f9051c22d8 
								
							
								 
							
						 
						
							
							
								
								* Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to synchronize with Agni.  
							
							
							
						 
						
							2012-12-19 22:14:20 -05:00  
				
					
						
							
							
								 
						
							
							
								c648325d7c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' of careminster:/var/git/careminster into teravuswork  
							
							
							
						 
						
							2012-12-19 11:53:26 -05:00  
				
					
						
							
							
								 
						
							
							
								d1dd5a8ba9 
								
							
								 
							
						 
						
							
							
								
								Add the interfaces for the new Avination baked texture cache service  
							
							
							
						 
						
							2012-12-19 13:04:41 +01:00  
				
					
						
							
							
								 
						
							
							
								861477d85e 
								
							
								 
							
						 
						
							
							
								
								Fix locking for good  
							
							
							
						 
						
							2012-12-18 09:32:05 +01:00  
				
					
						
							
							
								 
						
							
							
								51354bad48 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' into avination  
							
							
							
						 
						
							2012-12-17 02:01:47 +01:00  
				
					
						
							
							
								 
						
							
							
								9d1a6558d9 
								
							
								 
							
						 
						
							
							
								
								*TESTP unscripted sit: missing files  
							
							
							
						 
						
							2012-12-17 01:43:16 +00:00  
				
					
						
							
							
								 
						
							
							
								d003aa2e7b 
								
							
								 
							
						 
						
							
							
								
								* TEST * unscripted sit  
							
							
							
						 
						
							2012-12-17 01:40:48 +00:00  
				
					
						
							
							
								 
						
							
							
								a5781ea9fc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avination  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs 
							
						 
						
							2012-12-17 01:59:50 +01:00  
				
					
						
							
							
								 
						
							
							
								7d8c2b342c 
								
							
								 
							
						 
						
							
							
								
								Fix locking objects  
							
							
							
						 
						
							2012-12-16 02:05:01 +01:00  
				
					
						
							
							
								 
						
							
							
								d2695cb3f7 
								
							
								 
							
						 
						
							
							
								
								* Fix for Prim Locking.   Prior to the merge, it was just a clone of the root part to each of the child parts.  
							
							
							
						 
						
							2012-12-15 16:26:03 -05:00  
				
					
						
							
							
								 
						
							
							
								1d713bcdb8 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' into avination  
							
							
							
						 
						
							2012-12-14 03:57:31 +01:00  
				
					
						
							
							
								 
						
							
							
								7a093df24b 
								
							
								 
							
						 
						
							
							
								
								Prevent a failed user relogi from throwing exceptions in poll services  
							
							
							
						 
						
							2012-12-14 03:35:55 +01:00  
				
					
						
							
							
								 
						
							
							
								5ad424a792 
								
							
								 
							
						 
						
							
							
								
								right fix this time ??  
							
							
							
						 
						
							2012-12-13 07:48:29 +00:00  
				
					
						
							
							
								 
						
							
							
								94a659a9e0 
								
							
								 
							
						 
						
							
							
								
								fix the 'fix'  
							
							
							
						 
						
							2012-12-13 07:46:33 +00:00  
				
					
						
							
							
								 
						
							
							
								c0368f4143 
								
							
								 
							
						 
						
							
							
								
								fix coment out code not in use  
							
							
							
						 
						
							2012-12-13 07:39:10 +00:00  
				
					
						
							
							
								 
						
							
							
								b3a77c16bd 
								
							
								 
							
						 
						
							
							
								
								FIX small avatars movement on terrain.  (avatar appearance getting even  
							
							... 
							
							
							
							more messy) 
							
						 
						
							2012-12-13 07:34:27 +00:00  
				
					
						
							
							
								 
						
							
							
								20773dcfcc 
								
							
								 
							
						 
						
							
							
								
								add a Check method to flotsamAssetCache, so to check if a asset is in  
							
							... 
							
							
							
							cache without actually loading it. Make use limited use of it in
avatarfactory textures check. Also on llclientview
HandleAgentTextureCached that now should work. Other asset cache modules
for now will return false, so are broken. baked textures logic
still unchanged. *UNTESTED* 
							
						 
						
							2012-12-13 02:55:36 +00:00  
				
					
						
							
							
								 
						
							
							
								71fc9f29f9 
								
							
								 
							
						 
						
							
							
								
								make ubitODE ignore X and Y rotation components on avatar rotations  
							
							
							
						 
						
							2012-12-11 22:53:24 +00:00  
				
					
						
							
							
								 
						
							
							
								f35e3c6fe0 
								
							
								 
							
						 
						
							
							
								
								changes on the fast speed avatars collider,  collisions from above, etc  
							
							
							
						 
						
							2012-12-11 19:38:44 +00:00  
				
					
						
							
							
								 
						
							
							
								04baea2d71 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							
							
						 
						
							2012-12-11 18:02:01 +00:00  
				
					
						
							
							
								 
						
							
							
								28ea08c3e2 
								
							
								 
							
						 
						
							
							
								
								fix let other phys plugins work.. broken when added feetOffset  
							
							
							
						 
						
							2012-12-11 17:14:32 +00:00  
				
					
						
							
							
								 
						
							
							
								9a253c7c04 
								
							
								 
							
						 
						
							
							
								
								missing files remove some warnings...  
							
							
							
						 
						
							2012-12-11 04:49:14 +00:00  
				
					
						
							
							
								 
						
							
							
								420015b7d0 
								
							
								 
							
						 
						
							
							
								
								missing file  
							
							
							
						 
						
							2012-12-11 04:47:40 +00:00  
				
					
						
							
							
								 
						
							
							
								80639ace95 
								
							
								 
							
						 
						
							
							
								
								a few more changes on avatar collider  
							
							
							
						 
						
							2012-12-11 04:36:27 +00:00  
				
					
						
							
							
								 
						
							
							
								c6430b14db 
								
							
								 
							
						 
						
							
							
								
								typo fix  
							
							
							
						 
						
							2012-12-10 11:25:30 +00:00  
				
					
						
							
							
								 
						
							
							
								8e6bc55470 
								
							
								 
							
						 
						
							
							
								
								Check database for root prim IDs only to try and get a handle on prim loss  
							
							... 
							
							
							
							once and for all. 
							
						 
						
							2012-12-09 23:25:07 +01:00  
				
					
						
							
							
								 
						
							
							
								ecdd0e225f 
								
							
								 
							
						 
						
							
							
								
								add velocityinterpolator packets handling but actually do nothing, since  
							
							... 
							
							
							
							they don't do what i was looking for. 
							
						 
						
							2012-12-09 00:55:09 +00:00  
				
					
						
							
							
								 
						
							
							
								6c1a852137 
								
							
								 
							
						 
						
							
							
								
								* This is a better way to do the last commit.  
							
							
							
						 
						
							2012-12-08 00:05:12 -05:00  
				
					
						
							
							
								 
						
							
							
								0e2b717b4d 
								
							
								 
							
						 
						
							
							
								
								* Should promote faster self appearance.  
							
							
							
						 
						
							2012-12-07 20:15:32 -05:00  
				
					
						
							
							
								 
						
							
							
								c73c2fb070 
								
							
								 
							
						 
						
							
							
								
								add some default size setting and checks  
							
							
							
						 
						
							2012-12-07 21:53:33 +00:00  
				
					
						
							
							
								 
						
							
							
								93bede4e6a 
								
							
								 
							
						 
						
							
							
								
								revert the use of avatar skeleton and use avatar size provided by viewers,  
							
							... 
							
							
							
							since at least for now seems good enought 
							
						 
						
							2012-12-07 21:26:58 +00:00  
				
					
						
							
							
								 
						
							
							
								2ea0dc55d7 
								
							
								 
							
						 
						
							
							
								
								create a new ode character also with the new information  
							
							
							
						 
						
							2012-12-07 20:06:35 +00:00  
				
					
						
							
							
								 
						
							
							
								b2f3516b68 
								
							
								 
							
						 
						
							
							
								
								calculate avatar size on tps  
							
							
							
						 
						
							2012-12-07 17:28:07 +00:00  
				
					
						
							
							
								 
						
							
							
								d2499c4c31 
								
							
								 
							
						 
						
							
							
								
								*TEST* Use new avatar size in ubitODE.  
							
							
							
						 
						
							2012-12-07 15:54:46 +00:00  
				
					
						
							
							
								 
						
							
							
								1eddc4a9da 
								
							
								 
							
						 
						
							
							
								
								fix regression  
							
							
							
						 
						
							2012-12-07 14:01:22 +00:00  
				
					
						
							
							
								 
						
							
							
								135e0ea853 
								
							
								 
							
						 
						
							
							
								
								*TEST* add some avatar skeleton information and use it to calculate avatar  
							
							... 
							
							
							
							height and bounding box. Change LSL acording. 
							
						 
						
							2012-12-07 13:47:58 +00:00  
				
					
						
							
							
								 
						
							
							
								de3180a63e 
								
							
								 
							
						 
						
							
							
								
								avatar collision plane send to viewer is only relative to feet. change  
							
							... 
							
							
							
							avatar collider, just rounding the boxes, etc 
							
						 
						
							2012-12-05 23:19:18 +00:00  
				
					
						
							
							
								 
						
							
							
								b6d29aa124 
								
							
								 
							
						 
						
							
							
								
								move characters (avatars) to own collision space, also fixing a problem  
							
							... 
							
							
							
							with previus code that was still assuming the avatar is g2 
							
						 
						
							2012-12-04 02:46:40 +00:00  
				
					
						
							
							
								 
						
							
							
								fc1be7e41f 
								
							
								 
							
						 
						
							
							
								
								raise standing avatar a bit to reduce knees bending on some collisions.  
							
							... 
							
							
							
							reduce head size a bit 
							
						 
						
							2012-12-04 01:54:37 +00:00  
				
					
						
							
							
								 
						
							
							
								b7c3a4fa7f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							
							
						 
						
							2012-12-03 19:46:16 +01:00  
				
					
						
							
							
								 
						
							
							
								8aa5fdb6a3 
								
							
								 
							
						 
						
							
							
								
								*TEST* diferent avatar collider  
							
							
							
						 
						
							2012-12-03 19:45:45 +01:00  
				
					
						
							
							
								 
						
							
							
								f21d990820 
								
							
								 
							
						 
						
							
							
								
								fix vertex rounding direction  
							
							
							
						 
						
							2012-12-03 19:41:29 +01:00  
				
					
						
							
							
								 
						
							
							
								aa00308b10 
								
							
								 
							
						 
						
							
							
								
								*TEST* reduce all mesh vertices resolution to 1e-5. This reduces number  
							
							... 
							
							
							
							of unique vertices only originated by math errors in PrimMesher 
							
						 
						
							2012-12-03 19:41:21 +01:00  
				
					
						
							
							
								 
						
							
							
								c50fda8bf5 
								
							
								 
							
						 
						
							
							
								
								adjust avatar standing Z position  
							
							
							
						 
						
							2012-12-03 19:41:14 +01:00  
				
					
						
							
							
								 
						
							
							
								d3904ff484 
								
							
								 
							
						 
						
							
							
								
								Add a transaction ID to the money module path for llTransferLindenDollars  
							
							
							
						 
						
							2012-12-03 19:34:22 +01:00  
				
					
						
							
							
								 
						
							
							
								9c7c703360 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							
							
						 
						
							2012-12-01 12:39:55 +00:00  
				
					
						
							
							
								 
						
							
							
								ae8d3815c7 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'teravuswork' of careminster:/var/git/careminster into teravuswork  
							
							
							
						 
						
							2012-11-24 22:10:15 -05:00  
				
					
						
							
							
								 
						
							
							
								a118001181 
								
							
								 
							
						 
						
							
							
								
								* Fix a null ref error in /..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339  
							
							
							
						 
						
							2012-11-24 22:09:34 -05:00  
				
					
						
							
							
								 
						
							
							
								1487d69734 
								
							
								 
							
						 
						
							
							
								
								* Fix a null ref error in /..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339  
							
							
							
						 
						
							2012-11-24 22:01:34 -05:00  
				
					
						
							
							
								 
						
							
							
								62244b5ea5 
								
							
								 
							
						 
						
							
							
								
								don't zero constant force and torque in selection  
							
							
							
						 
						
							2012-11-24 22:46:24 +00:00