Commit Graph

18705 Commits (e65737be9369cbb39081026577e93748f8a18fdb)

Author SHA1 Message Date
Justin Clark-Casey (justincc) e65737be93 minor: add missing newline to "debug scene" console command 2013-01-10 22:42:33 +00:00
Justin Clark-Casey (justincc) f566dc0618 Remove unimplemented "debug teleport" console command 2013-01-10 22:42:12 +00:00
Justin Clark-Casey (justincc) 701ca1e4b8 Add "debug scene pbackup true|false" console command. This enables or disable periodic scene backup. For debug purposes.
If false, scene is still saved on shutdown.
2013-01-10 22:38:48 +00:00
Justin Clark-Casey (justincc) 170d376967 On baked texture save, replace any HG ID with an ordinary asset ID so the HGAssetBroker doesn't try to save back to the avatar's originating region 2013-01-10 01:45:56 +00:00
Justin Clark-Casey (justincc) 84407e322f revert accidental change to MemoryWatchdog stat calculation in previous b1b4687 2013-01-10 01:30:00 +00:00
Justin Clark-Casey (justincc) b1b4687250 Add "show script timers" command to show script timers. For debug purposes.
Also, "show sensors" changes to "show script sensors".
2013-01-10 00:57:49 +00:00
Justin Clark-Casey (justincc) a0000a034f Add "show sensors" command to show script sensor information for debug purposes. 2013-01-10 00:32:22 +00:00
Justin Clark-Casey (justincc) 290dc274ec minor: Remove unnecessary commented out code from last commit c28a2f05 and fix up code comment 2013-01-09 01:04:43 +00:00
Justin Clark-Casey (justincc) c28a2f05ca minor: make spacing consistent in console help output 2013-01-09 00:54:28 +00:00
Melanie e4fad4a09d Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2013-01-09 00:21:43 +00:00
Robert Adams df1d7414ad BulletSim: Fix hover height (boats float at the correct level).
Fix problem of vehicles going crazy when backing up.
2013-01-08 16:37:49 -08:00
Melanie f16c4a254c Revert "Prevent empty Anim Packs"
This reverts commit 5561333668.
2013-01-09 00:20:24 +00:00
Melanie c1c540f454 Revert "Fix sequence id fr default anim"
This reverts commit a775931a0c.
2013-01-09 00:20:14 +00:00
Justin Clark-Casey (justincc) 3d5e3e35b7 minor: Fix command match of "debug script" command to "debug scripts" to match other scripts commands (and it's own short help text) 2013-01-09 00:08:08 +00:00
Justin Clark-Casey (justincc) 5fa4b8b144 minor: Allow "script *" console commands to take multiple script item ids 2013-01-09 00:01:48 +00:00
Melanie a775931a0c Fix sequence id fr default anim 2013-01-08 23:36:05 +00:00
Melanie 5561333668 Prevent empty Anim Packs 2013-01-08 23:12:32 +00:00
Melanie 2ac96dd181 Add the new UpdateAgentInformation cap to make maturity on more recent viewers
work.
2013-01-08 22:52:14 +00:00
Robert Adams 1603606f1d BulletSim: improve vehicle angular banking and deflection computation. Rotate angular correction forces to be world relative rather than vehicle relative. 2013-01-07 22:00:50 -08:00
Robert Adams 8452c0a870 BulletSim: add function to push avatar up when hitting stairs.
It looks like BulletSim and ODE rely on penetration correction to cause
the avatar to move up and thus allowing walking up stairs. Object
penetration was minimized for walking and flying (so one doesn't go
through walls) and this stopped stairs from working. This commit
introduces avatar movement code to check for collisions at the
feet while walking and attempts to raise the avatar for the steps.
Not yet perfect but movement is better.
2013-01-07 16:05:02 -08:00
Robert Adams 599dbc3d95 BulletSim: fix exception when re-creating the terrain when loading an OAR file 2013-01-07 16:04:21 -08:00
Robert Adams 2e5222055f BulletSim: comments and removing small compile errors introduced in last commit. 2013-01-06 22:56:16 -08:00
Robert Adams 9393403253 BulletSim: update DLLs and SOs with better debugging output.
Add definition of hand crafted avatar mesh. Not used yet.
Comments and cleanup.
2013-01-06 14:01:15 -08:00
Robert Adams 2eba80a8cd BulletSim: fix problem where mesh shapes were physically just their bounding box and not the complete mesh. Fill mesh physical objects are back. 2013-01-04 17:06:52 -08:00
Robert Adams 48cfc6d089 BulletSim: implement llMoveToTarget by adding PIDActive, etc.
Implementation of non-vehicle hover but haven't tested it a lot.
Update TODO list.
2013-01-04 17:06:51 -08:00
Robert Adams d0c7f7f050 BulletSim: add some features to the PID motor to make it more flexible. 2013-01-04 17:06:51 -08:00
Robert Adams 613f516007 BulletSim: convert avatar movement from a force to an impulse. Shouldn't
change functionality but removes an oddity in computing the force.
2013-01-04 17:06:50 -08:00
Robert Adams 2c6b269b6e BulletSim: add initial implementation of llMoveToTarget and hover height.
Not all there yet.
2013-01-04 17:06:50 -08:00
Robert Adams 5432180027 BulletSim: reorganize motor code a little to pull together common functions.
Add BSFMotor.
2013-01-04 17:06:50 -08:00
Robert Adams 44492b3a49 BulletSim: add comments to force and impulse setting functions
so it is clear what Bullet is actually doing with the set values.
2013-01-04 17:06:49 -08:00
Robert Adams 92a6958b6d BulletSim: fix problem where pre-step actions would not replaced
by new registrations thus causing multiple instances of an action.
2013-01-04 17:06:49 -08:00
Robert Adams 2eda385f5e BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
functions. If values set from console, the functions are called. Looking
for why the collision pools fill up with unnecessary stuff.
2013-01-04 17:06:48 -08:00
Justin Clark-Casey (justincc) 5265415011 minor: Rename BUILDING.txt to BUILDING.md in distbin distribution nant target 2013-01-04 22:13:21 +00:00
Justin Clark-Casey (justincc) 7232cedd2b Set default particle burst count to 1 instead of 0 in any set particle system script call that does not have an empty list.
As per http://opensimulator.org/mantis/view.php?id=6353
2013-01-04 21:37:11 +00:00
Justin Clark-Casey (justincc) 7e45096314 Fix build break caused by missing ) from dce2809.
Was hand-typing in a line of code I had tested before but not retested this time
2013-01-04 21:22:51 +00:00
Justin Clark-Casey (justincc) dce2809137 Automatically grant sit-related llRequestPermissions() for subsequent avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog.
Resolves http://opensimulator.org/mantis/view.php?id=6478
2013-01-04 21:18:53 +00:00
Justin Clark-Casey (justincc) a3bf3a2aa5 refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar count rather than independently inspecting every scene presence 2013-01-04 20:56:39 +00:00
Justin Clark-Casey (justincc) 9869ca83b4 Fix llGetLinkName() to return the name of the last avatar sat as the last link number.
As per http://wiki.secondlife.com/wiki/LlGetLinkName
2013-01-04 20:54:11 +00:00
Justin Clark-Casey (justincc) 9503383887 Fix llGetLinkKey() to return the last sat avatar as the last link number.
As per http://wiki.secondlife.com/wiki/LlGetLinkKey
This is done by keeping a scene-object wide list of sitters.
This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim.
This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists
Addresses http://opensimulator.org/mantis/view.php?id=6477
2013-01-04 20:34:39 +00:00
Justin Clark-Casey (justincc) a75f24bb79 minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment 2013-01-03 21:06:50 +00:00
Justin Clark-Casey (justincc) 7f195de303 Fix problem where object attached from ground often does not get attached properly.
It seems this is happening because we send a kill for objects that are selected when attached.
A code comment says that this is to get the client to deselect it, but v3 and v1 clients do this just fine without the kill.
Aims to address http://opensimulator.org/mantis/view.php?id=6456
2013-01-03 20:57:14 +00:00
SignpostMarv aa78df4a79 Scipt modules get the OpenMetaverse types, so lists passed as arguments to script module functions which then later call LSL_Types.list.GetVector3Item() or LSL_Types.list.GetQuaternionItem() methods would then trigger an InvalidCastException, which is now avoided. 2013-01-03 00:18:33 +00:00
SignpostMarv a5ac6af16a Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs based on doxygen error output 2013-01-03 00:17:24 +00:00
SignpostMarv 79b7c571ff updating documentation in SampleMoneyModule based on doxygen error log output; changing an xml-style hint to a uri-style hint in the class summary, improving documentation of Initialise method and removing a superfluous parameter, improving documentating of ClientClosed method and documenting an omitted parameter 2013-01-03 00:17:24 +00:00
SignpostMarv 4364d48817 updating config properties added during upgrade process, adding error log file to doxygen config, adding doxygen output directory & error log to .gitignore 2013-01-03 00:17:24 +00:00
SignpostMarv 472bae38b7 ran doxygen -s -u to upgrade the doxygen config file 2013-01-03 00:17:23 +00:00
Justin Clark-Casey (justincc) 1945f0023a Change nant distbin target to also remove ThirdParty/ source code when making binary distribution 2013-01-03 00:09:40 +00:00
Justin Clark-Casey (justincc) 589e3e8686 minor: Change channel digger replacement message in TerrainModule to Info from Warn.
This is to stop this unnecessarily triggering log analysis code which reports warn and error level statements.
2013-01-03 00:03:29 +00:00
Oren Hurvitz 1b826b4877 Allow registering regions whose names are equivalent under LIKE but not truly equal 2013-01-02 23:31:19 +00:00
Oren Hurvitz 1a6694b264 Fixed several problems with the Sun: some settings didn't work, or were inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky) 2013-01-02 23:16:24 +00:00