Commit Graph

176 Commits (db6427b6f4709d86c5bf1e4711ff2be0f65e5875)

Author SHA1 Message Date
MW db6427b6f4 Turned SimClient into a partial class (and added SimClient(Grid), so that grid mode specific code can be kept separate)
Fixed the ServiceManager project (added reference to System.Xml to its project in prebuil.xml)
2007-05-15 15:05:13 +00:00
MW f41e5343c5 updated Build/project files to include the new projects and new files.
Improved the enable neighbours code (Simclient thread should no longer sleep for 3 seconds for each neighbour).
2007-05-15 14:54:53 +00:00
morphw b5011e24ee added processing for TeleportLocationRequest and TeleportLandmarkRequest. Local teleports implemented, inter-region teleports left to do. 2007-05-15 14:00:59 +00:00
Adam Frisby 3cdc219ed6 Attempting to add region name to console. 2007-05-14 21:15:26 +00:00
MW a889caf200 moved the EnableNeighbours code to after the client has completed the move to the region 2007-05-14 21:04:14 +00:00
Adam Frisby 7659d67fdb Added some sanity checks to AddViewerAgent to prevent duplicate addition (now attempts update). 2007-05-14 19:31:05 +00:00
gareth 64a98c7368 Finished off adding the new management API to gridserver
Updated VersionInfo.cs finally
Updated prebuild and rebuilt nant build files
Completed Management agent basics
2007-05-14 03:13:47 +00:00
gareth 0834b097f6 Added skeleton master service manager 2007-05-13 21:01:21 +00:00
MW 98705e6211 Changed to slightly better textures for the map: a blue one for the sea and one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island. 2007-05-13 12:48:42 +00:00
MW 05d9593198 Added very basic support for maps (likely to only work in sandbox mode due to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing) 2007-05-13 12:25:08 +00:00
Adam Frisby bd05850be1 93 warnings in the compiler, 93 warnings appear, you fix one up, create two more, 94 warnings in the compiler... 2007-05-12 15:32:04 +00:00
MW d663dfa3bd Increased the flying speed 2007-05-12 10:12:34 +00:00
morphw 0d52bc723d Added landmark asset creation. 2007-05-11 21:03:11 +00:00
MW f016e8675b finally some time to do some more work on the primitive2 refactor/rewrite/bugfix. 2007-05-11 10:55:32 +00:00
MW 26002559c0 Fixed bug where client crashes on login if in sandbox mode and region is set to anything other than 997,996 2007-05-08 16:40:20 +00:00
lbsa71 9f881f90d3 * added guid to logname to avoid file sharing on multiple instances on same host 2007-05-08 14:37:04 +00:00
lbsa71 72159dc5a8 * fixed dataUri null bug
* ignored some files
2007-05-08 14:16:01 +00:00
lbsa71 0b26ae44ac * deleted bin directories
* ignored bin directories
* regenerated nant files
2007-05-08 11:09:48 +00:00
gareth 3de3d8bb3b Merged 0.1-prestable back into trunk :( 2007-05-07 16:32:30 +00:00
gareth 543cda0398 Cleaned up Adam's mess 2007-05-05 13:45:39 +00:00
Adam Frisby 5eacce71ad * Removed superfluous int to prevent warning
* Changed OGSServer on RegionServer to bind to <port> - 500 rather than a single fixed port
* Added support for the grid server to tell us who we are (optional)
2007-05-04 07:43:07 +00:00
Adam Frisby d12c2be492 Sims can now load their datastore (their localworld class - prims/terrain/etc) from a file indicated by the grid server. This allows you to have a floating pool of regions tasked to whichever region they need to be at any time. 2007-05-04 07:23:41 +00:00
MW a595881dc0 fixed the VS 2005 solution/ project files.
and a couple of other small changes
2007-04-30 15:38:51 +00:00
gareth 328c9ccb24 Copied gridserver ready to convert to asset server
I'M THAT NUTS!!!!!!!!
2007-04-29 23:58:57 +00:00
Adam Frisby 6c7ebf19b5 Bugfixes 2007-04-28 00:32:00 +00:00
Adam Frisby 8f5c96f02b Dumb mistake #2 2007-04-27 22:29:29 +00:00
Adam Frisby fadb4a9dcc Dumb mistake - forgot to assign the datastore variable 2007-04-27 22:26:57 +00:00
Adam Frisby 6ce5b6e439 Major ass commit
Added new "Datastore" parameter to simconfig.xml which is passed to storage engines via a new Initialise() function.
2007-04-27 21:11:02 +00:00
Adam Frisby feca5d22c6 * Added new commandline option -config <configfile.xml>
Note: This is untested but is a very simple change and should 'just work'. If someone can test, appreciated.
2007-04-27 20:32:02 +00:00
MW 14a4ff3081 added just what opensim needs...yet another command line option: -noverbose . cut down on the system console output (should really be stopping it all but not all output is going through OpenSim.Framework.Console) 2007-04-26 17:50:25 +00:00
MW a7c374ac51 At last: avatar-template.dat is no more 2007-04-26 17:29:41 +00:00
MW c64039363d Mostly working again.
Updated to lastest libsl and handled the changes to the message templates (some byte fields are now ushort fields ).
Still seems to be a problem when logging on, in that I get the downloading clothing message at the end of the precaching (which I didn't before)
2007-04-26 12:56:14 +00:00
MW f06d0f1047 attempted bug fix 2007-04-25 18:48:08 +00:00
MW 9ed0a8dbad updated to use lastest version of libsl but is currently broke when using SL viewer 1.15.02, due to big changes in the message templates. 2007-04-25 18:12:06 +00:00
MW 68b33294b1 Can now use the xml config file for setting up things like sandbox mode, login server, physics engine etc. To use this mode add just -configfile to the startup line (instead of the -sandbox etc)
A example of what to add to the xml is: SandBox="true" LoginServer="true" UserAccounts="false" LocalAssets="false" PhysicsEngine="basicphysics"  (add those to config node in simconfig.xml). 
The current options for PhysicsEngine are : basicphysics, RealPhysX, OpenDynamicsEngine.
2007-04-25 13:47:32 +00:00
MW f7b51d63a8 Small clean up of files and directories 2007-04-25 13:03:48 +00:00
Adam Frisby 7dd98f3094 Moved console input-handling function "RunTerrainCmd" into BasicTerrain itself, this allows independent versions of BasicTerrain to have different functionality exposed directly. 2007-04-24 18:01:37 +00:00
Adam Frisby d82466ec82 Added mutex instead of lock for update 2007-04-22 18:51:03 +00:00
Adam Frisby 2194b74473 Needs testing.
1. Fixed Update Lock (should now compile)
2. Added support for rescaling a primitive without it jerking to the side.
2007-04-22 18:48:45 +00:00
Adam Frisby 6103e06a34 Added lock around World.Update to prevent multiple updates occuring simultaneously (it happened!) 2007-04-22 18:00:01 +00:00
Adam Frisby 869b39c451 SimClient: Added Try/Catch over block of code which is triggering an exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?]
AvatarUpdate: Added check for if the physics actor is null before attempting to access it.
2007-04-22 17:31:51 +00:00
lbsa71 60047aa5a6 === Dedicated to Jesse. ===
* Deleted empty directory
2007-04-22 09:44:27 +00:00
gareth b0dfd5602a Now starts up a laggy (to be fixed) TCP server in grid mode and sends a banner
NEED THREAD POOLS!!! DO NOT LET ME GET AWAY WITH BEING LAZY PEOPLE!
2007-04-22 05:40:00 +00:00
Adam Frisby c1f34105fa Bumped avatar entry height to 15m above ground rather than the old 1m above ground. Should prevent 'below ground' arrivals. 2007-04-22 04:49:12 +00:00
Adam Frisby 77723fbda1 Removed last references to ancient LandMap[] array. 2007-04-22 03:28:58 +00:00
Adam Frisby cb2e495202 Commented first 50% of World.cs's functions with /// tags 2007-04-22 03:25:18 +00:00
Adam Frisby 0b54136042 Small fix 2007-04-22 03:16:26 +00:00
Adam Frisby c6b1dd0fac Added exception handling to each function in World.cs - code is assumed stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned. 2007-04-22 03:15:22 +00:00
gareth 1dfda8f744 Added OpenGridProtocol class - start of the new TCP-based intersim protocol, very basic skeleton
First commit since we lost JesseMalt - Dedicated to their memory
2007-04-21 17:36:03 +00:00
Adam Frisby 2844c56ef4 Terrain / Physics / Storage:
* Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved.
* Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified.
2007-04-21 05:51:10 +00:00