UbitUmarov
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d2260423e5
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also don't collide sculps or meshs if meshing is OFF
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2012-05-21 17:11:19 +01:00 |
UbitUmarov
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b92ecc5382
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Merge branch 'avination' into ubitwork
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2012-05-21 12:47:28 +01:00 |
UbitUmarov
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85f5789993
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try to let avas climb higher steps. Will only work in some cases, may have bad effects, so needs some more testing
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2012-05-21 12:35:17 +01:00 |
Melanie
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7305d2e0ef
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Merge branch 'ubitwork' into avination
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2012-05-21 07:32:27 +02:00 |
UbitUmarov
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32e63fc04f
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missing update script events call
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2012-05-20 17:30:01 +01:00 |
UbitUmarov
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11f582b26d
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minor changes
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2012-05-20 13:18:15 +01:00 |
UbitUmarov
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2767574d0f
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fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable value ( 1m);
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2012-05-19 18:10:44 +01:00 |
UbitUmarov
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10889c86d9
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reduce useless waste of cpu. Make character collision events be done similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added)
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2012-05-19 16:35:48 +01:00 |
UbitUmarov
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2c498baf58
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a bit faster collision sound type verification plus a few fixes/changes
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2012-05-19 13:53:49 +01:00 |
UbitUmarov
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a2c64d9795
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temp work: sounds simetric acording to materials, still 'window close' test sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids
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2012-05-19 12:25:31 +01:00 |
Melanie
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d69f197a5d
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Fix setting positions of attachments. The recent security fix regarding
prim entry messed it up.
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2012-05-19 12:35:07 +02:00 |
UbitUmarov
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9ecdef2686
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modulate collision sound intensity with collision relative velocity for parts also
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2012-05-19 02:04:10 +01:00 |
UbitUmarov
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98a2c7bfee
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modulate collision sounds intensity with relative collision speed
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2012-05-19 01:10:39 +01:00 |
UbitUmarov
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deb87e7890
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fix character IsPhysical
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2012-05-19 01:01:46 +01:00 |
UbitUmarov
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a7ece8c688
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add colliders relative velocity projected in collision direction to collisions report information.
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2012-05-19 00:17:37 +01:00 |
UbitUmarov
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0d0c472181
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removed redundant colision sounds. Temporary muted sounds ( returns at top of funtions ).
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2012-05-17 23:15:07 +01:00 |
Melanie
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24b35b7e93
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Merge branch 'ubitwork' into avination
Conflicts:
OpenSim/Region/Framework/Scenes/CollisionSounds.cs
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2012-05-17 22:29:44 +02:00 |
Melanie
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511fc663a2
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Temprorarily disable collision sounds until we have some sound bites
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2012-05-17 21:36:27 +02:00 |
UbitUmarov
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7652b3a957
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udp transfer: make number packets estimation coerent with number actually sent. Use the safer lower max packet size defined in os source (600) and not OMV one (1100).
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2012-05-17 13:13:31 +01:00 |
UbitUmarov
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6af78836a5
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trigger collision sounds on active agent position for better spatial effect without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code
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2012-05-17 12:17:29 +01:00 |
UbitUmarov
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e4231e95a9
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increase avatars collisions report to 10 per sec, Stopped sound on avatar to volumedetect collision
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2012-05-17 04:41:46 +01:00 |
UbitUmarov
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038986baff
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add avatar colision sounds. Changed test sound UUID
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2012-05-17 04:14:13 +01:00 |
UbitUmarov
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b743835f9e
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default colisionVolume is 0, use it only for user specified sound
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2012-05-17 01:36:42 +01:00 |
UbitUmarov
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7cbc54d92a
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default collision sounds. Incomplete, untested, needs revision
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2012-05-17 01:04:30 +01:00 |
UbitUmarov
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0de7219485
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collision sounds: simplify send code a bit and limit sending rate to 5 per sec per part ???
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2012-05-16 23:36:37 +01:00 |
UbitUmarov
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ea47b03625
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Added a invalidCollisionSoundUUID so that scripts can stop all collision sounds with llCollisionSound("",...). UUID.Zero means defaults should be used. In case part has several scripts with confliting llCollisionSound result depende on exec order. Specially on reset the efect of "" depends on reset order, it should override the others. This is intermediate improve(?) since collisions sounds seem to need a deaper revision.
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2012-05-16 12:27:49 +01:00 |
UbitUmarov
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81d7844f51
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use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coerent with other places in case of future changes. Should be equivalent if all is well.
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2012-05-15 17:01:00 +01:00 |
UbitUmarov
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accab1e086
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sop colisions don't play sounds on volume detectors
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2012-05-15 16:56:43 +01:00 |
UbitUmarov
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ca14534b91
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sop: - added UpdatePhysicsSubscribedEvents() to update physics ator collision events subcription where needed. Made it consider also VolumeDtc and phantom cases. - added extra calls to it on physics ator proprieties changes. - Fixed land collisions reports. - Handle the case of physics sending a last zero colisions reports to trigger collision_end. - Made the physics collisions report rate be 20 per second. (needs review/testing)
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2012-05-15 15:54:02 +01:00 |
UbitUmarov
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9d67523235
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ubitODE: if stopped having collisions do report zero colisions once, so collision_end event can be triggered. Changed reports rate to the requested rate and not full ode rate.
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2012-05-15 15:45:01 +01:00 |
UbitUmarov
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338be76e0a
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ubitODE: fix not reporting land collisions on same cases.
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2012-05-15 13:41:13 +01:00 |
Melanie
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995cd25f30
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Port the mel/dahlia fix
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2012-05-15 02:36:11 +02:00 |
UbitUmarov
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325973d36f
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don't send colision events to volume detectors
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2012-05-15 01:40:46 +01:00 |
Melanie
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ebdbaba615
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Merge branch 'ubitwork' into avination
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2012-05-15 00:17:52 +02:00 |
UbitUmarov
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1b81ce303e
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Merge branch 'avination' into ubitwork
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2012-05-15 00:04:40 +01:00 |
UbitUmarov
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0fb663272a
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make llGetCameraPos and llGetCameraRot apply to avatar that granted permission and not owner
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2012-05-14 23:42:45 +01:00 |
Melanie
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e9e797b681
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Fix an omission
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2012-05-15 00:15:44 +02:00 |
Melanie
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e3c376156c
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Completely revamp collision handling. Now works as it is supposed to.
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2012-05-14 22:45:54 +02:00 |
Melanie
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e78043cb70
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Check parcel entry permissions when moving objects
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2012-05-14 01:32:22 +02:00 |
Melanie
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59826c15ce
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Allow non-gods to deed no-mod objects
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2012-05-14 01:21:10 +02:00 |
UbitUmarov
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9870d7e4e7
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ubitODE fix force in case of mlinear motor offset present
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2012-05-13 01:28:20 +01:00 |
UbitUmarov
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9b7023a159
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display a sleep time of zero if forced spare time to zero, when sim fps is lower than desired, for better display coerence.
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2012-05-12 17:58:36 +01:00 |
UbitUmarov
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7461fe4554
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TEST MESS* reduce animation packets send. Added onchangeanim event with parameters to define if to add or remove, and if to send anims pack on that evocation, etc
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2012-05-12 15:27:37 +01:00 |
UbitUmarov
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cf8b7c8aff
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Merge branch 'avination' into ubitwork
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2012-05-12 14:10:15 +01:00 |
UbitUmarov
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4d98a291a2
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ubitODE let vehicles responde faster to changes of some parameters like motors decay times
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2012-05-12 14:00:08 +01:00 |
UbitUmarov
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792e8db456
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ubitODE reduced again a bit the max allowed correction velocity on colisions, to reduce a bit bouncing inerent to colisions.
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2012-05-12 13:44:47 +01:00 |
UbitUmarov
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46095c963c
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ubitODE: trial workaround for avatar colisions
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2012-05-12 12:17:28 +01:00 |
UbitUmarov
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8dd5f08b6e
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revert terminal vel reduction. It helped but not efective
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2012-05-11 15:53:31 +01:00 |
Talun
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e618194143
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Mantis 6015 new LSL function llGetAgentList.
Details in the lsl wiki
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2012-05-11 02:25:52 +01:00 |
UbitUmarov
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3c37bc2851
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reduce avatars terminal velocity to less than 30m/s or colisions with basic boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt).
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2012-05-10 22:44:12 +01:00 |