Justin Clarke Casey
7d04cf8d4e
Shift default OpenSim library into its own directory
2007-12-30 19:05:11 +00:00
Teravus Ovares
32438ab1b9
* This update rolls back the packetpool and LibSL changes. Please retest and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version.
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* This update also fixes scripting and some weird physics reactions
2007-12-30 06:18:17 +00:00
Justin Clarke Casey
40e89678b7
Make inventory items nominate explicit inventory folders rather than hardcoding
2007-12-29 19:41:50 +00:00
Justin Clarke Casey
1b1649791f
Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own
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standard inventory library directories and items to follow.
2007-12-29 19:01:55 +00:00
Teravus Ovares
376d80cba2
* Patch from Melanie that fixes an inventory folder duplication. Thanks Melanie
2007-12-28 23:34:49 +00:00
Justin Clarke Casey
505067658a
Migrate opensim default assets up another directory in preparation for extraction of hardcoded asset locations into xml
2007-12-28 22:49:32 +00:00
Justin Clarke Casey
27f7f76d04
Move OpenSimAssetSet assets file up into assets pending further changes
2007-12-28 22:32:52 +00:00
Justin Clarke Casey
7cf9a8d4f9
Move inventory contents configuration files to bin/inventory folder
2007-12-28 18:01:20 +00:00
Adam Johnson
79496381fc
Patch from Johan: LibSL updated to the latest revision (1568) and all packets are now
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recycled to improve performance and memory usage.
2007-12-28 08:51:39 +00:00
Teravus Ovares
5bd5770ed2
* Patch from Melanie. Thanks Melanie!
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* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache.
* Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one.
* It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed.
* The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files.
* It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-28 05:36:28 +00:00
Justin Clarke Casey
997a2907e2
Move hardcoded texture library inventory items out into OpenSimLibrary/xml. However, even before these change the five textures moved
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are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These
were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file
under linux) as jpeg2000 files, while all the other working textures identify simply as data.
2007-12-27 15:17:22 +00:00
Teravus Ovares
b64deca32f
* Masochistically updated libsecondlife.dll to r1550
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* after some tweaking to the UDPServer all appears to be well
* Added what 'was' the GetType(bytes,packetEnd,zeroBuffer) to the UDPServer. (it was removed as a static method from Packet)
2007-12-22 14:02:50 +00:00
Justin Clarke Casey
c4987f14e2
Make xml filename capitalizations consistent with actual capitalizations
2007-12-21 17:44:59 +00:00
Brian McBee
ab673a1f8d
Fixed that we weren't actually loading in some of the Library assets. Thanks Sakai!
2007-12-21 16:20:04 +00:00
lbsa71
0770b0f5cb
* Updated vs2008 target ProductVersion to "9.0.21022"
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* Updated exe
2007-12-20 11:34:32 +00:00
Jeff Ames
be2ad79e52
Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532
2007-12-20 05:43:02 +00:00
Jeff Ames
36a8f70931
Extended svn:eol-style to check some other file types.
2007-12-20 01:01:42 +00:00
Jeff Ames
cff2fb3640
Updated asset_database options in OpenSim.ini.example
2007-12-19 09:23:36 +00:00
Jeff Ames
d4e7987abf
Moved mssql_connection.ini to an .example file as well.
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Added the two _connection.ini files to svn:ignore
2007-12-15 23:44:48 +00:00
Sean Dague
733a14aa9e
move mysql_connection.ini to mysql_connection.ini.example
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to prevent people checking in their own copies of this.
2007-12-15 22:10:44 +00:00
Justin Clarke Casey
bc510162b3
revert accidental checkin of my own mysql_connection.ini
2007-12-15 22:00:40 +00:00
Justin Clarke Casey
019d662606
Put out a more comprehensible message when user authentication fails than the current NullReferenceException based one
2007-12-15 21:58:07 +00:00
MW
6df9f21a5f
fixed OpenSim.ini.example to include a inventory_server_url = http://127.0.0.1:8004 entry, seems that is the cause of a lot of people's inventory problems.
2007-12-14 12:42:23 +00:00
Sean Dague
f773733fcb
From Michael Osias (IBM)
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This patch makes some enhancements to the llRemoteData functions. The
module is now a shared module, and allows remote data channels to be
created among multiple regions in the same sim. The port is controlled
from the remoteDataPort property under the [Network] section in
OpenSim.ini. If this setting is not present or = 0, the module is
disabled and no port is opened. llRemoteData commands have not effect
when module is disabled.
2007-12-13 19:50:21 +00:00
Jeff Ames
8297da56f2
updated libopenjpeg-libsl-2.1.2.0.dylib
2007-12-07 09:56:42 +00:00
MW
167846311a
updated openjpeg-libsl.dll
2007-12-07 09:47:36 +00:00
Adam Johnson
3d938f76b7
Updates to LibSL revision 1498. Thanks Johan!
2007-12-07 08:54:31 +00:00
Jeff Ames
6abe37e71d
added timer_Script to OpenSim.ini.example
2007-12-07 02:14:17 +00:00
Teravus Ovares
71fd737a66
* Applied MSSQL Patch from akokko, Thanks! akokko
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* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
2007-12-05 15:53:58 +00:00
lbsa71
90611ebf8d
* took a stab at #54
2007-12-04 13:43:11 +00:00
Sean Dague
4c28554d88
update prebuild
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Nant files now obey the target out of prebuild.xml, so Linux users will be able to build as Debug
Nant clean target now does the right thing (doesn't wipe out all of bin/)
Prebuild's own prebuild system is broken due to the .exe workaround added a while ago, will
register a bug for that seperately.
2007-11-28 16:24:28 +00:00
Teravus Ovares
545404e3ec
* Experimental updated Linux ODE library
2007-11-24 21:23:28 +00:00
lbsa71
34fa2a4db4
* added ttensy but important piece of knowledge to MySQL provider in OpenSim.ini.example
2007-11-19 13:13:28 +00:00
lbsa71
7d26d8ffd0
* Added example MySQL connectionstring to OpenSim.ini.example
2007-11-19 13:10:44 +00:00
Jeff Ames
d10c79d421
first stab at implementation of CopyInventoryItem
2007-11-18 13:50:46 +00:00
Jeff Ames
e3998230cc
added dummy POS physics plugin
2007-11-16 10:25:27 +00:00
Jeff Ames
488cf2ea9f
added libs for ode and openjpeg for intel mac osx to bin
2007-11-16 03:21:48 +00:00
lbsa71
3aed77bd2c
*** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM OpenSim.ini.example **
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* Now moved region storage from region to application, so we have one storage per application, instead of one per region.
* Changed so that the region store providers use connectionstrings, not filenames
* Removed various unfit fields and properties (call me Darwin)
2007-11-15 19:53:10 +00:00
lbsa71
57ff76850d
* Added MySQLDataStore (adapted from MonoSqlite
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* Made startup a little bit more forgiving on dll load
* Minor renamings and musings
2007-11-15 15:32:28 +00:00
Jeff Ames
3c3d586d2a
removed duplicate cloud.jp2 from bin directory
2007-11-14 06:52:39 +00:00
Brian McBee
d6e62b2d46
Whoops! Missing cloud texture.
2007-11-14 06:25:51 +00:00
Brian McBee
666bd6f06e
Another try: Fix moon bleeding over into linden grid. Need to clear your cache to fix it.
2007-11-14 06:00:03 +00:00
Jeff Ames
3d10dbf233
added IDs for all built-in animations
2007-11-13 02:30:43 +00:00
Teravus Ovares
d9d35f9fd7
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
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* All thanks to unimplemented packet listing :D
2007-11-12 23:46:26 +00:00
Teravus Ovares
5952441fcc
* Added a lot of Glue to help with reporting proper collisions.
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* ODE - Fixed the iscolliding property to report a static true when colliding.
* Added reporting of collisions to call UpdateMovementAnimations
* Added Jump - air animation (with arms outstretched).
* Added Fall Animations
* ODE - Added a small amount of X, Y motion control while jumping or Falling
* ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
2007-11-12 21:45:49 +00:00
Jeff Ames
ad002835d3
enable typing animation for chat, maybe
2007-11-12 20:25:59 +00:00
Teravus Ovares
9b6e747d78
* Sets ZeroMesher as default. (If you want to cut and hollow, you'll need to uncomment the Meshmerizer in OpenSim.ini)
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* Fixes a geometry issue in ODE when using ZeroMesher
2007-11-12 16:22:23 +00:00
Jeff Ames
008e4a2be8
set svn:eol-style, reset default config
2007-11-12 14:54:13 +00:00
Teravus Ovares
cdd903c173
* Applied Gerhard's Meshing patch (Thanks! Gerhard)
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* Addition of Gerhard's ZeroMesher.
* Addition of meshing OpenSim.ini parameter
* Some modifications to the Meshmerizer
* Meshmerizer set to default meshing plugin because ZeroMesher needs a memory locking fix. We'll switch it back after the memory locking issue is resolved.
2007-11-12 12:43:01 +00:00
Jeff Ames
db174dfa20
set svn:eol-style
2007-11-11 09:19:21 +00:00
Brian McBee
98fd8f099b
Better moon with new improved alpha-channel action!
2007-11-11 02:52:38 +00:00
Brian McBee
f1f3298473
moon
2007-11-11 02:02:35 +00:00
Teravus Ovares
ec77e1eb17
* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini.example in the bin folder for an example.
2007-11-11 00:08:18 +00:00
Teravus Ovares
e9e72fe907
* Added an internal throttle on ODE physics updates
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* Added a ThrottleUpdates member to PhysicsActor to expose 'throttle' ability to the Scene.
* Updated the ode.dll file with a fix to invalid data passed to ODE's heightfield collision calculator.
2007-11-09 21:01:55 +00:00
Sean Dague
114945b842
make Sun progression configurable for the Sim from OpenSim.ini
2007-11-09 19:53:23 +00:00
Jeff Ames
a9b5732c33
reformatted OpenSimAssetSet.xml (whitespace only)
2007-11-08 09:16:24 +00:00
Jeff Ames
0c770af51a
fixed case of name key in OpenSimAssetSet.xml
2007-11-08 08:49:24 +00:00
darok
f016ef76db
Update of libraries MonoXnaCompactMaths and Modified BulletX cause an update on MonoXnaCompactMaths. The method CreateFromRotation in Quaternion Class (MonoXnaCompactMaths) has been changed to make rotations work properly. See OpenSim libs.
2007-11-07 20:49:31 +00:00
dan miller
06e7b6bd98
teravus debug patch of libode.so from libs
2007-11-05 23:18:40 +00:00
MW
a07769db41
New ode.dll from Teravus.
2007-11-05 20:38:14 +00:00
dan miller
cf47e03ad1
tevarus ODE debug patch. note: NOT TESTED!
2007-11-05 19:16:04 +00:00
dan miller
92ceb036e1
teravus debugging patched ode.dll, windows
2007-11-05 18:30:01 +00:00
lbsa71
ce33db72cb
* prebuild now creates .exe references in NAntTarget
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* prebuild now uses local copy of schema (for future expansions)
2007-11-05 15:10:20 +00:00
MW
3237773efc
another attempt to fix problem
2007-11-04 16:36:27 +00:00
MW
6df3a56805
trying to fix the problem of Mono not liking to work with Mono.Addins, but MS .net is fine with it.
2007-11-04 16:27:57 +00:00
MW
039f2c46c0
Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
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A little bit more refactoring of Scene.
2007-11-04 13:48:15 +00:00
Charles Krinke
33d6222e8d
Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for all three physics plugins.
2007-10-31 04:18:34 +00:00
Tleiades Hax
6a8d8f54e8
Step one on the long march towards grid based inventory. Introduction of an InevntoryServer
2007-10-30 22:42:34 +00:00
Jeff Ames
2cf117cc6c
Added preliminary support for sitting on prims
2007-10-28 03:58:46 +00:00
lbsa71
fb6aa6eafc
* Added 'Jim' and 'Goblin' shapes; not available in inventory yet though
2007-10-27 11:45:52 +00:00
lbsa71
070047ce1b
* Added prototypical AvatarFactory module interface to load avatar parameters
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* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
2007-10-26 14:08:36 +00:00
Tleiades Hax
5e7dba7268
Very early first implementation of grid based assets.
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Run this on a major grid, and weep
2007-10-26 11:46:27 +00:00
Sean Dague
1d5ec16865
move out the config files to .example files so that they
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don't clobber people's configs all the time, and that
we don't get new changes pulled in randomly from people's
configs
2007-10-25 15:33:11 +00:00
dan miller
1d402134ac
updated libode.so (no exception on assert)
2007-10-24 05:04:11 +00:00
dan miller
3d689f1cd6
ode.dll with dnorm4 exception bypassed (windows)
2007-10-24 04:29:34 +00:00
Adam Frisby
c4707a284f
* Major ass commit.
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* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first.
* Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable.
* Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-22 15:23:48 +00:00
dan miller
779eaada40
updating windows sqlite binary
2007-10-20 05:38:32 +00:00
Adam Frisby
4f1abe3e76
* Whisper, Say and Shout distances are now configurable (what the hell!)
2007-10-19 23:36:27 +00:00
Sean Dague
9a17bc58a6
enable IRC bridge via runtime configuration
2007-10-19 21:36:58 +00:00
dan miller
6f70d6964a
checking in linux libode.so and config
2007-10-19 06:00:59 +00:00
dan miller
d92d17ef7f
windows: ODE binaries and build patches
2007-10-19 05:57:03 +00:00
dan miller
3a4b53077d
putting openjpeg-libsl source in /libraries; updating binaries
2007-10-18 08:19:20 +00:00
Charles Krinke
884edac78e
Add gryc's patch to run commands in a shutdown_commands.txt file when the sim is shutdown. A config setting has also been added to OpenSim.ini. Thank you very much, gryc.
2007-10-18 02:13:06 +00:00
dan miller
94c098784c
recompiled libode with g++ 3.3 -- should fix problems loading on some distros, such as openmv machine
2007-10-14 11:06:54 +00:00
Tleiades Hax
8b440cef13
Opdated the MySql.Data.dll in bin to version 5.0.8.1. runprebuild should be run prior to rebuilding the solution
2007-10-11 19:10:27 +00:00
dan miller
23eeeaae03
fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.so
2007-10-11 05:54:56 +00:00
dan miller
2d5f5e2b32
applied Darok"s BulletXPlugin changes 003.patch
2007-10-07 14:40:02 +00:00
dan miller
e8917c9e14
this ode.dll should fix problems with windows server 2003, and perhaps other windows systems
2007-10-06 07:04:29 +00:00
dan miller
04b85c0711
reverting opensim.ini & ode.NET.dll
2007-10-01 16:07:54 +00:00
dan miller
d644b1f440
this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)
2007-10-01 16:01:42 +00:00
lbsa71
863195612b
Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445.
2007-09-27 14:57:43 +00:00
Sean Dague
a6f3fa2fbe
revert change to libsecondlife.dll.config which breaks Linux
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loading of native libraries
2007-09-27 14:17:01 +00:00
Sean Dague
dc7fdcb431
added missing inventory xml files
2007-09-27 14:07:25 +00:00
lbsa71
048e762f1f
That weren't supposed to go there.
2007-09-27 13:49:08 +00:00
lbsa71
8143c597fc
* Tleiades grid mode inventory ( #444 ) - thanx Tleiades!
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* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423 )
2007-09-27 13:25:45 +00:00
Adam Frisby
4e01aa4879
* Added time dilation property to Scene
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* Default Terrain algorithm now produces something slightly less mountainous.
* Fixed lolcat
2007-09-24 16:39:26 +00:00
Sean Dague
b6f1ad2a36
updated prebuild
2007-09-17 11:01:37 +00:00
Sean Dague
4b03834f8d
update url in default welcome note
2007-09-14 08:27:54 +00:00
Sean Dague
860620c24e
default to sqlite for assets, will help flush out any other bugs
2007-09-11 08:26:51 +00:00
MW
91cc820f34
Added "asset_database =" option to opensim.ini, so the asset database can be selected. Currently set default back to db4o until more people test using sqlite.
2007-09-10 07:23:43 +00:00