lbsa71
d873a043dd
* Refactored out creation of LoginResponse
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* Refactored out ErrorResponse
2008-03-12 09:37:39 +00:00
lbsa71
47ed69c933
* Extracted RegionProfileData from Request
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* Introduced ValidateNewRegion and ValidateOverwrite
2008-03-12 09:17:23 +00:00
lbsa71
da854b9691
* minor refactoring
2008-03-12 08:44:36 +00:00
lbsa71
8194a83f54
* ignored some bins
2008-03-12 08:41:44 +00:00
lbsa71
f25e47e368
* Ignored some bins
2008-03-12 08:23:00 +00:00
Sean Dague
163a7cb6c8
better fix for 551, not sure why I missed this earlier
2008-03-12 02:48:08 +00:00
Jeff Ames
6da664edbe
Refactor out some duplicate code.
2008-03-11 22:15:28 +00:00
Jeff Ames
c1bec32efc
Update svn properties.
2008-03-11 22:03:41 +00:00
Sean Dague
6340fa0aab
Ensure resolution of mantis 113
2008-03-11 21:37:35 +00:00
Sean Dague
0159aa7048
get rid of artificial InventoryLock object in favor of
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locking on the DataSet. This doesn't change any functionality
and leaves us with one less object.
2008-03-11 21:23:06 +00:00
Sean Dague
ed4710eda0
added early readme
2008-03-11 20:43:08 +00:00
Sean Dague
2827339345
Attempted fix for http://opensimulator.org/mantis/view.php?id=551
2008-03-11 20:38:55 +00:00
Sean Dague
1dfa382e44
moving everything into OpenSim.TestSuite namespace
2008-03-11 20:15:07 +00:00
Justin Clarke Casey
e7e157d95e
* Temporarily disabling sending of ImageNotInDatabasePacket when a texture isn't found, since this appears to be crashing Linden client 1.19.0(5)
2008-03-11 18:41:22 +00:00
Justin Clarke Casey
4ed96d9929
* Very temporarily put AgentCachedTexturePackets onto the wind rather than the texture queue
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* This is in order to identify whether it is these which are somehow causing the massive texture packet bloat,
* since this is the only other packet put on to that queue other than the TextureSender ones
2008-03-11 18:37:06 +00:00
Sean Dague
fa79433d2e
clone off pCampBot to OpenSim.TestSuite, as I'm going to be
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making enough breaking changes that I'd rather not mess up
people currently using pCampBot effectively.
2008-03-11 18:06:25 +00:00
Justin Clarke Casey
956f7cb4f9
* Very minor error message change in GridAssetClient
2008-03-11 17:55:49 +00:00
Adam Frisby
11ba471bcc
* Applying patch #754 - Fix for Vector Magnitude operation. Thanks cmickeyb!
2008-03-11 16:19:01 +00:00
Adam Frisby
b40957b57c
* Applying patch from Mantis #607 - Grid Server crash. Thanks Diva.
2008-03-11 15:48:50 +00:00
Johan Berntsson
f0bfb87979
Eliminated several compiler warning messages
2008-03-11 04:40:39 +00:00
Johan Berntsson
bec947cde3
The plugin loader can now handle plugin dependencies without hardcoding
2008-03-11 03:10:21 +00:00
Johan Berntsson
9ef044727e
this fixes a port initialization problem in the LoadBalancer plugin
2008-03-11 02:49:44 +00:00
Sean Dague
e128819b20
this fixes up the exponentially growing startup times caused
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by not deleting the landaccesslist. If this triggers an
sqlite error on .NET, we'll need to track that down seperatly.
2008-03-11 00:22:56 +00:00
Teravus Ovares
f46fcbb9d2
* Added Linear Acceleration reporting to the ODEPlugin.
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* Added support for LSL llGetOmega (Rotational/Angular Velocity)- ODEPlugin is the only physics plugin that reports it.
2008-03-10 14:14:44 +00:00
Teravus Ovares
d0123a796b
ODEPlugin
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* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level.
* osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE);
* By default, prim do not float at the water level.
* More work is needed on the floating, but it's a start.
2008-03-10 05:56:58 +00:00
Teravus Ovares
8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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* Added WaterLevel support to the ODEPlugin. More on this later.
2008-03-10 05:23:43 +00:00
Teravus Ovares
8bba8e232c
* Fixed a few things and enabling Physical Prim border crossings again.
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* Everyone try to push a physical prim across a region border now.
2008-03-09 20:29:59 +00:00
Adam Frisby
f89e7107bb
* Fix for hydraulic erosion brush. Still not working as planned, but getting closer. Bugs may be due to the water distribution pattern.
2008-03-09 19:22:21 +00:00
Teravus Ovares
7cae577094
ODE Plugin
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* More cleanup
* Less noise
2008-03-09 17:50:24 +00:00
Jeff Ames
9bc6ee576e
Update svn properties.
2008-03-09 16:51:34 +00:00
Adam Frisby
42e1a6ee95
* Fix to the OlsenSphere brush to make it more powerful.
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* W.I.P: Hydraulic Erosion (Spherical) paintbrush - code is all there, but some work is required on the initial parameters to get it to function correctly. Replaces the smooth brush when `newbrushes` is switched on.
2008-03-09 16:50:09 +00:00
Teravus Ovares
5b6eba968b
* Fixed the Link + Duplicate + Unlink both = 'ODE Invalid Argument in Collision Space Crash'
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* Added: Console comment: [PHYSICS]: The scene reused a disposed PhysActor! *waves finger*, Don't be evil.
2008-03-09 16:32:44 +00:00
Teravus Ovares
081b2ac34e
* Cleaned up some locking on the ODEPlugin to make it more developer friendly
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* Expect the occasional deadlock?
2008-03-09 15:43:01 +00:00
Jeff Ames
7981c45750
Update svn properties.
2008-03-09 15:08:03 +00:00
Adam Frisby
b46b152954
* New terrainmodule paint brush "Olsen Erosion"
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* Implements the Optimised Erosion routine defined by Jacob Olsen in the paper 'Procedural Terrain Generation' (http://www.oddlabs.com/download/terrain_generation.pdf )
* Replaces the 'flatten' brush when 'newbrushes' is enabled.
2008-03-09 15:00:52 +00:00
Teravus Ovares
13a4d13d67
* Added a hack-ish routine to add the State column to the primshapes table if it wasn't already there.
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* Started OpenSim on SQLite to a mass of red 'unable to load prim' messages.
* If you are getting this message, after this update, when you start OpenSimulator, you'll get it one more time and then it'll work again.
2008-03-09 14:27:44 +00:00
Teravus Ovares
7a9e572e8a
Linux Compile error if Color is compared against null. Documentation for System.Drawing.Color says it returns a Color with all Components as 0 if the String passed isn't a known color, so the null check has been commented out
2008-03-09 13:04:58 +00:00
Jeff Ames
3e47389f9a
Update svn properties.
2008-03-09 06:39:15 +00:00
Adam Frisby
1011bbf39d
* Small optimisation on Weathering paint brush.
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* Added "script terrain newbrushes <true|false>" to enable experimental terraforming brushes. Presently the 'revert' brush is replaced with the Weathering brush, when enabled.
2008-03-08 23:28:29 +00:00
Adam Frisby
f88324d6cd
* Applying Mantis #737 - Fix for Terragen loader. Thanks Jonc.
2008-03-08 23:21:35 +00:00
Charles Krinke
39684496eb
Remove two warnings with unused variables.
2008-03-08 23:12:25 +00:00
Adam Frisby
6ecc1066b1
* Added Thermal Weathering paint brush to Terrain Module.
2008-03-08 22:53:10 +00:00
Charles Krinke
8d2d69dc88
Thank you kindly Grumly57 for a patch to solve:
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Grass type is not persisted. Try to rez some grass several time to have different random grass types around, then immediately move a couple of them. Or restart the sim and logon again. You'll see all grass types reverted to a dull default one :-)
2008-03-08 22:52:17 +00:00
Charles Krinke
ff75ba99a9
Thank you very much, Ldviopeng for :
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Patch to implement the following LSL functions:
llGetObjectPermMask()
llSetObjectPermMask()
2008-03-08 22:26:25 +00:00
MW
52d867e600
Added new drawing command "PenColour", with format "PenColour <colourname>;" colour name can be any of the predefined .net System.Drawing.Color names.
2008-03-08 22:06:24 +00:00
Adam Frisby
6eeb25ee33
* Slight tweak for the above.
2008-03-08 21:51:01 +00:00
Adam Frisby
54359ab17b
* By popular demand, implemented "script terrain fill <val>"
2008-03-08 21:49:26 +00:00
MW
d340820826
Added Frist basic version on the VectorRenderModule, that allows scripts to do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea.
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Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.
2008-03-08 20:54:34 +00:00
Adam Frisby
8f6f85e530
* Implemented 'Revert' channel in Terrain Module.
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* Added Revert Area, flood brush.
* Added Revert Sphere, paint brush.
2008-03-08 19:11:22 +00:00
Charles Krinke
3151e302ca
Thank you kindly, Ldviopeng for:
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Patch to implement the following LSL / OS functions
llParcelPrimCount(60%)
osSetParcelMediaURL
2008-03-08 18:06:10 +00:00