Brian McBee
383eccc543
hackish code to allow emptying of trash. This really should be done on the inventory server, and not from the region.
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Also: it appeared to work the first try, so I have probably done something horribly wrong.
2007-12-08 20:41:37 +00:00
Brian McBee
beca2373e1
Allow moving, deleting, and restoring objects in inventory.
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Note: only tested in grid mode, and emptying trash is still not implemented.
2007-12-08 19:13:10 +00:00
Teravus Ovares
e0e9237a89
* Added back the regionup code so people in nearby sims can see a downed sim coming back up.
2007-12-08 17:25:34 +00:00
Sean Dague
0855066968
This patch fixes mantis 105. Basically, it stops the index exception when
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no root folder is found and it makes the user server wait longer for the
inventory server to do its work.
From Justin Casey (IBM)
2007-12-08 14:27:12 +00:00
Jeff Ames
5e08911400
set svn:eol-style
2007-12-08 10:04:06 +00:00
Teravus Ovares
5f516c9fb2
* All remoting calls are now using Serializable values
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* There's still goofyness though, because other regions are denying child agent avatar.
* Still more debugging required.
2007-12-07 23:21:32 +00:00
MW
87b337ebf9
Enabled the TextureDownloadModule, so that hopefully I might get some feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.
2007-12-07 22:47:11 +00:00
MW
a71f4c021b
"Borrowed" the LLSD class from a older version of libsl, so that our LLSD decoding (used by CAPS) works again.
2007-12-07 22:29:16 +00:00
Sean Dague
0aa982c252
move to PacketQueue for throttling. This has been tested with a couple
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of people, but is enough of a change that more should try it out. This
removes 500 lines from ClientView.cs in the process.
2007-12-07 21:30:01 +00:00
Sean Dague
4221ec23f9
further screwing around with the PacketQueue data structure.
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Nearly time to replace a chunk of ClientView with this.
2007-12-07 19:13:35 +00:00
Teravus Ovares
25ec01311d
* Serialized data properly for the InterRegionSingleton InformRegionChild method
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* This isn't really that big of a deal(worth lots of commits) doing this, however I'm doing it in small chunks because I'm multi-tasking.
2007-12-07 18:20:34 +00:00
MW
e23290eff6
Avatar Appearance refactoring /changes. Added a AvatarAppearance class, each ScenePresence "has" a AvatarAppearance object. All the ScenePresences in a opensim related to one user (so a user's various ScenePresence's in all the regions in that instance) share the same AvatarAppearance object. This means that a user's avatar should appear correctly (to both that user and other users) no matter what border crossing or teleporting they have done.
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Note: this mainly improves Standalone mode, as in grid mode the appearance data isn't passed between region servers. Although people should notice a improvement when moving between regions in the same instance.
2007-12-07 17:23:11 +00:00
Sean Dague
7f4d033490
This small patch means that the inventoryserver for grid mode now
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retrieves items in the agent's root inventory folder.
From Justin Casey (IBM)
2007-12-07 15:59:26 +00:00
Teravus Ovares
cbc8a27b34
* Added class sAgentCircuitData and unmarked AgentCircuitData as Serializable.
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* Created converter constructors between sAgentCircuitData and AgentCircuitData
2007-12-07 15:56:16 +00:00
lbsa71
9414d6a1e1
* miniscule changes just to keep myself in synch
2007-12-07 13:49:33 +00:00
Jeff Ames
8297da56f2
updated libopenjpeg-libsl-2.1.2.0.dylib
2007-12-07 09:56:42 +00:00
MW
167846311a
updated openjpeg-libsl.dll
2007-12-07 09:47:36 +00:00
Adam Johnson
3d938f76b7
Updates to LibSL revision 1498. Thanks Johan!
2007-12-07 08:54:31 +00:00
Teravus Ovares
57f666497b
* Added hacked support for 'anyone can move' and 'anyone can copy'.
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* BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar).
* Also, beware that any objects created under the old permission scheme may react oddly. They may automatically allow anyone to modify them, (which you'll then have to un-set).
* It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
2007-12-07 07:42:03 +00:00
Jeff Ames
6abe37e71d
added timer_Script to OpenSim.ini.example
2007-12-07 02:14:17 +00:00
Jeff Ames
a45118d35e
added one more command to the console help.
2007-12-07 02:00:35 +00:00
Sean Dague
9326ee425b
added a lock to prevent multiple Timer popping races
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on the packet queues.
2007-12-06 21:59:31 +00:00
Sean Dague
1ad83bcf1b
reversing the r2599 patch, as this started causing CreateThread errors for
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me on Mono 1.2.4, which led to client crashes. I think the Timer.Stop()
wasn't doing what was desired on Mono. The Queue refactoring should address
the readability issues lbsa71 was working on as soon as I get the merge together.
2007-12-06 20:13:02 +00:00
Jeff Ames
73599c0f25
removed obsolete Verbose() function
2007-12-06 18:17:44 +00:00
Jeff Ames
a47176ee92
more minor cleanup. added some command descriptions to region server help.
2007-12-06 17:41:21 +00:00
lbsa71
395637acdd
* now the throttle timer is stopped whilst processing Queue so that it won't fire twice
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* started to refactored throttling method
* some code convention refactorings
2007-12-06 14:08:22 +00:00
MW
44caa7ae8e
Fixed conversation bug in InventoryConfig
2007-12-06 10:29:53 +00:00
Adam Frisby
9e5f7fb415
* Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet strings. BAD PROGRAMMER BAD. Use Helpers.StringToField instead. >_>
2007-12-06 06:36:49 +00:00
Jeff Ames
1c593d9e19
minor cleanup of Scene.cs (parameter naming, function documentation stubs, duplicated UUID, you know...)
2007-12-06 04:01:56 +00:00
Jeff Ames
579c0ef61e
added svn:ignore to stuff in OpenSim.DataStore.MSSQL
2007-12-06 03:02:17 +00:00
Jeff Ames
4bde56457f
removed some duplicate hard-coded port numbers. changed ports to uint.
2007-12-06 01:41:41 +00:00
MW
d2736437d4
Some refactoring of the RestObjectPoster (and related classes).
2007-12-05 19:02:57 +00:00
Sean Dague
4b77821275
From Justin Casey (IBM)
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When using a local inventory service, this patch stops items held in the
root 'my inventory' folder from 'disappearing' on server restart.
They were actually still there, we just weren't retrieving them.
>From looking at the grid inventory server, the bug probably still exists
in there.
But I wanted to get this patch in first and consult with MW about the grid
fix (he may be planning to change the area extensively soon).
2007-12-05 19:00:29 +00:00
Sean Dague
c5c0df74e6
Do not create a new asset on item metadata change
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From Justin Casey (IBM)
2007-12-05 18:58:55 +00:00
Sean Dague
9c81b8a430
From Gary Chernega (IBM)
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This patch adds x, y, and z offsets to the load-xml command.
If you had a prim at 100,100,20 thats where it would get loaded everytime.
This patch lets you place it at an offset from 100,100,20.. as such:
load-xml <filespec> -newUI 3 1 2
Loading the prim at 103, 101, 22
2007-12-05 18:45:05 +00:00
Teravus Ovares
71fd737a66
* Applied MSSQL Patch from akokko, Thanks! akokko
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* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
2007-12-05 15:53:58 +00:00
MW
be93de1257
made one or two more methods in Scene virtual to allow overriding in sub classes.
2007-12-05 13:23:12 +00:00
Teravus Ovares
bb824eadee
* Refactored Permissions into ScenePresence as requested by MW
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* Un-hackerized generating the client_flags
* Now handling the ObjectPermissions Update packet
* Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us!
2007-12-05 06:44:32 +00:00
Jeff Ames
a24b6fe924
fixed a few compiler warnings under mono (committed from a train, with adjohn and afrisby, enroute to a wine cave with the worst wine in the world)
2007-12-05 04:16:20 +00:00
Teravus Ovares
77dd997ef1
*disabled some confusing code regarding permissions
2007-12-04 23:58:44 +00:00
Jeff Ames
f195725db4
keeping opensim safe for children -- made some namespace references less explicit
2007-12-04 22:14:53 +00:00
Jeff Ames
54c070608e
made log messages for known unhandled packet types shorter and yellower. added handler stubs.
2007-12-04 21:44:10 +00:00
Sean Dague
2adcdd3d15
minor refactor so that I can now grok what happens for outgoing packets
2007-12-04 20:20:15 +00:00
lbsa71
c1fdba8a6f
* Some more ApplyPhysics voodoo
2007-12-04 16:41:20 +00:00
Teravus Ovares
a553e6f67c
* Avatar picker works in grid mode now.
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* To test, click the communicate button, then click the 'add' button and type a name. You will get a list of closely matching avatar names.
* Before this'll work on your sim in grid mode, the UGA needs to be updated. If it isn't updated, then you'll get a message on the sim console when searching like, 'got invalid queryid'.
2007-12-04 16:07:59 +00:00
lbsa71
bf8239c7fa
* ApplyPhysics now creates the PhysActor as well.
2007-12-04 13:46:18 +00:00
lbsa71
90611ebf8d
* took a stab at #54
2007-12-04 13:43:11 +00:00
lbsa71
e01c128c8f
* Added ApplyPhysics helper on group.
2007-12-04 11:11:13 +00:00
Adam Frisby
01db4cd71d
* More console message fixes
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* Tagged Verbose("msg",...) as obsolete. Please use Verbose("AREA","msg",...) instead.
2007-12-04 10:22:09 +00:00
Adam Frisby
91c1e8a734
* Fixed a whole bunch of console messages.
2007-12-04 10:13:13 +00:00