Commit Graph

17128 Commits (d1b5f8d9d76e3c7c4c23f485dd070e3775e8e85f)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 82f0e19349 Extend scripts show command to accept a single item UUID parameter to display one script's status
Usage is now scripts show [<script-item-uuid>]
2012-01-14 00:44:19 +00:00
Justin Clark-Casey (justincc) b5bb559cc0 Register the UrlModule for script engine events OnScriptRemoved and OnObjectRemoved just once in the UrlModule itself, rather than repeatedly for every script.
Doing this in every script is unnecessary since the event trigger is parameterized by the item id.
All that would happen is 2000 scripts would trigger 1999 unnecessary calls, and a large number of initialized scripts may eventually trigger a StackOverflowException.
Registration moved to UrlModule so that the handler is registered for all script engine implementations.
This required moving the OnScriptRemoved and OnObjectRemoved events (only used by UrlModule in core) from IScriptEngine to IScriptModule to avoid circular references.
2012-01-14 00:23:11 +00:00
Mic Bowman a30a02e7ae Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-13 14:51:11 -08:00
Mic Bowman e1a2c44ebe Cleaned up the LookAt code in SOP and SOG. Added support for incrementally
rotating physical objects. This does not use physics. Currently the rate
of change is determined as 1 / (PI * Strength).
2012-01-13 14:48:56 -08:00
BlueWall cde80125ad Merge branch 'master' of /home/opensim/src/opensim 2012-01-13 17:16:20 -05:00
Bo Iwu 02d6b033d0 Fix improper code formatting introduced in 6214e6a217
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-13 17:10:48 -05:00
Mic Bowman adea92f8b7 Fix llRotLookAt and llLookAt for non-physical objects. Per conversation
with Melanie and Nebadon, SL behavior seems to be that non physical
objects snap to the request rotation.
2012-01-13 11:37:17 -08:00
BlueWall 57ba9ef5ad Update RegionReadyModule
Fix triggering of alerts when rezzing first script to an empty region, add login disable when loading oars.
2012-01-13 11:35:44 -05:00
BlueWall c5594e839e Undo some prior work
Move some added fuctions out of core into the addon module to keep things clean
2012-01-12 21:19:31 -05:00
BlueWall acbff305f5 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-01-12 21:06:27 -05:00
BlueWall d40ec1c346 Move some interfaces to a more apropriate place 2012-01-12 20:49:50 -05:00
Justin Clark-Casey (justincc) 3b59af2225 Change the default osNpcCreate() to create an 'owned' npc rather than an 'unowned' one.
An owned NPC is one that only the original creator can manipulate and delete.
An unowned NPC is one that anybody with access to the osNpc* methods and knowledge of the avatar id can manipulate.
This is to correct an oversight I made in the original reimplementation where I mistakenly assumed that avatar IDs could be treated as private.
I am not anticipating that many people were deliberately making use of unowned npcs due to their insecure nature.
If you do need an unowned NPC please call the new overloaded osCreateNpc() function with the option OS_NPC_NOT_OWNED.
2012-01-13 00:03:39 +00:00
Justin Clark-Casey (justincc) 6e7154d55c Removing osNpcCreateOwned(). Please use osNpcCreate(string user, string name, vector position, string notecard, int options) instead with option OS_NPC_CREATOR_OWNED
Please note that correct option name is OS_NPC_CREATOR_OWNED not OS_NPC_CREATE_OWNED as mistakenly put in a previous commit.
2012-01-13 00:00:18 +00:00
Justin Clark-Casey (justincc) 47377f17c6 Add missing assert to confirm owner delete succeeded to the end of TestOsNpcRemoveOwned() 2012-01-12 23:46:43 +00:00
Justin Clark-Casey (justincc) beab155434 Add api level test for removing an owned npc 2012-01-12 22:35:11 +00:00
Justin Clark-Casey (justincc) caa207f59f Add ossl level test for removing an unowned npc 2012-01-12 21:03:54 +00:00
Justin Clark-Casey (justincc) 1ac5aa6808 Add remove test for unowned avatars 2012-01-12 20:47:19 +00:00
Justin Clark-Casey (justincc) c4972e7734 Add osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) variant.
This will be documented soon.  Options can currently be
  OS_NPC_CREATE_OWNED - creates a 'creator owned' avatar that will only respond to osNpc* functions made by scripts owned by the npc creator
  OS_NPC_NOT_OWNED    - creates an avatar which will respond to any osNpc* functions that a caller has permission to make (through the usual OSSL permission mechanisms).

options is being added to provide better scope for future extensibility without having to add more functions
The original non-options osNpcCreate() function will continue to exist.
2012-01-12 19:37:30 +00:00
Justin Clark-Casey (justincc) d27dd3714f Allow all NPCs to show up on sensors as all osNpc* script methods now check for ownership permission before executing.
As per #opensim-dev irc discussion.
2012-01-12 19:19:34 +00:00
Justin Clark-Casey (justincc) ba3491c76e Add permissions checks for owned avatars to all other osNpc* functions.
This is being done outside the npc module since the check is meaningless for region module callers, who can fake any id that they like.
2012-01-12 19:06:46 +00:00
Justin Clark-Casey (justincc) 0a1d61950b Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-12 19:03:26 +00:00
Diva Canto cadd645076 Renamed one var and deleted commented code. No functional changes. 2012-01-12 10:22:52 -08:00
Justin Clark-Casey (justincc) b47c0d7e51 refactor: Move existing npc owner checks to NPCModule.CheckPermissions() methods and expose on interface for external calls. 2012-01-12 18:14:19 +00:00
Diva Canto 8bdd80abfa HG: normalize all externalized user ULRs to be the Home URL, i.e. the location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI. 2012-01-12 09:56:35 -08:00
Bo Iwu 6214e6a217 Allow update of stored entries within User Management Module-this is needed for proper work of HG friends.
See http://opensimulator.org/mantis/view.php?id=5847
2012-01-12 17:51:13 +00:00
Michelle Argus 34137ed4ea Correcting ini.example were permissionmodules uses komma instead of space as separator 2012-01-12 12:27:41 -05:00
Justin Clark-Casey (justincc) 38db874755 If deserializing a scene object fails during IAR load then ignore the object rather than halting the IAR load with an exception. 2012-01-11 14:33:26 +00:00
Mic Bowman 5f7e392c7c Add a check to see if an asset exists before recreating it while
loading an archive. This does add an extra roundtrip to the asset
server if loading new assets but it protects against overwriting
(and potentially corrupting) existing assets.
2012-01-10 16:26:01 -08:00
Justin Clark-Casey (justincc) 53fb20880c minor: Fix wrong column length in image queues report 2012-01-10 22:02:35 +00:00
Justin Clark-Casey (justincc) 5002f06d24 rename "show image queue" to "show image queues" in line with other udp info commands.
Eliminate redundant one line methods
2012-01-10 21:36:35 +00:00
Justin Clark-Casey (justincc) ef074deb52 Add "show image queue <first-name> <last-name>" region console command
This is so that we can inspect the image download queue (texture download via udp) for debugging purposes.
2012-01-10 21:30:12 +00:00
BlueWall a2fe3e2081 Remove DEBUG option
Remove DEBUG option from OpenSim.ini.example as it is handled in the console now with "debug teleport"
2012-01-10 15:29:08 -05:00
Diva Canto ce44f56af9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-10 11:11:08 -08:00
Diva Canto 7b84942f86 HG landing points: this hopefully fixes some confusion that was making HG avies always land in 0,0 2012-01-10 11:10:47 -08:00
Justin Clark-Casey (justincc) 18497cef73 Add avatar names to appearance log messages 2012-01-10 18:54:20 +00:00
Justin Clark-Casey (justincc) a3bb1a81de correct very minor typo in "debug scene" help 2012-01-10 18:47:30 +00:00
BlueWall 66783398d0 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-10 13:43:42 -05:00
Justin Clark-Casey (justincc) d67e9916b8 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-10 18:42:37 +00:00
BlueWall 3deb52d399 Teleport Debugging
Move setting from ini to existing facitilies - thanks justincc

	toggle with console command: debug teleport
2012-01-10 13:41:35 -05:00
Justin Clark-Casey (justincc) d67e8291c8 Add "app find <uuid-or-start-of-uuid>" command to find the appearance using a particular baked texture, if any.
This is for debugging to relate texture console entries back to particular users on the simulator end.
2012-01-10 18:41:07 +00:00
Diva Canto a22d0dcab9 HG Friends: fixed bug introduced by 571efeddb2 (r/17672) 2012-01-10 09:58:53 -08:00
BlueWall 707c8c6f2b Add some run-time debugging support
Add configuration option - DEBUG to enable debugging methods. This is temporary for helping users testing teleport routing be able to report back the data with the test cases. We can remove when finished with this, or leave it if it proves to be useful.

	Users: set DEBUG = true in OpenSim.ini to get more information from teleport routing. The default is false. It presently prints the TeleportFlags value.
2012-01-09 18:19:55 -05:00
BlueWall b3a12167d6 Use our TeleportFlags
Switch to our TeleportFlags enum instead of LibOMV because we need to define a type for HG Logins. Also moved some debugging in ScenePresence into a function to make it simpler to enable/disable.
2012-01-09 17:54:35 -05:00
BlueWall 95345521f0 TP Routing debug
Fix test to checking against bitfield instead of int
2012-01-09 17:04:34 -05:00
BlueWall 3640afdd95 Fix teleport routing for incoming HG+Owner
Incoming HG owner/estate manager, etc. is routed according to the rules defined for teleports within the local grid. Left some commented debugging code inside so we can test other cases. Will remove when tings are settled in.
2012-01-09 14:31:22 -05:00
BlueWall 43145c7f67 Debugging HG teleport routing
Add some temporary debugging to the teleport routing to get a better view of what happens when HG jumps are made.
2012-01-09 13:07:02 -05:00
BlueWall 34c42cdab0 Fix HG teleport routing
Needed to breakout the ViaHGLogin check to it's own section. For some reason it would not factor in when combined with the other teleport flag types.
2012-01-09 01:37:28 -05:00
Melanie 0e855fea7c Fix a build break 2012-01-09 01:05:19 +00:00
Melanie 1ebd79e413 Add the HG case to landing point checks 2012-01-09 00:54:59 +00:00
Melanie 44cde8d5c6 Update teleport routing to match Avination 2012-01-08 23:36:49 +00:00