ubit
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7d2dad0ffa
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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2012-12-11 23:55:34 +01:00 |
UbitUmarov
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71fc9f29f9
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make ubitODE ignore X and Y rotation components on avatar rotations
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2012-12-11 22:53:24 +00:00 |
UbitUmarov
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f35e3c6fe0
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changes on the fast speed avatars collider, collisions from above, etc
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2012-12-11 19:38:44 +00:00 |
UbitUmarov
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04baea2d71
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Merge branch 'avination' into ubitwork
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2012-12-11 18:02:01 +00:00 |
UbitUmarov
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28ea08c3e2
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fix let other phys plugins work.. broken when added feetOffset
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2012-12-11 17:14:32 +00:00 |
ubit
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377e6f44e7
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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2012-12-11 05:49:52 +01:00 |
UbitUmarov
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9a253c7c04
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missing files remove some warnings...
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2012-12-11 04:49:14 +00:00 |
UbitUmarov
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420015b7d0
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missing file
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2012-12-11 04:47:40 +00:00 |
ubit
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a1f0e3d95a
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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2012-12-11 05:37:33 +01:00 |
UbitUmarov
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80639ace95
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a few more changes on avatar collider
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2012-12-11 04:36:27 +00:00 |
UbitUmarov
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c6430b14db
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typo fix
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2012-12-10 11:25:30 +00:00 |
Melanie
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8e6bc55470
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Check database for root prim IDs only to try and get a handle on prim loss
once and for all.
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2012-12-09 23:25:07 +01:00 |
UbitUmarov
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ecdd0e225f
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add velocityinterpolator packets handling but actually do nothing, since
they don't do what i was looking for.
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2012-12-09 00:55:09 +00:00 |
teravus
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6c1a852137
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* This is a better way to do the last commit.
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2012-12-08 00:05:12 -05:00 |
teravus
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0e2b717b4d
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* Should promote faster self appearance.
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2012-12-07 20:15:32 -05:00 |
ubit
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46d0160b79
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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2012-12-07 22:54:18 +01:00 |
UbitUmarov
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c73c2fb070
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add some default size setting and checks
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2012-12-07 21:53:33 +00:00 |
ubit
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fc33b7e9eb
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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2012-12-07 22:28:48 +01:00 |
UbitUmarov
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93bede4e6a
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revert the use of avatar skeleton and use avatar size provided by viewers,
since at least for now seems good enought
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2012-12-07 21:26:58 +00:00 |
ubit
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926db81c57
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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2012-12-07 21:07:27 +01:00 |
UbitUmarov
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2ea0dc55d7
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create a new ode character also with the new information
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2012-12-07 20:06:35 +00:00 |
ubit
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65e3bd93e9
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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2012-12-07 18:28:56 +01:00 |
UbitUmarov
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b2f3516b68
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calculate avatar size on tps
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2012-12-07 17:28:07 +00:00 |
ubit
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0a131bf9a7
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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2012-12-07 16:56:36 +01:00 |
UbitUmarov
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d2499c4c31
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*TEST* Use new avatar size in ubitODE.
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2012-12-07 15:54:46 +00:00 |
ubit
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a4af71cbea
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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2012-12-07 15:01:52 +01:00 |
UbitUmarov
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1eddc4a9da
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fix regression
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2012-12-07 14:01:22 +00:00 |
ubit
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155060548f
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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2012-12-07 14:51:06 +01:00 |
UbitUmarov
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135e0ea853
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*TEST* add some avatar skeleton information and use it to calculate avatar
height and bounding box. Change LSL acording.
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2012-12-07 13:47:58 +00:00 |
ubit
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aaeb55c7db
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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2012-12-06 00:35:29 +01:00 |
UbitUmarov
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de3180a63e
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avatar collision plane send to viewer is only relative to feet. change
avatar collider, just rounding the boxes, etc
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2012-12-05 23:19:18 +00:00 |
ubit
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40bb996b36
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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2012-12-04 03:50:48 +01:00 |
UbitUmarov
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b6d29aa124
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move characters (avatars) to own collision space, also fixing a problem
with previus code that was still assuming the avatar is g2
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2012-12-04 02:46:40 +00:00 |
ubit
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f26abce753
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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2012-12-04 02:55:50 +01:00 |
UbitUmarov
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fc1be7e41f
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raise standing avatar a bit to reduce knees bending on some collisions.
reduce head size a bit
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2012-12-04 01:54:37 +00:00 |
ubit
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5d4b7d537d
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
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2012-12-03 21:26:36 +01:00 |
Melanie
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b7c3a4fa7f
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Merge branch 'avination' into ubitwork
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2012-12-03 19:46:16 +01:00 |
UbitUmarov
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8aa5fdb6a3
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*TEST* diferent avatar collider
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2012-12-03 19:45:45 +01:00 |
UbitUmarov
|
f21d990820
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fix vertex rounding direction
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2012-12-03 19:41:29 +01:00 |
UbitUmarov
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aa00308b10
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*TEST* reduce all mesh vertices resolution to 1e-5. This reduces number
of unique vertices only originated by math errors in PrimMesher
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2012-12-03 19:41:21 +01:00 |
UbitUmarov
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c50fda8bf5
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adjust avatar standing Z position
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2012-12-03 19:41:14 +01:00 |
Melanie
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d3904ff484
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Add a transaction ID to the money module path for llTransferLindenDollars
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2012-12-03 19:34:22 +01:00 |
UbitUmarov
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9c7c703360
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Merge branch 'avination' into ubitwork
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2012-12-01 12:39:55 +00:00 |
teravus
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ae8d3815c7
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Merge branch 'teravuswork' of careminster:/var/git/careminster into teravuswork
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2012-11-24 22:10:15 -05:00 |
teravus
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a118001181
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* Fix a null ref error in /..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339
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2012-11-24 22:09:34 -05:00 |
teravus
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1487d69734
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* Fix a null ref error in /..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339
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2012-11-24 22:01:34 -05:00 |
UbitUmarov
|
62244b5ea5
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don't zero constant force and torque in selection
|
2012-11-24 22:46:24 +00:00 |
UbitUmarov
|
f254af29ac
|
avoid potencial NullReferenceException
|
2012-11-24 03:39:37 +00:00 |
Melanie
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edb3a9596b
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Remove a superfluous newline from help
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2012-11-23 03:31:44 +01:00 |
Melanie
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01f06b90dd
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Merge branch 'careminster' into avination
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2012-11-23 03:42:04 +00:00 |