f783b9169f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hull count for simple (non-cut prims) meshes.  
							
							
							
						 
						
							2013-03-25 15:40:41 -07:00  
				
					
						
							
							
								 
						
							
							
								128c72a234 
								
							
								 
							
						 
						
							
							
								
								Start recording inter-region teleport attempts, aborts, cancels and failures in statistics for monitoring/debugging purposes  
							
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							These are recorded as 'entitytransfer' stats as seen by the "show stats entitytransfer" console command. 
							
						 
						
							2013-03-25 21:53:27 +00:00  
				
					
						
							
							
								 
						
							
							
								c341664c1b 
								
							
								 
							
						 
						
							
							
								
								Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask  
							
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							with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions" 
							
						 
						
							2013-03-24 18:56:28 +01:00  
				
					
						
							
							
								 
						
							
							
								6ce9ed1a64 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2013-03-23 23:01:55 +00:00  
				
					
						
							
							
								 
						
							
							
								aba66c7112 
								
							
								 
							
						 
						
							
							
								
								Make sharing errors not spew and let the cache retry the files  
							
							
							
						 
						
							2013-03-23 13:12:41 +01:00  
				
					
						
							
							
								 
						
							
							
								8669586e18 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
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							Conflicts:
	OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs 
							
						 
						
							2013-03-23 11:45:52 +00:00  
				
					
						
							
							
								 
						
							
							
								8bc43ea773 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://3dhosting.de/var/git/careminster  
							
							
							
						 
						
							2013-03-23 11:31:34 +01:00  
				
					
						
							
							
								 
						
							
							
								01636ca900 
								
							
								 
							
						 
						
							
							
								
								Fix teleporting into the non-SW 256x256 corner of a megaregion, though currently with a 10 second delay before auto-reteleport to the correct location.  
							
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							This now does a check for border crossing (required to trigger the teleport) immediately in SP.MakeRootAgent().
If left any later, it looks like the physics scene changes the position and stops the cross happening.
If done any earlier, nothing happens because the cross-code currently requires a PhysicsActor to be in place, thuogh it's probably not necessary for this case. 
							
						 
						
							2013-03-23 00:47:59 +00:00  
				
					
						
							
							
								 
						
							
							
								93206ef0fa 
								
							
								 
							
						 
						
							
							
								
								Add "show borders" command to show the borders of a region.  
							
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							This is relevant to mega-regions where the borders are very different to a regular region.
Also adds some method doc and other code comments. 
							
						 
						
							2013-03-23 00:45:21 +00:00  
				
					
						
							
							
								 
						
							
							
								c4d9a23f26 
								
							
								 
							
						 
						
							
							
								
								Following on from  476a7d3e (which wasn't enough), make chat across regions on different simulators work.  
							
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							Also resolves an issue of multiple chatting if the originating simulators had more than one region and they were neighbours 
							
						 
						
							2013-03-22 01:43:18 +00:00  
				
					
						
							
							
								 
						
							
							
								8742c141d9 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2013-03-22 01:20:06 +00:00  
				
					
						
							
							
								 
						
							
							
								1f17ef6d3c 
								
							
								 
							
						 
						
							
							
								
								Take out a testing sleep I accidentally left in the teleport code from last commit  7471bc7 
							
							
							
						 
						
							2013-03-22 01:06:56 +00:00  
				
					
						
							
							
								 
						
							
							
								d5e5c13f3b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2013-03-22 01:02:17 +00:00  
				
					
						
							
							
								 
						
							
							
								68b910c1ff 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
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							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs 
							
						 
						
							2013-03-22 01:01:24 +00:00  
				
					
						
							
							
								 
						
							
							
								7471bc7775 
								
							
								 
							
						 
						
							
							
								
								At strategic points in the teleport process, if the client has simultaneously logged out then do not continue.  
							
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							This aims to reduce any side effects if the process tries to complete after the client has logged back in (e.g. it was delayed due to a slow destination region response).
This introduces a new Aborting entity transfer state which signals that the teleport should be stopped but no compensating actions performed. 
							
						 
						
							2013-03-22 01:00:13 +00:00  
				
					
						
							
							
								 
						
							
							
								476a7d3eee 
								
							
								 
							
						 
						
							
							
								
								Implement chat across region borders since we can tell if avatars in neighbouring regions are in range.  
							
							
							
						 
						
							2013-03-22 00:03:10 +00:00  
				
					
						
							
							
								 
						
							
							
								e23a0dcc5d 
								
							
								 
							
						 
						
							
							
								
								minor: On teleport, signal a child agent before we send the viewer TeleportFinish in order to avoid a theoretical race condition when teleporting to a neighbour.  
							
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							If we do this after TeleportFinish, then it's possible for a neighbour destination to request the source to create a child agent whilst its still treated as root.
This closes the original presence which we don't really want to do.
This is probably okay (albeit with warnings on the console) but afaics there's no reason not to move the child agent signal. 
							
						 
						
							2013-03-21 23:37:23 +00:00  
				
					
						
							
							
								 
						
							
							
								46c833810c 
								
							
								 
							
						 
						
							
							
								
								On a teleport, lock m_agentsInTransit whilst we grab the value to check for completion just to be sure we're not using a thread cached version.  
							
							
							
						 
						
							2013-03-21 00:46:08 +00:00  
				
					
						
							
							
								 
						
							
							
								cc504eb0d1 
								
							
								 
							
						 
						
							
							
								
								Fix SceneManager to use the new automatic property throughout.  
							
							
							
						 
						
							2013-03-21 01:44:09 +01:00  
				
					
						
							
							
								 
						
							
							
								4de530af45 
								
							
								 
							
						 
						
							
							
								
								minor: disable logging on regression TestCrossOnSameSimulator() that I accidentally left on a few commits ago.  
							
							
							
						 
						
							2013-03-20 23:13:12 +00:00  
				
					
						
							
							
								 
						
							
							
								b1cd1d917e 
								
							
								 
							
						 
						
							
							
								
								minor: don't bother with the pause before rezzing attachments if we are running regression tests (fire and forget calls launched on the same thread).  
							
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							Also adds code comments as to why this pause exists. 
							
						 
						
							2013-03-20 23:12:13 +00:00  
				
					
						
							
							
								 
						
							
							
								16af5b87f8 
								
							
								 
							
						 
						
							
							
								
								Add file missing from last commit  36651be 
							
							
							
						 
						
							2013-03-20 23:08:35 +00:00  
				
					
						
							
							
								 
						
							
							
								36651bed71 
								
							
								 
							
						 
						
							
							
								
								On the later forms of teleport failure, tell the user if this was because viewer couldn't/didn't connect with destination or if destination didn't signal teleport completion.  
							
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							Also adds regression test for the case where the viewer couldn't connect with the destination region.
Also refactoring of regression test support code associated with entity transfer in order to make this test possible and the code less obscure. 
							
						 
						
							2013-03-20 23:01:16 +00:00  
				
					
						
							
							
								 
						
							
							
								8de933ab07 
								
							
								 
							
						 
						
							
							
								
								Insert a short delay on the simulator side rezzing of attachments in order to fix viewer 3 issues if its own rezzing actions on login collide with the simulator side actions.  
							
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							This resolves issues (at least in my tests with LL 3.3.4) where this can make attachments invisible until one zooms in on the avatar.
This doesn't affect version 1 viewers since this delay is shorter than the login delay.
This doesn't increase the login time since this part of the process was already being performed asynchronously.
This may be a temporary solution. 
							
						 
						
							2013-03-20 02:09:25 +00:00  
				
					
						
							
							
								 
						
							
							
								c0ff5635ba 
								
							
								 
							
						 
						
							
							
								
								Fix "show attachments" command probably broken in commit  addab12 (Wed Jan 2 21:38:00 2013)  
							
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							This break was not connected with the recent attachment code changes. 
							
						 
						
							2013-03-20 02:00:56 +00:00  
				
					
						
							
							
								 
						
							
							
								3cb1c23554 
								
							
								 
							
						 
						
							
							
								
								Force a viewer object update for attachments at the end of the final Scene.CompleteMovement() in order to make all multi-attachments appear on the destination region.  
							
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							For some reason, sending updates before this will not have this effect.
This may be something related to some viewers (e.g. LL 3.3.4) or something OpenSimulator isn't getting quite right. 
							
						 
						
							2013-03-20 01:46:50 +00:00  
				
					
						
							
							
								 
						
							
							
								9151b9d233 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-20 01:36:28 +00:00  
				
					
						
							
							
								 
						
							
							
								90b9121e66 
								
							
								 
							
						 
						
							
							
								
								BulletSim: change 'degenerate mesh' message from Error to Debug because there  
							
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							seem to be lots of sculpties with this problem while the condition really doesn't
change region operation. 
							
						 
						
							2013-03-19 17:15:24 -07:00  
				
					
						
							
							
								 
						
							
							
								3648164219 
								
							
								 
							
						 
						
							
							
								
								Prevent multiple instances of the same item ID being appended to an AvatarAppearance  
							
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							It looks like this was happening when AttachmentsModule.RezAttachments was doing a secondary set of each attachment to update with the asset ID (initially they only have the inventory ID).
However, with multi-attach this was appending a second copy of the same attachment rather than updating the data that was already there.
This commit requires both simulator and service to be updated. 
							
						 
						
							2013-03-19 21:49:29 +00:00  
				
					
						
							
							
								 
						
							
							
								c2e4f8aed5 
								
							
								 
							
						 
						
							
							
								
								For the moment, disable the output of the 'scene' statistics in SimExtraStatsCollector  
							
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							and thus for the command 'show stats' because it is ugly and most of the information
is already output in the formatted printout that appears before. 
							
						 
						
							2013-03-19 12:37:44 -07:00  
				
					
						
							
							
								 
						
							
							
								1dd2d432f1 
								
							
								 
							
						 
						
							
							
								
								For those people collecting and comparing logfiles from servers scattered  
							
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							around the world, change LogWriter to use DateTime.UtcNow rather than
DateTime.Now. 
							
						 
						
							2013-03-19 11:40:10 -07:00  
				
					
						
							
							
								 
						
							
							
								8360223fed 
								
							
								 
							
						 
						
							
							
								
								BulletSim: code to generate a higher resolution terrain mesh. Parameter  
							
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							TerrainMeshMagnification controls number of vertices generated per
heightmap point. Default is 3. 
							
						 
						
							2013-03-19 00:00:03 -07:00  
				
					
						
							
							
								 
						
							
							
								8510f57ad4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add terrain contact processing threshold parameter. Initialize contact processing threshold for static object as well as mesh terrain.  
							
							
							
						 
						
							2013-03-19 00:00:02 -07:00  
				
					
						
							
							
								 
						
							
							
								8d9bfda727 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
							
							
						 
						
							2013-03-19 01:24:14 +00:00  
				
					
						
							
							
								 
						
							
							
								ba4856f49b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster  
							
							
							
						 
						
							2013-03-19 01:20:29 +00:00  
				
					
						
							
							
								 
						
							
							
								566ab7ccf9 
								
							
								 
							
						 
						
							
							
								
								Fix merge artefacts  
							
							
							
						 
						
							2013-03-19 01:19:33 +00:00  
				
					
						
							
							
								 
						
							
							
								2f038a87cf 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2013-03-19 01:00:17 +00:00  
				
					
						
							
							
								 
						
							
							
								8553a37881 
								
							
								 
							
						 
						
							
							
								
								Merge commit '3611d33b00650ccc71994b331e4c6595f95d3131' into careminster  
							
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							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs 
							
						 
						
							2013-03-19 01:00:09 +00:00  
				
					
						
							
							
								 
						
							
							
								5b950ca36a 
								
							
								 
							
						 
						
							
							
								
								Merge commit '464201b41d5f5fdd7c88ab5e95dd7b6fbae6d766' into careminster  
							
							
							
						 
						
							2013-03-19 00:54:23 +00:00  
				
					
						
							
							
								 
						
							
							
								397379cd3f 
								
							
								 
							
						 
						
							
							
								
								Process default attachment point in AttachObjectInternal before we check whether a worn object needs to displace an existing attachment on the same point if we are not using multi-attach.  
							
							
							
						 
						
							2013-03-19 00:39:58 +00:00  
				
					
						
							
							
								 
						
							
							
								55ab6f015a 
								
							
								 
							
						 
						
							
							
								
								Fix tests for multiattach  
							
							
							
						 
						
							2013-03-18 23:48:03 +00:00  
				
					
						
							
							
								 
						
							
							
								5e1f651e21 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into newmultiattach  
							
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							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs 
							
						 
						
							2013-03-18 23:31:27 +00:00  
				
					
						
							
							
								 
						
							
							
								0635d9d174 
								
							
								 
							
						 
						
							
							
								
								Merge commit 'ccd6f443e1092cb410f565e921f7cf4dd8cd2dac' into newmultiattach  
							
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							Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs 
							
						 
						
							2013-03-18 23:21:01 +00:00  
				
					
						
							
							
								 
						
							
							
								e4a70b9f9a 
								
							
								 
							
						 
						
							
							
								
								Limit each attachment point to 5 items as per spec  
							
							
							
						 
						
							2013-03-18 22:56:26 +00:00  
				
					
						
							
							
								 
						
							
							
								d07943c262 
								
							
								 
							
						 
						
							
							
								
								Multiattach, part 2  
							
							
							
						 
						
							2013-03-18 22:56:17 +00:00  
				
					
						
							
							
								 
						
							
							
								fcecfc81bb 
								
							
								 
							
						 
						
							
							
								
								Multiattach, part 1  
							
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							Conflicts:
	OpenSim/Framework/AvatarAppearance.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
	OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2013-03-18 22:56:03 +00:00  
				
					
						
							
							
								 
						
							
							
								3611d33b00 
								
							
								 
							
						 
						
							
							
								
								Improve rejection of any attempt to reattach an object that is already attached.  
							
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							This also adds/extends regression tests for wearing attachments directly for the scene and attempting to reattach/rewear already attached objects. 
							
						 
						
							2013-03-18 22:04:27 +00:00  
				
					
						
							
							
								 
						
							
							
								a7a9a8a614 
								
							
								 
							
						 
						
							
							
								
								Fix recent regression where an item worn to an attachment point that was already occupied did not remove the previous attachment (current behaviour)  
							
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							Regression was commit ccd6f4 (Tue Mar 5 23:47:36 2013)
Added regression test for this case. 
							
						 
						
							2013-03-18 20:48:50 +00:00  
				
					
						
							
							
								 
						
							
							
								cef51cf91b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2013-03-17 23:07:51 +00:00  
				
					
						
							
							
								 
						
							
							
								46a81b3527 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2013-03-17 23:07:12 +00:00