Commit Graph

13502 Commits (c8d65c359ffcccf2e0fb61fcc31c45072f14b773)

Author SHA1 Message Date
Jonathan Freedman c8d65c359f Merge branch 'master' into mantis5110
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-10-29 23:58:14 -04:00
Jonathan Freedman 594f23ff22 Merge branch 'master' into mantis5110
Conflicts:
	OpenSim/Services/GridService/HypergridLinker.cs
2010-10-29 23:46:53 -04:00
Jonathan Freedman d219317074 Merge branch 'master' into mantis5110
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-10-29 23:12:51 -04:00
Melanie 4f39329d6f Rename the new default texture to be consistent with the others 2010-10-29 21:10:19 +01:00
Melanie 32e5bee3a7 Add a default alpha layer 2010-10-29 21:09:31 +01:00
Melanie 934e536738 Merge commit 'cmickeyb/dev-appearance' 2010-10-29 21:06:46 +01:00
Master ScienceSim 49fa7e91b9 Clean up some cruft from the last commit. Re-add the initial update
send in the scene presence constructor... need to figure this out
later.
2010-10-29 13:45:59 -07:00
Master ScienceSim f5c9a56c8b Bunch of fixes that reduce the number of times appearance
and avatar data are sent. And the number of times they
are stored.
2010-10-29 13:43:35 -07:00
Melanie 5f4badf9e2 Add my work on top of cmickeyb's 2010-10-29 20:44:29 +01:00
Melanie 05d2302c62 Merge branch 'dev-appearance' 2010-10-29 20:24:14 +01:00
Melanie e6fe83cd93 Revert "Preliminary work on appearance layers. No user functionality yet."
This work conflicts with cmickeyb's more extensive, related work

This reverts commit 9c829c0410.
2010-10-29 20:17:59 +01:00
Melanie 9c829c0410 Preliminary work on appearance layers. No user functionality yet. 2010-10-29 18:58:22 +01:00
Marck 7b0d643999 HypergridLinker optimizations and enable use of owner_uuid/EstateOwner with linked regions.
* Added check for already occupied region coordinates.
* Optimized Check4096.
2010-10-28 17:21:17 -07:00
Master ScienceSim 68666efd25 Configuration of persistent baked textures and save/send delays. 2010-10-28 12:00:04 -07:00
Master ScienceSim f2c1d0e34f Merge branch 'opensim-master' into dev-appearance 2010-10-28 09:09:42 -07:00
Master ScienceSim 0f28fa400d Added background thread to handle delayed send and save of appearance
to accommodate batching of the many updates that happen on login
and teleport.

Fixed handling of the serial property in appearance.
2010-10-28 09:00:39 -07:00
Jeff Ames 727838f914 Formatting cleanup. 2010-10-28 00:37:32 -04:00
Melanie 1fcac7203d Prevent nullrefs in scene object deletion. Mantis #5156 2010-10-27 20:47:27 +01:00
dahlia a4e95c0717 Merge branch 'master' of ssh://MyConnection01/var/git/opensim 2010-10-26 21:20:18 -07:00
dahlia 5968d343bb Overload Scene.NewUserConnection() to facilitate NPCs and other region specific applications 2010-10-26 21:19:33 -07:00
Jeff Ames a331fd4e24 Formatting cleanup. 2010-10-27 00:01:03 -04:00
Master ScienceSim 9cfd3e1d5a Small cleanup and add more debugging information 2010-10-26 12:54:28 -07:00
Master ScienceSim 9132e251aa Made the check for texture assets asynchronous. This is one part of
a bigger clean up that needs to happen around locks on appearance.
2010-10-26 12:53:15 -07:00
Jonathan Freedman 5da2743c37 Merge branch 'master' into mantis5110 2010-10-25 22:27:35 -04:00
Master ScienceSim 6e58c3d563 Half of the compatibility is working. Login into a new region with
old data works. Teleport out of a new region with old data works.
Teleport into a new region with old data does not trigger the
necessary rebake.
2010-10-25 14:11:47 -07:00
Mic Bowman 657cceb884 Intermediate commit for backward compatability; does not compile yet 2010-10-25 09:42:28 -07:00
Latif Khalifa c74c1620a1 * Updated libomv to r3461
Main reason for upgrade is to revert API change that was introduced in order to support headerless binary LLSD decoding needed for deserialization of the mesh assets, which turned out to be unnecessary as we can transparently decode both kinds.
2010-10-24 23:51:46 +01:00
Jonathan Freedman 07db35697b Merge branch 'master' into mantis5110 2010-10-24 15:01:01 -04:00
Jonathan Freedman ba9ef44506 Merge branch 'master' into mantis5110 2010-10-24 15:00:24 -04:00
Jonathan Freedman 6b9660eb96 Merge branch 'master' into mantis5110 2010-10-24 14:51:38 -04:00
Jonathan Freedman 3fe8fc3d51 * throw debug message when no HomeURI is set 2010-10-24 13:32:34 -04:00
Melanie 852c61aaa6 Add PRIM_NAME, PRIM_DESC and PRIM_ROT_LOCAL 2010-10-24 18:17:21 +01:00
Diva Canto 627d1a42fe Added inner exception handling in Shape deserialization processing, so that the whole Shape processing returns a valid Shape object. 2010-10-23 20:39:41 -07:00
Jonathan Freedman 5ddb8b535e * a bit of additional debugging: 2010-10-23 00:18:19 -04:00
Justin Clark-Casey (justincc) 80f90229e5 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2010-10-22 23:56:58 +01:00
Justin Clark-Casey (justincc) fe8d3d5a2b Revert "Merge remote branch 'otakup0pe/mantis5110'"
This reverts commit 21187f459e, reversing
changes made to 8f34e46d74.
2010-10-22 23:52:07 +01:00
Justin Clark-Casey (justincc) 21187f459e Merge remote branch 'otakup0pe/mantis5110' 2010-10-22 23:35:07 +01:00
Justin Clark-Casey (justincc) 8f34e46d74 Revert "* refactor refactor refactor ServerURI 4 lyfe"
This reverts commit 55974df14b.
2010-10-22 23:35:01 +01:00
Justin Clark-Casey (justincc) 783b1b548f Revert "* additional serveruri cleanup"
This reverts commit 19119d7705.
2010-10-22 23:34:53 +01:00
Jonathan Freedman 38e76d71ac Merge branch 'hg16' into mantis5110 2010-10-22 18:34:50 -04:00
Justin Clark-Casey (justincc) a490b34b6e Revert "* more url / hg cleanup"
This reverts commit 58f75fa19d.
2010-10-22 23:34:44 +01:00
Justin Clark-Casey (justincc) cddcb53b17 Revert "* remove some spurious debug info"
This reverts commit 017b83d0a3.
2010-10-22 23:34:37 +01:00
Justin Clark-Casey (justincc) d58967be58 Fix llParcelMediaCommandList() so that it applies commands only to the parcel that the script is in, not all parcels.
Patch from http://opensimulator.org/mantis/view.php?id=2738
Thanks snoopy and fineman.
2010-10-22 18:33:59 -04:00
Justin Clark-Casey (justincc) 6d7ce63085 Allow OARs and IARs to save and load meshes.
Save and reload appears okay for the duck mesh at https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698/
However, one attempt at trying to load a more complicated scene failed (errors on console, only triangles appearing in mesh viewer).
Not sure if this is really and OAR load problem.  Needs more investigation.
2010-10-22 18:33:55 -04:00
Justin Clark-Casey (justincc) a7a8fdc7da print IAR version number on console when saving 2010-10-22 18:33:52 -04:00
Justin Clark-Casey (justincc) bdd6857006 Implement guard against trying to load incompatible version IARs 2010-10-22 18:33:47 -04:00
Justin Clark-Casey (justincc) 607c07b4aa start parsing iar control file
This change requires a prebuild[.sh|.bat] since a System.Xml.Linq reference is added to prebuild.xml
2010-10-22 18:33:41 -04:00
Justin Clark-Casey (justincc) 772dbf59f3 slightly simplify oar control file loading code 2010-10-22 18:33:35 -04:00
Justin Clark-Casey (justincc) 460b9fffe5 write IAR control file first in the archive rather than last 2010-10-22 18:33:32 -04:00
Justin Clark-Casey (justincc) e06acae965 Allow region modules to know which agents actually receive chat 2010-10-22 18:33:19 -04:00