UbitUmarov
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be02aece36
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update C5 (.net4.6)
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2018-01-17 03:02:03 +00:00 |
UbitUmarov
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6dec7869b8
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update LukeSkywalker.IPNetwork (.net4.6)
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2018-01-17 00:55:55 +00:00 |
UbitUmarov
|
2c252032c7
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test adding missing dep
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2018-01-17 00:14:55 +00:00 |
UbitUmarov
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d1f6ffc2fd
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make mono.Addins files show version 1.3.7
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2018-01-16 23:47:01 +00:00 |
UbitUmarov
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5579144c16
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update mono.Addins to version 1.3.7(.net4.6)
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2018-01-16 23:37:16 +00:00 |
UbitUmarov
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8f1a68633e
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update lsl2c tools and parsing files. This may fix some issues with precendence of unary operators in same case, hope not break on others :(
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2018-01-16 01:44:16 +00:00 |
UbitUmarov
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49848b09e6
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replace ICSharpCode.SharpZipLib with target .net4.6
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2018-01-16 00:44:51 +00:00 |
UbitUmarov
|
6f3e538c79
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replace Newtonsoft.Json and Zlib.net with target .net4.6
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2018-01-15 18:13:56 +00:00 |
UbitUmarov
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7a09a10f58
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update PrimMesher to a newer version from dahlia (thx dahlia), targeted .net4.6
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2018-01-15 15:12:21 +00:00 |
UbitUmarov
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01448d751a
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update PrimMesh to lkalif 2013 version, .net4.6 and libomv again
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2018-01-14 03:25:59 +00:00 |
UbitUmarov
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4e8fa27411
|
update again libomv that may depend on new log4net and XMLRPC
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2018-01-13 20:43:09 +00:00 |
UbitUmarov
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e0b695a776
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testing update log4net to version2.0.8 to .net4.6 ( this more likely to smoke
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2018-01-13 18:32:08 +00:00 |
UbitUmarov
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eafad5a4cb
|
testing update Nini.dll to .net4.6
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2018-01-13 16:20:59 +00:00 |
UbitUmarov
|
d91c7c5958
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testing update Iconic.Zip.dll to .net4.6
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2018-01-13 16:08:44 +00:00 |
UbitUmarov
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4345d225f1
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remove unused dll - XMLRPC is used not this
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2018-01-12 19:19:26 +00:00 |
UbitUmarov
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271fab6ac2
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testing update libomv CSj2k dll to .net4.6, remove unused Axiom dll
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2018-01-12 12:45:46 +00:00 |
UbitUmarov
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17f2838757
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testing update libomv dlls to .net4.6
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2018-01-12 03:32:55 +00:00 |
UbitUmarov
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a3e50ef8dc
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testing update Warp3d.dll to .net4.6
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2018-01-12 03:15:48 +00:00 |
UbitUmarov
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98f79cf735
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testing update XMLRPC.dll to .net4.6, not this is not same source that previus one.. so we may have other issues
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2018-01-12 03:12:01 +00:00 |
UbitUmarov
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3c3b8fc759
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testing update httpserver.dll to .net4.6
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2018-01-12 03:07:51 +00:00 |
UbitUmarov
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875ca104b8
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Merge branch 'master' into httptests
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2018-01-05 22:37:42 +00:00 |
UbitUmarov
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7f49364d65
|
remove some tabs added to config files
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2018-01-04 22:52:29 +00:00 |
UbitUmarov
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2811e5cef3
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update configuration files and examples for mutes
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2018-01-04 21:21:38 +00:00 |
UbitUmarov
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ab0f866087
|
Merge branch 'master' into httptests
# Conflicts:
# prebuild.xml
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2017-12-12 22:19:31 +00:00 |
UbitUmarov
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a95e286168
|
increase sample rate of WaitGetScenePresence()
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2017-12-11 23:36:42 +00:00 |
TomTheDragon
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98f90f4eed
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Changing map tile colors This change also allows setting the water color, as well as the 4 colors for textured map tiles.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
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2017-11-13 20:43:16 +00:00 |
UbitUmarov
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cdb7d506fd
|
Merge branch 'master' into httptests
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2017-11-12 03:26:48 +00:00 |
UbitUmarov
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eaa239eb06
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add a warning in opensim.ini.example mute lists, about the fact viewers cache beening shared by all grids, and that can be confusing
|
2017-11-12 03:26:10 +00:00 |
UbitUmarov
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ca4804b758
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Merge branch 'master' into httptests
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2017-11-12 03:18:02 +00:00 |
UbitUmarov
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8e8108c78c
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change opensim.ini.example mutes coments to express what our current code does
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2017-11-12 03:16:40 +00:00 |
UbitUmarov
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16a8e166ff
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Merge branch 'master' into httptests
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2017-10-26 19:01:16 +01:00 |
Kevin Cozens
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6a5b234262
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Fixed typo in a comment.
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2017-10-26 13:43:36 -04:00 |
Kevin Cozens
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70d693eff2
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Added missing Allow line for osGetSimulatorMemoryKB.
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2017-10-26 13:42:54 -04:00 |
Kevin Cozens
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5cc41eee34
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Sorted the groups of Allow statements by alphabetical order.
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2017-10-26 13:40:59 -04:00 |
UbitUmarov
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b1814d3492
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Merge branch 'master' into httptests
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2017-10-01 18:05:10 +01:00 |
Robert Adams
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cc915b4d05
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BulletSim: update MacOS version of libBulletSim to latest version.
See Mantis 8232.
Thanks Gavin Hird.
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2017-09-20 21:02:00 -07:00 |
UbitUmarov
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e4dfa50654
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replace libomv saving a few op on vector * quaternion
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2017-09-17 04:43:53 +01:00 |
UbitUmarov
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ca493a1beb
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Merge branch 'master' into httptests
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2017-09-05 20:25:12 +01:00 |
Robert Adams
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921e3ceb09
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BulletSim: Merge branch 'BulletSim2017'
Adds raycast using Bullet physics engine.
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2017-09-05 06:24:04 -07:00 |
UbitUmarov
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86493d75fa
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Merge branch 'master' into httptests
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2017-09-04 18:39:42 +01:00 |
Kevin Cozens
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e08b051ca6
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Fixed typos in comments in osslEnable.ini
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2017-09-04 13:30:16 -04:00 |
Robert Adams
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6c5cfbafba
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BulletSim; Update BulletSim.dll's and so's for raycast.
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2017-09-03 17:14:59 -07:00 |
UbitUmarov
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34da125a4d
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fix our name is OpenSimulator not OpenSim
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2017-08-31 15:25:14 +01:00 |
UbitUmarov
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3fe3471532
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improve Prefer32bit configuration option
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2017-08-31 15:17:42 +01:00 |
UbitUmarov
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a578df9589
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CSharp targets name still wrong
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2017-08-31 11:29:00 +01:00 |
UbitUmarov
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b9fc629bdf
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fix a whitecode bug, add missing files
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2017-08-31 11:23:03 +01:00 |
UbitUmarov
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41e8b9f91f
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update Prebuild with WhiteCore version
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2017-08-30 22:24:07 +01:00 |
UbitUmarov
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e4747b938b
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update httpserver
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2017-08-28 13:33:37 +01:00 |
UbitUmarov
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8434def603
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update ODE bins for windows to 0.13.3 ( old ode will now also have stati/dynamic friction, cant avoid it
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2017-08-21 05:00:18 +01:00 |
UbitUmarov
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f9c01db33c
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Merge branch 'master' into httptests
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2017-08-19 22:48:31 +01:00 |
Robert Adams
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1fdd56f987
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BulletSim: Update macOS version of BulletSim with the actual Bullet
2.86. (the last commit was really an update to 2.82).
Thanks Gavin Hird.
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2017-08-18 12:44:29 -07:00 |
UbitUmarov
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e2ca5853fc
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Merge branch 'master' into httptests
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2017-08-18 04:33:21 +01:00 |
Diva Canto
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2df4c1bb91
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Replaced libomv dlls with newly compiled ones to solve crashes with pCampBot. See
e8250162cc
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2017-08-17 17:43:58 -07:00 |
Robert Adams
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c804835801
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BulletSim: Update macOS version of BulletSim with Bullet 2.86 and collision fixes.
Thanks Gavin Hird.
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2017-08-17 10:33:18 -07:00 |
UbitUmarov
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6d4b0a8ce3
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Merge branch 'master' into httptests
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2017-08-16 05:05:57 +01:00 |
Robert Adams
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78c78f69b1
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Merge branch 'master' into BulletSim2017
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2017-08-15 09:04:03 -07:00 |
UbitUmarov
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bf84e46c59
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update libode for MAC, thanks again Gavin Hird
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2017-08-15 16:01:56 +01:00 |
Robert Adams
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76c29cb106
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Update BulletSim with corrected collision computations.
A fix for Mantis 8010.
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2017-08-14 18:46:16 -07:00 |
Robert Adams
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2afd158b1d
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Update BulletSim with Bullet V2.86.
Should be no functional changes.
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2017-08-09 13:43:44 -07:00 |
Kevin Cozens
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e9b7971929
|
Remove profile from basic configuration
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2017-08-05 15:44:05 -04:00 |
UbitUmarov
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169a50286b
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upload ODE lib for linux. Plz keep previus version in case something goes wrong. Thanks jakdaniels for the compilation
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2017-07-29 00:08:40 +01:00 |
UbitUmarov
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324bda8ab9
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mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match stated on ini files.
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2017-07-27 16:23:08 +01:00 |
UbitUmarov
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93582523a7
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ubOde: make option MinSizeToMeshmerize visible in OpenSimDefaults.ini
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2017-07-22 01:44:29 +01:00 |
UbitUmarov
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f6f0b1c513
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fix a few EN typos
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2017-07-21 14:41:13 +01:00 |
UbitUmarov
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66a5b4d120
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ubOde suport convex shapes on all normal prims and sculpts. Since code is experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems
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2017-07-21 14:11:03 +01:00 |
UbitUmarov
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fe6ad384e4
|
merge
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2017-07-20 11:30:12 +01:00 |
UbitUmarov
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4b7f79e296
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fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.ini
[Trees] section. Does need more work, and some hardcode settings may not
be the optimal still"
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2017-07-15 04:07:03 +01:00 |
UbitUmarov
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4fe13ef639
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update libomv fixing EnUsCulture
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2017-07-13 05:21:00 +01:00 |
UbitUmarov
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dfef16297b
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ubOde don't use old ode body sleep option, a few changes on sleep control, update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
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2017-07-07 01:49:34 +01:00 |
UbitUmarov
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39751891f4
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ubOde: dont do avatar step climb on small true spheres. lets play simple football
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2017-07-03 22:47:27 +01:00 |
UbitUmarov
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c5a4c299cb
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update ode.dll ( windows)
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2017-07-02 05:59:49 +01:00 |
UbitUmarov
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edc7575f9e
|
a few changes to ubOde avatar collisions
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2017-07-01 01:43:58 +01:00 |
UbitUmarov
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965d004fbe
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do calls to m_host.AddScriptLPS() on the right place on osslm this stat is of course still wrong LPS does not mean api function calls
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2017-06-30 22:39:19 +01:00 |
UbitUmarov
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6b0a3e981c
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put osGetAgentIP() in threat control with level Severe so it can be disabled even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information
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2017-06-30 22:04:56 +01:00 |
UbitUmarov
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aa4eb2bc14
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update ode.dll (windoes only. need bins for others :( )
|
2017-06-30 00:30:46 +01:00 |
UbitUmarov
|
e243dd0519
|
put back getAgentIP bug restricted, script owner must be a Administrator (god)
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2017-06-28 02:19:27 +01:00 |
UbitUmarov
|
e53f439981
|
add osGetNPCList()
|
2017-06-26 20:42:49 +01:00 |
UbitUmarov
|
3fda7c6315
|
take a few more out of level check
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2017-06-26 20:23:24 +01:00 |
UbitUmarov
|
9ea6580c37
|
update osslEnable.ini. functions that have no level check are still listed but commented, just to be more visible
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2017-06-26 20:05:11 +01:00 |
UbitUmarov
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84abdf866a
|
add respective ossl helper funtion osDrawScaleTransform(string drawList, LSL_Float x, LSL_Float y)
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2017-06-25 02:26:36 +01:00 |
UbitUmarov
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cb8975e567
|
add string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings
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2017-06-24 23:04:37 +01:00 |
UbitUmarov
|
1a8a77c41e
|
revert the thread level change; remove unused dynamic texture timer from internal code; let blend alpha work if < 255; let blend work with the selected face; etc
|
2017-06-24 09:24:56 +01:00 |
UbitUmarov
|
ed8fc359f3
|
change thread level of osSetDynamicTextureDataBlendFace to VeryHigh
|
2017-06-24 06:11:10 +01:00 |
UbitUmarov
|
c3dbf91152
|
osDrawFilledEllipse or string comand FillEllipse identical do Ellipse one
|
2017-06-24 03:21:23 +01:00 |
UbitUmarov
|
3fc6f62c45
|
Merge branch 'master' into httptests
|
2017-06-19 03:20:40 +01:00 |
UbitUmarov
|
fe0fce424c
|
a defual can me comented out
|
2017-06-19 03:19:55 +01:00 |
UbitUmarov
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4df19ece53
|
framework main thread pool is always active and in use ( even id hard to catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs
|
2017-06-16 18:16:26 +01:00 |
UbitUmarov
|
10d526f961
|
Merge branch 'master' into httptests
|
2017-06-16 02:43:36 +01:00 |
UbitUmarov
|
8e3a50212c
|
remove options about script compilers the got back somehow on defaults also
|
2017-06-14 16:03:03 +01:00 |
UbitUmarov
|
ef87370cf1
|
remove options about script compilers the got back somehow
|
2017-06-14 15:58:02 +01:00 |
UbitUmarov
|
84946e3061
|
Merge branch 'master' into httptests
|
2017-06-14 03:04:14 +01:00 |
UbitUmarov
|
e650a4ff16
|
remove excessive notion of paralelism
|
2017-06-13 08:56:21 +01:00 |
UbitUmarov
|
25371933b4
|
update Robust32.exe build files
|
2017-06-12 20:36:36 +01:00 |
UbitUmarov
|
46ba2ead1a
|
add Robust32.exe so recovering the option to run it also in 32bit on windows
|
2017-06-12 20:28:14 +01:00 |
UbitUmarov
|
5e83c2e422
|
forget about stupid mono 32bit
|
2017-06-11 19:29:59 +01:00 |
UbitUmarov
|
8c5f09f44b
|
actually.. its opensim, use same log file name in 32b mode
|
2017-06-11 18:56:34 +01:00 |
UbitUmarov
|
bd2da771a4
|
remove a ref to old 32bitlauncher
|
2017-06-11 18:38:54 +01:00 |
Kevin Cozens
|
46c8c4854e
|
Set the execute bit on the bin/opensim*.sh files
|
2017-06-11 13:30:12 -04:00 |
UbitUmarov
|
7941f8da23
|
add opensim.sh and opensim32.sh for linux, replacing old opensim-ode.sh
|
2017-06-11 18:12:25 +01:00 |
UbitUmarov
|
08659811c7
|
put back opensim 32bit launcher, renamed as OpenSim32.exe. This allows opensim to run in 32bit mode on 64bit machines. Possible most opensim regions should be running like this. 2GB of Virtual memory is still a lot on memory
|
2017-06-11 13:04:34 +01:00 |