Commit Graph

83 Commits (c7e302864a2eef7f9587ed22286c96a6074ac5b3)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 4a57112f19 Add osGetInventoryDesc() as per http://opensimulator.org/mantis/view.php?id=5927
This allows one to get description data for a given prim inventory item.
Thanks MarcelEdward and GuduleLapointe!
2012-03-17 04:02:23 +00:00
Diva Canto 824eb7ed20 Added osGetGridGatekeeperURI() 2012-03-10 19:51:28 -08:00
Mic Bowman 8a375f3c30 Adds an OSSL command for regular expression-based string replacement. Parameters
are osReplaceString(string source, string patter, string replace, integer count, integer start)
The count parameter specifies the total number of replacements to make, -1 makes
all replacements.
2012-03-01 14:49:49 -08:00
Justin Clark-Casey (justincc) 7c1d075a5a Implement osIsNpc(key npc):integer. This return TRUE if the given key belongs to an NPC in the region. FALSE if not or if the NPC module isn't present. 2012-01-27 23:17:13 +00:00
Justin Clark-Casey (justincc) 9939f94f08 Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' NPC, the npc's own key for an 'unowned' NPC and NULL_KEY is the input key was not an npc.
llGetOwnerKey() could also be extended but this does not allow one to distinguish between an unowned NPC and some other result (e.g. 'no such object' if NULL_KEY is the return.
Also, any future extensions to LSL functions by Linden Lab are unpredictable and OpenSim-specific extensions could clash.
2012-01-27 23:05:48 +00:00
BlueWall 8f871cca10 Add osGetGridHomeURI function
Add osGetHomeURI function to the family of osGetGrid* functions. Returns the SRV_HomeURI setting from the [LoginService] configuration.
2012-01-19 14:21:12 -05:00
BlueWall ba7d8cedec Add function osGetGridCustom
Add function osGetGridCustom to take an argument for the GridInfo kpv to retrieve from the GridInfoService
2012-01-17 22:38:36 -05:00
Justin Clark-Casey (justincc) 6e7154d55c Removing osNpcCreateOwned(). Please use osNpcCreate(string user, string name, vector position, string notecard, int options) instead with option OS_NPC_CREATOR_OWNED
Please note that correct option name is OS_NPC_CREATOR_OWNED not OS_NPC_CREATE_OWNED as mistakenly put in a previous commit.
2012-01-13 00:00:18 +00:00
Justin Clark-Casey (justincc) c4972e7734 Add osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) variant.
This will be documented soon.  Options can currently be
  OS_NPC_CREATE_OWNED - creates a 'creator owned' avatar that will only respond to osNpc* functions made by scripts owned by the npc creator
  OS_NPC_NOT_OWNED    - creates an avatar which will respond to any osNpc* functions that a caller has permission to make (through the usual OSSL permission mechanisms).

options is being added to provide better scope for future extensibility without having to add more functions
The original non-options osNpcCreate() function will continue to exist.
2012-01-12 19:37:30 +00:00
Melanie 9668992493 Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as well 2012-01-06 22:59:50 +00:00
Melanie 7518b075b7 Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. 2012-01-06 22:35:06 +00:00
nebadon 8ae824ff09 Mantis 5816: osParseJSON Decoding Problems
osParseJSON uses hand-crafted decoding that has two issues
* does not seem to handle top-level JSON lists
* does not seem to handle unicode text
thanks otakup0pe!
2011-12-11 23:25:12 -07:00
Justin Clark-Casey (justincc) de161585c0 Implement osNpcStand(<npc-id>)
Allows you to stand an NPC that has sat.
2011-10-17 01:56:25 +01:00
Justin Clark-Casey (justincc) 0c041ce12f Implement osNpcSit(). This is still in development so don't trust it
Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE)
e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE);
At the moment, sit only succeeds if the part has a sit target set.
NPC immediately sits on the target even if miles away - they do not walk up to it.
This method is in development - it may change so please don't trust it yet.
Standing will follow shortly since that's kind of important once you're sitting :)
2011-10-17 01:42:31 +01:00
Justin Clark-Casey (justincc) 76e0afe83f tidy up some OSSL NPC parameter names 2011-08-12 02:46:44 +01:00
Justin Clark-Casey (justincc) 16ac5413dd rename position parameter in osNpcMoveToTarget to target 2011-08-12 01:52:12 +01:00
Justin Clark-Casey (justincc) aebd46a434 rename osNpcStopMoveTo() to osNpcStopMoveToTarget() 2011-08-12 01:32:49 +01:00
Justin Clark-Casey (justincc) d23d37d2aa implement osNpcGetPos() 2011-08-11 23:36:22 +01:00
Justin Clark-Casey (justincc) a21e98ae1a implement osNpcGetRot() and osNpcSetRot()
Rotation works if done around the z axis.  Anything else leads to random results.
2011-08-11 23:28:14 +01:00
Justin Clark-Casey (justincc) b1ae930c6b Implement osAgentSaveAppearance() to save the appearance of an avatar in the region to a notecard
This is separate from osOwnerSaveAppearance() so that owner saves can be allowed without allowing arbitrary avatar saves
2011-08-11 22:26:47 +01:00
Justin Clark-Casey (justincc) ee22569c92 only accept npc UUIDs to osNpc* functions, not names (except for create) 2011-08-11 02:19:13 +01:00
Justin Clark-Casey (justincc) 5d6c9644fa early code to allow scripts to force npcs not to fly when moving to target
this is to allow walking on prims.  it will be up to the script writer to be sure that there is a continuous path.
currently implemented in osNpcMoveToTarget(), but none of this is final.
2011-08-10 01:47:37 +01:00
Justin Clark-Casey (justincc) 195c1dc9b8 implement osNpcStopMoveTo() to cancel any current move target 2011-08-10 00:26:38 +01:00
Justin Clark-Casey (justincc) 795c8e6c22 Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet ready for user use.
Adds regression test.
2011-08-09 22:05:47 +01:00
Justin Clark-Casey (justincc) e869eeb0bf Implement first draft functions for saving and loading NPC appearance from storage.
This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent.
By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type.
Notecards also allow different appearances to be swapped and manipulated easily.
This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text.
This works in my basic test but is not at all ready for user use or bug reporting yet.
2011-08-09 03:51:34 +01:00
Makopoppo 80010f8908 [PATCH] osSetSpeed() will accept float number
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-06-28 11:48:28 -04:00
Makopoppo ffa790d69d [PATCH] Get osGetWindParam() and osSetWindParam() accessible
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-06-28 11:48:28 -04:00
Marck 69538d14d4 More OSSL function name normalization, this time for osParcelSetDetails. 2010-12-11 11:41:45 +01:00
Marck b512ecd1dc Normalization of OSSL function names.
Added the following replacement functions for compliance to the OSSL standards stated on the wiki:
osGetTerrainHeight
osSetTerrainHeight
osGetSunParam
osSetSunParam
osSetPenColor

The functions that do not comply to the standard give a warning when used but work normally otherwise.

The graphics primitive drawing command "PenColor" has also been added as well as dynamic texture parameter "bgcolor" as an alternative to "bgcolour".

The following two functions have been renamed because they are not enabled yet aynway:
osWindParamSet => osSetWindParam
osWindParamGet => osGetWindParam
2010-12-10 22:20:35 +01:00
Justin Clark-Casey (justincc) 393c9c9046 Add osUnixTimeToTimestamp()
This allows an input unix time to be converted to an llGetTimeStamp() format.
Thanks Thomax.
2010-11-17 01:45:47 +00:00
Marck 50202bab7c Add osTeleportOwner.
This provides the same functionality as osTeleportAgent but without the griefing potential. Region owners need not be concerned about the use of this function because it only allows to do what is already possible with the world map.
The intended use is with HUDs. For example, a list of (hypergrid) destinations could be made available for quick access.

Signed-off-by: Melanie <melanie@t-data.com>
2010-11-16 13:43:27 +00:00
BlueWall 06b61b68c7 Adding osFunctions for light projection
Set the projection parameters in the host prim ...
	osSetProjectionParam(bool Enabled,
				key TextureMaskUUID,
				float FOV,
				float Focus,
				float Ambiance);

	Set the projection parameters in a target prim ...
	osSetProjectionParam(ikey target uuid,
				bool Enabled,
				key TextureMaskUUID,
				float FOV,
				float Focus,
				float Ambiance);

	Threat Level very high

Signed-off-by: Melanie <melanie@t-data.com>
2010-10-17 09:52:12 +01:00
Melanie Thielker b64f42fa41 Clone cmGetAvatarList into osGetAvatarList for more generic use. 2010-06-11 17:03:45 +01:00
Melanie Thielker 53e96dccef Add two new osFunctions:
list osGetPrimititveParams(key prim, list rules);
osSetPrimitiveParams(key prim, list rules);
2010-06-02 01:21:50 +01:00
OpenSim Master 4c740e1717 Implements three new OSSL functions for parcel management: osParcelJoin joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed. 2010-05-13 14:22:48 -07:00
Jeff Ames 70d5b1c34c Formatting cleanup. Add copyright headers. 2010-01-04 06:17:30 +09:00
unknown 87959464c9 Adds osKickUser and osSetSpeed
Signed-off-by: Melanie <melanie@t-data.com>
2009-12-31 03:56:55 +00:00
Adam Frisby 963cf25813 * Implements OSSL function: osGetSimulatorMemory - returns the current amount of memory allocated to the simulator process (Moderate Threat Level).
* Cleans redundant information out of the Simulator Version. Versions now look like:
"OpenSimulator 0.6.9(dev) Unix/Mono"
* [Minor] additional log info for MySQLInventoryData
2009-12-13 03:04:16 +11:00
Jeff Lee d39c300d11 Added osGetRegionStats() function, to return a number of sim statistics 2009-11-26 17:43:00 +00:00
Melanie 0b380f68d8 Change osTeleportAgent parameters from long to int. That numerical range is
not even supported by the underlying type, so there is no need to ask
for a type the script can not even supply.
2009-11-25 17:02:45 +00:00
Justin Clark-Casey (justincc) fe82471c2b Apply patch http://opensimulator.org/mantis/view.php?id=4369
Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids
2009-11-12 19:42:35 +00:00
Jeff Ames ee205e7e81 Formatting cleanup. 2009-10-01 01:17:47 +09:00
Rob Smart 4f3975f04e addition of a new script function osSetParcelSIPAddress(string SIPAddress), now including iVoiceModule
This patch allows the land owner to dynamically set the SIP address of a particular land parcel from script. This allows predetermined SIP addresses to be used, making it easier to allow non OpenSim users to join a regions voice channel.

Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-18 15:47:15 +02:00
dr scofield (aka dirk husemann) 953581698d - making font name used by VectorRenderModule configurable: can be set
via

      [VectorRender]
      font_name = "Comic Sans MS"

  in OpenSim.ini

- adding osSetFontName OSSL function
2009-08-31 10:30:10 +02:00
Arthur Valadares 3d6edc04a3 Implements osDrawPolygon, similar to already implemented osDrawFilledPolygon 2009-08-28 17:48:03 -03:00
Arthur Valadares efb287f28f Implemented osPenCap, that sets EndCap and StartCap to Pen. This allows using arrow, diamond, round and flat caps.
* Made image request safer, if it can't find an image for any reason, draws a square where the image should be and a message alerting the user.
2009-08-25 10:32:45 -03:00
Arthur Valadares 7923fd29a0 Adds osDrawPolygon to OSSL. Works a little different then other OS Drawing functions, this one has no start and end point, but a number of points that will form the desired polygon. Only FilledPolygon implemented so far.
* Also added some LSL transparent type conversion, as it's done in LSL scripting (string to integer, float to string, etc)
2009-08-21 21:12:22 -03:00
Adam Frisby 7ef3e5f41c * Protip: Declare publically accessible functions, as public functions. 2009-08-21 11:43:45 +10:00
Adam Frisby c7e140171e * Addendum to previous 2009-08-21 11:35:19 +10:00
Jeff Ames bc6ec3b564 Formatting cleanup. 2009-08-09 00:43:13 +09:00