d2220da205 
								
							
								 
							
						 
						
							
							
								
								remove ancient late 2008 cruft that handles the situation where the GetRegionsByName used to not be implemented/returned null.  
							
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							It's impossible that anybody is still running this since the infrastructure has changed massively since that time. 
							
						 
						
							2011-08-02 00:58:08 +01:00  
				
					
						
							
							
								 
						
							
							
								17e9d61f43 
								
							
								 
							
						 
						
							
							
								
								Change GridService.GetRegionByName() to only return info if there is an exact region name match, unlike GetRegionsByName()  
							
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							This should fix the first part of http://opensimulator.org/mantis/view.php?id=5606 , and maybe 5605.
Thanks to Melanie for helping with this. 
							
						 
						
							2011-08-02 00:52:48 +01:00  
				
					
						
							
							
								 
						
							
							
								e6fb9d74ef 
								
							
								 
							
						 
						
							
							
								
								Revert "In GridService, have GetRegionByName() call GetRegionsByName() with a max return of 1 instead of duplicating code."  
							
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							This reverts commit 8d33a2eaa1 
							
						 
						
							2011-08-02 00:40:23 +01:00  
				
					
						
							
							
								 
						
							
							
								8d33a2eaa1 
								
							
								 
							
						 
						
							
							
								
								In GridService, have GetRegionByName() call GetRegionsByName() with a max return of 1 instead of duplicating code.  
							
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							This also fixes the problem where this method would not return a hypergrid region, unlike GetRegionsByName() 
							
						 
						
							2011-08-02 00:26:17 +01:00  
				
					
						
							
							
								 
						
							
							
								b6ac1c46cd 
								
							
								 
							
						 
						
							
							
								
								Get rid of AvatarAppearance.Owner to simplify the code.  
							
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							This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned. 
							
						 
						
							2011-08-02 00:13:04 +01:00  
				
					
						
							
							
								 
						
							
							
								59f548cda8 
								
							
								 
							
						 
						
							
							
								
								Get osNpcCreate appearance working with avatars that are currently in the scene.  
							
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							Had to stop using AvatarService for now since it doesn't store baked texture IDs (which is why this was failing).
Also failing because cloning appearance was also cloning the AvatarApperance.Owner field, which we weren't then changing.
Extended TestCreate() to check this. 
							
						 
						
							2011-08-01 23:41:29 +01:00  
				
					
						
							
							
								 
						
							
							
								05e94ff27e 
								
							
								 
							
						 
						
							
							
								
								Move common gemo/agent map name code into CreateGeom()  
							
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							Fix build break. 
							
						 
						
							2011-08-01 07:04:13 +01:00  
				
					
						
							
							
								 
						
							
							
								f9d6a91252 
								
							
								 
							
						 
						
							
							
								
								Instead of preserving old name in geom_name_map in change size or shape, use the Name property instead.  
							
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							This is equivalent since the prim 'name' is never changed.  In fact, this propery is never used for prims 
							
						 
						
							2011-08-01 06:52:52 +01:00  
				
					
						
							
							
								 
						
							
							
								40a78db182 
								
							
								 
							
						 
						
							
							
								
								comment out unused code in OdeScene.TriCallback()  
							
							
							
						 
						
							2011-08-01 06:47:45 +01:00  
				
					
						
							
							
								 
						
							
							
								ccb4b76242 
								
							
								 
							
						 
						
							
							
								
								On geom removal, remove the name from the OdeScene.geom_name_map too  
							
							
							
						 
						
							2011-08-01 06:40:29 +01:00  
				
					
						
							
							
								 
						
							
							
								f79df6f43f 
								
							
								 
							
						 
						
							
							
								
								remove the unused ODEPrim.prev_geom field  
							
							
							
						 
						
							2011-08-01 06:35:59 +01:00  
				
					
						
							
							
								 
						
							
							
								f32dbef647 
								
							
								 
							
						 
						
							
							
								
								When an ODE geom is removed (as when a non-phantom prim is deleted, resized or shape changed, also remove the OdeScene.actor_name_map entry pointing to the phys actor  
							
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							This is to stop a small memory leak over time when prims are deleted or phantom-toggled 
							
						 
						
							2011-08-01 06:32:30 +01:00  
				
					
						
							
							
								 
						
							
							
								6618948ff9 
								
							
								 
							
						 
						
							
							
								
								refactor: centralize prim geom removal code from four places to one  
							
							
							
						 
						
							2011-08-01 06:15:02 +01:00  
				
					
						
							
							
								 
						
							
							
								509200d5cd 
								
							
								 
							
						 
						
							
							
								
								minor: add note to RemovePrimThreadLocked() to the effect that it contrary to the summary, it is being called from within Simulate() lock (OdeLock)  
							
							
							
						 
						
							2011-08-01 05:48:27 +01:00  
				
					
						
							
							
								 
						
							
							
								dfa2f7d715 
								
							
								 
							
						 
						
							
							
								
								If a prim changes size or shape, add actor to _parent_scene.actor_name_map with new prim_geom key, as the old one becomes invalid.  
							
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							This resolves http://opensimulator.org/mantis/view.php?id=5603  where changing size or shape would stop collision_start being fired in a running script.
In both this and existing code we are not removing old actors from actor_name_map when the existing prim_geom is removed, which leads to a small memory leak over time.
This needs to be fixed. 
							
						 
						
							2011-08-01 05:43:04 +01:00  
				
					
						
							
							
								 
						
							
							
								2102964826 
								
							
								 
							
						 
						
							
							
								
								minor: indentation correction  
							
							
							
						 
						
							2011-08-01 05:14:16 +01:00  
				
					
						
							
							
								 
						
							
							
								434091d3f4 
								
							
								 
							
						 
						
							
							
								
								Allow removing users from search and avatar picker  
							
							
							
						 
						
							2011-07-31 17:04:22 +02:00  
				
					
						
							
							
								 
						
							
							
								b757583662 
								
							
								 
							
						 
						
							
							
								
								Comment out SOP logging message I accidentally left in  
							
							
							
						 
						
							2011-07-31 03:41:35 +01:00  
				
					
						
							
							
								 
						
							
							
								aea7007533 
								
							
								 
							
						 
						
							
							
								
								refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that we don't have to look at it if it's not relevant  
							
							
							
						 
						
							2011-07-31 02:50:50 +01:00  
				
					
						
							
							
								 
						
							
							
								450bdb3657 
								
							
								 
							
						 
						
							
							
								
								In the packetpool, if we encounter a data block that somehow wasn't retrieved via GetDataBlock() then create a new stack instead of throwing an exception  
							
							
							
						 
						
							2011-07-31 02:30:40 +01:00  
				
					
						
							
							
								 
						
							
							
								d041276517 
								
							
								 
							
						 
						
							
							
								
								Remove _mesh field since the mesh data no longer needs to be stored after it's initially used.  
							
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							This may improve memory usage for regions using mesh and sculpts, though I suspect that it doesn't address the current memory leak. 
							
						 
						
							2011-07-31 01:03:52 +01:00  
				
					
						
							
							
								 
						
							
							
								bd8f538f80 
								
							
								 
							
						 
						
							
							
								
								refactor: Remove argument to pass in an initial mesh to OdePrim since this is no longer required and it prevents removal of the _mesh field (which is only used temporarily)  
							
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							If passing in a mesh becomes important again in the future then this can be reinstated. 
							
						 
						
							2011-07-31 00:49:49 +01:00  
				
					
						
							
							
								 
						
							
							
								196a774b24 
								
							
								 
							
						 
						
							
							
								
								minor: correct method doc for last commit  
							
							
							
						 
						
							2011-07-31 00:45:20 +01:00  
				
					
						
							
							
								 
						
							
							
								454312f5bc 
								
							
								 
							
						 
						
							
							
								
								refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this with the pre-existing _mesh field  
							
							
							
						 
						
							2011-07-31 00:44:23 +01:00  
				
					
						
							
							
								 
						
							
							
								f1ce17071d 
								
							
								 
							
						 
						
							
							
								
								minor: method doc  
							
							
							
						 
						
							2011-07-31 00:43:02 +01:00  
				
					
						
							
							
								 
						
							
							
								e08be91c84 
								
							
								 
							
						 
						
							
							
								
								Refactor: Replace instances of m_isphysical with IsPhysical rather than have some code reference the private var and other the public var without any functionality difference.  
							
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							Add some method doc to IsPhysical 
							
						 
						
							2011-07-30 23:44:47 +01:00  
				
					
						
							
							
								 
						
							
							
								4f4d080461 
								
							
								 
							
						 
						
							
							
								
								refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability  
							
							
							
						 
						
							2011-07-30 23:20:43 +01:00  
				
					
						
							
							
								 
						
							
							
								49a3740ee9 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warnings, some code spacing adjustments  
							
							
							
						 
						
							2011-07-30 03:56:29 +01:00  
				
					
						
							
							
								 
						
							
							
								9fc59e2bf2 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings  
							
							
							
						 
						
							2011-07-30 03:19:00 +01:00  
				
					
						
							
							
								 
						
							
							
								d917010433 
								
							
								 
							
						 
						
							
							
								
								minor: Add method doc to collision subscription methods.  Change method case to reflect OpenSim standards.  
							
							
							
						 
						
							2011-07-30 03:11:36 +01:00  
				
					
						
							
							
								 
						
							
							
								310a685220 
								
							
								 
							
						 
						
							
							
								
								refactor: extract method that generates a physics mesh from prim shape data  
							
							
							
						 
						
							2011-07-30 02:34:50 +01:00  
				
					
						
							
							
								 
						
							
							
								4197f66052 
								
							
								 
							
						 
						
							
							
								
								refactor: extract code which generate points and faces from sculpt data into it's own method.  
							
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							fix build break. 
							
						 
						
							2011-07-30 02:22:05 +01:00  
				
					
						
							
							
								 
						
							
							
								b0eacadeb4 
								
							
								 
							
						 
						
							
							
								
								fix bug in previous commit  
							
							
							
						 
						
							2011-07-30 02:09:17 +01:00  
				
					
						
							
							
								 
						
							
							
								122e01949d 
								
							
								 
							
						 
						
							
							
								
								refactor: move the code that generates physics meshs from prim mesh data into a separate method, in order to make the code more readable.  
							
							
							
						 
						
							2011-07-30 02:08:32 +01:00  
				
					
						
							
							
								 
						
							
							
								7791c1fd1e 
								
							
								 
							
						 
						
							
							
								
								Replace the generic exception logging in flotsam asset cache with more specific stuff to return more information.  
							
							
							
						 
						
							2011-07-30 01:35:22 +01:00  
				
					
						
							
							
								 
						
							
							
								c4c6b457c3 
								
							
								 
							
						 
						
							
							
								
								correct misleading "fcache status" text - deep scans are not performed when this command is invoked.  
							
							
							
						 
						
							2011-07-30 01:16:10 +01:00  
				
					
						
							
							
								 
						
							
							
								835352aee9 
								
							
								 
							
						 
						
							
							
								
								Make it clearer what the save_crashes setting in [Startup] actually does.  
							
							
							
						 
						
							2011-07-30 01:05:30 +01:00  
				
					
						
							
							
								 
						
							
							
								2f5995f5c0 
								
							
								 
							
						 
						
							
							
								
								Temporary code to change bad AvatarHeight values in the AvatarService to the default Ruth height.  
							
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							I was persuaded to do this because simulators on osgrid will persist in inserting bad values for an unknown length of time, even after the original simulator bug which was inserting bad values is out in an osgrid distro
This code can be removed at some point in the future, though I think there is an argument for having services police these values in open grids. 
							
						 
						
							2011-07-30 00:58:17 +01:00  
				
					
						
							
							
								 
						
							
							
								6d866ba6d5 
								
							
								 
							
						 
						
							
							
								
								Temporarily put in a log line which shows which locale the user is running in.  
							
							
							
						 
						
							2011-07-29 23:43:35 +01:00  
				
					
						
							
							
								 
						
							
							
								9a5e0ede7c 
								
							
								 
							
						 
						
							
							
								
								For all Util.FireAndForget invocations, set thread to en_US before continuing wtih the invocation.  
							
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							This is to avoid bugs where the locale is not manually set on the thread and bad data values get sent to the database or over the wire.
Lots of code does this manually but as we've seen, a subtle change can hit code which has forgotton to do this.
Since en_US show be used throughout the server at present, setting it at FireAndForget seems reasonable.
Arguably, it would be better to do this where data is sent, but doing it here is much easier.
All the manual BeginInvokes() remaining in the code should probably call FireAndForget instead. 
							
						 
						
							2011-07-29 23:21:57 +01:00  
				
					
						
							
							
								 
						
							
							
								84c68c61bd 
								
							
								 
							
						 
						
							
							
								
								When we start the appearance saving thread, make sure we set the culture to En_US so that a different culture doesn't save values with commas as decimal points, etc.  
							
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							This will hopefully stop giants stalking the grid.
See http://opensimulator.org/mantis/view.php?id=5614  
							
						 
						
							2011-07-29 22:27:04 +01:00  
				
					
						
							
							
								 
						
							
							
								5043be13fb 
								
							
								 
							
						 
						
							
							
								
								Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt data fails.  
							
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							This is to address http://opensimulator.org/mantis/view.php?id=5612  
							
						 
						
							2011-07-29 21:49:23 +01:00  
				
					
						
							
							
								 
						
							
							
								f3c5a5b745 
								
							
								 
							
						 
						
							
							
								
								fix extremely minor Ode bug where the _taintedPrimL list would always be cleared on every OdeScene.Simulate() even if it was already empty.  
							
							
							
						 
						
							2011-07-29 01:18:42 +01:00  
				
					
						
							
							
								 
						
							
							
								2a39d0cdb0 
								
							
								 
							
						 
						
							
							
								
								refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loop for consistency and readability.  
							
							
							
						 
						
							2011-07-29 00:51:07 +01:00  
				
					
						
							
							
								 
						
							
							
								3f0d8f3cbf 
								
							
								 
							
						 
						
							
							
								
								refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA joints stuff into its own method.  
							
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							Now if ninja joints isn't active (which is the default) don't have to wade through a lot of massively indented irrelevant code. 
							
						 
						
							2011-07-29 00:39:02 +01:00  
				
					
						
							
							
								 
						
							
							
								9c6227da66 
								
							
								 
							
						 
						
							
							
								
								refactor: unindent the OdeScene.Simulate() loop to ignore the long commented out ifs and locks  
							
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							This is to make it more readable. 
							
						 
						
							2011-07-29 00:23:42 +01:00  
				
					
						
							
							
								 
						
							
							
								8c3eb324c4 
								
							
								 
							
						 
						
							
							
								
								When using osTeleportAgent() and osTeleportAvatar(), only teleport if the region name exactly matches (not near matches)  
							
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							This is to prevent situations where the first name returned by GridService.GetRegionsByName is not one that exactly matches the given region name, even when there is an exact match later on in the list.
Only the above two functions call this teleport method (the map uses a different routine) so this seems safe to change.
Addresses http://opensimulator.org/mantis/view.php?id=5606  
							
						 
						
							2011-07-29 00:00:35 +01:00  
				
					
						
							
							
								 
						
							
							
								c4ffcd4b7d 
								
							
								 
							
						 
						
							
							
								
								Ensure that packet headers get parsed correctly  
							
							
							
						 
						
							2011-07-27 09:12:00 +01:00  
				
					
						
							
							
								 
						
							
							
								04eaca2af8 
								
							
								 
							
						 
						
							
							
								
								Ensure that packet headers get parsed correctly  
							
							
							
						 
						
							2011-07-27 08:35:19 +02:00  
				
					
						
							
							
								 
						
							
							
								a95f2fe4b3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Update dlls  
							
							
							
						 
						
							2011-07-25 10:11:55 -07:00