Charles Krinke
f7c5867723
Thank you kindly, Grumly57 for:
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Added MSSQLDataStore.cs to OpenSim.Framework.Data.MSSQL and changed it
to reflect the actual capabilites of MySQLDataStore.cs
2008-03-15 20:53:39 +00:00
MW
58ce8f3818
added some os helper functions for the texture drawing module. see http://opensimulator.org/wiki/OSSL_TextureDrawing for function prototypes and example script. Will expand that page later.
2008-03-15 13:52:57 +00:00
MW
c04899b60a
Part 2 of fixing inventory for client 1.19.1 (RC), inventory items should now show up.
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Most likely still some problems and most like needs some more work (and still a couple of things to finish off).
2008-03-15 12:53:03 +00:00
MW
70e55205a1
Part 1 of making inventory work again in the 1.19.1 (RC) client. Implemented the FetchInventoryDescendents CAPS handler. But currently returning empty folder details.
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So this commit doesn't actually fix inventory in that client, it just stops the "loading" message being displayed forever next to a folder, and instead shows empty folders.
Next part will be to fill in the details of the items in the folders.
2008-03-15 11:48:27 +00:00
Adam Frisby
4746c26824
* Fix for Justincc's bug report #768 - Terrain looks rather phallic.
2008-03-14 19:50:11 +00:00
Justin Clarke Casey
1641e4ecb1
* Remove stupid bug I just introduced where delinking would only delink one prim at a time.
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* Teaches me not to say stuff like 'this is now working'
2008-03-14 18:51:51 +00:00
Justin Clarke Casey
9341c71135
* Minor - error message should be a warning. Spelling
2008-03-14 18:30:28 +00:00
Justin Clarke Casey
87067bff1e
* The rest of the fix necessary for mantis #766 - terse updates broken
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* Even very rapid linking/delinking should now behave normally. Terse updates still occur as before
* Hopefully this ends the recent linking problems - please let us know if there are more
2008-03-14 18:21:21 +00:00
Sean Dague
01faa86c1a
Fix Mantis 636
2008-03-14 18:09:20 +00:00
Justin Clarke Casey
dc84f350a7
* As yet incomplete fix for mantis #766 - terse updates broken
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* Currently, terse updates are back, and extremely rapid linking and delinking will only break occasionally
* More work to do here
2008-03-14 16:28:33 +00:00
Teravus Ovares
ce9c2ecac8
* You can leave godmode if you want now.
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* Fixed a compile error.
2008-03-14 15:52:32 +00:00
lbsa71
24aedf52c6
* Added null root part guard
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* Normalized some UUID handling
* Compacted a few Contains/Add into Set
2008-03-14 15:28:34 +00:00
MW
7ab08f2ac4
Attempt to fix mantis #741 , could not replicate it myself. But the error was suggesting that the SceneObjectPart was null, so added a null check, to make sure the sceneobject to be attached is found before attempting the attachment.
2008-03-14 15:23:33 +00:00
Sean Dague
923cc9f62f
addressing the request for msbuild support from mantis 723
2008-03-14 14:54:50 +00:00
MW
a5f5be8a0c
attempt to try to fix mantis issue # 613, which seems to be a threading issue. Queue is only threadsafe if its a public static member, which in this case it wasn't. And we were locking it during both enqueues and dequeues. So have added those locks to a syncObject. But it still needs testing on a high load region, as that seems to be when the exception happened.
2008-03-14 14:40:31 +00:00
Jeff Ames
3778840f36
Update svn properties.
2008-03-14 14:20:05 +00:00
Adam Frisby
53e8d91c06
* Fixed 'flatten area' brush, so it now has a 'force' instead of instantly flattening the selected area.
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* Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially.
* TerrainModule has been cleaned up slightly.
* TerrainUtil class has several new functions related to seeded noise generation.
* Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files.
2008-03-14 13:37:39 +00:00
Teravus Ovares
ae9a98ceb1
* Added proper handling of llSetStatus(STATUS_PHYSICS,BOOL)
2008-03-14 06:20:50 +00:00
Teravus Ovares
abacfba287
* Preliminary work with the ODEPlugin to collect collision data.
2008-03-14 05:22:52 +00:00
Jeff Ames
94c39c793a
Update svn properties.
2008-03-14 00:41:09 +00:00
Sean Dague
4e588c715d
some hackery with the VectorRenderModule to let you pass in a canvas
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size. Helps make the fonts crisp when using vector renderer as a
text board.
2008-03-13 20:47:36 +00:00
lbsa71
cb28cc686b
* Added cautionary README.txt
2008-03-13 20:00:41 +00:00
lbsa71
8b6d29ff2e
* SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModule
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* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin
* But hey, it crashes in lots of interesting ways.
2008-03-13 19:55:18 +00:00
Justin Clarke Casey
12cb0d15f8
* Put back a comment I just inexplicably zapped
2008-03-13 18:42:57 +00:00
Justin Clarke Casey
429ecb8508
Just a few comments
2008-03-13 18:31:05 +00:00
Sean Dague
1ad041707a
this is a believed fix for some of the MySQL races. Testing would
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be appreciated.
2008-03-13 17:42:07 +00:00
Justin Clarke Casey
67a59b62e3
* Very minor comment change to reflect the fact that eliminating spurious delink prim updates is low priority
2008-03-13 12:35:59 +00:00
Sean Dague
e7076d3d15
remove the rex based voice chat. No current client implements this,
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and a seperate voice server approach compatible with SLVoice is needed here.
2008-03-13 12:29:56 +00:00
Justin Clarke Casey
297887e1fc
* Change opensim.ini.example guidance on asset_database setting to be "local" or "grid"
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* See OpenSim.ini.example for more details
* The old sqlite/mssql settings were redundant and effectively ignored anyway. Hence, there's no need for you to change your current settings, which will still work
* In fact, asset_database should probably be moved to [Network] since it's meaningless for standalone installations
2008-03-13 01:01:28 +00:00
Justin Clarke Casey
879f51dab4
* Change opensim.ini.example to flesh out database *_plugin options
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* Making each have sqlite (uncommented) and mysql (commented) strings
2008-03-13 00:39:53 +00:00
Justin Clarke Casey
a4304fb9e6
* Fix Mantis 761 (linking and delinking prims rapidly caused prims to 'disappear')
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* Root cause was that if two updates occurred in the same second of time, the second one was never sent
* Linking/delinking appears to be okay now
2008-03-13 00:22:38 +00:00
Teravus Ovares
27ff09cb2b
* Updated LibSL _packets_.cs to latest revision. AKA New Packets.
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* Added the DataBlockExtended From the Message Template Data Block to the Media Update Request manually.
* Set TickCount public from internal (whenever LibSL regenerates _packets_.cs this needs to be done)
2008-03-12 22:39:15 +00:00
Sean Dague
31cdb1afb0
there was a single instance where the log4net object was not
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static readonly. I suspect this was the cause of mantis #500 .
2008-03-12 21:09:56 +00:00
Justin Clarke Casey
bbb9a21eb5
* Fix mantis 757.
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* DelinkFromGroup was removing the parts from the delinked group, which later upset the update thread when it tried to do a queued update for that object
* Temporary fix is to stop deleting the parts, though it would be good later to stop sending out the now spurious updates
* This fix actually reveals another bug, where rapid linking and delinking will cause the non root prims to disappear (though they're actually still there if you relog). This is the next bug to tackle.
2008-03-12 18:59:50 +00:00
Justin Clarke Casey
b9ef6ed047
* Don't abort (and keep failing) the update if one Entity gives us an exception when we try to update it
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* This doesn't remove bug 757, but does largely remove the worst consequences
2008-03-12 18:11:08 +00:00
Justin Clarke Casey
c310f2ab24
* Since remoting exceptions occur quite often in some cases (e.g. when a neighbouring region is down), put out only the source and message of the RemotingException (not the stack trace) to the console.
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* It doesn't appear that the remoting stack trace yields any useful information anyway
2008-03-12 17:37:00 +00:00
Justin Clarke Casey
42123770de
* Add comments and slight corrections to ClientView.AgentTextureCached
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* Reduce 'asset not found' console debug spam
2008-03-12 17:02:08 +00:00
MW
fc551ef127
Applied patch from mantis #749 , Grass now stays to set type when moved. thanks Grumly57.
2008-03-12 15:53:04 +00:00
MW
2fea38a5f2
Applied patch from mantis #610 , fixed invalid filenames with dump_assets_to_file set to true. thanks tyre.
2008-03-12 15:45:56 +00:00
Adam Frisby
be6d8f6d9a
* Switched Noise 'Flood Area' brush to use Perlin rather than random noise.
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* Fixed a bug with the Smooth Area brush.
2008-03-12 13:49:38 +00:00
Adam Frisby
d626125825
* Fix for Smooth Area Flood Brush, now doesn't flood the entire sim.
2008-03-12 13:03:44 +00:00
Adam Frisby
1277f68f43
* Fix for SQLiteAssetData - We now ignore duplicate assets. We shouldn't support replacing a asset with a fixed UUID as this leads to potential collisions and revisioning issues when proxying down the road.
2008-03-12 12:59:09 +00:00
Jeff Ames
43148ffc23
Update svn properties.
2008-03-12 12:22:43 +00:00
Adam Frisby
935e67a783
* Updated Terrain Module
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* Terrain Area-of-Effect brushes now should work properly.
* Updated the scale / effect of various brushes. Small & Medium brushes should now actually do something.
2008-03-12 11:47:34 +00:00
lbsa71
95e4d1ae5e
* made some privates protected
2008-03-12 11:18:43 +00:00
lbsa71
e2dfd919bc
* made GridManager class public
2008-03-12 11:11:52 +00:00
Adam Frisby
8e27656fcc
* Refactored some terrain brushes to move out some common functions into TerrainUtil class. More needs doing.
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* Adjusted strength of brushes to Math.Pow(2,size), this should in theory work closer to how it was before.
2008-03-12 11:02:30 +00:00
lbsa71
df104e6f84
* Renamed Main.cs to GridServerBase.cs
2008-03-12 10:16:28 +00:00
lbsa71
3f45cfc591
* Refactored out exe bit out of Grid Server for great justice
2008-03-12 10:13:19 +00:00
lbsa71
f1b8712da3
* Refactored some internals in Grid Server Main
2008-03-12 09:50:12 +00:00