Sean Dague
664de12898
oops, I broke the build. Fixed now
2007-09-27 13:53:50 +00:00
lbsa71
3ddf9da1f4
* Tleiades patch #445 - the inventory folders displayed does not show the expected folder icons
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Tahnx, Tleiades; keep up the good work!
2007-09-27 13:51:16 +00:00
lbsa71
048e762f1f
That weren't supposed to go there.
2007-09-27 13:49:08 +00:00
Sean Dague
5b4d631d34
implement something in sqlite inventory that wasn't before
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not sure how we missed this function
2007-09-27 13:44:45 +00:00
lbsa71
8143c597fc
* Tleiades grid mode inventory ( #444 ) - thanx Tleiades!
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* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423 )
2007-09-27 13:25:45 +00:00
Adam Frisby
569ba9eb9a
Terrain:
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* Attempted fix for lag/pause when doing lots of updates.
* Some naming fixes to libTerrain.
* Refactored terrain bitmap generation into a common call for both world map and export.
General:
* Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
2007-09-25 11:48:43 +00:00
Sean Dague
2528c28211
fix order issue with prebuild.xml, we need to build Local before
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building OGS1.
2007-09-25 08:31:46 +00:00
lbsa71
197a07ccad
* Added missing project ref
2007-09-25 06:59:34 +00:00
lbsa71
eb8640f368
* Now the OGS1GridServices has a LocalBackEndServices that it forwards intra-instance requests to
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* Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-25 06:33:18 +00:00
lbsa71
2219ccc5b0
* Fixed Culture-variant parsing of config options
2007-09-25 01:20:30 +00:00
Tedd Hansen
8231ac72ec
More reorganizing of new SE. Added debug print of application exception.
2007-09-25 00:22:06 +00:00
lbsa71
3ac43d0120
* Removed some more fields from CommunicationsLocal
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* added OnLoginToRegion to CommunicationsLocal
2007-09-24 23:58:43 +00:00
Adam Frisby
4e01aa4879
* Added time dilation property to Scene
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* Default Terrain algorithm now produces something slightly less mountainous.
* Fixed lolcat
2007-09-24 16:39:26 +00:00
Adam Frisby
b82b8b8f4f
* Fixed an issue where it chose the smaller rather than larger of the two numbers for the update call.
2007-09-24 15:58:39 +00:00
Adam Frisby
f5eac12a88
* Renamed ScriptConsole to PluginConsole for clarity
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* Fixed a bug where ODE tries to do a physics update for zero frames.
2007-09-24 15:56:34 +00:00
Adam Frisby
48e0e05446
* Refactored the central update loop - now easier to work with. Switching from per-framecounts to per-second time periods and moving to OpenSim.ini shortly.
2007-09-24 15:46:03 +00:00
Tedd Hansen
0eac34b7ab
More structural changes to new SE
2007-09-24 13:57:16 +00:00
Tedd Hansen
323234f82a
Reorganized some files
2007-09-24 12:49:46 +00:00
lbsa71
d4701d7ecc
* Long days journey towards night
2007-09-24 12:39:03 +00:00
lbsa71
c8157da17b
* Hotfix for 'properties all the way into the sunset' bug; it just doesn't make sense, but maybe we need to handle agentUpdates form children too.
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* Ignored some bins
2007-09-24 12:19:33 +00:00
lbsa71
7fc53abc22
* Now login swallows WebException.Timeout; (thanks cfk!)
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(we should really implement some nearby/default known-up algorithm here)
2007-09-24 11:45:28 +00:00
lbsa71
9f6b709f3c
* the worlds most insignificant commit
2007-09-24 11:23:01 +00:00
lbsa71
f076c71936
* Applied tleiades patch #435 fixing HttpBaseServer ABEND (thanx!)
2007-09-24 11:20:09 +00:00
lbsa71
9795b4f6c8
* Console output killed the cat. s/cat/sim/
2007-09-24 09:37:40 +00:00
lbsa71
00ddeebf57
* So, ok, maybe a bit harsh to explode on grid inventory calls.
2007-09-24 09:19:31 +00:00
lbsa71
ee5f069e2a
* Now there's only one UserService
2007-09-24 07:53:26 +00:00
lbsa71
1302ef44e3
* Started major restructusing of comms to prepare for better grid and region functionality
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* Working towards one shared set of services
* Killed off two projects with very little functionality
2007-09-24 07:30:30 +00:00
lbsa71
9ccab46ae8
* Trying to streamline CommunicationsManager
2007-09-24 05:30:03 +00:00
lbsa71
6c41efa4e3
* reorder and rename
2007-09-24 05:20:23 +00:00
lbsa71
40468f18a4
* Encapsulated all CommunicationsManager services
2007-09-24 05:15:13 +00:00
lbsa71
13c1c33ed4
* Added TryGetAvatarByName
2007-09-24 04:49:05 +00:00
lbsa71
5818958a9a
*** CHANGED CONFIG BEHAVIOUR ***
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* Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied
* UserServices and InventoryPlugin will only load if supplied with filename
2007-09-24 02:41:13 +00:00
dan miller
a9a126063f
long-lost fixes to physics -- proper physical avatar management on crossings, TP
2007-09-24 02:40:13 +00:00
lbsa71
47256cebda
* Renamed methods on IUserData
2007-09-24 01:31:00 +00:00
lbsa71
ce071417d4
* minor renames
2007-09-24 01:18:45 +00:00
lbsa71
79045abe68
* Renamed stuff on UserManagerBase to get implicit implementation of IUserServices (instead of stubs)
2007-09-24 01:16:21 +00:00
lbsa71
b3eeb5a8dc
* Purged 'Regions' code pending Agent layer grok.
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* Changed so prims aren't loaded until AFTER parcels.
* The region startup flow is still an ungodly rats nest.
2007-09-23 23:55:29 +00:00
Sean Dague
8dda11d17e
fix to do hollow prims correctly. Reported from
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http://bug.opensecondlife.org/view.php?id=394
2007-09-22 18:41:01 +00:00
Tedd Hansen
59f0920a8f
Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved...
2007-09-22 13:15:52 +00:00
lbsa71
64f4afcb43
* There. I think this concludes todays work on moving stuff to Broadcast()
2007-09-21 06:06:31 +00:00
lbsa71
34043cd351
* Slowly but surely working my way towards Regionality...
2007-09-21 06:00:34 +00:00
lbsa71
80a9b81448
* Yeah, I placed Close() in the wrong file. So sue me.
2007-09-21 05:34:40 +00:00
lbsa71
5fab795bf0
* Continued work on Region layer
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* Added Close() to ScenePresence to remove and destroy PhysicsActor
2007-09-21 05:23:17 +00:00
lbsa71
e4a78a9b30
* Removed unused RegenerateTerrain functions
2007-09-21 05:04:59 +00:00
lbsa71
72b207173a
* Removed unused LandRenegerated flag
2007-09-21 05:00:51 +00:00
lbsa71
b9808f8314
* First example of moving stuff to a Region layer
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* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
2007-09-21 04:58:40 +00:00
lbsa71
409bcd999d
* Continuing refactoring of presence
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* Deleted stub ScenePresence.Body.cs
* Added stub Region classes
The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-21 03:13:49 +00:00
dan miller
d3050724d8
physics-related fixes; should stabilize border crossings
2007-09-21 02:31:36 +00:00
lbsa71
3eb1a23ac1
* Removed Unused 'Entity' superclass
2007-09-21 02:11:19 +00:00
lbsa71
ca611c6668
* even more renaming and refactoring; the cleaning woman is on call.
2007-09-20 23:47:32 +00:00