lbsa71
08d5d10d62
* Started on converting UserHTTPServer to BaseHttpServer
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* Added a 'param' param to the RestMethod
* Added RestHandlerEntry to store more info about the 'rest' handler
2007-04-11 14:14:19 +00:00
MW
ffd7a6b8c2
Changed so that a bin\ScriptEngines\ directory will be searched for scripting Engines.
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Added the work in progress JVM scripting engine.
2007-04-11 09:45:48 +00:00
gareth
950389a263
Added POST handler for /sims/ in the grid server
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Removed asset/user config in grid mode in the region server
Added "create user" command in the user server console
Begun buggy code to send sim details to the grid at startup
Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
2007-04-11 08:51:39 +00:00
lbsa71
8f5919bf63
* nant building again
2007-04-11 07:57:03 +00:00
gareth
ea84e93679
Fixed "teh bug"
2007-04-10 00:43:11 +00:00
Adam Frisby
4ab5803911
Documentation!
2007-04-07 17:37:04 +00:00
MW
0311fef244
Now back to compiling, just no terrain generation at the moment
2007-04-06 19:08:24 +00:00
Adam Frisby
fb0dffbf13
**BREAKING CHANGE** Changing the way terrain is stored and used internally.
2007-04-06 18:48:23 +00:00
MW
0a377238f8
more work on Primitive2
2007-04-04 19:55:31 +00:00
gareth
7c2b4d1c9d
no SimUUID in OpenSimMain
2007-04-04 19:20:17 +00:00
gareth
f741e00ad8
Added SimUUID
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Added empty POST for /sims in REST on gridserver
2007-04-04 18:57:13 +00:00
gareth
5e81e7ed9d
Finished initial sim<>Grid login (kinda)
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Can login but no config data sent/updated yet
2007-04-03 20:39:28 +00:00
MW
56e6587c9f
Temporary fix for the object taking bug
2007-04-03 13:37:11 +00:00
MW
fdc9ed89b4
OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
2007-04-02 15:48:01 +00:00
MW
23ecc07caa
Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic configuration method, so that it is easier to load configuration data from a ogs server
2007-04-02 12:56:35 +00:00
gareth
8b81f8d593
Added /simstatus REST handler
2007-04-02 12:35:21 +00:00
MW
1ea4ba3a18
Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored.
2007-04-02 10:46:59 +00:00
MW
f48aabd1b1
More refactoring
2007-04-01 20:42:42 +00:00
MW
86f6a33bc8
More cleaning up of SimClient and packet handling
2007-04-01 15:30:27 +00:00
MW
f0a3edfb34
Moved more packet types to handlers
2007-04-01 12:02:44 +00:00
MW
def7335b6c
More work on adding Packets handlers and tested the first handler.
2007-04-01 10:19:21 +00:00
MW
548b125b7c
Added Packet handlers to SimClient
2007-03-31 21:18:05 +00:00
MW
af93263a3b
Can now Rez and DeRez objects (take to and from inventory).
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Very much a work in progress and likely to be a number of bugs.
2007-03-31 15:54:16 +00:00
MW
d14a24d5ca
Started to add a few features to the web front end that should be useful during debugging.
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First such feature is that you can see a list of any connected clients inventory.
2007-03-30 10:14:15 +00:00
lbsa71
514a323056
* RestMethod now uses same pattern as XmlRpcMethod
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* Made /Admin use RestMethod
* HttpServer is now a mini-webapp-server yay!
2007-03-29 19:05:34 +00:00
lbsa71
761db20c5f
* Tried to make the sandbox/useraccount sim setup a bit simpler
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* Removed some comments
2007-03-29 18:21:04 +00:00
MW
17b00785ee
Added lbsa71's http server changes.
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So it now has a single http listener that passes incoming requests to the correct handler.
This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
2007-03-29 11:08:42 +00:00
MW
35fa85069e
After hours of searching for a bug, it works - User accounts in sandbox mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout).
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Use the -account command line arg to enable them and then create new accounts through the web interface
2007-03-28 18:10:52 +00:00
MW
98d81485e7
RIP OpenSimRoot. (removed)
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Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch.
2007-03-28 13:08:27 +00:00
lbsa71
d66ef8f428
* worked a little bit more on straigthening the startup procedure out
2007-03-28 05:27:20 +00:00
lbsa71
f42d1fc825
* revert the revert - begin the beguine
2007-03-27 21:42:14 +00:00
lbsa71
7adbe756fb
* Reverting todays work. It was worth a try.
2007-03-27 20:45:04 +00:00
lbsa71
ccfddd1775
* Continued refactoring away OpenSimRoot - now it's down to the final 2.
2007-03-27 19:12:55 +00:00
lbsa71
893a1824d0
* Introduced BaseHttpServer (doing nothing at the moment)
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* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27 18:27:11 +00:00
MW
39c7fe5ec7
Added REST-handler interface for the http server and changed the Admin Web front end to one.
2007-03-27 09:35:03 +00:00
lbsa71
a4fc6b5fbb
* Now there's one Console class, and instead the apps responds to cmd's and show's
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* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
2007-03-27 08:10:15 +00:00
lbsa71
50f5686d91
* Added separate exe project
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* Prebuild exe is now built in /bin dir
2007-03-24 08:06:41 +00:00
MW
085c184c5c
Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving.
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Fixed the problem with sometimes Avatar Animations being updated every frame.
New Asset uploads should now appear in the inventory all the time.
Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
2007-03-23 16:05:32 +00:00
gareth
3fcfb8545d
Added LoadAnims()
2007-03-23 13:04:06 +00:00
gareth
7daa3955bc
brought zircon branch into trunk
2007-03-22 10:11:15 +00:00