MW
04b1767886
Separated Login Service from usermanager, which helps to clean up the code a bit and also should help to integrate the inventory server (when it is wrote/finished).
2007-08-13 15:55:36 +00:00
MW
dc24317678
Added the SetPartText access method to SceneObjectGroup to set the text of member SceneObjectParts.
2007-08-13 14:39:12 +00:00
MW
7fbc3266df
The Welcome message /message of the day shown in the client during login, can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line).
2007-08-13 13:41:54 +00:00
MW
82f8ecf673
Some work to prepare for inventory server.
2007-08-13 13:39:24 +00:00
MW
e34f5edb70
Deleted some unused code.
2007-08-13 13:37:50 +00:00
MW
b59d9789f8
Partial Linking of prim groups should work (its partial as currently only the root prim of the child group will actually get linked, working on linking the rest now).
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Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
2007-08-13 13:36:42 +00:00
Tedd Hansen
ed1208d043
ScriptEngine successfully compiles script, we are now even further than LSO was.
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Also added C# script support.
2007-08-12 19:04:07 +00:00
Tedd Hansen
75c5bdbef9
ScriptManager now uses LSL-compiler.
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LSL_BuiltIn_Commands_TestImplementation.cs no longer needs updating.
2007-08-12 18:36:42 +00:00
Tedd Hansen
d715b0f66c
LSL_BaseClass now receives scene during init
2007-08-12 18:27:46 +00:00
Tedd Hansen
a968d05864
LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users won't have to reference every internal command by object.
2007-08-12 18:06:02 +00:00
Tedd Hansen
fd63c0cd32
Code comments and cleanup, correct datatypes for key, vector, rotation, (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
2007-08-12 17:37:37 +00:00
Tedd Hansen
7a5474ec28
Script now compiles unsuccessfully
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(unknown datatypes, no references)
2007-08-12 17:04:09 +00:00
Tedd Hansen
734f288290
LSL ScriptEngine now only needs to inherit from BaseClass and we will be MUCH closer to complete LSL support than we were yesterday.
2007-08-12 16:44:57 +00:00
Brian McBee
95b89096c4
Hopefully fixes userprofiles.yap problem on startup. (thanks Adam!)
2007-08-12 16:17:04 +00:00
Tedd Hansen
f5955ab539
Initial LSL to C# converter, not working yet!
2007-08-12 13:38:16 +00:00
lbsa71
7f393791e7
* Removed magic exclusion of MonoSqlite data store from prebuild
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* Renamed project back to base.
2007-08-12 08:11:28 +00:00
MW
822881eac5
Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then.
2007-08-11 20:20:33 +00:00
MW
cea2e45da9
A attempt to fix the user manager db4o crash bug (where you have to delete userprofiles.yap to get opensim to start)
2007-08-11 20:02:34 +00:00
MW
3520e9e3ee
Applied danx0r 's ODE patch [mantis issue 263]
2007-08-11 17:54:46 +00:00
MW
114807b9d1
Made account Authentication optional in "sandbox/standalone" mode. Just change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts.
2007-08-11 11:59:51 +00:00
MW
f147d8e0f0
Few small fixes
2007-08-10 18:52:46 +00:00
MW
afa445660e
I'm sorry but it has now became a case of either it goes or I go, so I'm removing the creating a different named log file every time opensim is ran (I can't take doing a bit of developing then finding 500 log files in the bin folder), and as opensim allows multiple regions in a instance there should no longer be the need to run multiple instances of opensim from a single folder (which was I believe the reason that code was added ).
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If someone else can't live without the multiple log files then I guess...
2007-08-10 17:40:57 +00:00
MW
79f0ac82e3
Some cleaning up and removed a few old files no longer in use.
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Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution.
Also some config changes:
OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists).
Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll).
So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
2007-08-10 17:22:54 +00:00
Tedd Hansen
8b17e4da10
Renamed Compiler.LSL to Compiler.LSO
2007-08-10 16:22:20 +00:00
MW
e7eeab90d6
Removed a piece of debug code
2007-08-10 14:04:00 +00:00
MW
427431ba17
Fixed a couple of mistakes.
2007-08-10 14:01:05 +00:00
MW
94c7e41ef1
Made a few changes so that once we enable the sqlite data store (simple line change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work.
2007-08-10 13:59:19 +00:00
Sean Dague
6063d2ce5f
Couldn't leave this one alone. Data is now flowing both ways in
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sqlite *but* isn't being added back to the scene on load because
some information (like rootpart) isn't currently exposed enough
to save/restore, and I don't want to change the SceneObjectGroup
definition without MW around to discuss.
A couple of minor changes on the object interface for SceneObjectGroup
and tweaks to this class, and we have persistant prims again.
2007-08-09 23:51:26 +00:00
Sean Dague
0443723ea5
comment out load from sqlite as this blows up on object creation right now.
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must run away on vacation. See you all in a week and change.
2007-08-09 21:26:39 +00:00
Sean Dague
a2a8de816b
completely untest load prims from db code. Testing shortly
2007-08-09 21:07:53 +00:00
Sean Dague
ad2133e5cf
utility functions to convert from rows to new objects. untested
2007-08-09 20:59:37 +00:00
Tedd Hansen
ae970d4171
Removed 2 warnings. Added pointer comments to where to add hooks and modify functions to get SE working.
2007-08-09 20:59:35 +00:00
Sean Dague
bbb411afe5
added group position
2007-08-09 20:31:42 +00:00
Sean Dague
484121f3f4
added GroupPosition
2007-08-09 20:31:10 +00:00
Sean Dague
ec0dc208dd
build update clauses correctly
2007-08-09 20:07:58 +00:00
Sean Dague
9fb651932e
some more typos about wrong table for shapes
2007-08-09 19:55:41 +00:00
Sean Dague
88496505b1
use correct table name for shapes
2007-08-09 19:52:02 +00:00
MW
765bd02a48
SceneObjects should now (hopefully) call datastore.StoreObject().
2007-08-09 19:30:52 +00:00
Sean Dague
4059ac6e7d
remove invalid index
2007-08-09 19:08:38 +00:00
Sean Dague
1681e3ac15
pull out some uneeded attributes, and setup keys on primshapes dataset
2007-08-09 19:06:48 +00:00
Tedd Hansen
320635fdb8
Forgot to remove reference to .dll that was merged
2007-08-09 19:03:57 +00:00
Sean Dague
2b25717c8c
prim.Shape -> primshapes table
2007-08-09 19:02:32 +00:00
lbsa71
fc4c241d9c
* Now "OpenSim.DataStore.MonoSqlite" is not referenced from solution either.
2007-08-09 18:59:00 +00:00
Tedd Hansen
6829c45cb3
ScriptEngine just needs 2 events hooked up and llSay() implemented to work. See TODO.txt for details.
2007-08-09 18:57:41 +00:00
MW
e36c645729
Deleted old LSLEngine files (those under Scene.Scripting)
2007-08-09 18:45:40 +00:00
Sean Dague
e53afe91ab
prim object -> prims table code
2007-08-09 18:37:55 +00:00
Tedd Hansen
c447c45895
Removed spaces from directory names
2007-08-09 18:07:22 +00:00
Sean Dague
21685bf304
make MonoSqliteDataStore compile with new objects
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now the fun begins of connecting all the dots
2007-08-09 18:06:26 +00:00
Tedd Hansen
bf69aca961
Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngine.DotNetEngine to avoid the compile error
2007-08-09 18:03:24 +00:00
MW
d451dddcd0
Start of replacing the old SceneObject/Primitive classes with the new versions.
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PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
2007-08-09 17:54:22 +00:00