UbitUmarov
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f6eac5aa7a
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remove some MegaRegions code from ubOde
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2016-09-01 17:25:29 +01:00 |
UbitUmarov
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6c6a965320
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remove some MegaRegions code from physics
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2016-09-01 16:15:51 +01:00 |
UbitUmarov
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fced64aef5
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change asset upload retry timer AutoReset back to true
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2016-09-01 16:00:21 +01:00 |
UbitUmarov
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bc1f5ebbb9
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change MAXSENDRETRIESLEN from test value to normal
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2016-09-01 13:03:47 +01:00 |
UbitUmarov
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04351cc1c2
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asset tests that still need UploadAttempts
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2016-09-01 13:01:18 +01:00 |
UbitUmarov
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924aaedfce
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assets uploads to grid. Change the retry code. Stop using asset.UploadAttempts field that should be removed
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2016-09-01 12:45:09 +01:00 |
UbitUmarov
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2a0df34087
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Xengine: and fix line count again
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2016-08-31 14:36:07 +01:00 |
UbitUmarov
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2cbacbfb82
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Xengine: put back a newline on scripts preamble, and the ugly filename prefix, for now
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2016-08-31 12:47:56 +01:00 |
UbitUmarov
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96ee7e4c2c
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Xengine: if option AppDomainLoading = true, create script domains for each SOG (like already done for attachments) and not per script. This should reduce number of domains without excessive problem of deleted scripts still loaded.
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2016-08-31 12:03:06 +01:00 |
UbitUmarov
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a2a84dea49
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Xengine: coment out tests too dependent on precise characters and lines generated on code convertion, viewer error position is what matters
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2016-08-31 11:17:30 +01:00 |
UbitUmarov
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0f993a1278
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Xengine: also missed a few newlines account
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2016-08-31 10:39:01 +01:00 |
UbitUmarov
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eca0ebab9d
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Xengine: forgot to do the indent on map too
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2016-08-31 10:25:19 +01:00 |
UbitUmarov
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3db81d87d6
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Xengine: fix intermediate csharpe source identation. Not sure why i care, compiler sure doesn't and only we bother to create this files on code gen debug
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2016-08-31 09:42:03 +01:00 |
UbitUmarov
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5afc5fe343
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Xengine: try to reduce memory pressure of scripts compile. Still ugly code, possible mistakes, but i need to share it before i loose it :) )
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2016-08-31 09:15:08 +01:00 |
UbitUmarov
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4e1784d069
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Xengine: remove a no thread safe locking, don't allocate a few objects only needed if creating a new domain
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2016-08-30 08:56:35 +01:00 |
UbitUmarov
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ed555801a4
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mantis 8013: change attachment group to active group on attach from inventory
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2016-08-29 19:41:26 +01:00 |
UbitUmarov
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2b1b013404
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ubOde add a missing decimal dot :)
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2016-08-29 16:25:46 +01:00 |
UbitUmarov
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155a861a4f
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ubOde mouse look steer with some MOUSELOOK_BANK action
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2016-08-29 16:22:16 +01:00 |
UbitUmarov
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d96c05a121
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change my previus fix, change xengine to expect SOG and not attachments module, this way not breaking other script engines or modules out there for no valid reason
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2016-08-29 12:18:01 +01:00 |
UbitUmarov
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a4bf78fa19
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mantis 8006: AttachmentModule triggered OnAttach by SOG xengine expects by SOP
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2016-08-29 11:53:07 +01:00 |
UbitUmarov
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9a67c9fd78
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disable AttachmentModule tests again :(
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2016-08-29 10:19:02 +01:00 |
UbitUmarov
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2ab7248e31
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allow AttachmentModule tests, some may now work
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2016-08-29 10:09:59 +01:00 |
UbitUmarov
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832758df2b
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mantis: 8006 restrict the suspention of Trigger OnAttach to the problematic case where scripts are created, and not always as i incorrectly did before. This is still a temporary fix, other modules will not get the notification in that case. But that needs a deeper fix possible in xengine
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2016-08-29 10:03:06 +01:00 |
UbitUmarov
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90d88f2df5
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disable AttacmentsModule tests because they depend on OnAttach event currently not avaiable
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2016-08-28 15:11:22 +01:00 |
UbitUmarov
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386a13d5d6
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mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrong
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2016-08-28 14:59:02 +01:00 |
UbitUmarov
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b2021cf83a
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mantis: 8006 remove duplication of attach script events. This is a temporary fix because TriggerOnAttach will not be trigger on attachment from inventory, (for now only Xengine connects to it on core).
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2016-08-28 11:28:49 +01:00 |
UbitUmarov
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ddc2f2ccd3
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mantis: 8008 unscripted child prim collisions didn't trigger scripted root prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
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2016-08-28 08:45:09 +01:00 |
UbitUmarov
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03dba18bb6
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let mouse steer work on crossings; some cleanup
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2016-08-28 04:43:44 +01:00 |
UbitUmarov
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0628671d69
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missing file
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2016-08-28 03:54:47 +01:00 |
UbitUmarov
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804d4971e2
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my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)
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2016-08-28 03:51:20 +01:00 |
UbitUmarov
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e7b0963db8
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reduce math on use of camerarotation (need to add a lock there). Fix a bug on sits AToffset for some reason ATaxis got in there (needs testing)
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2016-08-27 22:33:16 +01:00 |
UbitUmarov
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9128c88d9b
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remove excess data
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2016-08-27 22:10:31 +01:00 |
Vegaslon
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c918dd74da
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Import plumbing from Halcyon for camera data to physics engine.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
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2016-08-27 22:02:03 +01:00 |
UbitUmarov
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78fa544f0d
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experimental function. Results still too volatile to be usefull
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2016-08-27 19:25:47 +01:00 |
UbitUmarov
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abadad47d3
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stack overflow is (not)funny :)
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2016-08-27 18:03:21 +01:00 |
UbitUmarov
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b2386b8d0d
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llCollisionSound(,value) back to disable all sounds. new osCollisionSound(..). allows defualt sounds with volume
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2016-08-27 16:38:29 +01:00 |
UbitUmarov
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38ba839eb3
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watchdog timeouts: replace a silly List copy i added doing it a better way
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2016-08-25 23:31:18 +01:00 |
UbitUmarov
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d5f376a4b1
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send selected objects Proprieties udp part outside update queues and as a physics single caps message per selection request
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2016-08-25 09:51:34 +01:00 |
UbitUmarov
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90fc4183dc
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suspend the use of SelectedObjects list. It is not threadSafe and is not in use (possible cant even be used)
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2016-08-25 07:12:50 +01:00 |
UbitUmarov
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991dd5f471
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first step changing Object Select code
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2016-08-25 06:56:25 +01:00 |
UbitUmarov
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e33c2f0d7c
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fix missing PhysicsProprieties sending on Object select. This is a temporary Fix, entire Object select code needs to be changed
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2016-08-25 06:32:04 +01:00 |
UbitUmarov
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7ce6430a86
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put back the console comand i remove since it is not a repetion
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2016-08-25 04:55:01 +01:00 |
UbitUmarov
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c0f7e1edba
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why did u used RunInThread? change to RunInThreadPool
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2016-08-25 03:55:56 +01:00 |
UbitUmarov
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2853c12135
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respect landpoint Z position also on the ugly LandingPointBehavior_OS option (default one)
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2016-08-24 21:59:39 +01:00 |
UbitUmarov
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387d564aad
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do similar changes to unused checksManager
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2016-08-24 07:41:11 +01:00 |
UbitUmarov
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fc45942026
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remove redundate console comand add, change stat deregister
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2016-08-24 06:57:21 +01:00 |
UbitUmarov
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32396742f8
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reduce unnecessary allocation of new items
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2016-08-24 06:26:31 +01:00 |
UbitUmarov
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99c3b61bd9
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dont request a workjob if we can see there is nothing to do
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2016-08-24 06:20:04 +01:00 |
UbitUmarov
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8f509af1f4
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fix the conditions to do parcel objects autoreturn
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2016-08-24 04:37:21 +01:00 |
UbitUmarov
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c05ee23d3d
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minor change on warp3d lib
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2016-08-24 04:10:35 +01:00 |