Melanie
f7378829c3
Fix the root cause of keyframe motion region crossing offset - UpdateSceneObject
...
was being called twice on each crossing.
2013-08-25 06:26:56 +02:00
teravus
e0399ccaec
* This fixes the border crossing offsets by storing the final keyframe location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper.
2013-08-24 18:55:21 -05:00
teravus
01c3be2746
* Fix a null ref that causes a stack unwind when crossing borders. Less stack unwinding.. the faster it goes.
...
* Tweak XEngine so that it's partially functional again. It's still not great, but basic things work.
2013-08-24 05:55:53 -05:00
teravus
58359788a9
Revert "* This increases accuracy when border crossing (the reason is.. the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop."
...
This reverts commit 55400ff7be
.
2013-08-24 05:54:08 -05:00
teravus
55400ff7be
* This increases accuracy when border crossing (the reason is.. the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop.
2013-08-23 00:28:36 -05:00
Melanie
bdc48e3e0f
Make attachment state load work again
2013-08-01 23:30:32 +02:00
Melanie
8e9d6c6c56
Fix prim locking to behave like SL
2013-06-23 01:14:07 +02:00
Melanie
c78cb96c62
Allow coalesced objects to be rezzed even if they extend past the sim bounds
2013-06-18 04:42:20 +02:00
Melanie
0be80e5813
Forward the reason to the script
2013-06-13 02:52:51 +02:00
Melanie
62c277ff9f
Add a result param to te money module interface
2013-06-13 02:52:11 +02:00
Melanie
689969e143
* This fixes having to select and deselect prim to get keyframemotion to start running when pulled from data storage.
...
Conflicts:
OpenSim/Data/SQLite/SQLiteSimulationData.cs
2013-06-13 02:50:39 +01:00
Melanie
a4a4898a0e
Put the "script saved" and "notecard saved" messages back into the bottom
...
right corner.
2013-06-11 20:39:09 +02:00
Melanie
745a209bf2
Explicitly set uploaded mesh object perms
2013-06-10 01:16:22 +02:00
Melanie
8582b2b992
Make objects attached from the ground appear in inventory again. Fixes a number
...
of interaction issues causing client crashes.
2013-06-08 02:32:05 +02:00
Melanie
17a902fed4
Clean up poll service
2013-06-07 22:39:27 +02:00
Melanie
02548bdc16
Update HTTP server
2013-06-04 21:11:16 +01:00
Melanie
57c8d82c9e
Fix llTeleportAgentGlobalCoords
2013-06-02 23:53:20 +02:00
Melanie
e2d4cb870e
Unsit seated avatars when an object is deleted
2013-06-02 23:53:07 +02:00
Melanie
bd87eb90d1
Implement PERMISSION_TELEPORT and the needed checks to make it work.
...
Old auth system still works as well.
2013-06-02 16:28:28 +02:00
Melanie
9589a09eda
Fix multi-wear of alpha and tattoo layers.
2013-05-31 22:02:31 +02:00
Melanie
70d5c29310
Stop sending velocity to avoid snap-back
2013-05-31 21:55:56 +02:00
Melanie
a348c8e44a
Allow Linden trees to preserve their type when taken into inventory and rezzed again. Allow Linden trees to be sensed by LLSensor as PASSIVE objects.
2013-05-26 14:11:48 +02:00
Melanie
0086c3b5fb
Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency
...
This will require all money modules to be refactored!
2013-05-25 01:58:50 +02:00
Melanie
027580935a
Reset "Show in search" on parcels cut off other parcels that are in search
2013-05-24 01:09:07 +02:00
Melanie
9ba35c6b7e
Port fix from justicc - decouple pay prices on drag-copied prims
2013-05-24 00:45:30 +02:00
Melanie
4cb7ee47f2
Let the event queue do lees work - expire every 40s as per Teravus instead of every seconds - whoever put that in....
2013-05-22 23:49:34 +02:00
teravus
477a5e3a35
* This fixes the avatar stuck in objects on login and teleport by gently applying an upward motion when stuck in things on the Z
...
* Comments describe how it filters out good, normal collisions, from 'stuck' collisions.. It's especially sensitive in feetbox collisions since this is where normal collisions happen under usual circumstances.
2013-05-14 20:55:56 -04:00
teravus
799ba5aa7b
* Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. This fits within Ubit's framework of multi-body collisions, just moves the reactive force to the Midboxgeom(actual detection) instead of the bigbox geom(pre detection)
2013-05-14 19:17:31 -04:00
Melanie
f9daf921f7
Explicitly zero avatar velocity on sit
2013-05-13 03:29:11 +02:00
Melanie
296b43f597
Small adjustments to the floater module
2013-05-13 02:15:48 +02:00
Melanie
3f6071ce3a
Guard against trying to access terrain heights out of bounds. Clamp to sim.
2013-05-11 16:16:02 +02:00
Melanie
8ade6fa617
Refactor to get closer to core
2013-05-11 16:15:39 +02:00
Melanie
cbae04ba97
Remove dumb "Region found!" message from map search
2013-05-06 06:15:47 +02:00
Melanie
a8faed6f76
Implement llSetContentType using the new OpenID auth support for authentication
2013-05-05 22:01:07 +02:00
Melanie
2332453974
Add RegionManager level and the ability to use literal XML to the dynamic floater module
2013-05-04 00:45:27 +02:00
Melanie
4904d40138
Add llGetPhysicsMaterial
2013-05-04 00:44:47 +02:00
Melanie
d982d24938
Fix the long standing bug of items being delivered to lost and found or trash when takig copy.
...
This bug was recently aggravated through the perms changes required for the
export permission.
2013-05-01 21:42:51 +01:00
Melanie
958a500692
Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current
2013-04-30 23:40:06 +02:00
Melanie
0af1d8fe19
Fix CAPS to work like they should - do not send caps to the viewer if they're not in the requested caps list.
...
The previous wrong behavior caused the debug setting "UseHTTPInventory" to fail
on all viewers when turned off. UDB inventory would not be correctly used in
that case.
2013-04-30 23:35:59 +02:00
Justin Clark-Casey (justincc)
5a4cb539d2
Fix bug where an agent that declined an inventory offer and subsequently emptied their trash would make the item invalid in the giver's inventory
...
This was because the original item/folder ID was sent in the session slot of the offer IM rather than the copy.
2013-04-30 01:25:21 +01:00
Melanie
14f78c2e66
Merge branch 'ubitwork' into avination-current
2013-04-28 19:04:01 +02:00
ubit
61ea7ee5a9
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
...
Conflicts:
bin/Regions/Regions.ini.example
2013-04-28 20:40:11 +02:00
ubit
7000b52aeb
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2013-04-28 19:46:57 +02:00
Melanie
4275d7a839
Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current
...
Conflicts:
bin/Regions/Regions.ini.example
2013-04-28 19:03:39 +02:00
Melanie
3fcac2ba7b
Controller module for dynamic floaters (WIP)
2013-04-27 01:20:03 +02:00
Melanie
40036ca05f
Change EconomyDataRequest signature to use an IClientAPI rather than UUID. This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID.
...
Sending the reply requires having the IClientAPI.
2013-04-25 21:37:40 +01:00
Diva Canto
2093d87e20
Make the kicked user's avie truly disappear when it's god-kicked.
2013-04-25 02:48:49 +01:00
Melanie
3934b779b8
Adding the dynamic menu module which allows registering new menu options in compliant viewers
2013-04-25 01:39:22 +02:00
Melanie
e39156c656
Send 503 when throttling textures
2013-04-25 01:38:21 +02:00
Melanie
51e05dcb5b
Gods module cleanup
2013-04-25 01:37:18 +02:00