Adam Frisby
dc65df9bec
Zomg! It's alive!
2007-03-20 09:38:50 +00:00
Adam Frisby
e70cc60011
Branching from correct tree
2007-03-20 09:23:14 +00:00
gareth
b83efd4947
Load XML for neighbourinfo from grid
2007-03-20 09:04:49 +00:00
MW
8d989c94d2
Removed the AssemblyInfo.cs files from the Vs2005 projects
2007-03-19 09:47:24 +00:00
lbsa71
e0e13bcb35
* if you specify revision, you cannot use * for build
2007-03-18 20:44:15 +00:00
gareth
99c56acf74
Added some sanity
2007-03-18 20:18:52 +00:00
gareth
8e28076758
Added neighbourinfo class
2007-03-18 19:43:57 +00:00
gareth
0652087049
Added child_agent flag
2007-03-18 19:25:32 +00:00
gareth
aad66ce2e7
fixed build in nant
2007-03-18 16:49:39 +00:00
lbsa71
defa10062a
* Removed private memeber _login, replaced with local var.
...
* Removed Random Class, replaced with LLUUID.Random
2007-03-16 21:06:45 +00:00
lbsa71
59e7586558
* Extracted request-response handling
2007-03-16 20:46:53 +00:00
lbsa71
3147def23f
* Corrected login fail code (adapted from Gareths php)
2007-03-16 20:40:39 +00:00
lbsa71
623e9e991a
* renamed Framework Project to OpenSim.Framework
2007-03-16 15:45:07 +00:00
lbsa71
c71cdbe46e
Added Framework Project and Made buildfiles work on windows.
...
* added nogenvers target to opensim.build - sets version to 0.0.0.1
* extracted core_build target
* FIX : csc gets confused over System.Xml ref - should be System.Xml.dll as there is a System.Xml file in same dir.
* Added OpenGrid.Framework project for great justice.
* Added LoginService as base class for LoginServer (GF)
* FIX: Plugins default.build now creates target dir, otherwise it fails.
* Added VERSION file to source control - it really should be circumvented as well.
2007-03-16 15:19:32 +00:00
MW
1260e35ca8
2007-03-15 12:44:06 +00:00
MW
f58edfb479
Created VS2005 Solution/Project files for the OGS apps
2007-03-15 12:36:06 +00:00
MW
8d1e9f83f3
Cleaned up IGridServer interfaces.
...
Added a try/catch around the http server Startup
2007-03-15 10:14:12 +00:00
gareth
7c925fb607
Added simple mono/nant instructions
2007-03-14 22:47:35 +00:00
lbsa71
053a588da0
* just ignored non-versioned Physics folder
2007-03-14 14:58:38 +00:00
lbsa71
fd880bcbb6
* /bin for Release as well
2007-03-14 14:25:18 +00:00
lbsa71
a9ee8f9382
* Made sure physics dlls end up in /bin/Physics
...
* Re-fixed the timer bug.
* Added a README note explaining the fast track to building and running sandbox on Windows/VS 2005
2007-03-14 14:04:02 +00:00
MW
51804d4cc5
Fixed problem with link to CAPS\SimHttp.cs in second-server project
2007-03-14 13:03:46 +00:00
MW
4641be50f5
Added the physics plugin projects to the VS solution.
...
Added SimHttp.cs to the Second-server project
Renamed the old PhysXplugin to BasicPhysicsplugin
Deleted the excess solutions
2007-03-14 12:36:00 +00:00
MW
7ec6837822
Replaced VS2005 compatible versions of AssemblyInfo.cs
2007-03-14 10:16:42 +00:00
gareth
4bc9f3f906
Imported libsl (yes, messy - need to make this truly common)
2007-03-14 04:14:30 +00:00
gareth
342caceac9
Missed a few
2007-03-14 03:38:10 +00:00
gareth
6857bed981
Cleaned up PHP
2007-03-14 03:37:26 +00:00
gareth
7a54467bed
merged new OpenSim from branches/ogs-cs
2007-03-14 03:34:49 +00:00
gareth
5d2cadf6de
Merged ogs-cs into trunk
2007-03-14 03:32:02 +00:00
gareth
82e18112f2
added movement etc from r191
2007-03-13 11:28:04 +00:00
gareth
f9ea1513d2
Rolled back all but the VS solution
2007-03-13 09:43:24 +00:00
lbsa71
0587158f92
-- Trying to get trunk to run from first build
...
* Collected required dll's into /bin
* Moved timer start for great justice
* Added some Writes to Console, and a Status field
* Added dumb NullPhysicsScene and NullPhysicsActor that kicks in if Physics Plugin not specified
* Svn-ignored a shitload
2007-03-13 08:55:47 +00:00
MW
a299fde68c
2007-03-11 16:44:55 +00:00
MW
76569ff4fb
A PhysX physics plugin (that actually uses physX now but currently only works on windows)
...
Can now change direction when walking without stopping
Flying works when using the Physx dll
2007-03-10 20:30:25 +00:00
MW
aa4916988c
Another attempt to fix the project files
2007-03-10 10:31:41 +00:00
MW
8fc38a3dc1
Updated Project files
2007-03-10 10:01:03 +00:00
MW
ecd85fea01
When a user logs off , the server now tells the other clients to kill that avatar. (So no more half dead avatars messing up the landscape.)
2007-03-08 18:22:20 +00:00
MW
aa120266d7
Primitive's shape and scale are now saved into database and reloaded.
...
New ServerConsole command: regenerate - will regenerate the terrain of the whole sim.
2007-03-08 18:07:53 +00:00
gareth
8b9fcf064a
Changed water height to default of 20
2007-03-08 15:54:05 +00:00
gareth
3a5882f879
Added nant for LocalStorage.dll
2007-03-08 15:50:08 +00:00
MW
f60bc970eb
Another attemp to fix the Session Logout bug
...
World map data is now saved in database and recovered on startup.
Primitives are now backed up to a local database and reloaded on startup.
2007-03-08 13:21:24 +00:00
gareth
c8a9387cda
Brought OGS.sql back into trunk
2007-03-08 01:34:55 +00:00
MW
778e302133
Primitives movement and rotation updates are now sent to all clients
2007-03-07 22:25:13 +00:00
MW
48b05c6784
Hopefully fixed the Session logout bug.
...
Should now see avatars for other users connected to the same sim.
2007-03-07 20:18:20 +00:00
gareth
61c9931830
fixed genvers.sh
2007-03-07 19:30:03 +00:00
gareth
ee214468c2
Added MW's fix for prim editing
2007-03-07 19:13:30 +00:00
gareth
f2ea796ba8
Added OGS
2007-03-07 19:08:00 +00:00
gareth
2159b3079e
fixed last screwup
2007-03-07 19:07:00 +00:00
gareth
16476f06b8
Imported branch
2007-03-07 18:49:20 +00:00
gareth
b3844c1f73
Deleted old trunk code
2007-03-07 18:48:38 +00:00