Melanie
2a060136bd
Lock the heartbeat against multiple invocations. May prevent deadlocks and/or
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runaway thread use
2009-10-06 15:28:38 +01:00
Melanie
8a7a947faa
Remove the using() constructs from the new style database modules; they caused
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the underlying connection of a reader or command to be closed before the
reader or command itself. Added the proper logic to Close and dispose items
in CloseDBConnection. Readers and Connections need Close(), Commands need
Dispose(), in the order Reader, Command, Connection.
Also reinstated 80-column-friendly formatting
2009-10-06 14:30:25 +01:00
John Hurliman
2519f071f2
Fixing a few compile errors in the previous commit
2009-10-06 02:50:59 -07:00
John Hurliman
e7c877407f
* Continued work on the new LLUDP implementation. Appears to be functioning, although not everything is reimplemented yet
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* Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing
* Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively
* Fixed formatting for a MySQLAssetData error logging line
2009-10-06 02:38:00 -07:00
Diva Canto
0c46df973a
Correction on the DEBUG code.
2009-10-05 21:02:10 -07:00
Diva Canto
e36a54ee2a
#if DEBBUG code for monitoring the ThreadPool.
2009-10-05 20:39:23 -07:00
John Hurliman
7ddb6fbced
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into htb-throttle
2009-10-05 17:38:27 -07:00
John Hurliman
429a84f390
Beginning work on the new LLUDP implementation
2009-10-05 17:38:14 -07:00
John Hurliman
a76a1afda8
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-10-05 16:41:19 -07:00
John Hurliman
6720369376
Added CloseDBConnection() to replace the old CloseReaderCommand(). This will close the MySQLConnection attached to a MySQLCommand. I'm not sure if this accounts for every time a database connection needs to be closed, but it matches up 1:1 with the places where the database connection was previously being closed
2009-10-05 16:39:40 -07:00
Diva Canto
2753f4d62c
* GridServerPostHandler.cs: Try/catch in Handle
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* BaseOpenSimServer.cs: Added thread pool numbers in show threads
2009-10-05 16:06:21 -07:00
Michael Cortez
f4726f4bcc
Make sure that keys exist in arrays before trying to access them.
2009-10-05 20:52:07 +01:00
Michael Cortez
90d1ef9e4a
Ensure the specified imSessionID exists in the DroppedSession collection before attempting to access it.
2009-10-05 20:52:01 +01:00
Michael Cortez
d4a6d9191a
Make sure that keys exist in arrays before trying to access them.
2009-10-05 20:47:00 +01:00
Michael Cortez
544675d0f0
Ensure the specified imSessionID exists in the DroppedSession collection before attempting to access it.
2009-10-05 20:47:00 +01:00
Diva Canto
3d7e1eb7e5
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-10-05 13:14:42 -07:00
Diva Canto
282b752035
Minor change.
2009-10-05 13:14:14 -07:00
Justin Clark-Casey (justincc)
0f93ea5d95
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2009-10-05 20:20:00 +01:00
Justin Clark-Casey (justincc)
46110b0195
change default ports for inventory and grid connectors in example .ini files to 8003 to match the ROBUST default
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altered wiki page to reflect this
2009-10-05 20:18:35 +01:00
Diva Canto
9bd1353875
Fixed bug introduced in one of the last commits.
2009-10-05 12:13:38 -07:00
Diva Canto
05b80185b9
More debug to try to diagnose a problem with region registration.
2009-10-05 11:49:21 -07:00
Diva Canto
5f18a088a8
More error catching/outputting.
2009-10-05 11:14:46 -07:00
Diva Canto
05c1ec7faf
Changed the lock object, to see if this helps at all. Also switched the order of lock and try/catch in RemoveImageFromQueue.
2009-10-05 11:01:45 -07:00
Justin Clark-Casey (justincc)
2a19187e01
* minor: tweak asset cache logging levels downwards
2009-10-05 18:32:19 +01:00
Diva Canto
62ea6b6383
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-10-05 10:31:41 -07:00
Diva Canto
a2d5da7129
More debug messages if things go wrong.
2009-10-05 10:31:09 -07:00
Justin Clark-Casey (justincc)
10c4b88ccf
minor: remove mono compile warning
2009-10-05 18:20:37 +01:00
Diva Canto
81c08ec74a
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-10-05 09:19:16 -07:00
Diva Canto
75b35ddf4a
More error messages to warn when/if things go wrong.
2009-10-05 09:18:51 -07:00
Diva Canto
ad81b453b3
GetRegionByPosition: use the cache, Luke.
2009-10-05 09:02:52 -07:00
Melanie
8d7075c5c6
Adapt to renamed members in landObject
2009-10-05 16:33:25 +01:00
Melanie
0cb974bc76
Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
2009-10-05 16:32:31 +01:00
Melanie
5702c8f910
Adapt to renamed members in landObject
2009-10-05 16:31:54 +01:00
Melanie
a7023ed81c
Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
2009-10-05 16:08:57 +01:00
unknown
7c3e5afc0c
MSSQL changes for Grid server in ROBUST plus some code tweaks 'n tidy up
2009-10-05 16:08:35 +01:00
unknown
82df3d8fd6
MSSQL changes for Grid server in ROBUST plus some code tweaks 'n tidy up
2009-10-05 16:07:33 +01:00
Melanie
8d5a40aad0
Merge branch 'master' into vehicles
2009-10-05 12:58:52 +01:00
Dan Lake
6d52974c5f
Eliminate pinned Mesh data on managed heap by using IntPtrs to memory allocated on the unmanaged heap. This prevents fragmentation of the managed heap and the resulting stress on GC. A region with ~150,000 prims using ODE and Meshmerizer saw memory remain flat around 1.2GB as opposed to 1.5GB and continually growing due to pinned memory. This patch complements the unique mesh dictionary patch applied to Meshmerizer but is independent. The net effect is a 60-75% reduction in memory for our largest regions.
2009-10-05 12:45:41 +01:00
Melanie
dcdcbb314e
Fix build break
2009-10-05 11:08:02 +01:00
Melanie
0744292b47
Merge branch 'master' into vehicles
2009-10-05 10:17:23 +01:00
dahlia
5c593f3892
only cache mesh if meshing was successful
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re-enable sculpt mesh caching
2009-10-04 20:01:44 -07:00
Melanie
a208f33c5d
Make the asset connector async Get overload return false if the asset
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retrieval was not synchronous.
2009-10-05 00:23:47 +01:00
Diva Canto
362e94a022
* KeepAlive set to false in expect_user and log_off.
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* Check for null SP in PermissionsModule.
2009-10-04 16:30:12 -07:00
Diva Canto
08d3650138
Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
2009-10-04 14:06:28 -07:00
Diva Canto
5b19d5a7b7
Reduced locking.
2009-10-04 14:05:58 -07:00
John Hurliman
a528e7704c
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2009-10-04 13:58:22 -07:00
John Hurliman
29a4614529
* MySQL data tests now pass by fixing a bad fix for a bad cast on the asset Local member in MySQLAssetData
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* First pass at applying the using(){} pattern to IDisposable objects. Always use the using pattern on IDisposable objects whenever possible, do not manually call .Close() or .Dispose() unless there is no other way to write the code. This pass mostly covers OpenSim.Data.MySQL, and should have no functional change (tests still pass)
2009-10-04 13:57:51 -07:00
Diva Canto
022526661b
Just trying a few things. This one will reduce the number of async calls.
2009-10-04 13:38:12 -07:00
Diva Canto
d93e0a0503
Guarding a line that is sometimes throwing a null pointer exception.
2009-10-04 10:30:21 -07:00
Diva Canto
30aac00f6b
Closing more streams even if things fail.
2009-10-04 10:12:19 -07:00