UbitUmarov
cca01f5cda
change CreatorIdentification set code
2016-09-19 16:03:33 +01:00
UbitUmarov
ddc2f2ccd3
mantis: 8008 unscripted child prim collisions didn't trigger scripted root prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
2016-08-28 08:45:09 +01:00
UbitUmarov
03dba18bb6
let mouse steer work on crossings; some cleanup
2016-08-28 04:43:44 +01:00
UbitUmarov
804d4971e2
my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)
2016-08-28 03:51:20 +01:00
UbitUmarov
78fa544f0d
experimental function. Results still too volatile to be usefull
2016-08-27 19:25:47 +01:00
UbitUmarov
b98b535a6b
locking issue
2016-08-22 06:50:20 +01:00
UbitUmarov
bca5fd98dc
remove some dead code
2016-08-17 21:20:20 +01:00
UbitUmarov
e9638ee9e9
increase physics collisions report rate back to 20/s
2016-08-17 20:26:01 +01:00
UbitUmarov
1c1d40cf6a
libOMV PrimFlags.JointLP2P does not exist. Its bit now means
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VolumeDetector. VolumeDetectActive is now stored on that flag bit. with
this change it is now sent to viewers that now gray out phantom on object
edit. At same time fixes the fact volumedetector was not been saved on
region db and so was lost on restarts. libOMV needs to be fix on this and other PrimFlags
2016-08-16 05:05:53 +01:00
UbitUmarov
5dfb706bea
fix llVolumeDetect(FALSE) not working
2016-08-16 01:50:06 +01:00
UbitUmarov
c04792142f
partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.
2016-08-12 03:58:04 +01:00
UbitUmarov
6f5f6431a4
add a SimpleAngularDistance Updates prioritazition scheme. Results don't look that great so don't use it still.
2016-08-09 21:46:19 +01:00
UbitUmarov
6c00016447
add a simple prim area estimator
2016-08-09 13:18:51 +01:00
UbitUmarov
9102f6e5da
fill data for llDetected funtions of collisions closer to the event. (xengine wasn't update with this on merge bc was not used there). fix some parameters
2016-08-05 22:50:15 +01:00
UbitUmarov
9aacdca653
but buoyancy was missing
2016-07-27 21:32:47 +01:00
UbitUmarov
07853c86ed
clear SitTargetAvatar on a sop copy
2016-07-27 11:45:32 +01:00
UbitUmarov
f768effa87
move object inventory send to udp queue asset ( was task). Remove a call
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to RefreshGroupMembership() on start. It was too soon and its Groups
module job
2016-07-07 12:23:53 +01:00
UbitUmarov
4119e60c0c
avoid InvalidBoundsRadius() calls caused by small changes
2016-07-07 00:16:25 +01:00
UbitUmarov
0eabfb1e3e
add some needed InvalidBoundsRadius() calls
2016-07-06 16:45:27 +01:00
Mandarinka Tasty
634d85a30d
Detection of Cylinder and Prism for flexi prims
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Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: Diva Canto <diva@metaverseink.com>
2016-06-12 13:58:20 -07:00
Diva Canto
42a9afdc43
Mantis #7858 : DeleteSceneObject done slightly differently. ProcessEntities now checks whether the objects have been deleted and, if so, sends an extra kill object packet, in order to compensate for potential race conditions encountered by the first one.
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Note: I still cannot reproduce this problem, but I was able to emulate it by adding an artificial delay on ProcessEntities, which did, indeed, result in objects not being deleted. This fix fixed my emulated scenario.
2016-06-12 12:23:52 -07:00
Melanie Thielker
59ed89769a
Apply user specified default perms across the board, to items uploaded as well as items created and to rezzed prims in world.
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This effectively removes the concept of "default permissions" from OpenSim
because all known modern viewers set the permissions flags on login.
Ancient abandoned viewers will now default to the SL defaults.
2016-04-29 22:36:56 +02:00
UbitUmarov
56e28c6c27
fix silly bug: Dynamics are to apply to root prim not child
2015-12-17 19:02:46 +00:00
UbitUmarov
e37c4e878c
more changes on lookAt and RotLookAt; do something in attachments
2015-12-01 12:11:48 +00:00
UbitUmarov
a9e58d6175
some changes due to lookAt and RotLookAt
2015-12-01 10:15:38 +00:00
UbitUmarov
72684592ba
Merge branch 'master' into avinationmerge
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Conflicts:
OpenSim/Framework/AvatarAppearance.cs
OpenSim/Framework/Servers/ServerBase.cs
OpenSim/Framework/VersionInfo.cs
OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs
OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/GatekeeperService.cs
OpenSim/Services/Interfaces/IAvatarService.cs
OpenSim/Services/LLLoginService/LLLoginService.cs
2015-11-01 03:01:59 +00:00
UbitUmarov
dd9b06e3b6
fix mantis 7733, reverting setting of IsAttachment on first call to full check. Replace instead same simple IsAttachment tests by full checks
2015-10-29 22:14:11 +00:00
UbitUmarov
28d4afbe3a
replace objects scale clamp by a more readable clamp. Simplify GroupResize and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again.
2015-10-23 01:39:53 +01:00
UbitUmarov
0045398324
move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte
2015-10-20 19:00:26 +01:00
UbitUmarov
3c69071145
also apply axis locks, when creating a prim physics actor
2015-10-20 18:21:13 +01:00
UbitUmarov
52860a7d15
stop using a Vector3 to store 3bits
2015-10-20 16:55:18 +01:00
UbitUmarov
dfd60d6f71
STATUS_ROTATE are linkset flags and not prim
2015-10-20 15:37:43 +01:00
UbitUmarov
032958709b
last merging of sog m_linkedAvatars into m_sittingAvatars - untested.
2015-09-21 21:49:51 +01:00
UbitUmarov
25677e4a1b
try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may still work
2015-09-21 21:31:01 +01:00
Kevin Cozens
b412db72be
Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.
2015-09-21 11:00:34 -04:00
Robert Adams
e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
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This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.
Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
Diva Canto
ce2c67876e
More namespace and dll name changes. Still no functional changes.
2015-08-30 21:05:36 -07:00
Diva Canto
2c0cad6dd3
Renamed the namespaces too
2015-08-30 20:29:31 -07:00
Oren Hurvitz
5a59a6d445
Removed unused variable
2015-08-03 15:31:48 +03:00
Robert Adams
fdb7a804fc
Add an option to processes physics collisions using FireAndForget.
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Off by default but set with [Startup]ShouldUseFireAndForgetForCollsions=true
There is a problem with physics colliions sometimes stopping. One suspicion
is that the long callback path from the physics engine into the script engine
is causing problems. Enabling this feature passes the collision into the
script engine on a separate thread and not the main simulation thread.
Tester can enable this and see if the collsions stay around. If they still
fail, this commit should be reverted and another solution looked for.
2015-08-02 22:31:53 -07:00
dahlia
58972f65ac
SceneObjectPart.UpdateLookAt() now uses corrected libomv quaternion functions.
2015-06-10 01:26:38 -07:00
Robert Adams
9f18e3ba80
Varregion: first cut at removing Border class checks for region crossings.
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Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work.
Many changes made to EntityTransferModule to accomodate new crossing sense logic.
2015-03-22 21:53:02 -07:00
dahlia
8b2af1071f
Add NaN and Infinity tests for SOP Velocity and Acceleration setters.
2015-02-16 23:51:37 -08:00
dahlia
78814a1533
Use a boolean flag to signal lookat is running instead of Quaternion.Identity so it can be a valid target orientation
2015-02-16 19:42:36 -08:00
dahlia
2700b096bc
Filter NaN and Infinity values at SOP AngularVelocity setter
2015-02-16 19:06:01 -08:00
dahlia
12119a9d7d
llLookAt() strength parameter should slow rotation as it is increased. Thanks Vegaslan for pointing this out.
2015-02-07 17:39:46 -08:00
dahlia
2ed1afd32b
llLookAt(): reduce and clamp strengh to reduce probability of overshoot
2015-02-07 14:17:37 -08:00
dahlia
506e62f815
llLookAt() and llRotLookAt(): all orientation updates now done via angular velocity manipulation. Also correct some orientation glitches during interpolation.
2015-02-06 22:36:26 -08:00