UbitUmarov
4c46ebdbf5
fix a missed blocking of sending updates the the new attach points above
...
hud indexes
2014-08-19 03:47:26 +01:00
UbitUmarov
e77fafe12d
*test* send attachments in sync, resend avatar at end
2014-08-19 02:15:01 +01:00
UbitUmarov
ffcc1d7fa2
undo the hack.. its useless
2014-08-18 23:14:04 +01:00
UbitUmarov
d31f361e89
moved hacks to scene presence completemovement, possible only needed
...
there?
2014-08-18 19:41:16 +01:00
UbitUmarov
73b8dc4183
missing file for previus commit
2014-08-18 19:19:25 +01:00
UbitUmarov
83e545df93
*DANGER* *HACKS* on reusing child presences: partA send kills to
...
viewers, partB keep using same localID (as before)
2014-08-18 19:14:53 +01:00
Melanie Thielker
4f7acc4c2c
Expect a missing directory, the asset cache is shared. Prevent spew if
...
two nodes run cleanup at the same time.
2014-08-18 17:14:51 +02:00
UbitUmarov
96de2a2fd2
reduce the kills sent, hide attachments kills on origin
2014-08-18 04:07:40 +01:00
UbitUmarov
f8e4805d98
NOT GOOD. Changed hide code on crossing/tp. Send needed avatar and attachments
...
kills, visible so we can see what is going on, to try to improve later
(this are always needed, hidding just made issues more visible )
2014-08-18 01:34:16 +01:00
UbitUmarov
31a2c07e83
put bake bakes, plus a missing change forcing animations to pass by
...
scenepresence
2014-08-17 09:54:38 +01:00
UbitUmarov
7ce32d717a
TEST disable again baked textures on crossing
2014-08-17 07:57:26 +01:00
UbitUmarov
d3b3822006
TEST DANGER InformClientOfNeighbourAsync do nothing unless a newagent
2014-08-17 07:32:24 +01:00
UbitUmarov
8d11b96cd9
*DANGER* rearange EnableChildAgents() so that hopefully it does it job
...
better, like not telling clients to log on regions where they are already
child
2014-08-17 05:59:14 +01:00
UbitUmarov
99a87f18c0
bad test
2014-08-17 04:24:55 +01:00
UbitUmarov
722b3a6523
make EnableChildAgent async from caller
2014-08-17 03:22:05 +01:00
UbitUmarov
4a20760929
remove hack to break sending of baked cache on agent cross update
2014-08-17 02:26:35 +01:00
UbitUmarov
ff518e7cbb
make webutilmore verbose on PUT for avatar updates. Reduce LargeTime debug
...
level to 500ms from 3000ms
2014-08-17 02:12:45 +01:00
UbitUmarov
90987a5484
DEBUG intencional break of sending baked cache
2014-08-16 22:56:56 +01:00
UbitUmarov
f8b8cf3d8f
more detailed timing on completmovement
2014-08-16 22:16:15 +01:00
UbitUmarov
f6642a1cc8
minor low resolution debug timming
2014-08-16 21:53:45 +01:00
UbitUmarov
21b3980d2b
send avatar Height to children, use it in region tp height check
2014-08-16 21:46:25 +01:00
UbitUmarov
dc178959c5
change how avatar data, appearance and animations are sent, specially
...
the order
2014-08-16 14:52:09 +01:00
UbitUmarov
1edaf29149
NextAnimationSequenceNumber be a udpserver variable with random start
2014-08-16 13:43:26 +01:00
UbitUmarov
7d967c37f4
*test* just send default appearance ( something along path doesnt like
...
null there )
2014-08-16 00:25:27 +01:00
UbitUmarov
0720c201b2
on teleports dont send baked textures assets in CreateClient, they will do on the update sent next
2014-08-15 23:01:54 +01:00
UbitUmarov
447fd0850a
remove duplication of textures, wearables and attachments on crossings.
...
receiver checks old method if it doesnt get packed appeareace
2014-08-15 21:39:37 +01:00
UbitUmarov
72a6bca033
cleanup a bit
2014-08-15 21:26:50 +01:00
UbitUmarov
3e6f49f3be
do CrossAttachmentsIntoNewRegion for old versions in the right place
2014-08-15 19:21:32 +01:00
UbitUmarov
a3e45a45bc
refix hide on crossings
2014-08-15 19:05:27 +01:00
UbitUmarov
4d770082d5
let failed crossing say something abotu reason
2014-08-15 18:06:04 +01:00
UbitUmarov
1314a02a95
adjust createAgent delay on childs creation. Beeing bad, it should be high
...
enougth to reasonable account for grid and region lag spikes
2014-08-15 17:44:24 +01:00
UbitUmarov
117d563fd4
remove ban check from create caps. That needs to be done on caller
...
(scene.NewUserConnection()) acording to cases, and with minimal calls to
external grid services.
2014-08-15 17:24:01 +01:00
UbitUmarov
b4a7126167
remove the delay on child creation on Neighbour since its amout in not
...
predictable.
2014-08-15 01:22:15 +01:00
UbitUmarov
f798f04686
add a extra delay in EnableChildAgents between CreateAgent() return and
...
telling client to connect, to account for potencial async tasks that need
to finish before the client knocks at the door. Empirical value used
2014-08-14 22:03:41 +01:00
UbitUmarov
0ae8fed4c2
reduce ping cliping lower limit
2014-08-14 21:18:58 +01:00
UbitUmarov
538a95ff1e
in show connections show also if it is a childagent connection
2014-08-14 21:05:17 +01:00
UbitUmarov
a46d6004df
reduce ping filter time constant
2014-08-14 21:04:30 +01:00
UbitUmarov
8c657e4837
add a estimator of client ping time, and painfully make it visible in show
...
connections console command
2014-08-14 20:41:36 +01:00
UbitUmarov
d64fb216d2
try external bakedModule when local cache is invalid and not just at login
2014-08-14 15:39:46 +01:00
UbitUmarov
ca28062722
dont mess with Throttles in code also used to send to main regions. Use
...
full parameters on appearance cloning so its clear we want it all
2014-08-14 12:34:07 +01:00
UbitUmarov
96cc4e5b95
reduced debug msgs
2014-08-14 04:01:54 +01:00
UbitUmarov
ab4df26309
only try external baked texture module on login
2014-08-14 03:47:18 +01:00
UbitUmarov
395903d58f
*DANGER* dont send baked textures assets to Neighbours. Possible we could
...
send a lot less
2014-08-14 02:36:50 +01:00
UbitUmarov
a1cc218f10
*DANGER* make baked textures cross and make use of it * UNTESTED *
...
issue: alll this seems to be sent back to childs, need to stop that
2014-08-14 01:53:51 +01:00
UbitUmarov
1bd13155e6
put back baked textures debug msgs at start of validatebaked...
2014-08-13 20:43:26 +01:00
UbitUmarov
483afe6867
remove creative hack and try to fix
2014-08-13 18:52:13 +01:00
UbitUmarov
3f0138c967
Merge branch 'master' into ubitworkmaster
2014-08-13 15:50:12 +01:00
UbitUmarov
92117d48af
remove the region where we are root from the list of Neighbours and
...
childSeeds
2014-08-13 03:54:13 +01:00
UbitUmarov
444b41b22a
reverted last change since it did nothing usefull
2014-08-13 03:11:55 +01:00
UbitUmarov
0a1ffad07c
TEST do a Animator.UpdateMovementAnimations() when making root ( in
...
validate appearence just before sending animation
2014-08-13 03:01:49 +01:00
Melanie Thielker
b96f951a6a
Merge branch 'ubitworkmaster'
2014-08-13 03:05:54 +02:00
Melanie Thielker
ecae45a21e
Revert "make HandlerRegionHandshakeReply processing async and delay it a bit. This"
...
This reverts commit 30f00bfb14
.
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2014-08-13 03:05:25 +02:00
UbitUmarov
cf48b814eb
remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
...
need a delay, we need to do it at end of HandleUseCircuitCode before
feeding pending packets (including that one) into processing queue.
2014-08-13 01:42:16 +01:00
UbitUmarov
0760fa3106
process AgentUpdates in order with rest of packets. Only give higher priority to chat
2014-08-13 00:17:03 +01:00
UbitUmarov
20b3cab5d1
take agentUpdate checks out of llUDPserver (disabling useless debug) and
...
do it only where its supposed to be done..
2014-08-12 23:57:41 +01:00
UbitUmarov
f811efde85
do the significance test invalidation at MoveAgentToRegion
2014-08-12 22:36:17 +01:00
UbitUmarov
b9224a70c4
no need to go from cos into squared sin when just abs of cos is as good
2014-08-12 22:27:50 +01:00
UbitUmarov
dbbfaf3ac3
force AgentUpdate after CompleteAgentMovement to pass by significance test
2014-08-12 22:17:15 +01:00
Melanie Thielker
96d89c5906
Merge branch 'ubitworkmaster'
2014-08-12 22:46:28 +02:00
UbitUmarov
3e7f475e58
fix the damm thing
2014-08-12 21:08:01 +01:00
UbitUmarov
bf269c871a
use Vector3.normalize in place of util.GetNormalize
2014-08-12 20:59:36 +01:00
UbitUmarov
c7e3e59953
try no send current LookAt, remove redundant incomplete position height
...
check
2014-08-12 20:37:34 +01:00
UbitUmarov
4997a9e87a
fix VS creative indentation
2014-08-12 18:42:18 +01:00
UbitUmarov
a0f26dc6ec
change XMLIrpgGroups attach to events, using the more correct
...
\addons\Groups\... model
2014-08-12 18:28:01 +01:00
Melanie Thielker
22d472e34a
Merge branch 'ubitworkmaster'
2014-08-11 18:45:39 +02:00
UbitUmarov
2cc8e90bd2
remove a land.SendLandUpdateToClient() since its now done for all cases in
...
completmovement and not only that specific one
2014-08-11 02:51:34 +01:00
UbitUmarov
ba33d78af9
dont do ParcelCrossCheck() on child avatars
2014-08-11 01:44:12 +01:00
Melanie Thielker
519df0d2a3
Fix a condition check
2014-08-11 02:30:09 +02:00
Melanie Thielker
01e381fa33
Make texture anims work right on singu
2014-08-11 02:07:23 +02:00
UbitUmarov
e860dd33fa
remove confusing defonly control
2014-08-11 00:54:30 +01:00
UbitUmarov
306875fc61
... one day..
2014-08-11 00:49:11 +01:00
UbitUmarov
9217d5ca31
will get there..
2014-08-11 00:44:34 +01:00
UbitUmarov
0a9925ff4a
validatebaked still not ok
2014-08-11 00:28:14 +01:00
UbitUmarov
67a91ee314
make sensors detect sitting avatars also by the distance to the root prim
...
of the object as sl does (as sl avatar needs to be in the arc)
2014-08-10 22:13:39 +01:00
Melanie Thielker
4707c48828
LSL llListFindList fix: check types as well as content. Items must be same type
...
to be found.
2014-08-10 22:00:01 +02:00
UbitUmarov
7fcd1068e7
TEST move parcelRegionCross to EntityTransferModule cross so it works on
...
sitting avatars. (may be bad) comented out sending root avatars
information to the child that was just a root it should have it all
already. Dont turn a sitting avatar physical, that needs to be a stand at SOG
2014-08-10 20:09:02 +01:00
UbitUmarov
c0378d5430
actually let delay match throttles as original design
2014-08-10 16:36:20 +01:00
UbitUmarov
ebc18a80bf
OutgoingPacketHandler can not be paced by hits on SendPacket()
2014-08-10 14:49:58 +01:00
UbitUmarov
a363ed484e
Merge branch 'master' into ubitworkmaster
2014-08-10 13:02:39 +01:00
UbitUmarov
c84a3c3630
also on other case
2014-08-09 16:22:46 +01:00
UbitUmarov
601c50dc1e
return even zero costs ( prims on other regions )
2014-08-09 16:19:07 +01:00
Melanie Thielker
52dc27991f
Give extra info on the call stack when SQL errors happen
2014-08-09 16:25:40 +02:00
UbitUmarov
2eb1c1c377
move from RegisterInventoryServiceHandlers to
...
RegisterRegionServiceHandlers what belongs there ( readabilitly only )
2014-08-09 15:15:27 +01:00
UbitUmarov
dc7b9c1cc3
dont do for children what is for growups ( root agents) ( needs check)
2014-08-09 15:12:02 +01:00
UbitUmarov
74efe1e393
explicitly force a reset to the event on creation
...
#Please enter the commit message for your changes. Lines starting
2014-08-09 15:08:21 +01:00
Melanie Thielker
ddfb05e57a
Comment out stupid XEngine-bound message about script vs non-script startup, it's annoyed me for a long time. Comment out periodic stats as well, they've never been useful to us and just cause console spew.
2014-08-09 05:31:09 +02:00
UbitUmarov
ebbf236abc
of course.. bug..
2014-08-08 02:25:31 +01:00
UbitUmarov
9aa6389b8b
lock set appearence during ValidateBakedTextureCache there seems to be a
...
overlap in same cases
2014-08-08 02:22:18 +01:00
UbitUmarov
998e3d435a
DANGER back to right current max number of wearables ( TP out of regions
...
with this may kill old regions)
2014-08-08 01:39:19 +01:00
UbitUmarov
2a457c862e
Merge branch 'master' into ubitworkmaster
2014-08-08 00:52:41 +01:00
UbitUmarov
16bcd86dfb
back to max 15 wearables until its safe ( and before i kill other grid
...
regions)
2014-08-08 00:01:49 +01:00
UbitUmarov
a8e49a4538
max 16 for testing
2014-08-07 23:33:48 +01:00
UbitUmarov
4ae0bb7df1
add limites checks on wearables size, revert to max 15 for
...
compatibility/testing
2014-08-07 23:29:31 +01:00
Melanie Thielker
5628c0bcd6
Reduce delay time on regin handshake reply to speed up terrain sending.
...
Terrain IS more important than avatar!
2014-08-07 23:54:38 +02:00
UbitUmarov
7486684436
update the max number of texture faces and wearables to current values.
...
This should be safe now..
2014-08-07 22:47:29 +01:00
UbitUmarov
73cbdf2c6b
bug
2014-08-07 22:00:23 +01:00
UbitUmarov
6d372f3d9e
remove annoying debug msg . still a lot of spam, but to remove later
2014-08-07 21:37:11 +01:00
UbitUmarov
f788947594
make grid baked textures override the ones on appearance. Due to bug
...
somewhere they are always bad at ValidateBakedTextures entry. ( even if
they where good and on assets cache we whould need to generate the
cacheID hash )
2014-08-07 21:24:52 +01:00
UbitUmarov
38e2e5942c
bug on upload new bakes decision
2014-08-07 19:16:51 +01:00
UbitUmarov
dfa9ba0937
minor clean, dont check for cache if we aren't using it..
2014-08-07 08:47:03 +01:00