07:00
dahlia c5549d2730 add decoder for bounding convex hull 2013-05-23 15:47:47 -07:00
Melanie 9ba35c6b7e Port fix from justicc - decouple pay prices on drag-copied prims 2013-05-24 00:45:30 +02:00
Justin Clark-Casey (justincc) 0d5566e879 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-23 23:07:46 +01:00
Justin Clark-Casey (justincc) 28548ab347 Fix bug where both ordinary UserManagementModule and HGUserManagementModules were being added to scenes if no UserManagementModule was specified.
Without explicit config non-hg UMM is used - this is in common with other HG modules.
This was causing a non-HG module to unpredictably use the UMM or HGUMM, though lack of bug reports suggest either UMM was always used or it didn't matter in this case.
2013-05-23 23:05:56 +01:00
Robert Adams 0e002e3693 Add DEBUG level logging in Meshmerizer for mesh parsing. There is
a compile time variable to turn this logging off if it is too spammy.
2013-05-23 14:41:05 -07:00
Robert Adams 29b3b44fab BulletSim: add locking around Meshmerizer use to eliminate possible race
condition when extracting the convex hulls.
2013-05-23 14:40:16 -07:00
Robert Adams 5efce21abc BulletSim: correct errors caused by misspelled INI parameter spec.
Add debugging messages for hull asset use.
2013-05-22 21:57:07 -07:00
Robert Adams f490522082 BulletSim: specify directory for OpenSim.Region.Physics.Meshing
DLL file in prebuild.xml since that file ends up in bin/Physics
directory.
2013-05-22 21:09:37 -07:00
Robert Adams ffc9b3dda7 BulletSim: add code to experimentally use asset hull data.
Default to 'off' as it needs debugging.
2013-05-22 21:01:00 -07:00
Robert Adams 61cdf9390d BulletSim: fix problem with walking up stairs that are oriented
in certain directions. The problem was really that the avatar capsule
orientation was being set incorrectly.
2013-05-22 16:06:06 -07:00
Melanie 4cb7ee47f2 Let the event queue do lees work - expire every 40s as per Teravus instead of every seconds - whoever put that in.... 2013-05-22 23:49:34 +02:00
Justin Clark-Casey (justincc) 7d38f4940c Implement llSetSoundQueueing().
This is controlled by the viewer, not the server.
So as per http://wiki.secondlife.com/wiki/LlSetSoundQueueing, only two sounds can be queued per prim.
You probably need to use llPreloadSound() for best results
2013-05-22 20:01:57 +01:00
Robert Adams 6596a1de80 Revert "BulletSim: add code to experimentally use asset hull data."
This reverts commit 2fd8819a04.

Remove this code until I can figure out why the references that are
clearly in prebuild.xml doesn't work for the
'using OpenSim.Region.Physics.Meshing' in BSShape.cs.
2013-05-21 22:16:18 -07:00
Robert Adams 10097f13aa BulletSim: update DLLs and SOs with version containing gImpact code. 2013-05-21 21:40:26 -07:00
Robert Adams 2fd8819a04 BulletSim: add code to experimentally use asset hull data.
Default to 'off' as it needs debugging.
2013-05-21 21:32:30 -07:00
Robert Adams 9de3979f5b BulletSim: add gImpact shape type. Add logic to use gImpact shape
for prims that have cuts or holes. Default logic to 'off' as it
needs debugging.
2013-05-21 15:32:10 -07:00
Robert Adams ece7b33a96 Merge branch 'master' of git://opensimulator.org/git/opensim 2013-05-21 15:31:13 -07:00
Justin Clark-Casey (justincc) 06ab168897 To further help with tracking down the apperance of too much "Unknown User" in chatlogs, etc. temporarily change each instance of this in OpenSimulator so we can identify where it's coming from
For instance, the "Unknown User" in Util.ParseUniversalUserIdenitifer becaomes "Unknown UserUPUUI (class initials + method initials)
This is to help with http://opensimulator.org/mantis/view.php?id=6625
2013-05-21 22:26:15 +01:00
Justin Clark-Casey (justincc) ba6a6b2d40 Fix compile failure from recent git master 434c3cf 2013-05-21 18:18:16 +01:00
Justin Clark-Casey (justincc) 434c3cf83b Make "show name" command display HomeURL like "show names" 2013-05-21 18:15:22 +01:00
Justin Clark-Casey (justincc) 5c8d38d6cf minor: Change "show names" command to use consistent console display table 2013-05-21 18:11:07 +01:00
Justin Clark-Casey (justincc) 6edecd5d94 Add "show name" console command to make it possible to show a single binding of a UUID to a name. 2013-05-21 18:00:41 +01:00
Justin Clark-Casey (justincc) c47de9878d Log when "Unknown User" is sent to a user because the UMM had no binding for that UUID and when a binding replaces a previous "Unknown User" entry.
This is a temporary measure to hunt down issues where some but not all users see others as "Unknown user" in text chat, etc.
http://opensimulator.org/mantis/view.php?id=6625
2013-05-21 17:45:15 +01:00
Justin Clark-Casey (justincc) 6ae426c96b Lock m_UserCache whilst iterating over it in UserManagementModule.GetUserData() to avoid concurrency exceptions 2013-05-21 17:25:06 +01:00
Diva Canto 10e4fb2ce2 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-20 09:26:15 -07:00
Diva Canto 26904cc5a1 Add comment 2013-05-20 09:25:50 -07:00
dahlia e65d1e459e fix error in hull point indexing 2013-05-18 13:11:22 -07:00
dahlia 477bee6468 remove duplicate hull scaling 2013-05-18 11:15:05 -07:00
dahlia fa8f5bafb2 add prototype code to decode convex hulls from mesh assets. Please do not use yet; the interface will be defined in a later commit. 2013-05-18 01:23:09 -07:00
Robert Adams 214bae1479 BulletSim: fix BulletSim crashing if there is no [BulletSim] section
in any INI file. Update TODO list.
2013-05-17 21:19:38 -07:00
Melanie 42c82b564e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
2013-05-16 21:59:14 +01:00
Justin Clark-Casey (justincc) ec818a506b minor: remove long commented out scene cache clearing code in EntityTransferModule.CrossAgentToNewRegionAsync() 2013-05-16 18:26:22 +01:00
Justin Clark-Casey (justincc) 61f4ab6674 minor: Remove completely unused IClientAPI.RequestClientInfo() call from EntityTransferModule.CrossAgentToNewRegionAsync() 2013-05-16 18:25:04 +01:00
Justin Clark-Casey (justincc) 3bc8cf65a4 Where this is not already happening, trigger asychoronous calls to CloseChildAgent() above the LocalSimulationConnector level.
This is so that other callers (such as SceneCommunicationService.SendCloseChildAgentConnections() can perform all closes asynchronously without pointlessly firing another thread for local closes).
No functional change apart from elimination of unnecessary chaining of new threads.
2013-05-16 17:30:30 +01:00
Justin Clark-Casey (justincc) d214e2d0c4 On closing child agents, send separate asynchronous requests to each neighbour rather than sending all closes concurrently on a separate thread.
This is to reduce race conditions where neighbours may be responding erratically, thus mixing up create and close agent requests in time.
This mirrors OpenSimulator behaviour on enabling child agents where each region is contacted separately.
2013-05-16 17:12:02 +01:00
Justin Clark-Casey (justincc) bd31821792 On logout, send close child agent requests to neighbours asynchronously, so user is not prevented from relogging if many neighbours are present but not responsive.
The symptom here is that previous user connections are still present but are labelled active == false
2013-05-16 16:37:21 +01:00
dahlia 46eb8465a0 fall back to using a display mesh for physics proxy if no physics_mesh entry was wound in a mesh asset 2013-05-15 17:12:17 -07:00
Latif Khalifa 71a5cc2041 Updated libopenmetaverse to a5ad7f200e9bd2e91604ba921d1db3768108686b 2013-05-16 00:07:55 +02:00
Latif Khalifa 12289c4fd1 Removed obsolete libopenmetaverse file 2013-05-16 00:02:28 +02:00
Justin Clark-Casey (justincc) a4290cdbb3 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-05-15 22:06:01 +01:00
Justin Clark-Casey (justincc) 177a53fbcf Fix issue where osMakeNotecard() would fail if given a list containing vectors or quaternions.
http://opensimulator.org/mantis/view.php?id=6640
2013-05-15 22:04:38 +01:00
teravus 477a5e3a35 * This fixes the avatar stuck in objects on login and teleport by gently applying an upward motion when stuck in things on the Z
* Comments describe how it filters out good, normal collisions, from 'stuck' collisions..   It's especially sensitive in feetbox collisions since this is where normal collisions happen under usual circumstances.
2013-05-14 20:55:56 -04:00
teravus 799ba5aa7b * Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. This fits within Ubit's framework of multi-body collisions, just moves the reactive force to the Midboxgeom(actual detection) instead of the bigbox geom(pre detection) 2013-05-14 19:17:31 -04:00
Robert Adams 23ebae1828 Eliminate race condition where SimStatsReporter starts reporting
stats before the region is completely initialized.
2013-05-14 13:40:07 -07:00