a83218fd08 
								
							
								 
							
						 
						
							
							
								
								If no ISimulationDataStore or IEstateDataStore implementations could be loaded then halt with informative message rather than a later NRE.  
							
							... 
							
							
							
							Halt already occurs if the relevant config sections are not present.
So it also makes sense to halt if the implementations themselves cannot be loaded. 
							
						 
						
							2012-11-28 03:05:49 +00:00  
				
					
						
							
							
								 
						
							
							
								221af2da70 
								
							
								 
							
						 
						
							
							
								
								minor: Add some explanative method doc to SceneHelpers.SetupSceneModules()  
							
							
							
						 
						
							2012-11-28 03:05:16 +00:00  
				
					
						
							
							
								 
						
							
							
								c6c6ac0a3e 
								
							
								 
							
						 
						
							
							
								
								Fix Unit tests -- the module contract was not being honored in the set up of scenes.  
							
							
							
						 
						
							2012-11-28 03:04:02 +00:00  
				
					
						
							
							
								 
						
							
							
								a5fdfd6343 
								
							
								 
							
						 
						
							
							
								
								Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() and make it compile again  
							
							... 
							
							
							
							Not currently in test suite since not yet working.
Also add method doc to Scene.DeRezObjects() 
							
						 
						
							2012-11-28 03:03:26 +00:00  
				
					
						
							
							
								 
						
							
							
								72e0c77f91 
								
							
								 
							
						 
						
							
							
								
								Minor improvement in the MapSearchModule. Stop blocking the client thread if the search takes too long.  
							
							
							
						 
						
							2012-11-28 03:03:18 +00:00  
				
					
						
							
							
								 
						
							
							
								862f595e5d 
								
							
								 
							
						 
						
							
							
								
								Replace the 64 bit macosx version of libopenjpeg-dotnet.dylib with a 32-bit version from libopenmetaverse commit 3731ee4  
							
							... 
							
							
							
							This is because macosx mono is 32-bit and this can't p/invoke 64-bit binaries.
However, the reverse is also true.
If OpenSimulator stops working for you then please complain!  Long term alternative is probably to build a fat binary with both architectures. 
							
						 
						
							2012-11-28 03:00:03 +00:00  
				
					
						
							
							
								 
						
							
							
								db045e69f9 
								
							
								 
							
						 
						
							
							
								
								Also add the additional ScriptException constructor necessary to get [Serializable] to work.  
							
							
							
						 
						
							2012-11-28 02:59:53 +00:00  
				
					
						
							
							
								 
						
							
							
								6a54cb871b 
								
							
								 
							
						 
						
							
							
								
								Mark ScriptException as [Serializable] for when it has to cross AppDomains  
							
							
							
						 
						
							2012-11-28 02:59:47 +00:00  
				
					
						
							
							
								 
						
							
							
								3619a83b28 
								
							
								 
							
						 
						
							
							
								
								Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rather than synchronously.  
							
							... 
							
							
							
							This is to avoid the entire scene loop being held up when the group service is slow to respond.
There's no obvious reason for these queries to be sync rather than async. 
							
						 
						
							2012-11-28 02:59:39 +00:00  
				
					
						
							
							
								 
						
							
							
								e3927d2868 
								
							
								 
							
						 
						
							
							
								
								Make "show object part" command correctly display script status.  
							
							... 
							
							
							
							Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated. 
							
						 
						
							2012-11-28 02:59:30 +00:00  
				
					
						
							
							
								 
						
							
							
								fe503de17a 
								
							
								 
							
						 
						
							
							
								
								Only create a new list to check if objects have reached targets if there actually are any targets.  
							
							
							
						 
						
							2012-11-28 02:59:13 +00:00  
				
					
						
							
							
								 
						
							
							
								5498a64a9f 
								
							
								 
							
						 
						
							
							
								
								fixing poorly-formatted xml doc string for Util.IsInsideBox  
							
							
							
						 
						
							2012-11-28 02:58:37 +00:00  
				
					
						
							
							
								 
						
							
							
								3148a231db 
								
							
								 
							
						 
						
							
							
								
								refactoring llGetPos() to take advantage of implicit converter  
							
							
							
						 
						
							2012-11-28 02:58:22 +00:00  
				
					
						
							
							
								 
						
							
							
								bffdf20721 
								
							
								 
							
						 
						
							
							
								
								Fix memory leak where removing an NPC did not remove its circuits.  
							
							... 
							
							
							
							This was because we were removing by circuitcode where NPCs have no code.
Now removing by agent ID instead.
This commit also fixes the "show circuits" console command to work properly where the circuit has no associated IP address. 
							
						 
						
							2012-11-28 02:57:13 +00:00  
				
					
						
							
							
								 
						
							
							
								a4b64d4854 
								
							
								 
							
						 
						
							
							
								
								Add "force gc" region console command which manually invokes garbage collection.  
							
							... 
							
							
							
							For debugging purposes. 
							
						 
						
							2012-11-28 02:57:02 +00:00  
				
					
						
							
							
								 
						
							
							
								fe195e0a9c 
								
							
								 
							
						 
						
							
							
								
								Deep copy the collection of at_target objects so it can't be modified while  
							
							... 
							
							
							
							it's being iterated 
							
						 
						
							2012-11-28 02:56:53 +00:00  
				
					
						
							
							
								 
						
							
							
								9d70f48207 
								
							
								 
							
						 
						
							
							
								
								minor: Fix verbose IAR save message to make it a bit clearer that item data is being saved at that point, not asset data.  
							
							
							
						 
						
							2012-11-28 02:56:44 +00:00  
				
					
						
							
							
								 
						
							
							
								d83df8c1cf 
								
							
								 
							
						 
						
							
							
								
								Fix "save iar" hanging permanently if the asset request phase times out.  
							
							... 
							
							
							
							Unlike "save oar", this was happening on the same thread as the original request.
The timeout happens on another so the original thread is never aborted.
On "save oar" this leaves the thread hanging (still bad) but on "save iar" it left the console thread hanging.
Temporary fix is to make "save iar" do asset request on a separate thread, like "save oar".
Longer term fix will be to restructure asset save to use a ManualResetEvent rather than a separate timeout timer. 
							
						 
						
							2012-11-28 02:56:34 +00:00  
				
					
						
							
							
								 
						
							
							
								c7c6c12146 
								
							
								 
							
						 
						
							
							
								
								minor: Make the error thrown logged when a simulator in grid mode is trying to set estate owner to a user that doesn't exist a little more obvious.  
							
							
							
						 
						
							2012-11-28 02:56:22 +00:00  
				
					
						
							
							
								 
						
							
							
								e83a4c24ee 
								
							
								 
							
						 
						
							
							
								
								Formatting and casing correction in WorldCommModule, trailing new line in OSSL to get git diff to not complain  
							
							
							
						 
						
							2012-11-28 02:56:09 +00:00  
				
					
						
							
							
								 
						
							
							
								a1669be6c3 
								
							
								 
							
						 
						
							
							
								
								minor: Add comment as to why we are pulcking plain old ints out of the LSL_List when converting values from LSL for modInvoke()  
							
							
							
						 
						
							2012-11-28 02:55:58 +00:00  
				
					
						
							
							
								 
						
							
							
								e36799f515 
								
							
								 
							
						 
						
							
							
								
								system ints can end up in LSL lists, which can cause counter-intuitive unknown list element type errors in ConvertFromLSL (via modInvoke)  
							
							
							
						 
						
							2012-11-28 02:55:36 +00:00  
				
					
						
							
							
								 
						
							
							
								186fe5f7b0 
								
							
								 
							
						 
						
							
							
								
								Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations since the call itself does nothing and the return value is ignored by all callers.  
							
							... 
							
							
							
							This is a very old method (+4 years) so is probably confusing code cruft. 
							
						 
						
							2012-11-28 02:55:26 +00:00  
				
					
						
							
							
								 
						
							
							
								27206eccef 
								
							
								 
							
						 
						
							
							
								
								minor: if a scene is already shutting down on Scene.Close(), warn and exit instead of attempting to run another shutdown concurrently.  
							
							... 
							
							
							
							Thanks to Oren Hurvitz for this change. 
							
						 
						
							2012-11-28 02:55:15 +00:00  
				
					
						
							
							
								 
						
							
							
								62c0d60d3e 
								
							
								 
							
						 
						
							
							
								
								Changed "course" to "coarse" in several places  
							
							
							
						 
						
							2012-11-28 02:55:08 +00:00  
				
					
						
							
							
								 
						
							
							
								c39342df3e 
								
							
								 
							
						 
						
							
							
								
								Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xml  
							
							
							
						 
						
							2012-11-28 02:55:00 +00:00  
				
					
						
							
							
								 
						
							
							
								458a103529 
								
							
								 
							
						 
						
							
							
								
								In Scene.Close(), dispose of the physics scene after base.Close() since script events can still access Physics scene until the script engine shuts down (triggered off base.Close())  
							
							... 
							
							
							
							XEngine listeners to EventManager.OnShutdown which is triggered from base.Close().
Possibly it could listen for the earlier OnSceneShuttingDown instead, but the easier solution right now is to relocate disposal of the physics scene.
This bug has existed since c150320 
							
						 
						
							2012-11-28 02:54:52 +00:00  
				
					
						
							
							
								 
						
							
							
								c22a37e7a6 
								
							
								 
							
						 
						
							
							
								
								Fix script error messages not showing up in viewer 3 and associated viewers.  
							
							... 
							
							
							
							Viewer 3 will discard such a message if the chat message owner does not match the avatar.
We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages.
This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages.
This does not affect viewer 1 and associated viewers which continue to process script errors as normal. 
							
						 
						
							2012-11-28 02:54:31 +00:00  
				
					
						
							
							
								 
						
							
							
								01a8a65d75 
								
							
								 
							
						 
						
							
							
								
								Get osNpcCreate() and osNpcLoadAppearance() to generate a script error if appearance notecard does not exist, rather than returning UUID.Zero or silently failing.  
							
							
							
						 
						
							2012-11-28 02:54:25 +00:00  
				
					
						
							
							
								 
						
							
							
								28ced402d8 
								
							
								 
							
						 
						
							
							
								
								When scripts generate expected exceptions (e.g. due to checked bad parameter) throw ScriptException instead of just a plain old exception.  
							
							... 
							
							
							
							This is to make it easier to distinguish these exceptions from unexpected OpenSimulator problems internally and in regression tests.
No functional changes. 
							
						 
						
							2012-11-28 02:54:17 +00:00  
				
					
						
							
							
								 
						
							
							
								95e35fe84a 
								
							
								 
							
						 
						
							
							
								
								Make osNpcCreate() return UUID.Zero instead of throwing an exception if notecard name is invalid.  Make osNpcLoadAppearance() fail silently in same circumstance rather than throwing exception.  
							
							
							
						 
						
							2012-11-28 02:54:05 +00:00  
				
					
						
							
							
								 
						
							
							
								3692ff2bdb 
								
							
								 
							
						 
						
							
							
								
								Add TestOsNpcLoadAppearance()  
							
							
							
						 
						
							2012-11-28 02:53:55 +00:00  
				
					
						
							
							
								 
						
							
							
								7235a5fed4 
								
							
								 
							
						 
						
							
							
								
								Move npc creation tests involving appearance from OSSL_ApiAppearanceTest to OSSL_ApiNpcTests  
							
							... 
							
							
							
							This is a more intuitive location. 
							
						 
						
							2012-11-28 02:53:46 +00:00  
				
					
						
							
							
								 
						
							
							
								614e5b52b8 
								
							
								 
							
						 
						
							
							
								
								Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID.  
							
							... 
							
							
							
							This means that the sub-commands are now id rather than uuid, e.g. show object id 
							
						 
						
							2012-11-28 02:53:39 +00:00  
				
					
						
							
							
								 
						
							
							
								35ab31fb5f 
								
							
								 
							
						 
						
							
							
								
								Add "dump object uuid" console command.  This allows any object in the scene to be serialized and dumped to XML for debug purposes.  
							
							
							
						 
						
							2012-11-28 02:53:15 +00:00  
				
					
						
							
							
								 
						
							
							
								636994eea6 
								
							
								 
							
						 
						
							
							
								
								minor: Move co-ordinate related help to object commands to common ConsoleUtil.CoordHelp  
							
							
							
						 
						
							2012-11-28 02:53:06 +00:00  
				
					
						
							
							
								 
						
							
							
								146ac5ceda 
								
							
								 
							
						 
						
							
							
								
								Make it possible to turn the base UDP object packet pools on and off whilst running via the "debug lludp pool <on|off>" console command.  For debug purposes.  
							
							... 
							
							
							
							This does not currently apply to the higher LLUDP packetpool. 
							
						 
						
							2012-11-28 02:52:53 +00:00  
				
					
						
							
							
								 
						
							
							
								5413bfec30 
								
							
								 
							
						 
						
							
							
								
								Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled.  Add count stats for existing LLUDP pool.  
							
							... 
							
							
							
							This introduces a pull stat type in addition to the push stat type.
A pull stat takes a method on construction which knows how to update the stat on request.
In this way, special interfaces for pull stat collection are not necessary. 
							
						 
						
							2012-11-28 02:52:46 +00:00  
				
					
						
							
							
								 
						
							
							
								f39c2cd714 
								
							
								 
							
						 
						
							
							
								
								minor: Get content type handler logger to log "unset" for the content type instead of blank if no content type was set.  
							
							
							
						 
						
							2012-11-28 02:52:40 +00:00  
				
					
						
							
							
								 
						
							
							
								e0ef2bdf81 
								
							
								 
							
						 
						
							
							
								
								minor: Use LogIncomingToContentTypeHandler() method for incoming HTTP data where this wasn't already used.  
							
							... 
							
							
							
							This allows log level 5 (log sample or large part of incoming post data) to operate and removes copy/paste. 
							
						 
						
							2012-11-28 02:52:29 +00:00  
				
					
						
							
							
								 
						
							
							
								efc09e8022 
								
							
								 
							
						 
						
							
							
								
								SQLite DB: some values of land data will be not saved / loaded  
							
							... 
							
							
							
							http://opensimulator.org/mantis/view.php?id=6370 
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
						
							2012-11-28 02:52:17 +00:00  
				
					
						
							
							
								 
						
							
							
								1790355f3e 
								
							
								 
							
						 
						
							
							
								
								minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is.  
							
							
							
						 
						
							2012-11-28 02:51:42 +00:00  
				
					
						
							
							
								 
						
							
							
								d0d004c6ff 
								
							
								 
							
						 
						
							
							
								
								Add method doc for IPresenceService  
							
							
							
						 
						
							2012-11-28 02:51:36 +00:00  
				
					
						
							
							
								 
						
							
							
								ee4abb681e 
								
							
								 
							
						 
						
							
							
								
								Improve efficiency of friends notification by only make one PresenceService call for all friends rather than one for each friend.  
							
							... 
							
							
							
							However, large groups could still take a very long time since we still need to message each avatar on different simulators. 
							
						 
						
							2012-11-28 02:51:24 +00:00  
				
					
						
							
							
								 
						
							
							
								9e3605d952 
								
							
								 
							
						 
						
							
							
								
								Fix build break from commit  e469879 
							
							
							
						 
						
							2012-11-28 02:51:11 +00:00  
				
					
						
							
							
								 
						
							
							
								0df4927710 
								
							
								 
							
						 
						
							
							
								
								Add "debug groups verbose <true|false>" region console command  
							
							... 
							
							
							
							This allows one to turn on super-verbose groups debug logging on and off whilst the region is in operation. 
							
						 
						
							2012-11-28 02:51:01 +00:00  
				
					
						
							
							
								 
						
							
							
								9d4415429d 
								
							
								 
							
						 
						
							
							
								
								minor: Increase attachment name field from 36 to 50 chars in "attachments show" report  
							
							
							
						 
						
							2012-11-28 02:50:47 +00:00  
				
					
						
							
							
								 
						
							
							
								c86ac36876 
								
							
								 
							
						 
						
							
							
								
								altering documentation for llGetLinkName, as the current documentation is rather lengthy for a "summary".  
							
							
							
						 
						
							2012-11-28 02:50:23 +00:00  
				
					
						
							
							
								 
						
							
							
								4a4d800523 
								
							
								 
							
						 
						
							
							
								
								ensuring that operand order in llGetLinkName is internally consistent  
							
							
							
						 
						
							2012-11-28 02:49:44 +00:00  
				
					
						
							
							
								 
						
							
							
								01c148bbce 
								
							
								 
							
						 
						
							
							
								
								minor: comment out currently unused logger in DynamicTextureModule  
							
							
							
						 
						
							2012-11-28 02:49:28 +00:00