MW
802d443be8
very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made.
2007-04-06 13:04:46 +00:00
MW
0a377238f8
more work on Primitive2
2007-04-04 19:55:31 +00:00
gareth
7c2b4d1c9d
no SimUUID in OpenSimMain
2007-04-04 19:20:17 +00:00
gareth
f741e00ad8
Added SimUUID
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Added empty POST for /sims in REST on gridserver
2007-04-04 18:57:13 +00:00
MW
d3766d0aef
Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.
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Split World class into two partial classes
2007-04-04 18:26:33 +00:00
MW
76df9e626d
Split Avatar class into three partial classes (hopefully will make it easier to work on)
2007-04-04 16:31:35 +00:00
lbsa71
74484ed2ed
* Added Primitive2 to vs2005 solution (again)
2007-04-04 14:56:09 +00:00
MW
0ad017677b
Seems that I didn't actually include the Primitive2.cs file in the earlier commit.
2007-04-04 14:13:49 +00:00
lbsa71
85385c958a
* Added Primitive2 to vs2005 solution
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* Apparently, Prebuild thinks DEBUG should be in there.
2007-04-04 13:27:13 +00:00
MW
a70ef1c2cb
Started to clean up/ rewrite Primitive class , currently the new version is called Primitive2 and not used, but once it is complete then it will replace the old version.
2007-04-04 11:06:39 +00:00
gareth
5e81e7ed9d
Finished initial sim<>Grid login (kinda)
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Can login but no config data sent/updated yet
2007-04-03 20:39:28 +00:00
lbsa71
f12ceff692
* The world can not contain ScriptFactories that creates unique instances of scripts for entities.
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* Created Scripts folder to house trusted Scripts
* The test script now lives in Scripts/FollowRandomAvatar.cs
2007-04-03 20:08:30 +00:00
lbsa71
7169acc47e
* Extended Script API with GetRandomAvatar
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* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar.
2007-04-03 19:12:07 +00:00
MW
6d8dcd1d1d
Another temporary bug fix attempt, this time for the packet overflow problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK.
2007-04-03 18:47:10 +00:00
MW
73380ed52b
attempt at a temporary fix to the shirt creation bug. (Its only temporary as I think the real problem is a deeper one)
2007-04-03 18:25:43 +00:00
MW
9b2a4e8172
Added easier way to add "scripts" to prims: to add Libsa71's test script, create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.
2007-04-03 18:15:11 +00:00
lbsa71
ad39897144
* Script prototype
2007-04-03 16:50:17 +00:00
MW
ba2c94721c
Limited (hacked) object linking. Note: once you have linked a set of prims together (in one go), then don't try to link anymore prims to those objects.
2007-04-03 16:10:00 +00:00
MW
56e6587c9f
Temporary fix for the object taking bug
2007-04-03 13:37:11 +00:00
MW
fdc9ed89b4
OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
2007-04-02 15:48:01 +00:00
MW
23ecc07caa
Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic configuration method, so that it is easier to load configuration data from a ogs server
2007-04-02 12:56:35 +00:00
gareth
8b81f8d593
Added /simstatus REST handler
2007-04-02 12:35:21 +00:00
MW
1ea4ba3a18
Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored.
2007-04-02 10:46:59 +00:00
gareth
489ab5a0d2
Added OpenUser.Config project
2007-04-02 10:14:36 +00:00
MW
a4fd8dd543
2007-04-02 09:13:01 +00:00
MW
aa708d59f5
Fixed VS2005 solution/project files
2007-04-02 09:09:00 +00:00
gareth
e985e05a5a
Added new REST protocol (partially complete)
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Made sim profiles load from DB
Updated build files for grid server
Added sim login
2007-04-02 00:48:25 +00:00
MW
f48aabd1b1
More refactoring
2007-04-01 20:42:42 +00:00
MW
86f6a33bc8
More cleaning up of SimClient and packet handling
2007-04-01 15:30:27 +00:00
MW
f0a3edfb34
Moved more packet types to handlers
2007-04-01 12:02:44 +00:00
MW
def7335b6c
More work on adding Packets handlers and tested the first handler.
2007-04-01 10:19:21 +00:00
MW
548b125b7c
Added Packet handlers to SimClient
2007-03-31 21:18:05 +00:00
MW
af93263a3b
Can now Rez and DeRez objects (take to and from inventory).
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Very much a work in progress and likely to be a number of bugs.
2007-03-31 15:54:16 +00:00
MW
8c5b51b7c0
2007-03-31 09:14:07 +00:00
MW
bcae0bce85
Some very basic terraforming, can raise and lower the terrain, but currently only a very basic brush algorithm (and can't change the brushes size)
2007-03-30 16:50:19 +00:00
MW
ef4cae5587
2007-03-30 15:51:38 +00:00
MW
cf182b9897
Clothing now seems to work (though there are likely to still be some problems)
2007-03-30 12:12:33 +00:00
MW
43da731307
Removed a few comments sent to the console
2007-03-30 11:12:10 +00:00
MW
00579d3581
Should now be able to create and edit Notecards
2007-03-30 11:09:51 +00:00
MW
d14a24d5ca
Started to add a few features to the web front end that should be useful during debugging.
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First such feature is that you can see a list of any connected clients inventory.
2007-03-30 10:14:15 +00:00
MW
b2ae86dd6a
When you change the name of a inventory item, it should no longer revert after a logout / login
2007-03-29 20:55:44 +00:00
lbsa71
feaf036aa2
* Moved LoginServer and LocalUserProfileManager to OpenSim.Servers
2007-03-29 19:42:58 +00:00
lbsa71
30c5be3704
* Now the rest handlers try to match path as close as possibly, so it's possible to add handlers for just a beginning of a path.
2007-03-29 19:22:01 +00:00
lbsa71
514a323056
* RestMethod now uses same pattern as XmlRpcMethod
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* Made /Admin use RestMethod
* HttpServer is now a mini-webapp-server yay!
2007-03-29 19:05:34 +00:00
lbsa71
761db20c5f
* Tried to make the sandbox/useraccount sim setup a bit simpler
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* Removed some comments
2007-03-29 18:21:04 +00:00
lbsa71
9ea0e881a4
* Naaw, -realphysx is too much to ask
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* Genning proj Guids from name hash, for great justice
2007-03-29 17:29:52 +00:00
MW
f673b73471
Fixed so Inventory structure is correct after a log out and re-login (in Sandbox accounts)
2007-03-29 17:04:24 +00:00
MW
17b00785ee
Added lbsa71's http server changes.
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So it now has a single http listener that passes incoming requests to the correct handler.
This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
2007-03-29 11:08:42 +00:00
MW
9653210db7
Fixed name quotes bug
2007-03-28 20:25:31 +00:00
MW
35fa85069e
After hours of searching for a bug, it works - User accounts in sandbox mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout).
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Use the -account command line arg to enable them and then create new accounts through the web interface
2007-03-28 18:10:52 +00:00