Commit Graph

11512 Commits (cbe0841bc96d9ec834b06a0a012a50323698f719)

Author SHA1 Message Date
Teravus Ovares (Dan Olivares) 968b7310f4 * Moved 13 more packet type handlers to PacketHandler Delegates.. and out of of that giant 5000 line switch, ProcessInPacket. 2009-11-22 03:48:56 -05:00
Melanie 03df03b269 Merge branch 'master' into careminster 2009-11-22 08:37:07 +00:00
KittoFlora f1522e6204 Add non-scripted sit, fix scripted sit. 2009-11-22 08:31:35 +01:00
Melanie 87bce90086 Merge branch 'master' into careminster 2009-11-22 03:14:21 +00:00
Teravus Ovares (Dan Olivares) 2c8fbc15e8 * Comment out some example code for later. 2009-11-21 21:59:31 -05:00
Teravus Ovares (Dan Olivares) 079691b98f * Move a few of the ProcessInPacket switch case blocks into packet handler delegates 2009-11-21 21:58:11 -05:00
Teravus Ovares (Dan Olivares) f7916d10f3 * This fixes landing on Prim and removes the hack from yesterday. Landing on prim should work fine again. 2009-11-21 19:38:38 -05:00
CasperW 4a29a7f92c Minor packet ordering fix 2009-11-21 16:51:08 +00:00
CasperW 0149265ee8 Improved avatar responsiveness. 2009-11-21 16:50:33 +00:00
Melanie 0844e5951c Merge branch 'master' into careminster 2009-11-21 16:00:18 +00:00
Teravus Ovares (Dan Olivares) 247fc00ce7 * Hack to get avatar to land on prim. This is a big nasty hack that tricks the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke. 2009-11-21 06:39:28 -05:00
Teravus Ovares (Dan Olivares) 7760da1a4c * Fixes the second of two terse update issues. Physical objects should react normally again. 2009-11-21 04:39:41 -05:00
Teravus Ovares (Dan Olivares) 0ffda7128e * Fixes one of two terse update issues. There's still one left, but this one fixes the situation where the object on the server is moving but no updates are being sent. 2009-11-21 04:33:34 -05:00
Justin Clark-Casey (justincc) 8f0db68424 Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for statements cause script compile failures
This fixes a problem in OpenSim where statements of the form

for ((i = 0); (i < 10); (++i)) { ... }

do not compile even though they are valid lsl.
2009-11-20 18:39:39 +00:00
dahlia 0561cf7d93 Merge branch 'master' of ssh://dahlia@myConnection01/var/git/opensim 2009-11-20 03:12:36 -08:00
dahlia 54b5677f23 remove early return from PrimitiveBaseShape.ToOmvPrimitive() when prim is a sculpty 2009-11-20 03:12:07 -08:00
KittoFlora 251d1b8fbb Merge branch 'careminster' into tests 2009-11-19 20:20:03 +01:00
KittoFlora 7f0f5060ec Clean up messages in ODE 2009-11-19 20:13:26 +01:00
Melanie d179f2cce9 Merge branch 'master' into careminster 2009-11-19 17:53:34 +00:00
Justin Clark-Casey (justincc) 622003ab09 minor: tweak log message to say which region is being enabled for logins 2009-11-18 20:27:37 +00:00
Justin Clark-Casey (justincc) e31e141629 minor: Correct some inventory corrector log messages and add more identifying detail 2009-11-18 18:57:15 +00:00
Justin Clark-Casey (justincc) 7166f3748a minor: correct error messages when queryfolder fails 2009-11-18 18:44:47 +00:00
Justin Clark-Casey (justincc) 47e482217e minor: remove duplicate copyright notice in PollServiceWorkerThread 2009-11-18 16:28:00 +00:00
Melanie 23438e66e7 Implement generic delete method 2009-11-18 08:53:07 +00:00
Melanie 06ecdf1967 Tweak presence handling and whip up a database connector and handler
for testign the new generic table handling
2009-11-18 08:21:28 +00:00
dahlia 1afd347615 Correct formatting of Primitive.Textures in PrimitiveBaseShape.ToOmvPrimitive method 2009-11-17 23:17:50 -08:00
Melanie 5d0778014d Merge branch 'master' into careminster 2009-11-18 06:20:21 +00:00
Melanie 0cd3bf074a Change PresenceData to PresenceInfo to remove a naming conflict in the
OpenSim.Data namespace
2009-11-18 06:19:39 +00:00
Justin Clark-Casey (justincc) e0389f64b0 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-11-17 18:45:47 +00:00
Justin Clark-Casey (justincc) 4baac71a5e refactor: Eliminate redundant CreateSceneViewer call on ScenePresence constructors since this is also done on other called constructors 2009-11-17 18:44:57 +00:00
Justin Clark-Casey (justincc) 710a2afd12 Add scene animator set up to apparantly uncalled no-arg ScenePresence constructor 2009-11-17 16:40:59 +00:00
Justin Clark-Casey (justincc) da255be05a refactor: move AvatarAnimations, BinBVHAnimation 2009-11-17 16:25:52 +00:00
Justin Clark-Casey (justincc) de054bc583 minor: remove mono compiler warning due to unreachable code in GroupsModule 2009-11-17 15:21:29 +00:00
Justin Clark-Casey (justincc) 61c76d1810 refactor: move AnimationSet 2009-11-17 15:20:02 +00:00
Justin Clark-Casey (justincc) 1324082b90 refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class 2009-11-17 15:05:40 +00:00
Melanie 02680cda42 Add the presence server connector 2009-11-17 02:22:15 +00:00
Justin Clark-Casey (justincc) 2606bf4a53 minor: very minor formatting change 2009-11-16 19:16:24 +00:00
Justin Clark-Casey (justincc) b130b36403 minor: add forgotton copyright header 2009-11-16 16:05:15 +00:00
KittoFlora 4c10826caa Fix merge conflicts 2009-11-16 02:12:56 +01:00
KittoFlora 873c9098d8 Merge branch 'careminster' into tests 2009-11-16 01:40:15 +01:00
Melanie 6ce5080049 Merge branch 'master' into careminster 2009-11-15 22:38:22 +00:00
Melanie b9546d12f2 Change land packet sending back to what the careminster release used
to use, remove the silly spiral stuff. Revert to double packets for
improved user experience
2009-11-15 21:20:42 +00:00
Melanie a49c524c9e Add the ability to send messages to users ir regions via remote admin 2009-11-15 20:22:15 +00:00
Melanie b7f1fc116e Prevent a nullref if a recipient of a group message gas left the scene 2009-11-15 20:21:46 +00:00
Melanie 9997790211 Committing the incomplete table handler to get it into the tree. No user
functionality yet
2009-11-15 20:19:19 +00:00
KittoFlora ba77f0c2ac Merge branch 'master' into vehicles 2009-11-15 22:20:51 +01:00
unknown 28aa8010b2 - Lower TIME_MS_TOLERANCE to 200ms - Allow m_updateFlag to be reset to 0 in the event of a terse update being rejected - Re-add a synchronous SendTo for certain types of packets 2009-11-15 19:40:58 +00:00
Diva Canto d5c18f6149 Make GroupRootUpdate be a terse update. This method is not used by opensim (it should), but it's used by external modules. 2009-11-14 14:14:08 -08:00
dahlia 2e24415077 undo previous changes
add a GetGroupByPrim() method to Scene.cs
delete a redundant method
2009-11-13 22:13:40 -08:00
dahlia e7d0aa75ba expose SceneGraph.GetGroupByPrim(UUID) 2009-11-13 20:52:03 -08:00